Initialize engine version: 2017.1.0p4 (892c0f8d8f8a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Radeon (TM) RX 480 Graphics (ID=0x67df)
    Vendor:   ATI
    VRAM:     3072 MB
    Driver:   22.19.662.4
Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found
Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless)
Loading C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.068 seconds
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless)
Shader 'UI/Default Font': fallback shader 'UI/Default' not found
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
Shader 'Hidden/Internal-GUIRoundedRect': fallback shader 'Hidden/Internal-GUITextureClip' not found
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
UnloadTime: 1.599722 ms
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless)
Steam Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SteamControl: Using preference language de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished loading content info.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Core: 1, DLC: 2, Workshop: 2, Usermod: 2, 
Loaded 1 packages for Core
- _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: [])
Loaded 2 packages for DLC
- deluxe, ContentInfo(ContentFolder: deluxe, ContentType: DLC, CombinedSettingsFileName: deluxe.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
- deluxerecipes, ContentInfo(ContentFolder: deluxerecipes, ContentType: DLC, CombinedSettingsFileName: deluxerecipes.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])
Loaded 2 packages for Workshop
- 919049571, ContentInfo(ContentFolder: 919049571, ContentType: Workshop, CombinedSettingsFileName: oldquests.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: [])
- 919829426, ContentInfo(ContentFolder: 919829426, ContentType: Workshop, CombinedSettingsFileName: schickitems.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
Loaded 2 packages for Usermod
- Magica Classica Schweif-Edition v1.0, ContentInfo(ContentFolder: Magica Classica Schweif-Edition v1.0, ContentType: Usermod, CombinedSettingsFileName: magica_classica_schweif.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])
- sternhd2dossound, ContentInfo(ContentFolder: sternhd2dossound, ContentType: Usermod, CombinedSettingsFileName: sternhd2dossound.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: [])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Localizing Sprite, using de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Music Volume 3% x Master Volume 5% is 15%
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting combined music volume on Intro remix (UnityEngine.AudioSource) to 0,15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 1204 -> priority: 1 
  Thread -> id: 2cbc -> priority: 1 
  Thread -> id: bc8 -> priority: 1 
  Thread -> id: ac0 -> priority: 1 
Skipping to mainmenu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.815486 ms

Unloading 2728 unused Assets to reduce memory usage. Loaded Objects now: 4317.
Total: 67.180686 ms (FindLiveObjects: 0.265911 ms CreateObjectMapping: 0.370518 ms MarkObjects: 33.831733 ms  DeleteObjects: 32.711672 ms)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 20.912054 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

nothing 'to start with'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 163064.
Total: 187.138322 ms (FindLiveObjects: 10.548869 ms CreateObjectMapping: 24.986342 ms MarkObjects: 99.943954 ms  DeleteObjects: 51.657738 ms)

STARTUP MCP VERSION Version 1.03, 170827-2000 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)

 
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Read 303 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 205 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
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Read 743 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 547 Dialog Partners and 4528 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 102 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell fulminictus (fulminictus) failed
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell eisenrost (eisenrost) at Value 7
  Loading Spell blitz (blitz) at Value 8
Loading ClassID 16
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell bandundfessel (bandundfessel) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell fulminictus (fulminictus) failed
  Loading Spell eisenrost (eisenrost) at Value 7
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 24 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Updating entry with id 'alchemy' from DLC
Loading: DSA.Model.GlobalSettingsLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Usermod

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 247 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 414 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/Gorden/Documents/StarTrail/save/Ailian Siebenquell.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/Gorden/Documents/StarTrail/save/Ailian Siebenquell.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1202,168 = Erdstag, 18. Travia (HERBST) im Jahre 1011 BF Boronsstunde (04:01 Uhr) (Long: 103867301)] season 3: WeatherForecast[ Clouds none Wind stiff Rain none, Temp 8 - 19 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.257734 ms

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 552538.
Total: 376.575165 ms (FindLiveObjects: 41.504901 ms CreateObjectMapping: 35.440244 ms MarkObjects: 178.331486 ms  DeleteObjects: 121.297399 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 552538.
Total: 255.356858 ms (FindLiveObjects: 41.240407 ms CreateObjectMapping: 35.550804 ms MarkObjects: 177.481873 ms  DeleteObjects: 1.082640 ms)

Updating Event Assignments in lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,3, 11,4, -36,4) to (144,6, 12,1, 63,5) is 99,94269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (184,3, 11,4, 69,3) to (144,6, 12,1, 63,5) is 40,21225
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,2, 11,4, 34,4) to (144,6, 12,1, 63,5) is 31,3017
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (182,1, 11,4, 81,5) to (144,6, 12,1, 63,5) is 41,66135
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,7, 14,0, 134,5) to (144,6, 12,1, 63,5) is 71,55269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,6, 11,4, 25,9) to (144,6, 12,1, 63,5) is 46,848
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (136,2, 11,4, -24,3) to (144,6, 12,1, 63,5) is 88,20563
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,4, 11,4, -13,8) to (144,6, 12,1, 63,5) is 77,34949
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (105,6, 11,4, 6,5) to (144,6, 12,1, 63,5) is 69,0458
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (138,4, 11,4, 4,8) to (144,6, 12,1, 63,5) is 59,07354
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,3, 11,4, -13,3) to (144,6, 12,1, 63,5) is 96,96752
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (87,8, 11,4, -2,2) to (144,6, 12,1, 63,5) is 86,85567
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (87,9, 11,4, 13,0) to (144,6, 12,1, 63,5) is 75,91767
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (167,6, 14,0, 103,4) to (144,6, 12,1, 63,5) is 46,08072
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (179,8, 14,0, 109,6) to (144,6, 12,1, 63,5) is 58,06618
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (183,9, 11,4, 69,3) to (144,6, 12,1, 63,5) is 39,74443
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (118,9, 11,4, -4,6) to (144,6, 12,1, 63,5) is 72,78931
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (179,4, 11,4, 56,2) to (144,6, 12,1, 63,5) is 35,63093
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 63,9) to (144,6, 12,1, 63,5) is 69,9547
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (77,7, 11,4, 55,1) to (144,6, 12,1, 63,5) is 67,43535
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,5, 11,4, 3,8) to (144,6, 12,1, 63,5) is 60,41798
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (88,7, 11,4, 36,8) to (144,6, 12,1, 63,5) is 61,8738
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,0, 11,4, -0,1) to (144,6, 12,1, 63,5) is 87,19528
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (86,7, 11,4, -14,4) to (144,6, 12,1, 63,5) is 97,04366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (165,5, 11,4, -7,4) to (144,6, 12,1, 63,5) is 73,88158
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (132,8, 11,4, 57,5) to (144,6, 12,1, 63,5) is 13,19265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (108,3, 11,4, 63,7) to (144,6, 12,1, 63,5) is 36,25779
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (140,1, 11,4, 51,4) to (144,6, 12,1, 63,5) is 12,87541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (167,6, 11,4, 9,8) to (144,6, 12,1, 63,5) is 58,46245
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (175,9, 11,4, 16,5) to (144,6, 12,1, 63,5) is 56,54532
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (151,0, 11,4, -22,5) to (144,6, 12,1, 63,5) is 86,22821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,8, 14,0, 124,5) to (144,6, 12,1, 63,5) is 78,75881
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (89,0, 14,0, 141,0) to (144,6, 12,1, 63,5) is 95,39199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,6, 14,0, 126,4) to (144,6, 12,1, 63,5) is 62,97153
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (151,5, 14,0, 148,4) to (144,6, 12,1, 63,5) is 85,17949
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,0, 14,0, 110,7) to (144,6, 12,1, 63,5) is 55,19819
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (110,0, 14,0, 146,1) to (144,6, 12,1, 63,5) is 89,58375
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (92,9, 14,0, 102,6) to (144,6, 12,1, 63,5) is 64,80664
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (183,4, 11,4, 67,9) to (144,6, 12,1, 63,5) is 39,06063
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (113,1, 14,0, 149,0) to (144,6, 12,1, 63,5) is 91,15743
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (192,0, 14,0, 119,6) to (144,6, 12,1, 63,5) is 73,5025
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (186,9, 14,0, 120,1) to (144,6, 12,1, 63,5) is 70,66993
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (164,6, 11,4, 81,0) to (144,6, 12,1, 63,5) is 26,61585
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (136,9, 11,4, 84,8) to (144,6, 12,1, 63,5) is 22,66944
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (144,6, 11,4, 62,6) to (144,6, 12,1, 63,5) is 1,197727
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (112,3, 11,4, 72,0) to (144,6, 12,1, 63,5) is 33,36814
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,6, 11,4, 57,8) to (144,6, 12,1, 63,5) is 12,39006
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (130,1, 11,4, 80,0) to (144,6, 12,1, 63,5) is 21,95936
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,3, 14,0, 102,1) to (144,6, 12,1, 63,5) is 43,19934
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (139,7, 14,0, 103,7) to (144,6, 12,1, 63,5) is 40,55055
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (114,8, 11,4, 27,2) to (144,6, 12,1, 63,5) is 46,97057
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,2, 11,4, 79,3) to (144,6, 12,1, 63,5) is 28,19329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (107,2, 14,0, 103,4) to (144,6, 12,1, 63,5) is 54,6967
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,2, 11,4, 67,8) to (144,6, 12,1, 63,5) is 50,59688
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,4, 11,4, 36,1) to (144,6, 12,1, 63,5) is 65,21233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (155,5, 11,4, 4,0) to (144,6, 12,1, 63,5) is 60,53159
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (165,8, 11,4, 8,2) to (144,6, 12,1, 63,5) is 59,23463
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (123,7, 14,0, 160,6) to (144,6, 12,1, 63,5) is 99,37002
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (132,0, 14,0, 133,1) to (144,6, 12,1, 63,5) is 70,78191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,1, 11,4, 80,7) to (144,6, 12,1, 63,5) is 25,98038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (102,2, 14,0, 144,9) to (144,6, 12,1, 63,5) is 91,80106
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 61,5) to (144,6, 12,1, 63,5) is 70,0414
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (88,8, 11,4, 78,5) to (144,6, 12,1, 63,5) is 57,77745
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (100,9, 11,4, 57,1) to (144,6, 12,1, 63,5) is 44,12712
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (164,6, 14,0, 97,7) to (144,6, 12,1, 63,5) is 39,70629
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'import' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR94: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR102: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR23: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR100: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR128: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR127: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR98: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR32: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR12: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR138: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR33: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR30: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR95: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR133: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR101: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103868686 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR194: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR96: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR29: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR103: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR13: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR115: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR120: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR119: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR19: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR137: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR99: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR116: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR97: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR155: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR34: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR25: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR93: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR18: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR136: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR196: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ShowKeywordset: Using DataID towncharelf_14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient keyworddlg called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR12: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR132: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR131: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR130: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR153: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR151: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR134: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR132: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR133: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR138: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR128: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR100: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR134: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR95: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR102: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR127: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR94: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR120: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR96: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR116: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR101: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR128: Arrived at (167,7, 11,4, 84,0), csched [SchedEntry: 4:15 (168,0, 11,4, 83,7) 80° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR128: Updating rotation to 80
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR134: Arrived at (123,1, 14,0, 98,5), csched [SchedEntry: 4:15 (122,8, 14,0, 98,1) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR134: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR100: Arrived at (120,0, 11,4, 64,6), csched [SchedEntry: 4:15 (120,4, 11,4, 64,6) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR100: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR133: Arrived at (117,4, 11,4, 86,7), csched [SchedEntry: 4:15 (117,0, 11,4, 87,0) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR133: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 14461 / low_asiebenquell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find simple_house_door in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 320
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant ailiansiebenquell from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[10] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[6] dlgResponse 0 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[7] dlgResponse 0 = 27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [27]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_asiebenquell: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR94: Arrived at (139,8, 11,4, 5,1), csched [SchedEntry: 4:15 (129,0, 11,4, 5,4) 34° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR94: Updating rotation to 34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR95: Arrived at (83,9, 11,4, 25,3), csched [SchedEntry: 4:15 (82,9, 11,4, 20,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR95: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR96: Arrived at (78,1, 11,4, 9,5), csched [SchedEntry: 4:15 (69,5, 11,4, 38,7) 339° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR96: Updating rotation to 339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR101: Arrived at (130,1, 11,4, 46,8), csched [SchedEntry: 4:15 (121,9, 11,4, 43,3) 86° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR101: Updating rotation to 86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR102: Arrived at (170,1, 11,4, 24,7), csched [SchedEntry: 4:15 (172,9, 11,4, 37,8) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR102: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Arrived at (106,2, 14,0, 120,9), csched [SchedEntry: 4:15 (125,3, 14,0, 142,6) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR120: Arrived at (103,9, 14,0, 112,4), csched [SchedEntry: 4:15 (97,1, 14,0, 113,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR120: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (122,2, 14,0, 149,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR127: Arrived at (179,1, 14,0, 130,7), csched [SchedEntry: 4:15 (162,6, 14,0, 139,7) 9° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR127: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Arrived at (147,9, 11,4, 66,8), csched [SchedEntry: 4:15 (180,9, 11,4, 80,1) 40° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Updating rotation to 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Arrived at (91,7, 13,4, 97,3), csched [SchedEntry: 4:15 (96,8, 11,4, 63,8) 236° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Updating rotation to 236
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR101: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR120: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR116: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR95: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR138: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 14461 / low_asiebenquell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 320
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant ailiansiebenquell from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[10] dlgResponse 1 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[11] dlgResponse 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[12] dlgResponse 0 = 27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [27]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_asiebenquell: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR95: Arrived at (83,8, 11,4, 25,1), csched [SchedEntry: 4:15 (82,9, 11,4, 20,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR95: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR101: Arrived at (130,1, 11,4, 46,9), csched [SchedEntry: 4:15 (121,9, 11,4, 43,3) 86° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR101: Updating rotation to 86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Arrived at (106,1, 14,0, 120,9), csched [SchedEntry: 4:15 (125,3, 14,0, 142,6) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR120: Arrived at (103,8, 14,0, 112,3), csched [SchedEntry: 4:15 (97,1, 14,0, 113,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR120: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (122,2, 14,0, 149,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Arrived at (91,7, 13,4, 97,3), csched [SchedEntry: 4:15 (96,8, 11,4, 63,8) 236° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Updating rotation to 236
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103869779 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR138: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR96: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR132: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 14461 / low_asiebenquell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 320
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant ailiansiebenquell from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[10] dlgResponse 2 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[15] dlgResponse 0 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[16] dlgResponse 0 = 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [17]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[17] dlgResponse 0 = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[18] dlgResponse 0 = 27
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [27]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_asiebenquell: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR96: Arrived at (77,7, 11,4, 10,3), csched [SchedEntry: 4:15 (69,5, 11,4, 38,7) 339° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR96: Updating rotation to 339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Arrived at (148,2, 11,4, 67,2), csched [SchedEntry: 4:15 (180,9, 11,4, 80,1) 40° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Updating rotation to 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Arrived at (90,9, 13,9, 96,7), csched [SchedEntry: 4:15 (96,8, 11,4, 63,8) 236° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Updating rotation to 236
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR132: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR116: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 14461 / low_asiebenquell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant ailiansiebenquell from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[19] dlgResponse 2 = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [21]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[21] dlgResponse 1 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[13] dlgResponse 0 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Unloading Inside Scene, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_asiebenquell: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find house-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for house-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Arrived at (106,1, 14,0, 121,1), csched [SchedEntry: 4:15 (125,3, 14,0, 142,6) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Arrived at (148,7, 11,4, 67,6), csched [SchedEntry: 4:15 (180,9, 11,4, 80,1) 40° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Updating rotation to 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Initializing Battle low_siebenquell in Scene house-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streunerin add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Streunerin (rogue_siebenquell): LE 45/45 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streunerin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Elf add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Elf (elf_siebenquell): LE 40/40 AE 50/50 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Elf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Söldner (kaufmann): LE 50/50 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Edelmann add Effect behinderung8 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Edelmann (edelmann): LE 50/50 AE 0/0 MU 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Edelmann add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ailian Siebenquell add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ailian Siebenquell (ailiansiebenquell): LE 60/60 AE 60/60 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ailian Siebenquell add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 2 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 5 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 1 roll - 0 BE + -5 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 4 roll - 0 BE + -9 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 3 roll - 0 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 6 roll - 3 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 1 roll - 4 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 4 roll - 1 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 6 roll - 1 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 3 roll - 2 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 4 roll - 2 BE + 1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 2 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id crossbow
Weapon has prefdisp dwarf_crossbow
Weapon Prefab dwarf_crossbow loaded successfully, placing in righthand
setting animationtype 6 from dispclass crossbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id longbow
Weapon has prefdisp elf_arch_01
Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id mace_good
Weapon has prefdisp Prefab_MedievalFlangedMace01
Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand
setting animationtype 0 from dispclass Got weapon with id shield
Weapon has prefdisp TargeBSmall
Shield Prefab TargeBSmall loaded successfully, placing in lefthand

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id elvenbow
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id swordbloodhaft
Weapon has prefdisp 1H_sword_B
Weapon Prefab 1H_sword_B loaded successfully, placing in righthand
setting animationtype 0 from dispclass Got weapon with id goldenshield
Weapon has prefdisp Highelf Shield Gold
Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id claymoreofwinds
Weapon has prefdisp 2H_Sword_B
Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id berserkorknose
Weapon has prefdisp Axe_A
Weapon Prefab Axe_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id bowofartherion
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id witchbroom
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Nahema on Position 1Adding Char Thorin on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Arwen(15), Nahema(13), Thorin(12), Lucy(12), Ailian Siebenquell(11), Triss(11), Elf(11), Streunerin(10), Söldner(7), Celes(7), Edelmann(6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Nahema on Position 1Adding Char Thorin on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (20): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Elf ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 8 - 4RS = 4 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,165356s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 33 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Thorin on Position 1Adding Char Lucy on Position 2Adding Char Ailian Siebenquell on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell fulminictus (Value 15) (KL/GE/KK, 17/12/14, Checkmod , Personalmod ): 4/14/13 = success Restskill 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+13 = 21max, cAE Nahema 71, effective 21Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 19AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 46, original cost 6, final cost 21, delta -13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,235601s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Lucy on Position 1Adding Char Ailian Siebenquell on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (18): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 27 - 4RS = 23 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Ailian Siebenquell on Position 1Adding Char Triss on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (18): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 11 - 4RS = 7 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Ailian Siebenquell in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ailian Siebenquell on Position 0Adding Char Triss on Position 1Adding Char Elf on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: fulminictus, blitz, bannbaladin, somnigravis
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 9
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss IS viable, adding with cost 6
  chooseLOSTarget: Nahema IS viable, adding with cost 6
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(13/2) / Dist6 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(13/3) / Dist6 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(10/4) / Dist9 / Targetid1: BattleCharacter(Celes)
  Checking Nahema as a magical Target, distance 7
  Possible Spell fulminictus chosen
  Found a target
NPC choosing Magic as means of attack, spell fulminictus
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 9
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss IS viable, adding with cost 6
  chooseLOSTarget: Nahema IS viable, adding with cost 6
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(13/2) / Dist6 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(13/3) / Dist6 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(10/4) / Dist9 / Targetid1: BattleCharacter(Celes)
Found at least one
Target Nahema is in LOS, attacking magically, got enough Actions, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Spell fulminictus (Value 12) (KL/GE/KK, 16/15/13, Checkmod : 18/12/2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+10 = 17max, cAE Ailian Siebenquell 66, effective 17Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 17AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Ailian Siebenquell, cAE current 43, original cost 6, final cost 17, delta -11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,250353s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Ailian Siebenquell)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ailian Siebenquell in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Elf on Position 1Adding Char Streunerin on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Streunerin on Position 1Adding Char Söldner on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: fulminictus, somnigravis, blitz
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (11/10)
Maximum Distance for approach is 8
Checking position (11/11) viable, distance 1, count 1
Checking position (12/11) viable, distance 2, count 0
Checking position (10/9) viable, distance 2, count 4
Checking position (10/10) viable, distance 1, count 4
Checking position (10/11) viable, distance 2, count 4
Checking position (11/12) viable, distance 2, count 4
Checking position (12/12) viable, distance 3, count 2
Checking position (13/11) viable, distance 3, count 3
Checking position (13/10) viable, distance 4, count 2
Checking position (11/8) viable, distance 4, count 3
Checking position (10/8) viable, distance 3, count 4
Checking position (9/8) viable, distance 4, count 5
Checking position (9/9) viable, distance 3, count 6
Checking position (9/10) viable, distance 2, count 6
Checking position (9/11) viable, distance 3, count 6
Checking position (11/13) viable, distance 3, count 4
Checking position (12/13) viable, distance 4, count 2
Checking position (10/13) viable, distance 4, count 1
Checking position (13/13) viable, distance 5, count 0
Checking position (14/11) viable, distance 4, count 2
Checking position (14/10) viable, distance 5, count 3
Checking position (14/9) viable, distance 6, count 3
Checking position (13/9) viable, distance 5, count 3
Checking position (12/9) viable, distance 6, count 2
Checking position (12/8) viable, distance 5, count 1
Checking position (11/7) viable, distance 5, count 4
Checking position (10/7) viable, distance 4, count 5
Checking position (9/7) viable, distance 5, count 5
Checking position (8/9) viable, distance 4, count 5
Checking position (8/10) viable, distance 3, count 6
Checking position (8/11) viable, distance 4, count 6
Checking position (11/14) viable, distance 4, count 3
Checking position (12/14) viable, distance 5, count 2
Checking position (10/14) viable, distance 5, count 1
Checking position (13/14) viable, distance 6, count 1
Checking position (9/13) viable, distance 5, count 0
Checking position (9/14) viable, distance 6, count 0
Checking position (15/9) viable, distance 7, count 4
Checking position (15/8) viable, distance 8, count 3
Checking position (14/8) viable, distance 7, count 4
Checking position (13/8) viable, distance 6, count 3
Checking position (13/7) viable, distance 7, count 4
Checking position (12/6) viable, distance 7, count 2
Checking position (11/6) viable, distance 6, count 4
Checking position (10/6) viable, distance 5, count 5
Checking position (9/6) viable, distance 6, count 5
Checking position (7/9) viable, distance 5, count 5
Checking position (7/10) viable, distance 4, count 5
Checking position (7/11) viable, distance 5, count 5
Checking position (10/15) viable, distance 6, count 1
found 46 viable fields
Top 1: Pos(9/10) / Dist 2 / Targets 6
Top 2: Pos(9/9) / Dist 3 / Targets 6
Top 3: Pos(8/10) / Dist 3 / Targets 6
Top 4: Pos(9/11) / Dist 3 / Targets 6
Top 5: Pos(8/11) / Dist 4 / Targets 6
Top 6: Pos(7/10) / Dist 4 / Targets 5
Top 7: Pos(9/8) / Dist 4 / Targets 5
Top 8: Pos(10/7) / Dist 4 / Targets 5
Top 9: Pos(8/9) / Dist 4 / Targets 5
Top 10: Pos(10/6) / Dist 5 / Targets 5
found at least one field to move to (9/10), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: blitz, fulminictus, somnigravis
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 2
  chooseLOSTarget: Celes IS viable, adding with cost 6
  chooseLOSTarget: Thorin IS viable, adding with cost 3
  chooseLOSTarget: Arwen IS viable, adding with cost 7
  chooseLOSTarget: Triss IS viable, adding with cost 3
  chooseLOSTarget: Nahema IS viable, adding with cost 8
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(11/9) / Dist2 / Targetid0: BattleCharacter(Lucy)
Top 2: Pos(12/7) / Dist3 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(12/10) / Dist3 / Targetid2: BattleCharacter(Thorin)
Top 4: Pos(10/4) / Dist6 / Targetid1: BattleCharacter(Celes)
Top 5: Pos(9/3) / Dist7 / Targetid3: BattleCharacter(Arwen)
Top 6: Pos(13/2) / Dist8 / Targetid5: BattleCharacter(Nahema)
  Checking Lucy as a magical Target, distance 3
  Possible Spell blitz chosen
  Found a target
NPC choosing Magic as means of attack, spell blitz
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 2
  chooseLOSTarget: Celes IS viable, adding with cost 6
  chooseLOSTarget: Thorin IS viable, adding with cost 3
  chooseLOSTarget: Arwen IS viable, adding with cost 7
  chooseLOSTarget: Triss IS viable, adding with cost 3
  chooseLOSTarget: Nahema IS viable, adding with cost 8
  chooseLOSTarget: Found 6 Enemies with line of sight, Top 10:
Top 1: Pos(11/9) / Dist2 / Targetid0: BattleCharacter(Lucy)
Top 2: Pos(12/7) / Dist3 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(12/10) / Dist3 / Targetid2: BattleCharacter(Thorin)
Top 4: Pos(10/4) / Dist6 / Targetid1: BattleCharacter(Celes)
Top 5: Pos(9/3) / Dist7 / Targetid3: BattleCharacter(Arwen)
Top 6: Pos(13/2) / Dist8 / Targetid5: BattleCharacter(Nahema)
Found at least one
Target Lucy is in LOS, attacking magically, got enough Actions, attacking by Magic blitz (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell blitz-8 (Value 10) (KL/IN/GE, 15/14/14, Checkmod -8: 14/19/5 = failure, final cost 2AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( blitz, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Söldner on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (4/6)
Maximum Distance for approach is 8
Checking position (4/7) viable, distance 1, count 0
Checking position (5/7) viable, distance 2, count 0
Checking position (5/6) viable, distance 1, count 0
Checking position (5/5) viable, distance 2, count 0
Checking position (4/5) viable, distance 1, count 0
Checking position (3/6) viable, distance 1, count 0
Checking position (3/7) viable, distance 2, count 0
Checking position (4/8) viable, distance 2, count 0
Checking position (5/8) viable, distance 3, count 0
Checking position (3/8) viable, distance 3, count 0
Checking position (2/5) viable, distance 3, count 0
Checking position (2/6) viable, distance 2, count 0
Checking position (2/7) viable, distance 3, count 0
Checking position (4/9) viable, distance 3, count 0
Checking position (5/9) viable, distance 4, count 0
Checking position (3/4) viable, distance 5, count 0
Checking position (2/4) viable, distance 4, count 0
Checking position (4/10) viable, distance 4, count 1
Checking position (5/10) viable, distance 5, count 2
Checking position (3/10) viable, distance 5, count 1
Checking position (6/10) viable, distance 6, count 4
Checking position (4/3) viable, distance 7, count 3
Checking position (3/3) viable, distance 6, count 3
Checking position (4/11) viable, distance 5, count 1
Checking position (5/11) viable, distance 6, count 2
Checking position (6/11) viable, distance 7, count 4
Checking position (2/10) viable, distance 6, count 1
Checking position (7/11) viable, distance 8, count 4
Checking position (7/10) viable, distance 7, count 3
Checking position (7/9) viable, distance 8, count 5
Checking position (5/3) viable, distance 8, count 2
Checking position (5/2) viable, distance 9, count 4
Checking position (4/2) viable, distance 8, count 4
Checking position (3/2) viable, distance 7, count 3
Checking position (2/2) viable, distance 8, count 3
Checking position (4/12) viable, distance 6, count 2
Checking position (8/11) viable, distance 9, count 3
Checking position (8/10) viable, distance 8, count 4
Checking position (8/9) viable, distance 9, count 5
Checking position (6/3) viable, distance 9, count 3
Checking position (6/2) viable, distance 10, count 3
Checking position (4/1) viable, distance 9, count 3
Checking position (3/1) viable, distance 8, count 4
Checking position (2/1) viable, distance 9, count 3
Checking position (4/13) viable, distance 7, count 0
Checking position (5/13) viable, distance 8, count 0
Checking position (3/13) viable, distance 8, count 1
Checking position (9/11) viable, distance 10, count 3
Checking position (9/9) viable, distance 10, count 6
Checking position (9/8) viable, distance 11, count 5
found 31 viable fields
Top 1: Pos(7/9) / Dist 8 / Targets 5
Top 2: Pos(6/10) / Dist 6 / Targets 4
Top 3: Pos(6/11) / Dist 7 / Targets 4
Top 4: Pos(7/11) / Dist 8 / Targets 4
Top 5: Pos(3/1) / Dist 8 / Targets 4
Top 6: Pos(4/2) / Dist 8 / Targets 4
Top 7: Pos(8/10) / Dist 8 / Targets 4
Top 8: Pos(3/3) / Dist 6 / Targets 3
Top 9: Pos(4/3) / Dist 7 / Targets 3
Top 10: Pos(7/10) / Dist 7 / Targets 3
found at least one field to move to (7/9), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 4
  chooseLOSTarget: Celes IS viable, adding with cost 5
  chooseLOSTarget: Thorin IS viable, adding with cost 5
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 7
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(11/9) / Dist4 / Targetid0: BattleCharacter(Lucy)
Top 2: Pos(12/7) / Dist5 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(12/10) / Dist5 / Targetid2: BattleCharacter(Thorin)
Top 4: Pos(10/4) / Dist5 / Targetid1: BattleCharacter(Celes)
Top 5: Pos(13/2) / Dist7 / Targetid5: BattleCharacter(Nahema)
Found at least one
Target Lucy is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT-6 (16): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single evade (7): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Lucy ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Lucy receives 10 - 7RS = 3 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,976459s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/9) cost is 13
Calculating cost to destination (11/8) cost is 15
Calculating cost to destination (12/9) cost is 17
Calculating cost to destination (11/10) cost is 15
Calculating cost to destination (9/4) cost is 17
Calculating cost to destination (10/3) cost is 11
Calculating cost to destination (11/4) cost is 13
Calculating cost to destination (10/5) cost is 15
Calculating cost to destination (11/10) cost is 15
Calculating cost to destination (12/9) cost is 17
Calculating cost to destination (13/10) cost is 17
Calculating cost to destination (12/11) cost is 15
Calculating cost to destination (8/3) cost is 7
Calculating cost to destination (9/2) cost is 9
Calculating cost to destination (10/3) cost is 11
Calculating cost to destination (9/4) cost is 17
Calculating cost to destination (11/7) cost is 16
Calculating cost to destination (12/6) cost is 16
Calculating cost to destination (13/7) cost is 18
Calculating cost to destination (12/8) cost is 16
Calculating cost to destination (12/2) cost is 12
Calculating cost to destination (13/1) cost is 14
Calculating cost to destination (14/2) cost is 16
Calculating cost to destination (13/3) cost is 14
found 24 valid attack positions, closest at (8/3) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arwen is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (24): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single PA (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/9) cost is 15
Calculating cost to destination (11/8) cost is 13
Calculating cost to destination (12/9) cost is 13
Calculating cost to destination (11/10) cost is 17
Calculating cost to destination (7/2) cost is 15
Calculating cost to destination (8/1) cost is 13
Calculating cost to destination (9/2) cost is 11
Calculating cost to destination (11/10) cost is 17
Calculating cost to destination (12/9) cost is 13
Calculating cost to destination (13/10) cost is 13
Calculating cost to destination (12/11) cost is 15
Calculating cost to destination (9/2) cost is 11
Calculating cost to destination (10/3) cost is 9
Calculating cost to destination (9/4) cost is 11
Calculating cost to destination (11/7) cost is 12
Calculating cost to destination (12/6) cost is 10
Calculating cost to destination (13/7) cost is 10
Calculating cost to destination (12/8) cost is 12
Calculating cost to destination (12/2) cost is 8
Calculating cost to destination (13/1) cost is 8
Calculating cost to destination (14/2) cost is 6
Calculating cost to destination (13/3) cost is 6
found 22 valid attack positions, closest at (14/2) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single PA (19): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Nahema is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 4 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 6 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 5 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 1 roll - 0 BE + -9 effects = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 4 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 3 roll - 3 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 3 roll - 4 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 2 roll - 1 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 6 roll - 1 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 2 roll - 2 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 2 roll - 2 BE + 1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Ailian Siebenquell on Position 1Adding Char Streunerin on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell blitz doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Spell blitz-12 (Value 9) (KL/IN/GE, 12/13/13, Checkmod -12, Personalmod ): 1/13/14 = failure, final cost 2AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Executing AttackCast( blitz, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Ailian Siebenquell in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ailian Siebenquell on Position 0Adding Char Streunerin on Position 1Adding Char Elf on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: bannbaladin, blitz, somnigravis, fulminictus
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 7
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/4) / Dist7 / Targetid3: BattleCharacter(Arwen)
  Checking Arwen as a magical Target, distance 8
  Possible Spell bannbaladin only has range of 3
  Possible Spell blitz chosen
  Found a target
NPC choosing Magic as means of attack, spell blitz
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 7
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/4) / Dist7 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Arwen is in LOS, attacking magically, got enough Actions, attacking by Magic blitz (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Spell blitz-12 (Value 12) (KL/IN/GE, 16/16/15, Checkmod -12: 18/18/7 = failure, final cost 2AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Executing AttackCast( blitz, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Ailian Siebenquell)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ailian Siebenquell in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Elf on Position 1Adding Char Nahema on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 4
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 5
  chooseLOSTarget: Arwen IS viable, adding with cost 5
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 7
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(11/9) / Dist4 / Targetid0: BattleCharacter(Lucy)
Top 2: Pos(12/7) / Dist5 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(12/4) / Dist5 / Targetid3: BattleCharacter(Arwen)
Top 4: Pos(12/10) / Dist5 / Targetid2: BattleCharacter(Thorin)
Top 5: Pos(13/2) / Dist7 / Targetid5: BattleCharacter(Nahema)
Found at least one
Target Lucy is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT-6 (16): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single evade (7): 10 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Lucy ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Lucy receives 11 - 7RS = 4 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,977089s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Nahema on Position 1Adding Char Söldner on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: somnigravis, blitz, fulminictus
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 2
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 3
  chooseLOSTarget: Arwen IS viable, adding with cost 6
  chooseLOSTarget: Triss IS viable, adding with cost 3
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(11/9) / Dist2 / Targetid0: BattleCharacter(Lucy)
Top 2: Pos(12/7) / Dist3 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(12/10) / Dist3 / Targetid2: BattleCharacter(Thorin)
Top 4: Pos(12/4) / Dist6 / Targetid3: BattleCharacter(Arwen)
  Checking Lucy as a magical Target, distance 3
  Possible Spell somnigravis chosen
  Found a target
NPC choosing Magic as means of attack, spell somnigravis
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 2
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 3
  chooseLOSTarget: Arwen IS viable, adding with cost 6
  chooseLOSTarget: Triss IS viable, adding with cost 3
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(11/9) / Dist2 / Targetid0: BattleCharacter(Lucy)
Top 2: Pos(12/7) / Dist3 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(12/10) / Dist3 / Targetid2: BattleCharacter(Thorin)
Top 4: Pos(12/4) / Dist6 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Lucy is in LOS, attacking magically, got enough Actions, attacking by Magic somnigravis (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell somnigravis-8 (Value 10) (KL/CH/CH, 15/15/15, Checkmod -8: 17/6/11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Somnigravis with Duration 2 (Restskill: 0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect somnigravis (Duration 7 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell somnigravis final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Elf, cAE current 41, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( somnigravis, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castsuccess, Spawning Effect hitEffect2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Söldner on Position 1Adding Char Thorin on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell fulminictus (Value 15) (KL/GE/KK, 17/12/14, Checkmod , Personalmod ): 12/11/16 = success Restskill 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+13 = 18max, cAE Nahema 52, effective 18Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 16AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 30, original cost 6, final cost 18, delta -10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,062932s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Thorin on Position 1Adding Char Triss on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 20 (Confirm: 18) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Triss on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Spell radau needs settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Choice successful, chosen setting 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Spell radau needs settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Triss (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss check Spell radau (Value 14) (MU/IN/CH, 14/12/13, Checkmod , Personalmod ): 3/4/7 = success Restskill 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Radau with Lifetime 6 (RestSkill 14), MonsterID witchbroom_2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect ignoredByEnemy (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect magicimmunitybroom (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect furie (Duration 5 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Added new Monster: Hexenbesen (witchbroom_2): LE 999/999 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 1 roll - 0 BE + 0 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect conjuredcreature_borrowedtime (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell radau final cost 11AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Triss, cAE current 22, original cost 8, final cost 11, delta -3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Triss (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Executing AttackCast( radau, spawn )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Castsuccess, Spawning Effect manaBlue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact: Error effcont manaBlue(Clone) (PlacedEffectControl) is no the effect that impacted weaponlose(Clone) (PlacedEffectControl)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Hexenbesen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/9) cost is 6
Calculating cost to destination (7/10) cost is 8
Calculating cost to destination (8/10) cost is 7
Calculating cost to destination (9/9) cost is 5
Calculating cost to destination (9/11) cost is 9
Calculating cost to destination (7/3) cost is 11
Calculating cost to destination (9/3) cost is 5
Calculating cost to destination (13/2) cost is 6
Calculating cost to destination (14/1) cost is 8
Calculating cost to destination (15/2) cost is 10
Calculating cost to destination (14/3) cost is 6
Calculating cost to destination (18/3) cost is 14
Calculating cost to destination (20/3) cost is 16
Calculating cost to destination (19/4) cost is 16
found 14 valid attack positions, closest at (9/9) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (24): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single PA (12): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 14 - 6RS = 8 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/2) cost is 9
Calculating cost to destination (8/1) cost is 7
Calculating cost to destination (9/2) cost is 5
Calculating cost to destination (10/9) cost is 11
Calculating cost to destination (11/10) cost is 11
Calculating cost to destination (10/11) cost is 13
Calculating cost to destination (11/4) cost is 5
Calculating cost to destination (12/3) cost is 3
Calculating cost to destination (13/4) cost is 3
Calculating cost to destination (12/5) cost is 5
Calculating cost to destination (11/7) cost is 8
Calculating cost to destination (12/6) cost is 6
Calculating cost to destination (13/7) cost is 6
Calculating cost to destination (12/8) cost is 8
Calculating cost to destination (14/3) cost is 1
Calculating cost to destination (15/2) cost is 1
Calculating cost to destination (16/3) cost is 3
found 17 valid attack positions, closest at (14/3) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single PA (19): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Nahema is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 3 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 6 roll - 0 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 3 roll - 0 BE + -4 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 4 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 5 roll - 0 BE + -9 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 1 roll - 0 BE + -3 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 1 roll - 4 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 5 roll - 1 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 5 roll - 1 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 3 roll - 2 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 1 roll - 2 BE + 1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 3 roll - 0 BE + 0 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Arwen on Position 1Adding Char Streunerin on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 3 - 4RS = 0 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Streunerin on Position 1Adding Char Thorin on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Spell fulminictus (Value 14) (KL/GE/KK, 12/13/14, Checkmod , Personalmod ): 17/4/16 = success Restskill 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+7 = 18max, cAE Arwen 41, effective 18Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 18AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arwen, cAE current 17, original cost 6, final cost 18, delta -12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Ailian Siebenquell: BaseAP 25 x Mult 1 = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Ailian Siebenquell
Adding 1 elvenbow to loot
Adding 1 spear_masterful to loot
Adding 40 arrow to loot
Adding 1 toadskin to loot
Adding 1 fancyrobe to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Executing AttackCast( fulminictus, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 1,985237s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 5 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Thorin on Position 1Adding Char Triss on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ailian Siebenquell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Thorin on Position 1Adding Char Triss on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 9
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 8
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(12/7) / Dist5 / Targetid4: BattleCharacter(Triss)
Top 2: Pos(15/3) / Dist8 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(16/3) / Dist9 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Triss is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss check Single evade (5): 1 (Confirm: 15) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Triss ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Triss (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,066864s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.DoExecuteAnimation Humanoid: action 2 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Triss on Position 1Adding Char Nahema on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (18): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 23 - 4RS = 19 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Elf add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Elf: BaseAP 16 x Mult 0,5 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Elf
Adding 1 longbow to loot
Adding 1 throwingdagger to loot
Adding 30 arrow to loot
Adding 1 leatherarmor to loot
Adding 1 leatherarmor_arm to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 5 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Nahema on Position 1Adding Char Söldner on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Elf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Nahema on Position 1Adding Char Söldner on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Söldner on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (9): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (24): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single PA (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/2) cost is 10
Calculating cost to destination (8/1) cost is 8
Calculating cost to destination (9/2) cost is 6
Calculating cost to destination (9/10) cost is 14
Calculating cost to destination (10/9) cost is 10
Calculating cost to destination (11/10) cost is 10
Calculating cost to destination (10/11) cost is 12
Calculating cost to destination (15/3) cost is 1
Calculating cost to destination (16/2) cost is 3
Calculating cost to destination (17/3) cost is 23
Calculating cost to destination (12/6) cost is 5
Calculating cost to destination (13/5) cost is 3
Calculating cost to destination (13/7) cost is 7
Calculating cost to destination (15/9) cost is 11
Calculating cost to destination (16/8) cost is 11
Calculating cost to destination (17/9) cost is 13
Calculating cost to destination (16/10) cost is 31
found 17 valid attack positions, closest at (15/3) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arwen has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single evade (7): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann.currentDamage of Item [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 2W6+5 (Native 2W6+4, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arwen receives 9 - 4RS = 5 physicalcut Damage because of Attack from Edelmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arwen is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Edelmann)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 1 roll - 0 BE + -3 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 6 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 4 roll - 0 BE + -9 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 2 roll - 4 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 1 roll - 1 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 1 roll - 1 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 4 roll - 2 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 3 roll - 2 BE + 1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 2 roll - 0 BE + 0 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Nahema on Position 1Adding Char Triss on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (8/9) cost is 1
Calculating cost to destination (7/10) cost is 3
Calculating cost to destination (7/3) cost is 12
Calculating cost to destination (9/3) cost is 6
Calculating cost to destination (14/3) cost is 11
Calculating cost to destination (15/2) cost is 13
found 6 valid attack positions, closest at (8/9) (dist: 1), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single evade (9): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 4 - 3RS = 1 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Streunerin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Triss on Position 1Adding Char Söldner on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Söldner on Position 1Adding Char Arwen on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Arwen on Position 1Adding Char Streunerin on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Streunerin on Position 1Adding Char Thorin on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect atplusranged (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (18): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single evade (1): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Edelmann ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 9 - 8RS = 1 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect atplusranged forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,021073s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 32 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Thorin on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (7/9)
Maximum Distance for approach is 8
Checking position (7/10) viable, distance 1, count 1
Checking position (8/10) viable, distance 2, count 1
Checking position (6/10) viable, distance 2, count 1
Checking position (7/11) viable, distance 2, count 1
Checking position (8/11) viable, distance 3, count 2
Checking position (6/11) viable, distance 3, count 1
Checking position (9/11) viable, distance 4, count 2
Checking position (9/10) viable, distance 3, count 1
Checking position (9/9) viable, distance 4, count 1
Checking position (5/9) viable, distance 4, count 0
Checking position (5/10) viable, distance 3, count 1
Checking position (5/11) viable, distance 4, count 1
Checking position (10/11) viable, distance 5, count 2
Checking position (10/9) viable, distance 5, count 1
Checking position (10/8) viable, distance 6, count 4
Checking position (9/8) viable, distance 5, count 3
Checking position (5/8) viable, distance 5, count 0
Checking position (4/8) viable, distance 6, count 0
Checking position (4/9) viable, distance 5, count 0
Checking position (4/10) viable, distance 4, count 1
Checking position (4/11) viable, distance 5, count 1
Checking position (4/12) viable, distance 6, count 0
Checking position (11/12) viable, distance 7, count 2
Checking position (11/11) viable, distance 6, count 2
Checking position (11/10) viable, distance 7, count 2
Checking position (11/8) viable, distance 7, count 3
Checking position (11/7) viable, distance 8, count 4
Checking position (10/7) viable, distance 7, count 3
Checking position (9/7) viable, distance 6, count 3
Checking position (5/7) viable, distance 6, count 0
Checking position (4/7) viable, distance 7, count 0
Checking position (3/7) viable, distance 8, count 0
Checking position (3/8) viable, distance 7, count 0
Checking position (3/10) viable, distance 5, count 1
Checking position (4/13) viable, distance 7, count 0
Checking position (5/13) viable, distance 8, count 0
Checking position (3/13) viable, distance 8, count 0
Checking position (11/13) viable, distance 8, count 1
Checking position (12/13) viable, distance 9, count 1
Checking position (12/12) viable, distance 8, count 2
Checking position (12/11) viable, distance 7, count 3
Checking position (10/13) viable, distance 9, count 1
Checking position (12/10) viable, distance 8, count 5
Checking position (12/9) viable, distance 9, count 4
Checking position (12/8) viable, distance 8, count 4
Checking position (12/7) viable, distance 9, count 4
Checking position (12/6) viable, distance 10, count 3
Checking position (11/6) viable, distance 9, count 4
Checking position (10/6) viable, distance 8, count 4
Checking position (9/6) viable, distance 7, count 3
found 38 viable fields
Top 1: Pos(12/10) / Dist 8 / Targets 5
Top 2: Pos(10/8) / Dist 6 / Targets 4
Top 3: Pos(11/7) / Dist 8 / Targets 4
Top 4: Pos(10/6) / Dist 8 / Targets 4
Top 5: Pos(12/8) / Dist 8 / Targets 4
Top 6: Pos(9/8) / Dist 5 / Targets 3
Top 7: Pos(9/7) / Dist 6 / Targets 3
Top 8: Pos(11/8) / Dist 7 / Targets 3
Top 9: Pos(9/6) / Dist 7 / Targets 3
Top 10: Pos(12/11) / Dist 7 / Targets 3
found at least one field to move to (12/10), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes IS viable, adding with cost 8
  chooseLOSTarget: Thorin IS viable, adding with cost 2
  chooseLOSTarget: Arwen IS viable, adding with cost 8
  chooseLOSTarget: Triss IS viable, adding with cost 4
  chooseLOSTarget: Nahema IS viable, adding with cost 4
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(10/10) / Dist2 / Targetid2: BattleCharacter(Thorin)
Top 2: Pos(12/14) / Dist4 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(16/9) / Dist4 / Targetid5: BattleCharacter(Nahema)
Top 4: Pos(8/2) / Dist8 / Targetid1: BattleCharacter(Celes)
Top 5: Pos(10/2) / Dist8 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Thorin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single evade (9): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Thorin ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,838982s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 2 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (18): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 22 - 3RS = 19 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (24): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single PA (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/2) cost is 9
Calculating cost to destination (10/3) cost is 5
Calculating cost to destination (9/4) cost is 7
Calculating cost to destination (12/8) cost is 8
Calculating cost to destination (13/9) cost is 8
Calculating cost to destination (9/2) cost is 9
Calculating cost to destination (10/1) cost is 7
Calculating cost to destination (11/2) cost is 5
Calculating cost to destination (10/3) cost is 5
Calculating cost to destination (11/14) cost is 15
Calculating cost to destination (12/13) cost is 13
Calculating cost to destination (13/14) cost is 15
Calculating cost to destination (15/9) cost is 10
Calculating cost to destination (16/8) cost is 10
Calculating cost to destination (17/9) cost is 12
Calculating cost to destination (16/10) cost is 32
found 16 valid attack positions, closest at (11/2) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arwen has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single evade (7): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arwen is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpLucy: Removing battle effect somnigravis, started in battleround 2, duration 2, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect somnigravis expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Lucy: Removing durable effect somnigravis
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 2 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 6 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 3 roll - 0 BE + -9 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 1 roll - 3 BE + -2 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 6 roll - 4 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 3 roll - 1 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 2 roll - 1 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 1 roll - 2 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 6 roll - 2 BE + 1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 1 roll - 0 BE + 0 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Nahema on Position 1Adding Char Söldner on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/10) cost is 4
Calculating cost to destination (13/10) cost is 8
Calculating cost to destination (12/11) cost is 6
Calculating cost to destination (7/3) cost is 17
Calculating cost to destination (8/2) cost is 17
Calculating cost to destination (11/1) cost is 13
Calculating cost to destination (12/2) cost is 11
Calculating cost to destination (11/3) cost is 9
found 8 valid attack positions, closest at (11/10) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Streunerin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Söldner on Position 1Adding Char Celes on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_claymoreofwinds (UnityEngine.BoxCollider) (item_claymoreofwinds), container 
container is null, itemdrop item: item_claymoreofwinds (CraftyDDItem)
itemdrop container: et05_weapon (item_claymoreofwinds)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id homecomingdagger
Weapon has prefdisp Knife_C
Weapon Prefab Knife_C loaded successfully, placing in righthand
setting animationtype 7 from dispclass throw
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Teleport-Wurfdolch (ID homecomingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single AT-4 (19): 1 (Confirm: 19) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single evade-2 (4): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Söldner ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 4 - 6RS = 0 physicalthrust Damage because of Attack from Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 1 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,349657s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Celes on Position 1Adding Char Arwen on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Arwen on Position 1Adding Char Thorin on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 16 - 6RS = 10 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Thorin on Position 1Adding Char Streunerin on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT-4 (20): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Söldner ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 6 - 6RS = 0 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,057633s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 31 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Streunerin on Position 1Adding Char Triss on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single evade (9): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Triss on Position 1Adding Char Lucy on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss IS viable, adding with cost 4
  chooseLOSTarget: Nahema IS viable, adding with cost 4
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(16/9) / Dist4 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(12/14) / Dist4 / Targetid4: BattleCharacter(Triss)
Found at least one
Target Nahema is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single evade (6): 10 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Nahema ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Nahema receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect poison_vomicum (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,981503s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Lucy on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (18): 5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 11 - 3RS = 8 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (13/9) cost is 9
Calculating cost to destination (14/10) cost is 11
Calculating cost to destination (13/11) cost is 13
Calculating cost to destination (9/2) cost is 2
Calculating cost to destination (10/3) cost is 2
Calculating cost to destination (9/4) cost is 4
Calculating cost to destination (11/9) cost is 7
Calculating cost to destination (12/8) cost is 7
Calculating cost to destination (13/9) cost is 9
Calculating cost to destination (11/7) cost is 5
Calculating cost to destination (12/6) cost is 5
Calculating cost to destination (13/7) cost is 7
Calculating cost to destination (12/8) cost is 7
Calculating cost to destination (11/14) cost is 14
Calculating cost to destination (12/13) cost is 14
Calculating cost to destination (13/14) cost is 16
Calculating cost to destination (15/9) cost is 11
Calculating cost to destination (16/8) cost is 11
Calculating cost to destination (17/9) cost is 13
Calculating cost to destination (16/10) cost is 33
found 20 valid attack positions, closest at (9/2) (dist: 2), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (9): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann.currentDamage of Item [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 2W6+5 (Native 2W6+4, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Celes receives 11 - 8RS = 3 physicalcut Damage because of Attack from Edelmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Edelmann)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 3 roll - 0 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 6 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 4 roll - 0 BE + -9 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 1 roll - 3 BE + -2 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 1 roll - 4 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 1 roll - 1 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 4 roll - 1 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 1 roll - 2 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 6 roll - 2 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 6 roll - 0 BE + 0 effects = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Nahema on Position 1Adding Char Arwen on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single evade (9): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 8 - 3RS = 5 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Streunerin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 8 - 3RS = 5 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Streunerin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Arwen on Position 1Adding Char Söldner on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell klarumpurum doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell klarumpurum (Value 8) (KL/KL/CH, 17/17/12, Checkmod , Personalmod ): 1/18/3 = success Restskill 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting KlarumPurum, removing up to 7 poison Effects (RestSkill 7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema remove effect poison_vomicum forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell klarumpurum final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 23, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( klarumpurum, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect heal
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Söldner on Position 1Adding Char Streunerin on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT-4 (20): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single evade (4): 10 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Söldner ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 9 - 6RS = 3 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,107785s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 30 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Streunerin on Position 1Adding Char Thorin on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (9): 11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner.currentDamage of Item [Item Guter Streitkolben (ID mace_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] is 1W6+5 (Native 1W6+4, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Celes receives 10 - 8RS = 2 physicalblunt Damage because of Attack from Söldner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Söldner)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Thorin on Position 1Adding Char Triss on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss IS viable, adding with cost 4
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/14) / Dist4 / Targetid4: BattleCharacter(Triss)
Found at least one
Target Triss is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 14 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss check Single evade (5): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Triss ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Triss receives 8 - 3RS = 5 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss add Effect poison_vomicum (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Triss (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,97404s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Triss on Position 1Adding Char Lucy on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (18): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 26 - 3RS = 23 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streunerin add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Streunerin: BaseAP 16 x Mult 0,5 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Streunerin
Adding 1 crossbow to loot
Adding 1 mengbilar to loot
Adding 16 quarrel to loot
Adding 1 leatherhelmet to loot
Adding 1 tunic to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 5 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Lucy on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Lucy on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 16 - 6RS = 10 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Celes no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann.currentDamage of Item [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 2W6+5 (Native 2W6+4, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Celes receives 7 - 8RS = 0 physicalcut Damage because of Attack from Edelmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Edelmann)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 3 roll - 0 BE + -5 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 3 roll - 0 BE + -9 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 5 roll - 3 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 2 roll - 4 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 3 roll - 1 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 4 roll - 1 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 3 roll - 2 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 6 roll - 2 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 3 roll - 0 BE + 0 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Nahema on Position 1Adding Char Arwen on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (7/3) cost is 15
Calculating cost to destination (9/3) cost is 9
Calculating cost to destination (9/1) cost is 11
Calculating cost to destination (10/2) cost is 9
Calculating cost to destination (9/3) cost is 9
found 5 valid attack positions, closest at (10/2) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Edelmann is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Arwen on Position 1Adding Char Triss on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell klarumpurum doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell klarumpurum (Value 8) (KL/KL/CH, 17/17/12, Checkmod , Personalmod ): 3/15/17 = success Restskill 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting KlarumPurum, removing up to 3 poison Effects (RestSkill 3)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss remove effect poison_vomicum forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell klarumpurum final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 16, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( klarumpurum, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect heal
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Triss on Position 1Adding Char Thorin on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT-4 (20): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,107577s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 29 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Triss on Position 1Adding Char Lucy on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Lucy on Position 1Adding Char Söldner on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Söldner on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (21): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA (10): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (9): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (24): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single PA (12): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 14 - 6RS = 8 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 20 (Confirm: 20) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpHexenbesen: Removing battle effect furie, started in battleround 2, duration 5, current round 8, so 7 < 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen remove effect furie expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect furie2 (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Hexenbesen: Adding followup-Effect for furie: furie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect furie (Duration 5 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 3 roll - 0 BE + -5 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 2 roll - 0 BE + -9 effects = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 4 roll - 3 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 1 roll - 4 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 1 roll - 1 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 2 roll - 1 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 5 roll - 2 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 3 roll - 2 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 5 roll - 0 BE + 0 effects = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Triss on Position 1Adding Char Arwen on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 20 (Confirm: 12) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Edelmann is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA (10): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 9 - 8RS = 1 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Edelmann is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Arwen on Position 1Adding Char Nahema on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Nahema on Position 1Adding Char Lucy on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT-4 (20): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single evade (4): 7 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Söldner ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 9 - 6RS = 3 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,10777s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 28 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Lucy on Position 1Adding Char Thorin on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single AT-4 (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Söldner ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 8 - 6RS = 2 physicalthrust Damage because of Attack from Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 1 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,154318s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Thorin on Position 1Adding Char Söldner on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (18): 1 (Confirm: 7) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 28 - 8RS = 20 physicalcut Damage because of Attack from Lucy, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Söldner on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (19): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 26 - 6RS = 20 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Söldner: BaseAP 18 x Mult 1 = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Söldner
Adding 1 mace_good to loot
Adding 1 shield to loot
Adding 1 chainmail to loot
Adding 1 platearmor to loot
Adding 1 ironhelmet to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Söldner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 17 - 8RS = 9 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single PA (13): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann.currentDamage of Item [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 2W6+5 (Native 2W6+4, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Lucy receives 13 - 7RS = 6 physicalcut Damage because of Attack from Edelmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Edelmann)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpHexenbesen: Removing battle effect conjuredcreature_borrowedtime, started in battleround 2, duration 6, current round 9, so 8 < 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen remove effect conjuredcreature_borrowedtime expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Hexenbesen: Adding followup-Effect for conjuredcreature_borrowedtime: conjuredcreature_die
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Hexenbesen receives 999 - 0RS = 999 physicalcut Damage because of addDurableEffect conjuredcreature_die
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect conjuredcreature_die (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 3 roll - 0 BE + -9 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 3 roll - 3 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 3 roll - 4 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 3 roll - 1 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 1 roll - 1 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 3 roll - 2 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 5 roll - 2 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Thorin on Position 1Adding Char Triss on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 5 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single AT (19): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single evade (1): 2 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Edelmann ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 6 - 8RS = 0 physicalthrust Damage because of Attack from Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 1 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,16312s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Triss on Position 1Adding Char Arwen on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (18): 1 (Confirm: 11) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 48 - 8RS = 40 physicalcut Damage because of Attack from Thorin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Edelmann add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Edelmann: BaseAP 20 x Mult 1 = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Edelmann
Adding 1 longsword to loot
Adding 1 sword_good to loot
Adding 1 platemail to loot
Adding 1 platearmor to loot
Adding 1 greathelmet to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 5 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Arwen on Position 1Adding Char Lucy on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Edelmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Arwen on Position 1Adding Char Lucy on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin erhält 14 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 24 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR127: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory19 (UnityEngine.BoxCollider) (inventory19), container inventory19 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory19 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenpanzer (ID platemail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR132: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR138: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR101: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR120: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR94: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR102: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR95: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR96: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR116: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory24 (UnityEngine.BoxCollider) (inventory24), container inventory24 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory24 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Topfhelm (ID greathelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR120: Arrived at (97,5, 14,0, 113,0), csched [SchedEntry: 4:15 (97,1, 14,0, 113,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR120: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR95: Arrived at (82,9, 11,4, 20,6), csched [SchedEntry: 4:15 (82,9, 11,4, 20,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR95: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Hexenbesen (ID witchbroom), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR127: Arrived at (163,0, 14,0, 139,4), csched [SchedEntry: 4:15 (162,6, 14,0, 139,7) 9° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR127: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR94: Arrived at (129,4, 11,4, 5,5), csched [SchedEntry: 4:15 (129,0, 11,4, 5,4) 34° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR94: Updating rotation to 34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR101: Arrived at (122,4, 11,4, 43,4), csched [SchedEntry: 4:15 (121,9, 11,4, 43,3) 86° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR101: Updating rotation to 86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et03_upperarm

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 2 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_upperarm (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 2 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR102: Arrived at (172,9, 11,4, 37,4), csched [SchedEntry: 4:15 (172,9, 11,4, 37,8) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR102: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,3), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR96: Arrived at (69,8, 11,4, 38,4), csched [SchedEntry: 4:15 (69,5, 11,4, 38,7) 339° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR96: Updating rotation to 339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory29 (UnityEngine.BoxCollider) (inventory29), container inventory29 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory29 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederzeug (ID leatherarmor_arm), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Arrived at (124,8, 14,0, 142,5), csched [SchedEntry: 4:15 (125,3, 14,0, 142,6) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Arrived at (180,5, 11,4, 79,9), csched [SchedEntry: 4:15 (180,9, 11,4, 80,1) 40° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Updating rotation to 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Arrived at (96,7, 11,4, 64,2), csched [SchedEntry: 4:15 (96,8, 11,4, 63,8) 236° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Updating rotation to 236
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et03_upperarm

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_upperarm (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederzeug (ID leatherarmor_arm), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et03_upperarm

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_upperarm (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory31 (UnityEngine.BoxCollider) (inventory31), container inventory31 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory31 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory32 (UnityEngine.BoxCollider) (inventory32), container inventory32 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory32 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Gutes Schwert (ID sword_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory33 (UnityEngine.BoxCollider) (inventory33), container inventory33 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory33 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory34 (UnityEngine.BoxCollider) (inventory34), container inventory34 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory34 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Meisterlicher Speer (ID spear_masterful), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Eisenhelm (ID ironhelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory26 (UnityEngine.BoxCollider) (inventory26), container inventory26 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory26 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederhelm (ID leatherhelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory27 (UnityEngine.BoxCollider) (inventory27), container inventory27 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory27 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schild (ID shield), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory28 (UnityEngine.BoxCollider) (inventory28), container inventory28 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory28 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Guter Streitkolben (ID mace_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory29 (UnityEngine.BoxCollider) (inventory29), container inventory29 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory29 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Waffenrock (ID tunic), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory21 (UnityEngine.BoxCollider) (inventory21), container inventory21 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory21 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Wurfdolch (ID throwingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory22 (UnityEngine.BoxCollider) (inventory22), container inventory22 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory22 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory19 (UnityEngine.BoxCollider) (inventory19), container inventory19 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory19 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et04_coat

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et04_coat (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory26 (UnityEngine.BoxCollider) (inventory26), container inventory26 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory26 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory25 (UnityEngine.BoxCollider) (inventory25), container inventory25 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory25 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Mengbilar (ID mengbilar), Uses 0, Count 1, broken False, BF 7, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory30 (UnityEngine.BoxCollider) (inventory30), container inventory30 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory30 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory29 (UnityEngine.BoxCollider) (inventory29), container inventory29 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory29 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Krötenhaut (ID toadskin), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory28 (UnityEngine.BoxCollider) (inventory28), container inventory28 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory28 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory27 (UnityEngine.BoxCollider) (inventory27), container inventory27 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory27 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 2 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_arrow (UnityEngine.BoxCollider) (item_arrow), container 
container is null, itemdrop item: item_arrow (CraftyDDItem)
itemdrop container: inventory32 (item_arrow)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharScreenCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [23]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Celes: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Celes: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory32 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window InputboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleController.getPostBattleScript () [0x00000] in <filename unknown>:0 
  at BattleController.executePostBattleScript () [0x00000] in <filename unknown>:0 
  at BattleController.handleBattleFinalize (Boolean forced) [0x00000] in <filename unknown>:0 
  at BattleController.<endBattle>m__1 () [0x00000] in <filename unknown>:0 
  at ContainerWindow.closeWindow () [0x00000] in <filename unknown>:0 
  at ContainerWindow.UpdateContainerContent () [0x00000] in <filename unknown>:0 
  at CharacterScreen+<UpdateItemPositionContainer>c__AnonStorey3.<>m__0 (Boolean success, Int32 val) [0x00000] in <filename unknown>:0 
  at CraftyInputBox.OnConfirm () [0x00000] in <filename unknown>:0 
  at EventDelegate.Execute () [0x00000] in <filename unknown>:0 
  at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

Dialog dlglow59_14[23] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Lucy: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Lucy: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Thorin: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Thorin: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing battle effect battlestance_3, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss remove effect battlestance_3 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing durable effect battlestance_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Nahema: Removing battle effect battlestance_3, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema remove effect battlestance_3 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Nahema: Removing durable effect battlestance_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,9), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR115: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (115,9, 11,4, -34,5) to (135,2, 12,0, 63,5) is 99,94343
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR172: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,5, 11,4, 65,8) to (122,2, 12,1, 59,7) is 99,90344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (23,4, 11,4, 76,1) to (121,7, 12,1, 59,5) is 99,68781
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,5, 11,4, 81,0) to (120,0, 12,1, 58,9) is 99,89447
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (95,0, 11,4, -38,4) to (118,8, 12,1, 58,5) is 99,76207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR202: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR216: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR110: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103871041 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (9,0, 11,4, 89,1) to (103,5, 12,1, 56,3) is 99,99268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,6, 11,4, 101,2) to (103,0, 12,1, 56,6) is 99,95688
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (4,3, 11,4, 73,3) to (102,5, 12,1, 56,9) is 99,65383
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR232: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-0,9, 11,4, 61,3) to (98,9, 12,1, 60,1) is 99,8042
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR204: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,2, 11,4, 112,8) to (98,1, 12,1, 60,6) is 99,67759
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR69: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (14,0, 11,4, 118,6) to (96,0, 12,1, 62,2) is 99,56851
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR99: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-5,4, 11,4, 58,7) to (94,0, 12,1, 63,8) is 99,54369
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-1,2, 11,4, 102,3) to (91,3, 12,1, 66,3) is 99,22402
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR131: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR208: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,7, 14,0, 167,5) to (89,4, 12,1, 68,0) is 99,96563
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR93: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR103: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR115: Arrived at (176,8, 11,4, -28,2), csched [SchedEntry: 4:30 (177,1, 11,4, -28,5) 53° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR115: Updating rotation to 53
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR98: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,7, 11,4, 109,2) to (86,9, 12,1, 71,5) is 99,95575
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR137: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR196: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR136: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR17: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,9, 11,4, 145,1) to (86,5, 12,1, 76,6) is 99,88543
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR130: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Arrived at (135,0, 11,4, 86,4), csched [SchedEntry: 4:45 (134,8, 11,4, 86,7) 175° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Updating rotation to 175
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR200: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR97: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR119: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,8, 14,0, 141,0), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR135: Arrived at (138,0, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR136: Arrived at (120,6, 11,4, 28,3), csched [SchedEntry: 4:45 (121,1, 11,4, 28,4) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR136: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (149,9, 14,0, 125,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR131: Arrived at (118,1, 11,4, 64,8), csched [SchedEntry: 4:45 (118,4, 11,4, 64,5) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR131: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR110: Arrived at (116,5, 11,4, -44,3), csched [SchedEntry: 4:30 (116,9, 11,4, -44,5) 292° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR110: Updating rotation to 292
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (149,8, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for heiler/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for healer: HealerCtrl (HealerController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find healer in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for healer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR137: Arrived at (108,6, 11,4, 88,6), csched [SchedEntry: 4:45 (108,2, 11,4, 88,8) 300° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR137: Updating rotation to 300
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene be DSA.Model.BuildingEvent bd House Entrance 26 (BuildingData)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant elvenfemalehealer from Key lowangen_11986_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient healer called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Jhaell Sternenschweif in Lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleVOVariant: Found 3 Variants for shorttake_f_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 138546h - 346h = 138200h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 138200h - 334h = 137866h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 137866h - 357h = 137509h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleVOVariant: Found 4 Variants for shorttake_f_21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR93: Arrived at (81,0, 11,4, 36,3), csched [SchedEntry: 4:45 (83,1, 11,4, 22,2) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR93: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Arrived at (87,4, 11,4, -15,4), csched [SchedEntry: 4:45 (89,1, 11,4, -13,8) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR98: Arrived at (151,2, 11,4, -10,7), csched [SchedEntry: 4:45 (125,1, 11,4, -21,6) 116° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR98: Updating rotation to 116
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR99: Arrived at (125,3, 11,4, 44,5), csched [SchedEntry: 4:45 (123,9, 11,4, 43,5) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR99: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR103: Arrived at (172,3, 11,4, 31,4), csched [SchedEntry: 4:45 (173,0, 11,4, 35,9) 18° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR103: Updating rotation to 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR119: Arrived at (160,3, 14,0, 143,2), csched [SchedEntry: 4:45 (162,7, 14,0, 141,8) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR119: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 159,0), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (118,1, 14,0, 150,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR130: Arrived at (130,3, 11,4, 66,0), csched [SchedEntry: 4:45 (80,7, 11,4, 87,6) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR130: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,8, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (97,0, 11,3, 10,4), csched [SchedEntry: 4:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Arrived at (150,8, 11,4, -34,8), csched [SchedEntry: 4:30 (178,4, 11,4, -27,4) 247° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Updating rotation to 247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Arrived at (107,0, 14,0, 141,3), csched [SchedEntry: 4:45 (149,2, 14,0, 142,9) 228° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Updating rotation to 228
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (98,1, 11,3, 10,9), csched [SchedEntry: 4:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Checking Housetriggers for tempel/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for temple: TempleCtrl (TempleController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find temple in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for temple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR97: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
ScheduleCheck TOWNCHAR130: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene be DSA.Model.BuildingEvent bd House Entrance 14 (Temple)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant lowangen_tsa from Key lowangen_9479_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_9479_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_9479_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_9479_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_9479_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_9479_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient temple called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TempleController: Initializing Temple controller, GodID is 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for temple/lowangen/9479

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Tsa-Tempel in Lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleVOVariant: Found 4 Variants for shorttake_f_19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Available wonders: none/10/0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa +192 -10 = +182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Available wonders: none/10/0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa +182 -10 = +172
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Available wonders: none/10/0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa +172 -10 = +162
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpTriss: Removing nonbattle effect healattempt, started at 1201,354, duration 1, current time 1202,359, so 1202,354 < 1202,359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss remove effect healattempt expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing durable effect healattempt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Available wonders: none/10/0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa +162 -10 = +152
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleVOVariant: Found 3 Variants for shorttake_f_22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103886254 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Arrived at (88,0, 11,4, -14,7), csched [SchedEntry: 4:45 (89,1, 11,4, -13,8) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (118,3, 14,0, 150,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR130: Arrived at (130,2, 11,4, 66,0), csched [SchedEntry: 4:45 (80,7, 11,4, 87,6) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR130: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR232: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR93: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR130: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR172: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR29: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR23: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR216: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR200: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR19: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR204: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR32: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR98: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR194: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR155: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR33: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR34: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR119: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR12: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR30: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR17: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR196: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR208: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR103: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR151: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR18: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR153: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR69: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR202: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR13: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR25: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,8, 14,0, 141,2), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR12: Arrived at (143,8, 11,4, -46,4), csched [SchedEntry: 5:0 (143,6, 11,4, -46,8) 282° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR12: Updating rotation to 282
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR93: Arrived at (83,3, 11,4, 22,6), csched [SchedEntry: 4:45 (83,1, 11,4, 22,2) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR93: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (149,8, 14,0, 125,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,7, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-14,2, 11,4, 81,8) to (85,2, 12,0, 78,9) is 99,4407
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-1,7, 11,4, 20,8) to (81,1, 12,1, 76,4) is 99,69441
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR19: Arrived at (126,9, 11,4, -22,7), csched [SchedEntry: 5:0 (126,6, 11,4, -22,4) 301° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR19: Updating rotation to 301
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,0, 11,4, 65,9) to (80,3, 12,1, 76,1) is 99,86076
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,0, 11,4, 56,0) to (78,8, 12,1, 75,4) is 99,65613
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR103: Arrived at (173,1, 11,4, 35,5), csched [SchedEntry: 4:45 (173,0, 11,4, 35,9) 18° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR103: Updating rotation to 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR155: Arrived at (128,4, 14,0, 135,2), csched [SchedEntry: 5:0 (126,8, 14,0, 135,1) 93° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR155: Updating rotation to 93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR24: Arrived at (69,7, 11,4, -9,8), csched [SchedEntry: 5:0 (69,3, 11,4, -9,7) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR24: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,5, 11,4, 46,8) to (76,2, 12,0, 74,4) is 99,66308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR153: Arrived at (164,2, 11,4, 12,1), csched [SchedEntry: 5:0 (164,2, 11,4, 12,5) 218° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR153: Updating rotation to 218
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,8, 11,4, 16,7) to (75,7, 12,0, 74,2) is 99,69333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-24,3, 11,4, 77,8) to (75,3, 12,0, 74,1) is 99,68904
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR72: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-13,9, 11,4, 21,2) to (70,9, 12,0, 73,3) is 99,60626
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR57: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-30,8, 11,4, 73,2) to (69,0, 12,1, 73,1) is 99,79969
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,9, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,8, 11,4, 3,0) to (66,7, 12,0, 72,9) is 99,9663
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-25,7, 11,4, 110,9) to (66,7, 12,0, 72,9) is 99,95648
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (5,1, 11,4, 152,1) to (65,1, 12,0, 72,7) is 99,58387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR58: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR64: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR30: Arrived at (171,4, 14,0, 98,2), csched [SchedEntry: 5:0 (171,8, 14,0, 98,0) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR30: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,8, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR34: Arrived at (187,3, 11,4, 55,9), csched [SchedEntry: 5:0 (187,7, 11,4, 55,7) 121° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR34: Updating rotation to 121
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR32: Arrived at (170,2, 11,4, 83,7), csched [SchedEntry: 5:0 (170,0, 11,4, 84,0) 273° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR32: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-37,7, 11,4, 65,9) to (61,8, 12,2, 72,3) is 99,6992
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-34,8, 11,4, 97,6) to (61,8, 12,2, 72,3) is 99,87865
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR151: Arrived at (162,9, 11,4, 10,7), csched [SchedEntry: 5:0 (163,1, 11,4, 11,1) 35° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR151: Updating rotation to 35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR119: Arrived at (162,4, 14,0, 141,4), csched [SchedEntry: 4:45 (162,7, 14,0, 141,8) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR119: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-13,8, 11,4, 5,4) to (60,4, 12,2, 72,1) is 99,77602
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (150,6, 18,4, 123,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-23,1, 11,4, 131,7) to (56,8, 12,2, 71,7) is 99,98356
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR65: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR51: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-31,1, 14,3, 125,9) to (52,7, 12,2, 71,5) is 99,9481
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-12,0, 11,4, -5,5) to (51,6, 12,2, 71,5) is 99,84382
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR206: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,5, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,7, 14,0, 162,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR29: Arrived at (69,6, 11,4, 30,9), csched [SchedEntry: 5:0 (69,2, 11,4, 30,7) 340° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR29: Updating rotation to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (150,7, 18,5, 123,4), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,8, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (150,9, 18,5, 123,4), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR47: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 137509h - 100h = 137409h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa +152 +2 = +154
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-50,4, 11,4, 78,0) to (49,2, 12,2, 71,5) is 99,85101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-51,1, 11,4, 89,5) to (46,9, 12,2, 71,5) is 99,66463
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,8, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR98: Arrived at (125,5, 11,4, -21,4), csched [SchedEntry: 4:45 (125,1, 11,4, -21,6) 116° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR98: Updating rotation to 116
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-52,4, 11,4, 43,8) to (43,3, 12,2, 71,6) is 99,6394
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR25: Arrived at (69,9, 11,4, -7,6), csched [SchedEntry: 5:0 (69,4, 11,4, -7,8) 202° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR25: Updating rotation to 202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR18: Arrived at (133,9, 11,4, 35,4), csched [SchedEntry: 5:0 (133,6, 11,4, 35,7) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR18: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-39,9, 11,4, 14,6) to (41,9, 12,2, 71,6) is 99,65569
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,7, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Arrived at (178,1, 11,4, -27,0), csched [SchedEntry: 4:30 (178,4, 11,4, -27,4) 247° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Updating rotation to 247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR204: Arrived at (24,6, 11,4, 78,1), csched [SchedEntry: 5:0 (25,1, 11,4, 77,9) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR204: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (11,5, 11,4, 168,1) to (37,7, 12,2, 71,7) is 99,92222
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR212: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (6,0, 11,4, -24,2) to (33,6, 12,2, 71,9) is 99,93441
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,8, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (150,8, 18,5, 123,5), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,8, 14,0, 161,2), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR31: Arrived at (174,0, 14,0, 98,1), csched [SchedEntry: 5:0 (173,6, 14,0, 97,8) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR31: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR230: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-68,2, 11,4, 53,8) to (29,9, 12,1, 72,4) is 99,86352
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-62,3, 11,4, 34,5) to (29,9, 12,1, 72,4) is 99,75916
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-39,0, 11,4, -0,4) to (28,9, 12,1, 72,6) is 99,62141
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR52: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-71,7, 11,4, 95,8) to (25,6, 12,1, 73,3) is 99,78706
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 0/Timecont False/Locked False/Currentdlg True), got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103887336 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR225: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-79,2, 11,4, 73,3) to (20,3, 12,1, 75,0) is 99,53134
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR218: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,8, 11,4, 55,3) to (16,4, 12,1, 77,0) is 99,61163
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,6, 14,0, 141,7), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (150,9, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,9, 14,0, 162,2), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR258: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR210: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR194: Arrived at (90,0, 11,4, 79,8), csched [SchedEntry: 6:0 (89,5, 11,4, 79,7) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR194: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,8, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR130: Arrived at (80,9, 12,3, 87,2), csched [SchedEntry: 4:45 (80,7, 11,4, 87,6) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR130: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-92,0, 11,4, 88,6) to (6,4, 12,1, 105,8) is 99,90347
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR33: Arrived at (101,4, 11,4, 20,7), csched [SchedEntry: 5:0 (101,8, 11,4, 20,9) 314° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR33: Updating rotation to 314
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR214: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR212: Arrived at (-41,5, 11,4, 38,8), csched [SchedEntry: 5:0 (-41,2, 11,4, 38,5) 308° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR212: Updating rotation to 308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,5, 14,0, 141,7), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-95,5, 11,4, 66,9) to (-4,1, 12,1, 107,0) is 99,77512
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,0, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,7, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-104,8, 11,4, 107,6) to (-5,1, 12,1, 107,2) is 99,7869
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR23: Arrived at (94,9, 11,4, 40,1), csched [SchedEntry: 5:0 (94,5, 11,4, 40,4) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR23: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Arrived at (148,7, 14,0, 142,9), csched [SchedEntry: 4:45 (149,2, 14,0, 142,9) 228° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Updating rotation to 228
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR154: Arrived at (115,5, 14,0, 161,9), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR125: Arrived at (134,8, 14,0, 161,4), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (94,1, 11,4, 67,3), csched [SchedEntry: 9:0 (94,2, 11,4, 67,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR65: Arrived at (-40,2, 11,3, 1,1), csched [SchedEntry: 5:0 (-40,6, 11,4, 0,9) 155° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR65: Updating rotation to 155
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (135,0, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR208: Arrived at (-8,8, 11,4, 153,5), csched [SchedEntry: 5:0 (-8,8, 11,4, 154,0) 274° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR208: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR232: Arrived at (7,8, 11,4, 151,9), csched [SchedEntry: 5:0 (7,8, 11,4, 152,3) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR232: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR125: Arrived at (134,8, 14,0, 161,5), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,2), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Executing BuildingEvent -12129 / low_deringorn
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_deringorn [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_deringorn [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant deringorn from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow68_11[10] dlgResponse 0 = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_deringorn [11]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow68_11[11] dlgResponse 1 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id st_packet
Skipping slot inventory01 because it doesn't contain item st_packet
Skipping slot inventory02 because it doesn't contain item st_packet
Skipping slot inventory03 because it doesn't contain item st_packet
Skipping slot inventory04 because it doesn't contain item st_packet
Skipping slot inventory05 because it doesn't contain item st_packet
Skipping slot inventory06 because it doesn't contain item st_packet
Skipping slot inventory07 because it doesn't contain item st_packet
Skipping slot inventory08 because it doesn't contain item st_packet
Skipping slot inventory09 because it doesn't contain item st_packet
Skipping slot inventory10 because it doesn't contain item st_packet
Skipping slot inventory11 because it doesn't contain item st_packet
Skipping slot inventory12 because it doesn't contain item st_packet
Skipping slot inventory13 because it doesn't contain item st_packet
Skipping slot inventory14 because it doesn't contain item st_packet
Skipping slot inventory15 because it doesn't contain item st_packet
Skipping slot inventory16 because it doesn't contain item st_packet
Skipping slot inventory17 because it doesn't contain item st_packet
Skipping slot inventory18 because it doesn't contain item st_packet
Skipping slot inventory19 because it doesn't contain item st_packet
Skipping slot inventory20 because it doesn't contain item st_packet
Skipping slot inventory21 because it doesn't contain item st_packet
Skipping slot inventory22 because it doesn't contain item st_packet
Skipping slot inventory23 because it doesn't contain item st_packet
Skipping slot inventory24 because it doesn't contain item st_packet
Skipping slot inventory25 because it doesn't contain item st_packet
Skipping slot inventory26 because it doesn't contain item st_packet
Skipping slot inventory27 because it doesn't contain item st_packet
Skipping slot inventory28 because it doesn't contain item st_packet
Skipping slot inventory29 because it doesn't contain item st_packet
Skipping slot inventory30 because it doesn't contain item st_packet
Skipping slot inventory31 because it doesn't contain item st_packet
Skipping slot inventory32 because it is empty
Skipping slot inventory33 because it is empty
Skipping slot inventory34 because it is empty
Removing 1 items from slot inventory35, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State dragan to 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_deringorn [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow68_11[14] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_deringorn [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_deringorn: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR13: Arrived at (129,6, 11,4, 79,9), csched [SchedEntry: 5:0 (79,8, 12,5, 88,9) 164° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR13: Updating rotation to 164
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR17: Arrived at (138,5, 14,0, 144,1), csched [SchedEntry: 5:0 (155,8, 14,0, 134,5) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR17: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR47: Arrived at (-37,2, 11,3, -14,4), csched [SchedEntry: 5:0 (-55,8, 11,4, -17,4) 171° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR47: Updating rotation to 171
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR51: Arrived at (-3,7, 11,4, 45,3), csched [SchedEntry: 5:0 (-0,2, 11,4, 94,1) 234° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR51: Updating rotation to 234
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR52: Arrived at (-15,4, 11,4, -29,3), csched [SchedEntry: 5:0 (-55,7, 11,4, -19,2) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR52: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR57: Arrived at (-35,5, 11,4, 29,8), csched [SchedEntry: 5:0 (-63,7, 11,4, -15,2) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR57: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR58: Arrived at (-35,6, 11,1, -5,0), csched [SchedEntry: 5:0 (-46,2, 11,4, -16,0) 342° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR58: Updating rotation to 342
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR64: Arrived at (-18,4, 11,4, 18,1), csched [SchedEntry: 5:0 (-13,8, 11,4, 10,8) 255° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR64: Updating rotation to 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR69: Arrived at (-49,0, 11,4, 86,9), csched [SchedEntry: 5:0 (-67,5, 11,4, 88,9) 354° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR69: Updating rotation to 354
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR72: Arrived at (-65,3, 11,4, 52,6), csched [SchedEntry: 5:0 (-69,2, 11,4, 48,8) 351° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR72: Updating rotation to 351
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (94,5, 14,0, 129,9), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (115,9, 11,4, 35,9), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (150,1, 12,9, 94,5), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 289
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (69,2, 11,4, -16,9), csched [SchedEntry: 9:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (8,5, 11,4, 85,2), csched [SchedEntry: 8:30 (-53,9, 11,4, -53,0) 221° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-47,0, 11,0, 8,0), csched [SchedEntry: 8:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR200: Arrived at (-27,2, 11,4, 71,2), csched [SchedEntry: 5:0 (-35,8, 11,4, 66,7) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR200: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR206: Arrived at (-12,0, 11,4, 148,0), csched [SchedEntry: 5:0 (-10,9, 11,4, 154,1) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR206: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR210: Arrived at (-88,5, 11,4, 52,6), csched [SchedEntry: 5:0 (-116,7, 11,4, 39,1) 146° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR210: Updating rotation to 146
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR214: Arrived at (-92,4, 11,4, 62,8), csched [SchedEntry: 5:0 (-95,4, 11,4, 69,1) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR214: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR216: Arrived at (-30,5, 11,4, 36,1), csched [SchedEntry: 5:0 (-61,0, 11,3, -0,5) 74° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR216: Updating rotation to 74
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR218: Arrived at (-75,7, 11,4, 53,6), csched [SchedEntry: 5:0 (-59,4, 11,3, 0,4) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR218: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (131,4, 11,4, 59,4), csched [SchedEntry: 8:0 (160,9, 11,4, 50,3) 212° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR225: Arrived at (-50,8, 11,4, 91,9), csched [SchedEntry: 5:0 (-32,9, 11,4, 96,4) 306° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR225: Updating rotation to 306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (93,7, 11,4, -51,7), csched [SchedEntry: 8:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (120,3, 14,0, 123,4), csched [SchedEntry: 8:0 (94,3, 14,0, 141,2) 96° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 96
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR230: Arrived at (-28,0, 11,4, 76,3), csched [SchedEntry: 5:0 (-7,6, 11,4, 59,2) 118° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR230: Updating rotation to 118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-62,2, 11,4, 56,2), csched [SchedEntry: 8:0 (-133,0, 11,4, 7,1) 95° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 95
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR258: Arrived at (-69,0, 11,4, 15,1), csched [SchedEntry: 5:0 (-75,9, 11,4, -12,0) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR258: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR200: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR206: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR225: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR51: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR216: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR72: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR13: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR258: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR47: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR57: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR58: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR230: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR218: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR17: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR52: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR210: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR214: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR64: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR69: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-111,5, 11,4, 107,6) to (-13,5, 12,1, 126,8) is 99,89085
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR72: Arrived at (-69,0, 11,4, 49,2), csched [SchedEntry: 5:0 (-69,2, 11,4, 48,8) 351° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR72: Updating rotation to 351
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-110,6, 11,4, 92,7) to (-16,6, 12,1, 126,0) is 99,72215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR206: Arrived at (-10,6, 11,4, 153,8), csched [SchedEntry: 5:0 (-10,9, 11,4, 154,1) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR206: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,8, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR200: Arrived at (-35,4, 11,4, 66,7), csched [SchedEntry: 5:0 (-35,8, 11,4, 66,7) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR200: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103888297 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,8, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-101,0, 11,4, 49,3) to (-16,8, 12,1, 102,3) is 99,5075
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-101,6, 11,4, 39,4) to (-19,1, 12,1, 95,8) is 99,9576
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR260: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR214: Arrived at (-95,6, 11,4, 69,5), csched [SchedEntry: 5:0 (-95,4, 11,4, 69,1) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR214: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,1, 11,4, 70,3) to (-24,3, 12,1, 93,7) is 99,56549
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR58: Arrived at (-45,8, 11,4, -15,7), csched [SchedEntry: 5:0 (-46,2, 11,4, -16,0) 342° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR58: Updating rotation to 342
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-122,0, 11,4, 69,1) to (-25,0, 12,1, 93,4) is 99,98499
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,6, 11,4, 67,6) to (-26,0, 12,1, 93,0) is 98,92961
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,3, 11,4, 66,0) to (-26,0, 12,1, 93,0) is 99,06147
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,2), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR225: Arrived at (-33,3, 11,4, 96,3), csched [SchedEntry: 5:0 (-32,9, 11,4, 96,4) 306° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR225: Updating rotation to 306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-46,7, 11,4, -13,6) to (-35,1, 12,1, 85,4) is 99,68817
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR64: Arrived at (-14,2, 11,4, 11,0), csched [SchedEntry: 5:0 (-13,8, 11,4, 10,8) 255° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR64: Updating rotation to 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR117: Arrived at (98,0, 14,0, 149,1), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-106,7, 11,4, 4,9) to (-41,2, 12,1, 80,0) is 99,75219
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,0, 11,4, -14,2) to (-42,1, 12,1, 79,2) is 99,29588
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-129,0, 11,4, 30,5) to (-42,1, 12,1, 79,2) is 99,5863
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-99,3, 11,4, -8,6) to (-45,8, 12,1, 75,8) is 99,89429
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-116,7, 11,4, 4,0) to (-47,5, 12,1, 73,9) is 98,31119
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,5, 11,4, 20,8) to (-48,5, 12,1, 72,6) is 99,51219
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-141,1, 11,4, 34,3) to (-49,0, 12,1, 72,2) is 99,69017
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,5, 11,4, 18,3) to (-50,2, 12,1, 71,6) is 98,91664
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-98,0, 11,4, -21,2) to (-55,9, 12,1, 69,1) is 99,63937
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR47: Arrived at (-55,4, 11,4, -17,2), csched [SchedEntry: 5:0 (-55,8, 11,4, -17,4) 171° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR47: Updating rotation to 171
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-144,7, 11,4, 19,9) to (-57,0, 12,1, 67,7) is 99,8618
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,2), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR69: Arrived at (-67,0, 11,4, 88,8), csched [SchedEntry: 5:0 (-67,5, 11,4, 88,9) 354° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR69: Updating rotation to 354
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR254: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR258: Arrived at (-75,8, 11,4, -11,5), csched [SchedEntry: 5:0 (-75,9, 11,4, -12,0) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR258: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR230: Arrived at (-8,1, 11,4, 59,3), csched [SchedEntry: 5:0 (-7,6, 11,4, 59,2) 118° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR230: Updating rotation to 118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR185: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-147,9, 11,4, 15,0) to (-64,3, 12,1, 69,4) is 99,7794
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR17: Arrived at (155,1, 14,0, 134,9), csched [SchedEntry: 5:0 (155,8, 14,0, 134,5) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR17: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (160,4, 11,4, 50,3), csched [SchedEntry: 8:0 (160,9, 11,4, 50,3) 212° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for handel_gemischt/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for trader_gen: TraderCtrl (Trader)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find trader_gen in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for trader_gen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ISC: Initializing Scene be DSA.Model.BuildingEvent bd House Entrance 19 (BuildingData)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanmalemerchant from Key lowangen_-6979_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_-6979_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient trade called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

initController() - tradermood = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Ugo Plotz in Lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleVOVariant: Found 4 Variants for shorttake_m_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Silberstreitkolben (ID silvermace), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,05101926
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Sila-Thara (ID silathara), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09795339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Bolzen (ID quarrel), Uses 0, Count 18, broken False, BF -1, level 0, varusestype ] will be 0,0802482
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Gutes Kurzschwert (ID shortsword_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,0703795
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Schwere Armbrust (ID crossbowheavy), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,07170364
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Wurfmesser (ID throwingknife), Uses 0, Count 2, broken False, BF 4, level 0, varusestype ] will be 0,06189433
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Degen (ID epee), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,07307649
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,06561301
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,08502325
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Robbentöter (ID sealdagger), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,08859701
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,07804237
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Tuzakmesser (ID tuzakknife), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,07063568
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Mengbilar (ID mengbilar), Uses 0, Count 1, broken False, BF 7, level 0, varusestype ] will be 0,09718383
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,08460352
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Krötenhaut (ID toadskin), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07871061
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Dolch (ID dagger), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,09621462
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 500, Item: [Item Edelsteine (ID jewels), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 500, Item: [Item Goldschmuck (ID gold_jewelry), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 500, Item: [Item Goldschmuck (ID gold_jewelry), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Nostrianisches Bastardschwert (ID nostrianbastardsword), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,06773108
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Uuz'Dornak - Großer Stachel (ID uuzdornak), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07812781
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09689034
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Wurfdolch (ID throwingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,06319974
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06846782
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Lederhelm (ID leatherhelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06649936
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Schild (ID shield), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09061642
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Guter Streitkolben (ID mace_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,07080695
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Waffenrock (ID tunic), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09494871
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,05345748
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Gutes Schwert (ID sword_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,0556995
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06076689
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Meisterlicher Speer (ID spear_masterful), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,05305181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Eisenhelm (ID ironhelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07694766
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Löwensäbel (ID lionsabre), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,08246754
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Plattenpanzer (ID platemail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05798185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Topfhelm (ID greathelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05127341
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Spinnenbiss (ID spidersbite), Uses 9997, Count 1, broken False, BF 4, level 0, varusestype arachnae] will be 0,05138819
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Schwert des Artherion (ID swordofartherion), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,06672672
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Pfeil (ID arrow), Uses 0, Count 99, broken False, BF -1, level 0, varusestype ] will be 0,08308653
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Schleuder (ID sling), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,06764107
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Kräuter-Sichel (ID herbsickle), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] will be 0,09307177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Haggle Percentage 35 (= -11) + Tradermood 5 = modifier -6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check ueberreden modified by 1 from item Phexgewand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Skill ueberreden-5 (Value 11) (MU/KL/CH, 14/12/14, Checkmod -6, Personalmod 1): 11/16/16 = success Restskill 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamStats Float result for ducats_haggle returned false.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 137409h + 2025h = 139434h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window TraderWindowCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR13: Arrived at (114,3, 11,4, 83,9), csched [SchedEntry: 5:0 (79,8, 12,5, 88,9) 164° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR13: Updating rotation to 164
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR51: Arrived at (-1,4, 11,4, 80,1), csched [SchedEntry: 5:0 (-0,2, 11,4, 94,1) 234° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR51: Updating rotation to 234
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR52: Arrived at (-35,7, 11,4, -27,4), csched [SchedEntry: 5:0 (-55,7, 11,4, -19,2) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR52: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR57: Arrived at (-53,5, 11,3, 1,8), csched [SchedEntry: 5:0 (-63,7, 11,4, -15,2) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR57: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (113,4, 11,4, 12,9), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (134,4, 11,4, 73,3), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 289
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (56,4, 11,4, -41,0), csched [SchedEntry: 9:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,2), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (-1,9, 11,4, 60,6), csched [SchedEntry: 8:30 (-53,9, 11,4, -53,0) 221° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-81,6, 11,1, 11,0), csched [SchedEntry: 9:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-88,4, 11,4, 86,8), csched [SchedEntry: 9:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Arrived at (-146,0, 11,4, 15,3), csched [SchedEntry: 5:0 (-152,2, 11,4, -11,3) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR210: Arrived at (-112,5, 11,4, 40,4), csched [SchedEntry: 5:0 (-116,7, 11,4, 39,1) 146° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR210: Updating rotation to 146
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR216: Arrived at (-50,2, 11,4, 14,4), csched [SchedEntry: 5:0 (-61,0, 11,3, -0,5) 74° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR216: Updating rotation to 74
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR218: Arrived at (-63,3, 11,4, 27,9), csched [SchedEntry: 5:0 (-59,4, 11,3, 0,4) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR218: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (91,2, 11,4, -75,1), csched [SchedEntry: 8:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (99,9, 14,0, 140,2), csched [SchedEntry: 8:0 (94,3, 14,0, 141,2) 96° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 96
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-82,6, 11,4, 38,6), csched [SchedEntry: 8:0 (-133,0, 11,4, 7,1) 95° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 95
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Arrived at (-124,8, 11,4, 23,7), csched [SchedEntry: 5:0 (-105,4, 11,4, 5,7) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR260: Arrived at (-104,6, 11,4, 24,0), csched [SchedEntry: 5:0 (-104,7, 11,4, 3,6) 316° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR260: Updating rotation to 316
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 2 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_garaldssonchainmail (UnityEngine.BoxCollider) (item_garaldssonchainmail), container 
container is null, itemdrop item: item_garaldssonchainmail (CraftyDDItem)
itemdrop container: et03_chest (item_garaldssonchainmail)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 2 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenpanzer (ID platemail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 2 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR216: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR57: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR210: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_silverhelmet (UnityEngine.BoxCollider) (item_silverhelmet), container 
container is null, itemdrop item: item_silverhelmet (CraftyDDItem)
itemdrop container: et01_head (item_silverhelmet)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Topfhelm (ID greathelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR52: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR13: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR185: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR254: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR260: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR218: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR51: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character C (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Waffenrock (ID tunic), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,2), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR210: Arrived at (-116,8, 11,4, 38,6), csched [SchedEntry: 5:0 (-116,7, 11,4, 39,1) 146° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR210: Updating rotation to 146
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (94,7, 14,0, 141,0), csched [SchedEntry: 8:0 (94,3, 14,0, 141,2) 96° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 96
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,5), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR216: Arrived at (-60,7, 11,3, -0,2), csched [SchedEntry: 5:0 (-61,0, 11,3, -0,5) 74° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR216: Updating rotation to 74
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103889498 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR51: Arrived at (-0,4, 11,4, 93,7), csched [SchedEntry: 5:0 (-0,2, 11,4, 94,1) 234° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR51: Updating rotation to 234
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-110,1, 11,4, 92,6), csched [SchedEntry: 9:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-135,2, 11,4, -16,8) to (-88,9, 12,1, 71,6) is 99,86673
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-157,0, 11,4, -6,9) to (-94,1, 12,1, 70,8) is 99,89957
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR63: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,5), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR63: Arrived at (-154,0, 11,4, -10,3), csched [SchedEntry: 5:0 (-153,8, 11,4, -10,7) 113° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR63: Updating rotation to 113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR85: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR260: Arrived at (-104,7, 11,4, 4,1), csched [SchedEntry: 5:0 (-104,7, 11,4, 3,6) 316° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR260: Updating rotation to 316
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-134,4, 11,4, -31,3) to (-109,4, 12,1, 65,5) is 99,92546
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-120,1, 11,4, -34,1) to (-109,4, 12,1, 64,8) is 99,46223
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-93,0, 11,4, -40,7) to (-109,5, 12,1, 57,7) is 99,75782
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-124,3, 11,4, -45,4) to (-109,5, 12,1, 53,1) is 99,65661
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,2, 11,4, -44,2) to (-109,5, 12,1, 52,3) is 99,35904
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,9, 11,4, -35,5) to (-109,5, 12,1, 48,0) is 99,22899
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-94,6, 11,3, -51,1) to (-109,5, 12,1, 47,2) is 99,4091
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-129,6, 11,4, -51,5) to (-109,5, 12,1, 46,1) is 99,62923
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-126,6, 11,4, -51,6) to (-109,5, 12,1, 46,1) is 99,1993
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR84: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-143,3, 11,4, -55,0) to (-111,6, 12,1, 39,4) is 99,57729
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-137,8, 11,4, -56,3) to (-111,6, 12,1, 39,4) is 99,18877
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-114,4, 11,4, -59,9) to (-111,6, 12,1, 39,4) is 99,30311
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR83: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (135,0, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR218: Arrived at (-59,5, 11,2, 0,8), csched [SchedEntry: 5:0 (-59,4, 11,3, 0,4) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR218: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,7, 11,4, -75,1) to (-128,7, 12,1, 18,3) is 99,10954
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-62,1, 11,4, -55,4) to (-128,7, 12,1, 18,3) is 99,31461
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR89: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-83,2, 11,4, -77,3) to (-130,4, 11,9, 10,4) is 99,54208
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR59: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR91: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR13: Arrived at (80,2, 12,5, 88,7), csched [SchedEntry: 5:0 (79,8, 12,5, 88,9) 164° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR13: Updating rotation to 164
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR57: Arrived at (-64,1, 11,4, -16,9), csched [SchedEntry: 5:0 (-63,7, 11,4, -15,2) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR57: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 162,0), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,2, 11,4, -94,5) to (-131,7, 11,9, -9,0) is 99,78295
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,2, 11,4, -66,1) to (-131,7, 11,8, -12,7) is 99,96909
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR85: Arrived at (-135,4, 11,4, -28,9), csched [SchedEntry: 5:0 (-135,5, 11,4, -29,3) 152° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR85: Updating rotation to 152
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-82,5, 11,4, -100,6) to (-131,8, 11,8, -15,0) is 98,73283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-70,8, 11,4, -99,8) to (-131,8, 12,1, -21,2) is 99,50498
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 161,9), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR83: Arrived at (-104,8, 11,4, -59,8), csched [SchedEntry: 5:0 (-104,3, 11,4, -60,0) 48° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR83: Updating rotation to 48
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR90: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR89: Arrived at (-66,9, 11,4, -47,8), csched [SchedEntry: 5:0 (-67,2, 11,4, -47,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR89: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,6, 14,0, 161,9), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-35,3, 11,4, -67,4) to (-129,4, 12,1, -33,9) is 99,89574
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR52: Arrived at (-56,0, 11,4, -18,8), csched [SchedEntry: 5:0 (-55,7, 11,4, -19,2) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR52: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR91: Arrived at (-95,3, 11,4, -73,3), csched [SchedEntry: 5:0 (-95,8, 11,4, -73,1) 195° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR91: Updating rotation to 195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,8), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Arrived at (-105,8, 11,4, 6,0), csched [SchedEntry: 5:0 (-105,4, 11,4, 5,7) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,9, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,8), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent -153-44 / low_draganescht
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_draganescht [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_draganescht [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find simple_house in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for simple_house
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy erhält 20 AP: Für Dragan Escht ein Päckchen abgeliefert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes erhält 20 AP: Für Dragan Escht ein Päckchen abgeliefert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin erhält 20 AP: Für Dragan Escht ein Päckchen abgeliefert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen erhält 20 AP: Für Dragan Escht ein Päckchen abgeliefert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss erhält 20 AP: Für Dragan Escht ein Päckchen abgeliefert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema erhält 20 AP: Für Dragan Escht ein Päckchen abgeliefert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant Dragan Escht from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog lowangen_dragan_escht[12] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_draganescht [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_draganescht [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ShowKeywordset: Using DataID none_mood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient keyworddlg called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_draganescht [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR59: Arrived at (-130,8, 11,4, -34,4), csched [SchedEntry: 5:0 (-114,2, 11,4, -3,9) 128° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR59: Updating rotation to 128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Arrived at (-95,3, 11,4, -9,3), csched [SchedEntry: 5:0 (13,1, 11,4, 110,8) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR84: Arrived at (-108,6, 11,4, -24,0), csched [SchedEntry: 5:0 (-99,7, 11,4, -10,9) 11° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR84: Updating rotation to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR90: Arrived at (-61,7, 11,4, -85,3), csched [SchedEntry: 5:0 (-59,3, 11,4, -82,7) 310° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR90: Updating rotation to 310
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (139,3, 14,0, 163,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (94,4, 11,4, 31,0), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (133,9, 11,4, -47,5), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (95,2, 11,4, 21,8), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 289
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (47,1, 11,4, -103,7), csched [SchedEntry: 9:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-79,0, 11,4, -81,5), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (-26,4, 11,4, 6,5), csched [SchedEntry: 8:30 (-53,9, 11,4, -53,0) 221° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-27,8, 11,4, 8,4), csched [SchedEntry: 9:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Arrived at (-148,9, 11,4, 15,3), csched [SchedEntry: 5:0 (-152,2, 11,4, -11,3) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-77,8, 11,4, -35,9), csched [SchedEntry: 8:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (140,5, 11,4, 47,2), csched [SchedEntry: 10:0 (94,4, 11,4, 41,0) 101° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (92,8, 11,4, -137,2), csched [SchedEntry: 8:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (92,3, 13,9, 118,2), csched [SchedEntry: 10:0 (77,5, 11,4, 50,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-115,5, 11,4, -33,3), csched [SchedEntry: 10:0 (-63,9, 11,4, -11,9) 189° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-118,3, 11,4, -1,1), csched [SchedEntry: 10:0 (-135,9, 11,4, -32,5) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,8), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR90: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR59: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR185: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 0/Timecont False/Locked False/Currentdlg True), got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103890640 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR84: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (116,0, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR90: Arrived at (-59,8, 11,4, -82,8), csched [SchedEntry: 5:0 (-59,3, 11,4, -82,7) 310° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR90: Updating rotation to 310
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,9, 14,0, 162,1), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR135: Arrived at (125,6, 14,0, 98,3), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR84: Arrived at (-100,0, 11,4, -11,2), csched [SchedEntry: 5:0 (-99,7, 11,4, -10,9) 11° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR84: Updating rotation to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (38,8, 11,4, -124,0), csched [SchedEntry: 9:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-14,0, 11,4, -24,3) to (-112,2, 12,0, -9,1) is 99,42723
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-17,0, 11,4, -45,8) to (-109,3, 12,0, -10,1) is 98,93895
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-32,1, 11,4, -71,1) to (-109,3, 12,0, -10,1) is 98,41161
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR53: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-26,7, 11,4, -79,3) to (-100,9, 12,0, -13,2) is 99,41426
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR53: Arrived at (-19,4, 11,4, -42,5), csched [SchedEntry: 5:0 (-19,7, 11,4, -42,1) 24° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR53: Updating rotation to 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,0, 11,4, -107,7) to (-63,0, 11,9, -27,7) is 99,38446
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR185: Arrived at (-152,0, 11,4, -10,9), csched [SchedEntry: 5:0 (-152,2, 11,4, -11,3) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent -38-22 / low_magistrat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-5,2, 11,4, 3,3), csched [SchedEntry: 9:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (97,1, 14,0, 162,7), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[1b] dlgResponse 1 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 353
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant magistratfrau from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[7] dlgResponse 0 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[8] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Degen (ID epee), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Degen (ID epee), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x epee
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x epee; Dantion counter old: 0, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 2 Items of id epee
Skipping slot inventory01 because it doesn't contain item epee
Skipping slot inventory02 because it doesn't contain item epee
Skipping slot inventory03 because it doesn't contain item epee
Skipping slot inventory04 because it doesn't contain item epee
Skipping slot inventory05 because it doesn't contain item epee
Skipping slot inventory06 because it doesn't contain item epee
Skipping slot inventory07 because it doesn't contain item epee
Skipping slot inventory08 because it doesn't contain item epee
Skipping slot inventory09 because it doesn't contain item epee
Skipping slot inventory10 because it doesn't contain item epee
Skipping slot inventory11 because it doesn't contain item epee
Skipping slot inventory12 because it doesn't contain item epee
Removing 1 items from slot inventory13, slot is now empty
Removing 1 items from slot inventory14, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x sword
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x sword; Dantion counter old: 10, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 2 Items of id sword
Skipping slot inventory01 because it doesn't contain item sword
Skipping slot inventory02 because it doesn't contain item sword
Skipping slot inventory03 because it doesn't contain item sword
Skipping slot inventory04 because it doesn't contain item sword
Skipping slot inventory05 because it doesn't contain item sword
Skipping slot inventory06 because it doesn't contain item sword
Skipping slot inventory07 because it doesn't contain item sword
Skipping slot inventory08 because it doesn't contain item sword
Skipping slot inventory09 because it doesn't contain item sword
Skipping slot inventory10 because it doesn't contain item sword
Skipping slot inventory11 because it doesn't contain item sword
Skipping slot inventory12 because it doesn't contain item sword
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Removing 1 items from slot inventory15, slot is now empty
Removing 1 items from slot inventory16, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Robbentöter (ID sealdagger), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x sealdagger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x sealdagger; Dantion counter old: 20, increase: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id sealdagger
Skipping slot inventory01 because it doesn't contain item sealdagger
Skipping slot inventory02 because it doesn't contain item sealdagger
Skipping slot inventory03 because it doesn't contain item sealdagger
Skipping slot inventory04 because it doesn't contain item sealdagger
Skipping slot inventory05 because it doesn't contain item sealdagger
Skipping slot inventory06 because it doesn't contain item sealdagger
Skipping slot inventory07 because it doesn't contain item sealdagger
Skipping slot inventory08 because it doesn't contain item sealdagger
Skipping slot inventory09 because it doesn't contain item sealdagger
Skipping slot inventory10 because it doesn't contain item sealdagger
Skipping slot inventory11 because it doesn't contain item sealdagger
Skipping slot inventory12 because it doesn't contain item sealdagger
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it doesn't contain item sealdagger
Removing 1 items from slot inventory18, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x longbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x longbow; Dantion counter old: 25, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 2 Items of id longbow
Skipping slot inventory01 because it doesn't contain item longbow
Skipping slot inventory02 because it doesn't contain item longbow
Skipping slot inventory03 because it doesn't contain item longbow
Skipping slot inventory04 because it doesn't contain item longbow
Skipping slot inventory05 because it doesn't contain item longbow
Skipping slot inventory06 because it doesn't contain item longbow
Skipping slot inventory07 because it doesn't contain item longbow
Skipping slot inventory08 because it doesn't contain item longbow
Skipping slot inventory09 because it doesn't contain item longbow
Skipping slot inventory10 because it doesn't contain item longbow
Skipping slot inventory11 because it doesn't contain item longbow
Skipping slot inventory12 because it doesn't contain item longbow
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Removing 1 items from slot inventory17, slot is now empty
Skipping slot inventory18 because it is empty
Skipping slot inventory19 because it doesn't contain item longbow
Skipping slot inventory20 because it doesn't contain item longbow
Skipping slot inventory21 because it doesn't contain item longbow
Skipping slot inventory22 because it is empty
Skipping slot inventory23 because it is empty
Skipping slot inventory24 because it doesn't contain item longbow
Skipping slot inventory25 because it doesn't contain item longbow
Skipping slot inventory26 because it doesn't contain item longbow
Skipping slot inventory27 because it doesn't contain item longbow
Removing 1 items from slot inventory28, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Schwere Armbrust (ID crossbowheavy), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x crossbowheavy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x crossbowheavy; Dantion counter old: 35, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id crossbowheavy
Skipping slot inventory01 because it doesn't contain item crossbowheavy
Skipping slot inventory02 because it doesn't contain item crossbowheavy
Skipping slot inventory03 because it doesn't contain item crossbowheavy
Skipping slot inventory04 because it doesn't contain item crossbowheavy
Skipping slot inventory05 because it doesn't contain item crossbowheavy
Skipping slot inventory06 because it doesn't contain item crossbowheavy
Skipping slot inventory07 because it doesn't contain item crossbowheavy
Skipping slot inventory08 because it doesn't contain item crossbowheavy
Skipping slot inventory09 because it doesn't contain item crossbowheavy
Skipping slot inventory10 because it doesn't contain item crossbowheavy
Removing 1 items from slot inventory11, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Bolzen (ID quarrel), Uses 0, Count 18, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[14] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Bolzen (ID quarrel), Uses 0, Count 18, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Bolzen (ID quarrel), Uses 0, Count 18, broken False, BF -1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x crossbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x crossbow; Dantion counter old: 45, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id crossbow
Skipping slot inventory01 because it doesn't contain item crossbow
Skipping slot inventory02 because it doesn't contain item crossbow
Skipping slot inventory03 because it doesn't contain item crossbow
Skipping slot inventory04 because it doesn't contain item crossbow
Skipping slot inventory05 because it doesn't contain item crossbow
Skipping slot inventory06 because it doesn't contain item crossbow
Skipping slot inventory07 because it doesn't contain item crossbow
Skipping slot inventory08 because it doesn't contain item crossbow
Skipping slot inventory09 because it doesn't contain item crossbow
Skipping slot inventory10 because it doesn't contain item crossbow
Skipping slot inventory11 because it is empty
Skipping slot inventory12 because it doesn't contain item crossbow
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it is empty
Skipping slot inventory18 because it is empty
Skipping slot inventory19 because it doesn't contain item crossbow
Skipping slot inventory20 because it doesn't contain item crossbow
Skipping slot inventory21 because it doesn't contain item crossbow
Skipping slot inventory22 because it is empty
Skipping slot inventory23 because it is empty
Skipping slot inventory24 because it doesn't contain item crossbow
Skipping slot inventory25 because it doesn't contain item crossbow
Removing 1 items from slot inventory26, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Tuzakmesser (ID tuzakknife), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x tuzakknife
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x tuzakknife; Dantion counter old: 55, increase: 50
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id tuzakknife
Skipping slot inventory01 because it doesn't contain item tuzakknife
Skipping slot inventory02 because it doesn't contain item tuzakknife
Skipping slot inventory03 because it doesn't contain item tuzakknife
Skipping slot inventory04 because it doesn't contain item tuzakknife
Skipping slot inventory05 because it doesn't contain item tuzakknife
Skipping slot inventory06 because it doesn't contain item tuzakknife
Skipping slot inventory07 because it doesn't contain item tuzakknife
Skipping slot inventory08 because it doesn't contain item tuzakknife
Skipping slot inventory09 because it doesn't contain item tuzakknife
Skipping slot inventory10 because it doesn't contain item tuzakknife
Skipping slot inventory11 because it is empty
Skipping slot inventory12 because it doesn't contain item tuzakknife
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it is empty
Skipping slot inventory18 because it is empty
Skipping slot inventory19 because it doesn't contain item tuzakknife
Skipping slot inventory20 because it doesn't contain item tuzakknife
Skipping slot inventory21 because it doesn't contain item tuzakknife
Skipping slot inventory22 because it is empty
Skipping slot inventory23 because it is empty
Removing 1 items from slot inventory24, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [20]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [20b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 401
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[20b] dlgResponse 0 = 33
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 139434h + 3000h = 142434h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [33]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_magistrat: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR59: Arrived at (-115,9, 11,3, -5,1), csched [SchedEntry: 5:0 (-114,2, 11,4, -3,9) 128° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR59: Updating rotation to 128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Arrived at (-60,0, 11,4, 9,9), csched [SchedEntry: 5:0 (13,1, 11,4, 110,8) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (97,9, 11,4, -16,9), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (141,5, 11,4, -81,2), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (76,6, 11,4, -2,5), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 289
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-78,5, 11,4, -42,2), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (-44,1, 11,3, -27,3), csched [SchedEntry: 8:30 (-53,9, 11,4, -53,0) 221° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 221
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-118,2, 11,1, 10,4), csched [SchedEntry: 10:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (-7,8, 11,4, -13,8), csched [SchedEntry: 10:15 (155,0, 14,0, 97,9) 197° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-51,7, 11,4, -22,4), csched [SchedEntry: 8:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (121,6, 11,4, 45,4), csched [SchedEntry: 10:0 (94,4, 11,4, 41,0) 101° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (95,5, 11,4, -162,6), csched [SchedEntry: 8:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (81,3, 11,6, 81,4), csched [SchedEntry: 10:0 (77,5, 11,4, 50,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-82,4, 11,3, -21,1), csched [SchedEntry: 10:0 (-63,9, 11,4, -11,9) 189° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-126,4, 11,4, -12,0), csched [SchedEntry: 10:0 (-135,9, 11,4, -32,5) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103891901 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent -38-22 / low_magistrat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[1b] dlgResponse 1 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 353
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant magistratfrau from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[7] dlgResponse 0 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[8] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Mengbilar (ID mengbilar), Uses 0, Count 1, broken False, BF 7, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Mengbilar (ID mengbilar), Uses 0, Count 1, broken False, BF 7, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x mengbilar
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x mengbilar; Dantion counter old: 105, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id mengbilar
Skipping slot inventory01 because it doesn't contain item mengbilar
Skipping slot inventory02 because it doesn't contain item mengbilar
Skipping slot inventory03 because it doesn't contain item mengbilar
Skipping slot inventory04 because it doesn't contain item mengbilar
Skipping slot inventory05 because it doesn't contain item mengbilar
Skipping slot inventory06 because it doesn't contain item mengbilar
Skipping slot inventory07 because it doesn't contain item mengbilar
Skipping slot inventory08 because it doesn't contain item mengbilar
Skipping slot inventory09 because it doesn't contain item mengbilar
Skipping slot inventory10 because it doesn't contain item mengbilar
Skipping slot inventory11 because it is empty
Skipping slot inventory12 because it doesn't contain item mengbilar
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it is empty
Skipping slot inventory18 because it is empty
Skipping slot inventory19 because it doesn't contain item mengbilar
Skipping slot inventory20 because it doesn't contain item mengbilar
Skipping slot inventory21 because it doesn't contain item mengbilar
Skipping slot inventory22 because it is empty
Skipping slot inventory23 because it is empty
Skipping slot inventory24 because it is empty
Removing 1 items from slot inventory25, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [21]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[21] dlgResponse 0 = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [22]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to magistrat_marktplatz!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for magistrat_marktplatz: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find magistrat_marktplatz in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for magistrat_marktplatz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 449
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Arrived at (-53,4, 11,4, 13,3), csched [SchedEntry: 5:0 (13,1, 11,4, 110,8) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 13,2, 164,9), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (98,5, 11,4, -30,6), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (141,1, 11,4, -86,9), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (73,4, 11,4, -11,1), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 289
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (91,2, 11,4, 66,4), csched [SchedEntry: 10:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-78,5, 11,4, -32,1), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (-47,9, 11,1, -26,0), csched [SchedEntry: 10:30 (139,8, 11,4, -185,4) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-106,0, 11,1, 10,3), csched [SchedEntry: 10:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (-12,0, 11,4, -15,0), csched [SchedEntry: 10:15 (155,0, 14,0, 97,9) 197° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-59,5, 11,1, -28,0), csched [SchedEntry: 10:30 (-117,2, 11,4, -54,0) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (122,8, 11,7, 41,3), csched [SchedEntry: 10:0 (94,4, 11,4, 41,0) 101° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (94,5, 11,4, -152,0), csched [SchedEntry: 10:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (82,7, 11,4, 76,8), csched [SchedEntry: 10:0 (77,5, 11,4, 50,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-76,7, 11,4, -19,3), csched [SchedEntry: 10:0 (-63,9, 11,4, -11,9) 189° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-123,5, 11,4, -10,9), csched [SchedEntry: 10:0 (-135,9, 11,4, -32,5) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharTmpl: Template file C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/chardef/humanmalewarrior.dsa2temp doesn't exist
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharSpawner.LoadCharacterOrDefault: No Char 'humanmalewarrior', using standard
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanmalewarrior from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanfemalethief from Key lowangen_none_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_none_2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_none_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_none_6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_none_8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_none_11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_none_12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_none_14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_f from Key lowangen_none_16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene magistrat_marktplatz
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant magistratmann from Key lowangen_none_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant magistratfrau from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[22] dlgResponse 0 = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Praios +174 +20 = +194
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Rondra +786 +20 = +806
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Efferd +232 +20 = +252
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Travia +187 +20 = +207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Boron +272 +20 = +292
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Hesinde +246 +20 = +266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Firun +176 +20 = +196
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa +154 +20 = +174
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Phex +1045 +20 = +1065
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Peraine +186 +20 = +206
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Ingerimm +177 +20 = +197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Rahja +172 +20 = +192
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State ehrenbuerger to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [25]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory13 (UnityEngine.BoxCollider) (inventory13), container inventory13 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory13 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory11 (UnityEngine.BoxCollider) (inventory11), container inventory11 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory11 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory11 (UnityEngine.BoxCollider) (inventory11), container inventory11 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory11 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 2 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 2 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory07 (UnityEngine.BoxCollider) (inventory07), container inventory07 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [25b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [27]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory07 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[27] dlgResponse 0 = 33
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [33]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is magistrat_marktplatz, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_magistrat: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et05_weapon

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schleuder (ID sling), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (74,1, 11,4, -14,8), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 289
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-64,3, 11,4, -10,8), csched [SchedEntry: 10:0 (-63,9, 11,4, -11,9) 189° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 189
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-135,9, 11,4, -32,0), csched [SchedEntry: 10:0 (-135,9, 11,4, -32,5) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (77,7, 11,4, 50,4), csched [SchedEntry: 10:0 (77,5, 11,4, 50,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103892863 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR124: Arrived at (163,9, 11,4, -118,9), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 302
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR222: Arrived at (94,8, 11,4, 41,4), csched [SchedEntry: 10:0 (94,4, 11,4, 41,0) 101° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 101
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-94,4, 11,3, -50,6), csched [SchedEntry: 10:45 (-94,6, 11,3, -51,1) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Executing BuildingEvent 15127 / low_falkert_duberwin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant falkertduberwin from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow67_2[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Arrived at (-28,0, 11,4, 66,0), csched [SchedEntry: 5:0 (13,1, 11,4, 110,8) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (138,4, 14,0, 162,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (115,3, 11,4, -100,6), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (97,2, 11,4, 14,9), csched [SchedEntry: 10:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (38,3, 11,4, -123,3), csched [SchedEntry: 11:0 (85,4, 11,4, 36,1) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-86,1, 11,4, 33,9), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (-32,1, 11,4, -72,7), csched [SchedEntry: 10:30 (139,8, 11,4, -185,4) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-45,5, 11,0, 8,0), csched [SchedEntry: 10:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-47,3, 11,1, 9,4), csched [SchedEntry: 10:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (0,0, 11,4, 27,0), csched [SchedEntry: 10:15 (155,0, 14,0, 97,9) 197° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-65,8, 11,4, 86,9), csched [SchedEntry: 10:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (90,9, 11,4, -84,7), csched [SchedEntry: 10:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant falkertduberwin from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow67_2[6] dlgResponse 0 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Proviantpaket (ID supplypack), Uses 0, Count 7, broken False, BF -1, level 0, varusestype ] will be 0,09365201
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Magischer Wasserschlauch (ID waterskin_magic), Uses 3, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06336046
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Essbesteck (ID cutlery), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07378828
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Essgeschirr (ID dishes), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05946845
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Grünes Amulett (ID greenamulet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09909818
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,08999539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Dietriche (ID lockpick), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06897686
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 117, Item: [Item Gutes Kurzschwert (ID shortsword_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 40, Item: [Item Dolch (ID dagger), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 120, Item: [Item Krötenhaut (ID toadskin), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 100, Item: [Item Waffenrock (ID tunic), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Schaufel (ID shovel), Uses 0, Count 1, broken False, BF 6, level 0, varusestype ] will be 0,08894812
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Seil (ID rope), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09759758
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Hacke (ID pickaxe), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] will be 0,08733185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07404
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 400, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 160, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 100, Item: [Item Waffenrock (ID tunic), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 100, Item: [Item Eisenhelm (ID ironhelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 80, Item: [Item Lederhelm (ID leatherhelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 4000, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 4000, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 100, Item: [Item Robe (ID robe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 100, Item: [Item Rote Robe (ID redrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 180, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 180, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 180, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 180, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 180, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 180, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Haggle Percentage 35 (= -11) + Tradermood 3 = modifier -8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check ueberreden modified by 1 from item Phexgewand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Skill ueberreden-7 (Value 11) (MU/KL/CH, 14/12/14, Checkmod -8, Personalmod 1): 10/12/8 = success Restskill 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 142434h - 5153h = 137281h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window TraderWindowCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 7 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et04_coat

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et04_coat (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory25 (UnityEngine.BoxCollider) (inventory25), container inventory25 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory25 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et06_shield

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et06_shield (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Bleikugel (ID ballammo_lead), Uses 0, Count 40, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 2 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 2 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et04_coat

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et04_coat (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory34 (UnityEngine.BoxCollider) (inventory34), container inventory34 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory34 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory30 (UnityEngine.BoxCollider) (inventory30), container inventory30 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory30 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et07_shoe

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_shoe (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et07_shoe

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_shoe (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et07_shoe

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_shoe (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et07_shoe

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_shoe (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Robe (ID robe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et04_coat

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et04_coat (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Robe (ID robe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Rote Robe (ID redrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et04_coat

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et04_coat (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Rote Robe (ID redrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory25 (UnityEngine.BoxCollider) (inventory25), container inventory25 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory25 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et07_shoe

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_shoe (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory34 (UnityEngine.BoxCollider) (inventory34), container inventory34 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Callback TraderMarketplace AfterBuy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory34 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow67_2[8] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_falkert_duberwin: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et07_shoe

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et07_shoe (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 15127 / low_falkert_duberwin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant falkertduberwin from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow67_2[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Arrived at (-24,3, 11,4, 69,8), csched [SchedEntry: 5:0 (13,1, 11,4, 110,8) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (138,3, 14,0, 163,9), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (115,9, 11,4, -101,8), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (94,6, 11,4, 15,2), csched [SchedEntry: 10:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (37,2, 11,4, -122,9), csched [SchedEntry: 11:0 (85,4, 11,4, 36,1) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-86,4, 11,4, 34,6), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (-33,9, 11,4, -71,5), csched [SchedEntry: 10:30 (139,8, 11,4, -185,4) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-43,2, 11,1, 8,9), csched [SchedEntry: 10:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-45,5, 11,1, 9,2), csched [SchedEntry: 10:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (-0,1, 11,4, 29,0), csched [SchedEntry: 10:15 (155,0, 14,0, 97,9) 197° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-62,7, 11,4, 86,3), csched [SchedEntry: 10:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (89,0, 11,4, -83,4), csched [SchedEntry: 10:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant falkertduberwin from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow67_2[6] dlgResponse 0 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Proviantpaket (ID supplypack), Uses 0, Count 7, broken False, BF -1, level 0, varusestype ] will be 0,05785318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Magischer Wasserschlauch (ID waterskin_magic), Uses 3, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06417296
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Essbesteck (ID cutlery), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07617197
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Essgeschirr (ID dishes), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07395072
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Grünes Amulett (ID greenamulet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07805241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07357759
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Dietriche (ID lockpick), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06246267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Schaufel (ID shovel), Uses 0, Count 1, broken False, BF 6, level 0, varusestype ] will be 0,0580858
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Seil (ID rope), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05461795
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Hacke (ID pickaxe), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] will be 0,09477125
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07151608
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 270, Item: [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 221, Item: [Item Gutes Schwert (ID sword_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 562, Item: [Item Meisterlicher Speer (ID spear_masterful), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 130, Item: [Item Guter Streitkolben (ID mace_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 50, Item: [Item Schild (ID shield), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 40, Item: [Item Wurfdolch (ID throwingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 375, Item: [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 375, Item: [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Rote Mondscheibe (ID bod_redlunardisk), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07030462
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Blauer Stirnreif (ID bluetiara), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,0515386
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Brecheisen (ID crowbar), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,088563
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Hammer (ID hammer), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07501081
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Waffenpflegeutensilien (ID whetstone), Uses 10, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07252908
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05487376
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Silberner Halsschmuck (ID silvernecklace), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09248664
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Haggle Percentage 40 (= -12) + Tradermood 3 = modifier -9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check ueberreden modified by 1 from item Phexgewand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Skill ueberreden-8 (Value 11) (MU/KL/CH, 14/12/14, Checkmod -9, Personalmod 1): 16/3/20 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Haggle Percentage 20 (= -6) + Tradermood 4 = modifier -2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check ueberreden modified by 1 from item Phexgewand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Skill ueberreden-1 (Value 11) (MU/KL/CH, 14/12/14, Checkmod -2, Personalmod 1): 16/8/10 = success Restskill 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'haggler' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 137281h + 2486h = 139767h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window TraderWindowCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow67_2[8] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_falkert_duberwin [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_falkert_duberwin: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory33 (UnityEngine.BoxCollider) (inventory33), container inventory33 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory33 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Pfeil (ID arrow), Uses 0, Count 50, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Pfeil (ID arrow), Uses 0, Count 50, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-55,5, 11,4, 80,7), csched [SchedEntry: 10:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Dietriche (ID lockpick), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_amuletbaerhag (UnityEngine.BoxCollider) (item_amuletbaerhag), container 
container is null, itemdrop item: item_amuletbaerhag (CraftyDDItem)
itemdrop container: inventory08 (item_amuletbaerhag)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory08 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Dietriche (ID lockpick), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_amuletbaerhag (UnityEngine.BoxCollider) (item_amuletbaerhag), container 
container is null, itemdrop item: item_amuletbaerhag (CraftyDDItem)
itemdrop container: inventory09 (item_amuletbaerhag)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory05 (UnityEngine.BoxCollider) (inventory05), container inventory05 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Hexenbesen (ID witchbroom), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-9,5, 11,4, 0,6), csched [SchedEntry: 10:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_uuzdornak (UnityEngine.BoxCollider) (item_uuzdornak), container 
container is null, itemdrop item: item_uuzdornak (CraftyDDItem)
itemdrop container: et05_weapon (item_uuzdornak)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 1, broken False, BF -1, level 4, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR123: Arrived at (117,5, 11,4, -152,4), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103894064 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-98,4, 11,4, 76,3), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent -45-33 / low_markthalle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_markthalle [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_markthalle [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 318
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_markthalle_hl[3] dlgResponse 1 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_markthalle [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 283
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_markthalle_hl[4] dlgResponse 2 = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_markthalle [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_markthalle_hl[5] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_markthalle: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find house-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for house-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle low_markthalle in Scene house-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 31/31 AE 0/0 MU 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 36/36 AE 0/0 MU 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 32/32 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 41/41 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 35/35 AE 0/0 MU 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 39/39 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 35/35 AE 0/0 MU 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 39/39 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 33/33 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 40/40 AE 0/0 MU 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 31/31 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 39/39 AE 0/0 MU 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 32/32 AE 0/0 MU 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 40/40 AE 0/0 MU 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 34/34 AE 0/0 MU 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 41/41 AE 0/0 MU 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 36/36 AE 0/0 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 40/40 AE 0/0 MU 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_5): LE 36/36 AE 0/0 MU 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect behinderung1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Bettler (beggar_6): LE 37/37 AE 0/0 MU 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 0, duration 0, current round 1, so 0 < 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 6 roll - 0 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 6 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 2 roll - 0 BE + -2 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 2 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 1 roll - 0 BE + -2 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 3 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 5 roll - 0 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 1 roll - 0 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 3 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 4 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 5 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 6 roll - 0 BE + -2 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 5 roll - 4 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 5 roll - 6 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 6 roll - 8 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 4 roll - 1 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 1 roll - 2 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 5 roll - 2 BE + 1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id knife
Weapon has prefdisp fantasy horde-villager_sword
Weapon Prefab fantasy horde-villager_sword loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id dagger
Weapon has prefdisp Knife_A
Weapon Prefab Knife_A loaded successfully, placing in righthand
setting animationtype 2 from dispclass thrust
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id swordbloodhaft
Weapon has prefdisp 1H_sword_B
Weapon Prefab 1H_sword_B loaded successfully, placing in righthand
setting animationtype 0 from dispclass Got weapon with id goldenshield
Weapon has prefdisp Highelf Shield Gold
Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id claymoreofwinds
Weapon has prefdisp 2H_Sword_B
Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id berserkorknose
Weapon has prefdisp Axe_A
Weapon Prefab Axe_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id bowofartherion
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id sling
weapon has no prefdisp
setting animationtype 0 from dispclass Got weapon with id ballammo_lead

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Arwen on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Nahema(14), Arwen(13), Bettler(13), Bettler(13), Bettler(13), Bettler(13), Bettler(12), Bettler(12), Bettler(11), Bettler(11), Bettler(10), Lucy(10), Bettler(10), Triss(9), Bettler(9), Bettler(9), Bettler(9), Bettler(9), Bettler(9), Bettler(9), Celes(9), Bettler(8), Bettler(8), Bettler(7), Thorin(7), Bettler(6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Arwen on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_claymoreofwinds (UnityEngine.BoxCollider) (item_claymoreofwinds), container 
container is null, itemdrop item: item_claymoreofwinds (CraftyDDItem)
itemdrop container: et05_weapon (item_claymoreofwinds)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id homecomingdagger
Weapon has prefdisp Knife_C
Weapon Prefab Knife_C loaded successfully, placing in righthand
setting animationtype 7 from dispclass throw
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Teleport-Wurfdolch (ID homecomingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single evade (3): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Bettler ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 6 - 0RS = 6 physicalthrust Damage because of Attack from Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 1 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,378793s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect atplusranged (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (17): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Bettler ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 13 - 0RS = 13 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect atplusranged forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,25061s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 68 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/15) cost is 14
Calculating cost to destination (18/14) cost is 12
Calculating cost to destination (19/15) cost is 12
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) cost is 12
Calculating cost to destination (20/16) cost is 12
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (16/16) cost is 16
Calculating cost to destination (17/15) cost is 14
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 18
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (20/16) cost is 12
Calculating cost to destination (21/17) cost is 12
Calculating cost to destination (20/18) cost is 14
Calculating cost to destination (15/17) cost is 18
Calculating cost to destination (16/16) cost is 16
Calculating cost to destination (17/17) cost is 18
Calculating cost to destination (16/18) cost is 18
Calculating cost to destination (17/17) cost is 18
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (18/18) cost is 16
found 20 valid attack positions, closest at (20/16) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/15) cost is 10
Calculating cost to destination (18/14) cost is 10
Calculating cost to destination (19/15) cost is 12
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) cost is 12
Calculating cost to destination (20/16) unreachable
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (16/16) cost is 10
Calculating cost to destination (17/15) cost is 10
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 14
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (20/16) unreachable
Calculating cost to destination (21/17) cost is 16
Calculating cost to destination (20/18) cost is 16
Calculating cost to destination (15/17) cost is 10
Calculating cost to destination (16/16) cost is 10
Calculating cost to destination (17/17) cost is 14
Calculating cost to destination (16/18) cost is 12
Calculating cost to destination (17/17) cost is 14
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (18/18) cost is 14
found 18 valid attack positions, closest at (17/15) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/15) unreachable
Calculating cost to destination (18/14) cost is 9
Calculating cost to destination (19/15) cost is 11
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) cost is 11
Calculating cost to destination (19/17) cost is 15
Calculating cost to destination (16/16) cost is 9
Calculating cost to destination (17/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 13
Calculating cost to destination (19/17) cost is 15
Calculating cost to destination (21/17) cost is 15
Calculating cost to destination (20/18) cost is 15
Calculating cost to destination (15/17) cost is 9
Calculating cost to destination (16/16) cost is 9
Calculating cost to destination (17/17) cost is 13
Calculating cost to destination (16/18) cost is 11
Calculating cost to destination (17/17) cost is 13
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 15
Calculating cost to destination (18/18) cost is 13
found 16 valid attack positions, closest at (16/16) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/14) cost is 9
Calculating cost to destination (19/15) cost is 9
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) cost is 9
Calculating cost to destination (19/17) cost is 13
Calculating cost to destination (16/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 15
Calculating cost to destination (19/17) cost is 13
Calculating cost to destination (21/17) cost is 9
Calculating cost to destination (20/18) cost is 11
Calculating cost to destination (15/17) cost is 15
Calculating cost to destination (16/16) unreachable
Calculating cost to destination (17/17) cost is 15
Calculating cost to destination (16/18) cost is 15
Calculating cost to destination (17/17) cost is 15
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 13
Calculating cost to destination (18/18) cost is 13
found 14 valid attack positions, closest at (19/15) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 17, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/14) cost is 12
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 18
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (21/17) cost is 12
Calculating cost to destination (20/18) cost is 14
Calculating cost to destination (15/17) cost is 18
Calculating cost to destination (17/17) cost is 18
Calculating cost to destination (16/18) cost is 18
Calculating cost to destination (17/17) cost is 18
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (18/18) cost is 16
found 12 valid attack positions, closest at (21/17) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/14) cost is 16
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (21/17) unreachable
Calculating cost to destination (20/18) cost is 14
Calculating cost to destination (15/17) cost is 10
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (16/18) cost is 10
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (18/18) cost is 12
found 11 valid attack positions, closest at (15/17) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/14) cost is 16
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (20/18) cost is 14
Calculating cost to destination (15/17) unreachable
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (16/18) cost is 10
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (18/18) cost is 12
found 10 valid attack positions, closest at (16/18) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Lucy on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/14) cost is 17
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 13
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 15
Calculating cost to destination (19/17) cost is 13
Calculating cost to destination (20/18) cost is 11
Calculating cost to destination (17/17) cost is 15
Calculating cost to destination (16/18) unreachable
Calculating cost to destination (17/17) cost is 15
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 13
Calculating cost to destination (18/18) cost is 13
found 9 valid attack positions, closest at (20/18) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Lucy on Position 1Adding Char Bettler on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/14) cost is 10
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 18
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 16
Calculating cost to destination (19/17) cost is 18
Calculating cost to destination (20/18) unreachable
Calculating cost to destination (17/17) cost is 16
Calculating cost to destination (17/17) cost is 16
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 18
Calculating cost to destination (18/18) cost is 16
found 8 valid attack positions, closest at (18/14) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Bettler on Position 1Adding Char Triss on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (20): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single PA (7): 20 (Confirm: 8) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 11 - 1RS = 10 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Bettler on Position 1Adding Char Triss on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Triss on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 14, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (17/17) cost is 12
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 14
Calculating cost to destination (18/18) cost is 12
found 7 valid attack positions, closest at (17/17) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell harmlos doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Triss (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss check Spell harmlos (Value 8) (KL/CH/GE, 13/13/12, Checkmod , Personalmod ): 15/9/8 = success Restskill 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss add Effect harmlosegestalt (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting HarmloseGestalt with RestSkill 6 for this battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell harmlos final cost 6AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Triss, cAE current 16, original cost 6, final cost 6, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Triss (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Executing AttackCast( harmlos, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Castsuccess, Spawning Effect shield2green
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: C:\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityScript.Lang.dll (this message is harmless)
BCB Triss.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Triss)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 19, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) cost is 16
Calculating cost to destination (18/18) cost is 16
found 4 valid attack positions, closest at (19/17) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/17) unreachable
Calculating cost to destination (18/18) cost is 17
found 1 valid attack positions, closest at (18/18) (dist: 17), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/18) cost is 19
found 1 valid attack positions, closest at (18/18) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight True current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 18, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/18) cost is 18
found 1 valid attack positions, closest at (18/18) (dist: 18), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Celes on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/18) cost is 16
found 1 valid attack positions, closest at (18/18) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Celes on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/18) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Bettler no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 18 - 1RS = 17 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Thorin on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 12, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Thorin on Position 1Adding Char Bettler on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Bettler on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (18): 11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single PA (3): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 24 - 0RS = 24 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 1, duration 0, current round 2, so 1 < 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 1 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 4 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 3 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 1 roll - 0 BE + -2 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 2 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 2 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 1 roll - 0 BE + -2 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 4 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 3 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 6 roll - 0 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 2 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 1 roll - 0 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 4 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 1 roll - 4 BE + -2 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 5 roll - 6 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 3 roll - 8 BE + -1 effects = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 6 roll - 1 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 6 roll - 2 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 6 roll - 2 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Nahema on Position 1Adding Char Triss on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_uuzdornak (UnityEngine.BoxCollider) (item_uuzdornak), container 
container is null, itemdrop item: item_uuzdornak (CraftyDDItem)
itemdrop container: et05_weapon (item_uuzdornak)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id swordofartherion
Weapon has prefdisp 1H_sword_A
Weapon Prefab 1H_sword_A loaded successfully, placing in righthand
setting animationtype 0 from dispclass 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schwert des Artherion (ID swordofartherion), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (22): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single PA (7): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 3 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Triss on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single AT (19): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single evade (3): 5 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Bettler ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 7 - 0RS = 7 physicalthrust Damage because of Attack from Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 1 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,832127s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 9 <= 10
Escaping right away at (35/15)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single PA (13): 1 (Confirm: 16) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Check BF on Dolch (BF 3): Threw 12, so success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler weapon Dolch breakcheck passed with 12, BF stays at 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single PA (7): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler.currentDamage of Item [Item Dolch (ID dagger), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+1 (Native 1W6+1, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arwen receives 5 - 4RS = 1 physicalthrust Damage because of Attack from Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arwen is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Bettler)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 19, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/15) cost is 9
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) cost is 9
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
found 2 valid attack positions, closest at (19/15) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (8): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Celes on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single PA (1): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler.currentDamage of Item [Item Messer (ID knife), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6 (Native 1W6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Thorin receives 1 - 10RS = 0 physicalthrust Damage because of Attack from Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Thorin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Bettler)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Celes on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (23): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Bettler no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 14 - 1RS = 13 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 10
Escaping right away at (17/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Arwen no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler.currentDamage of Item [Item Dolch (ID dagger), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+1 (Native 1W6+1, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arwen receives 2 - 4RS = 0 physicalthrust Damage because of Attack from Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 17, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arwen is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Bettler)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 18, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/15) cost is 12
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/15) cost is 12
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
found 2 valid attack positions, closest at (17/15) (dist: 12), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (10): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Nahema has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single evade (6): 15 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler.currentDamage of Item [Item Messer (ID knife), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6 (Native 1W6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Nahema receives 3 - 2RS = 1 physicalthrust Damage because of Attack from Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Nahema is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Bettler)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Lucy on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (17/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (17/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Lucy on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (10): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Thorin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler.currentDamage of Item [Item Messer (ID knife), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6 (Native 1W6, KK 8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Thorin receives 1 - 10RS = 0 physicalthrust Damage because of Attack from Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 14, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Thorin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Bettler)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (20): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single PA (3): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 9 - 0RS = 9 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Thorin on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 12, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Thorin on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (22): 8 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single PA (3): 14 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 16 - 0RS = 16 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 2, duration 0, current round 3, so 2 < 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 1 roll - 0 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 4 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 2 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 3 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 4 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 4 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 3 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 6 roll - 0 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 2 roll - 0 BE + -2 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 1 roll - 0 BE + -1 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 3 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 4 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 1 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 3 roll - 4 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 2 roll - 6 BE + 0 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 1 roll - 8 BE + -1 effects = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 6 roll - 1 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 6 roll - 2 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 1 roll - 2 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Triss on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (22): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single PA (7): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 11 - 1RS = 10 physicalcut Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (10): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single PA (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 10, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (8): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 9, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Nahema is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 13 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Lucy no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler.currentDamage of Item [Item Dolch (ID dagger), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+1 (Native 1W6+1, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Lucy receives 5 - 8RS = 0 physicalthrust Damage because of Attack from Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Bettler)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Nahema on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 17, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arwen is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Nahema on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single AT (19): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single evade (3): 4 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Bettler ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 3 - 0RS = 3 physicalthrust Damage because of Attack from Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 1 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,831897s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 19, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (10): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 18, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (14): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single PA (7): 8 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler.currentDamage of Item [Item Dolch (ID dagger), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+1 (Native 1W6+1, KK 11)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arwen receives 3 - 4RS = 0 physicalthrust Damage because of Attack from Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Arwen is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Bettler)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Lucy on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (10): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single PA (1): 11 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler.currentDamage of Item [Item Messer (ID knife), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6 (Native 1W6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Thorin receives 1 - 10RS = 0 physicalthrust Damage because of Attack from Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Thorin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 0 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Bettler)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Lucy on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (17): 1 (Confirm: 15) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Bettler no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 20 - 0RS = 20 physicalcut Damage because of Attack from Lucy, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Bettler
Adding 1 knife to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 5 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Bettler(battle/template_beggar) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single AT (10): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 14, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Thorin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 1 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Celes on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/15) cost is 14
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) cost is 14
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
found 2 valid attack positions, closest at (19/15) (dist: 14), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Celes on Position 1Adding Char Thorin on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 12, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (19/15) unreachable
Calculating cost to destination (18/16) unreachable
Calculating cost to destination (18/16) unreachable
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Thorin on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Bettler no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 18 - 1RS = 17 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Bettler
Adding 1 dagger to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 5 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Bettler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (22): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Bettler check Single PA (3): 6 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Bettler receives 19 - 0RS = 19 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Bettler(battle/template_beggar) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.DoExecuteAnimation Humanoid: action 4 animationtype 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 3, duration 0, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 1 roll - 0 BE + -2 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 6 roll - 0 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 1 roll - 0 BE + -2 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 5 roll - 0 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 3 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 5 roll - 0 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 3 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 9 + 1 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 4 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 2 roll - 0 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 2 roll - 4 BE + -2 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 6 roll - 6 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 6 roll - 8 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 2 roll - 1 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 6 roll - 2 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 2 roll - 2 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 5, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (18/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Arwen on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 7, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (0/18)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Arwen on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping towards (19/35)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Nahema on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 17, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (35/17)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Nahema on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping towards (18/35)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 13, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (35/18)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 11, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (0/13)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Celes on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 15, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (0/17)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Celes on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 14, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping towards (0/18)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 19, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping towards (35/18)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 16, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (0/16)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 18, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of low cLE: 1 <= 10
Escaping right away at (17/0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Lucy on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 8, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (0/22)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Lucy on Position 1Adding Char Thorin on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 12, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (35/20)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Thorin on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (21/35)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 6, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (35/15)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpBettler: Removing battle effect fluchtCheck, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler remove effect fluchtCheck expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Bettler: Adding followup-Effect for fluchtCheck: fluchtCheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect flucht (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Bettler add Effect fluchtCheck (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 5 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 7 + 4 roll - 0 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Bettler: 8 + 4 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 3 roll - 4 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 1 roll - 6 BE + 0 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 1 roll - 8 BE + -1 effects = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 1 roll - 1 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 5 roll - 2 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 4 roll - 2 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Nahema on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Bettler on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (19/35)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Bettler on Position 1Adding Char Arwen on Position 2Adding Char Bettler on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 19, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (35/18)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 8 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Arwen on Position 1Adding Char Bettler on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (18/35)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Bettler on Position 1Adding Char Lucy on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Bettler in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Bettler on Position 0Adding Char Lucy on Position 1Adding Char Celes on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Bettler: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Bettler ID 14, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping because of horriphobus
Escaping right away at (0/18)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Bettler)) escape = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Bettler: BaseAP 6 x Mult 0,05 = 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Geflohen!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Bettler in queue
True && False, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Celes on Position 1Adding Char Thorin on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy erhält 3 AP: Battle low_markthalle won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes erhält 3 AP: Battle low_markthalle won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin erhält 5 AP: Battle low_markthalle won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen erhält 3 AP: Battle low_markthalle won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss erhält 3 AP: Battle low_markthalle won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema erhält 3 AP: Battle low_markthalle won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 2 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Arrived at (0,6, 11,4, 93,1), csched [SchedEntry: 5:0 (13,1, 11,4, 110,8) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (58,4, 11,4, -38,1), csched [SchedEntry: 11:15 (56,2, 11,4, -107,2) 248° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (113,0, 11,4, -75,2), csched [SchedEntry: 10:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (65,0, 11,4, -28,6), csched [SchedEntry: 11:0 (85,4, 11,4, 36,1) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (34,1, 11,4, -125,4), csched [SchedEntry: 10:30 (139,8, 11,4, -185,4) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-135,7, 11,4, 11,2), csched [SchedEntry: 10:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-26,2, 11,4, 8,3), csched [SchedEntry: 11:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (52,0, 11,4, 72,8), csched [SchedEntry: 11:15 (110,7, 14,0, 98,2) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (100,0, 11,4, 19,9), csched [SchedEntry: 10:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 0 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_markthalle [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Lucy: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Lucy: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_markthalle_hl[13] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Celes: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Celes: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Thorin: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Thorin: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing battle effect battlestance_3, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing battle effect harmlosegestalt, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss remove effect battlestance_3 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing durable effect battlestance_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss remove effect harmlosegestalt expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing durable effect harmlosegestalt
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Nahema: Removing battle effect battlestance_3, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema remove effect battlestance_3 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Nahema: Removing durable effect battlestance_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103895266 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR157: Arrived at (-147,2, 11,4, 11,6), csched [SchedEntry: 10:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (100,8, 11,4, 56,6), csched [SchedEntry: 10:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103896527 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 139767h - 100h = 139667h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa +174 +2 = +176
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (115,0, 11,4, -135,6), csched [SchedEntry: 10:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR126: Arrived at (56,2, 11,4, -106,7), csched [SchedEntry: 11:15 (56,2, 11,4, -107,2) 248° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR143: Arrived at (85,2, 11,4, 35,7), csched [SchedEntry: 11:0 (85,4, 11,4, 36,1) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (110,3, 14,0, 98,2), csched [SchedEntry: 11:15 (110,7, 14,0, 98,2) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (108,2, 11,4, -44,6) to (98,4, 12,1, 54,4) is 99,52994
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (98,2, 11,4, -47,4) to (100,6, 12,1, 51,9) is 99,33088
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (141,7, 11,4, -46,4) to (107,1, 12,1, 47,2) is 99,78543
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (123,6, 11,4, -51,5) to (108,2, 12,1, 46,3) is 99,03274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR170: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (84,4, 13,0, -51,3) to (109,1, 12,1, 45,5) is 99,92497
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR73: Arrived at (13,1, 11,4, 110,4), csched [SchedEntry: 5:0 (13,1, 11,4, 110,8) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR73: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (135,0, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR109: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-70,3, 11,4, 54,7), csched [SchedEntry: 11:45 (-70,2, 11,4, 54,4) 249° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 249
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR42: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (156,9, 11,4, -57,6) to (165,1, 12,1, 42,0) is 99,90241
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (139,4, 11,4, -61,6) to (167,7, 12,1, 34,2) is 99,81161
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (157,4, 11,4, -65,4) to (167,8, 12,1, 33,4) is 99,33073
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (175,0, 11,4, -71,8) to (167,3, 12,1, 27,1) is 99,27331
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR42: Arrived at (86,3, 13,0, -47,9), csched [SchedEntry: 5:0 (85,8, 13,0, -47,9) 90° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR42: Updating rotation to 90
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (114,2, 11,4, -64,5) to (166,6, 12,1, 20,5) is 99,82846
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR45: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (158,7, 11,4, -80,9) to (166,4, 12,1, 18,5) is 99,63237
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (127,6, 11,4, -75,7) to (165,8, 12,1, 16,3) is 99,58164
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (115,8, 11,4, -70,5) to (165,7, 12,1, 16,0) is 99,83526
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,4, 11,4, -73,0) to (164,2, 12,1, 14,5) is 99,74128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR179: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (128,2, 11,4, -79,9) to (163,4, 12,1, 13,6) is 99,8432
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR171: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR106: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR183: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR41: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (118,8, 11,4, -93,7) to (148,4, 12,1, 1,6) is 99,76083
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (81,1, 13,0, -73,5) to (147,9, 12,1, 0,7) is 99,82038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (162,2, 11,4, -98,5) to (147,7, 12,1, 0,3) is 99,87781
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR109: Arrived at (141,5, 11,4, -59,8), csched [SchedEntry: 5:15 (141,9, 11,4, -60,0) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR109: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR37: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR45: Arrived at (108,1, 11,4, -56,9), csched [SchedEntry: 5:0 (107,9, 11,4, -56,5) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR45: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (135,0, 11,4, -100,9) to (146,3, 12,1, -2,2) is 99,4166
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (152,7, 11,4, -101,5) to (146,3, 12,1, -2,2) is 99,57333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (155,7, 11,4, -102,1) to (145,8, 12,1, -3,1) is 99,55636
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (66,2, 13,0, -64,4) to (145,1, 12,1, -4,2) is 99,29739
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR167: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR6: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103897608 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (84,4, 13,0, -94,9) to (138,8, 12,1, -12,3) is 98,94966
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (119,6, 11,4, -111,1) to (138,9, 12,1, -13,2) is 99,77452
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR197: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR43: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR114: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR106: Arrived at (121,7, 11,4, -81,9), csched [SchedEntry: 4:30 (121,3, 11,4, -81,9) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR106: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (63,8, 11,4, 69,5), csched [SchedEntry: 12:0 (63,4, 11,4, 69,8) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR6: Arrived at (86,4, 13,0, -76,8), csched [SchedEntry: 5:0 (86,9, 13,0, -76,9) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR6: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (162,0, 11,4, -136,9) to (169,7, 12,1, -37,4) is 99,80823
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR174: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,5), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 172-39 / low_schwarze_jandora
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR43: Arrived at (64,8, 13,0, -67,2), csched [SchedEntry: 5:0 (64,8, 13,0, -67,6) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR43: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant schwarzejunge from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[4] dlgResponse 0 = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR1: Arrived at (154,2, 11,4, -98,4), csched [SchedEntry: 5:0 (122,3, 11,4, -167,6) 326° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR1: Updating rotation to 326
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Arrived at (159,7, 11,4, -89,0), csched [SchedEntry: 5:0 (167,5, 11,4, -110,0) 325° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 325
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (117,2, 11,4, -123,2), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR37: Arrived at (130,3, 11,4, -75,4), csched [SchedEntry: 5:0 (156,3, 11,4, -35,0) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR37: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR41: Arrived at (116,1, 11,4, -98,4), csched [SchedEntry: 5:0 (115,9, 11,4, -107,1) 90° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR41: Updating rotation to 90
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR114: Arrived at (156,2, 11,4, -87,6), csched [SchedEntry: 4:30 (143,0, 11,4, -62,0) 358° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR114: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (113,7, 11,4, -79,1), csched [SchedEntry: 11:45 (92,9, 14,0, 102,6) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (87,0, 11,4, -197,0), csched [SchedEntry: 11:30 (38,0, 11,4, -232,4) 15° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (114,9, 11,4, -95,3), csched [SchedEntry: 12:0 (94,2, 11,4, 67,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-102,9, 11,4, 40,7), csched [SchedEntry: 12:15 (-152,6, 11,4, -20,1) 165° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 165
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (125,9, 11,4, -180,1), csched [SchedEntry: 10:30 (139,8, 11,4, -185,4) 313° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 313
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-73,1, 11,4, 10,1), csched [SchedEntry: 11:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-144,3, 11,4, 11,8), csched [SchedEntry: 12:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR167: Arrived at (146,0, 11,4, -112,5), csched [SchedEntry: 4:30 (45,2, 11,4, -214,1) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR167: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR170: Arrived at (71,6, 11,4, -38,8), csched [SchedEntry: 4:30 (-116,4, 11,4, -42,9) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR170: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR171: Arrived at (127,6, 11,4, -78,6), csched [SchedEntry: 4:30 (-33,8, 11,4, -171,0) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR171: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR174: Arrived at (164,7, 11,4, -136,2), csched [SchedEntry: 4:30 (159,0, 11,4, -90,1) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR174: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR179: Arrived at (146,4, 11,4, -63,3), csched [SchedEntry: 4:30 (121,8, 11,4, -57,2) 68° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR179: Updating rotation to 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR183: Arrived at (140,0, 11,4, -59,8), csched [SchedEntry: 4:30 (142,9, 11,4, -45,2) 192° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR183: Updating rotation to 192
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR197: Arrived at (76,1, 13,0, -104,5), csched [SchedEntry: 6:0 (91,0, 11,4, -13,3) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR197: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (102,1, 11,4, 5,5), csched [SchedEntry: 12:0 (150,4, 11,4, -36,1) 177° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-64,1, 11,4, -45,6), csched [SchedEntry: 12:0 (-37,6, 11,4, -65,2) 291° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 291
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-127,9, 11,1, 8,6), csched [SchedEntry: 12:0 (-110,7, 11,4, 63,7) 99° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 99
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant schwarzejandora from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant schwarzejandora from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[6] dlgResponse 1 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lowbelagerung to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[12] dlgResponse 1 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 303
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[14] dlgResponse 2 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[16] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[13] dlgResponse 0 = 13fwd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [13fwd]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [20]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[20] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lostwarrior to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Executing LeaveNow for MoodController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_schwarze_jandora: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR174: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR114: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR5: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR179: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR197: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR167: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR1: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR183: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR37: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR41: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR170: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR171: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (54,9, 11,4, -71,3) to (130,4, 12,1, -6,1) is 99,74947
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (54,6, 11,4, -73,3) to (128,0, 12,1, -5,5) is 99,90607
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR39: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103898749 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR41: Arrived at (116,0, 11,4, -106,7), csched [SchedEntry: 5:0 (115,9, 11,4, -107,1) 90° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR41: Updating rotation to 90
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR11: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR158: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR183: Arrived at (142,5, 11,4, -44,9), csched [SchedEntry: 4:30 (142,9, 11,4, -45,2) 192° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR183: Updating rotation to 192
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Arrived at (167,3, 11,4, -109,6), csched [SchedEntry: 5:0 (167,5, 11,4, -110,0) 325° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR5: Updating rotation to 325
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR114: Arrived at (143,2, 11,4, -62,1), csched [SchedEntry: 4:30 (143,0, 11,4, -62,0) 358° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR114: Updating rotation to 358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-38,0, 11,4, -64,9), csched [SchedEntry: 12:0 (-37,6, 11,4, -65,2) 291° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 291
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR179: Arrived at (122,3, 11,4, -57,2), csched [SchedEntry: 4:30 (121,8, 11,4, -57,2) 68° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR179: Updating rotation to 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (135,0, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103900010 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR11: Arrived at (53,1, 11,4, -108,7), csched [SchedEntry: 5:0 (53,1, 11,4, -109,2) 319° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR11: Updating rotation to 319
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR174: Arrived at (159,0, 11,4, -90,6), csched [SchedEntry: 4:30 (159,0, 11,4, -90,1) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR174: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR36: Arrived at (131,3, 13,1, -155,2), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR37: Arrived at (155,9, 11,4, -35,2), csched [SchedEntry: 5:0 (156,3, 11,4, -35,0) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR37: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (38,5, 11,4, -232,3), csched [SchedEntry: 11:30 (38,0, 11,4, -232,4) 15° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-110,7, 11,4, 63,2), csched [SchedEntry: 12:0 (-110,7, 11,4, 63,7) 99° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 99
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR1: Arrived at (122,4, 11,4, -167,1), csched [SchedEntry: 5:0 (122,3, 11,4, -167,6) 326° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR1: Updating rotation to 326
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR152: Arrived at (-152,2, 11,4, -19,8), csched [SchedEntry: 12:15 (-152,6, 11,4, -20,1) 165° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 165
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103901032 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (150,0, 11,4, -36,1), csched [SchedEntry: 12:0 (150,4, 11,4, -36,1) 177° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 177
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR39: Arrived at (10,3, 11,4, -141,1), csched [SchedEntry: 5:0 (9,9, 11,4, -141,2) 270° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR39: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,5, 13,1, -155,3), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-110,4, 11,4, 92,3), csched [SchedEntry: 12:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103901993 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (53,0, 11,4, -86,8) to (76,9, 12,1, 9,9) is 99,62875
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,4, 13,1, -155,2), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR184: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,5, 13,1, -155,0), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (156,4, 11,4, -73,0), csched [SchedEntry: 12:30 (156,5, 11,4, -72,5) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103903074 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR184: Arrived at (59,5, 11,4, -76,5), csched [SchedEntry: 4:30 (59,8, 11,4, -76,0) 273° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR184: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR197: Arrived at (91,3, 11,4, -12,9), csched [SchedEntry: 6:0 (91,0, 11,4, -13,3) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR197: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (92,8, 14,0, 102,2), csched [SchedEntry: 11:45 (92,9, 14,0, 102,6) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-147,1, 11,4, 11,6), csched [SchedEntry: 13:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR167: Arrived at (45,7, 11,4, -214,1), csched [SchedEntry: 4:30 (45,2, 11,4, -214,1) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR167: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103904336 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (135,0, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR112: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,5), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,5), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (-48,5, 11,4, -66,3), csched [SchedEntry: 13:15 (-48,6, 11,4, -65,9) 35° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-55,0, 11,4, 80,2), csched [SchedEntry: 13:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-57,3, 11,4, -81,0), csched [SchedEntry: 14:0 (-57,7, 11,4, -81,3) 305° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 305
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR159: Arrived at (-147,6, 11,4, 14,7), csched [SchedEntry: 14:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (-42,9, 11,4, -170,2), csched [SchedEntry: 13:30 (-43,0, 11,4, -169,7) 237° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 237
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / citywalking
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing citywalking [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing citywalking [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103905298 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (87,7, 14,0, 102,0), csched [SchedEntry: 14:0 (87,9, 14,0, 102,5) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog onstreet_hl[4] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue citywalking: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent brunnen_quest / low_brunnen_quest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lostwarrior to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (135,0, 14,0, 158,3), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjolmar_28_hl[2] dlgResponse 1 = climb
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [climb]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_brunnen_quest: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (39,3, 11,4, -124,1), csched [SchedEntry: 13:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [climb2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjolmar_28_hl[climb2] dlgResponse 0 = climbcheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [climbcheck]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check klettern modified by item 1 from activeparty-item Seil
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check klettern modified by item 1 from activeparty-item Zauberstab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check klettern modified by eBE 6 (BE 6 0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Skill klettern (Value 12) (MU/GE/KK, 15/12/23, Checkmod 4, Personalmod -4): 13/11/19 = success Restskill 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [climb_succ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR171: Arrived at (-33,4, 11,4, -171,1), csched [SchedEntry: 4:30 (-33,8, 11,4, -171,0) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR171: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjolmar_28_hl[climb_succ] dlgResponse 0 = downunder
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [downunder]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjolmar_28_hl[downunder] dlgResponse 0 = GEcheck
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [GEcheck]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check GE (12) roll 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [GEok]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjolmar_28_hl[GEok] dlgResponse 0 = figure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [figure]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lostwarrior to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 389
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (89,9, 12,1, 88,1), csched [SchedEntry: 12:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjolmar_28_hl[figure] dlgResponse 0 = loot
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [loot]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Arrived at (161,7, 11,4, -98,6), csched [SchedEntry: 13:30 (162,2, 11,4, -98,5) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [climbback]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_brunnen_quest [back1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zwergenfigur (ID dwarvenfigure), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog tjolmar_28_hl[back1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (68,0, 11,4, -16,1), csched [SchedEntry: 14:0 (66,5, 11,4, -15,0) 114° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 114
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (135,0, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR158: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lostwarrior:
qs_lostwarrior_1
qs_lostwarrior_2
qs_lostwarrior_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-5,2, 11,4, 3,2), csched [SchedEntry: 13:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowbelagerung:
qs_lowbelagerung_1
qs_lowbelagerung_2
qs_lowbelagerung_3
qs_lowbelagerung_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-33,3, 11,4, -72,1), csched [SchedEntry: 14:0 (-32,9, 11,4, -72,4) 40° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103906259 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (115,1, 11,4, -135,7), csched [SchedEntry: 13:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (28,7, 11,4, 73,9), csched [SchedEntry: 14:0 (29,2, 11,4, 74,0) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (137,2, 11,4, -133,3) to (169,0, 12,1, -39,5) is 99,05319
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (118,6, 11,4, -128,0) to (169,4, 12,1, -43,7) is 98,36262
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR176: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (142,2, 11,4, -145,4) to (170,5, 12,1, -49,8) is 99,71444
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR175: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR170: Arrived at (-114,8, 11,4, -43,3), csched [SchedEntry: 4:30 (-116,4, 11,4, -42,9) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR170: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR38: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (-52,0, 11,4, -196,7), csched [SchedEntry: 14:15 (-52,4, 11,4, -196,9) 188° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 188
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 172-39 / low_schwarze_jandora
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [40]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id dwarvenfigure
Skipping slot inventory01 because it doesn't contain item dwarvenfigure
Skipping slot inventory02 because it doesn't contain item dwarvenfigure
Skipping slot inventory03 because it doesn't contain item dwarvenfigure
Skipping slot inventory04 because it doesn't contain item dwarvenfigure
Skipping slot inventory05 because it doesn't contain item dwarvenfigure
Skipping slot inventory06 because it doesn't contain item dwarvenfigure
Skipping slot inventory07 because it doesn't contain item dwarvenfigure
Skipping slot inventory08 because it doesn't contain item dwarvenfigure
Skipping slot inventory09 because it doesn't contain item dwarvenfigure
Skipping slot inventory10 because it doesn't contain item dwarvenfigure
Skipping slot inventory11 because it doesn't contain item dwarvenfigure
Skipping slot inventory12 because it doesn't contain item dwarvenfigure
Skipping slot inventory13 because it is empty
Removing 1 items from slot inventory14, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant schwarzejunge from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[40] dlgResponse 0 = 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [41]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR38: Arrived at (112,1, 11,4, -133,5), csched [SchedEntry: 5:0 (-44,5, 11,4, -172,3) 68° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR38: Updating rotation to 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR112: Arrived at (115,5, 11,4, -105,9), csched [SchedEntry: 14:0 (2,1, 11,4, -211,2) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR112: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 155,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (115,6, 11,4, -104,7), csched [SchedEntry: 13:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (129,6, 11,4, -36,2), csched [SchedEntry: 14:30 (105,0, 11,4, 87,6) 59° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 59
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Arrived at (118,0, 11,4, -125,2), csched [SchedEntry: 14:30 (16,7, 11,4, -153,4) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-17,6, 11,4, 6,7), csched [SchedEntry: 14:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR175: Arrived at (147,5, 11,4, -139,8), csched [SchedEntry: 5:15 (143,9, 11,4, -59,7) 179° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR175: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR176: Arrived at (140,9, 11,4, -122,3), csched [SchedEntry: 5:15 (147,4, 11,4, -119,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR176: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (73,0, 11,3, 76,6), csched [SchedEntry: 14:30 (-117,2, 11,4, -54,0) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (79,5, 11,4, -203,8), csched [SchedEntry: 14:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant schwarzejandora from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[41] dlgResponse 0 = 42
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_schwarze_jandora [42]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lowbelagerung to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lostwarrior to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow61_20[42] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Executing LeaveNow for MoodController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_schwarze_jandora: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR176: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR38: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR158: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR175: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR112: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,9), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR176: Arrived at (147,0, 11,4, -118,9), csched [SchedEntry: 5:15 (147,4, 11,4, -119,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR176: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History newintown:
qs_newintown_1
qs_newintown_2
qs_newintown_3
qs_newintown_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lostwarrior:
qs_lostwarrior_1
qs_lostwarrior_2
qs_lostwarrior_3
qs_lostwarrior_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History ehrenbuerger:
qs_ehrenbuerger_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowdiebstahl:
qs_lowdiebstahl_1
qs_lowdiebstahl_2b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History dragan:
dragan_quest_1
dragan_quest_2
dragan_quest_3
dragan_quest_4
dragan_quest_5
dragan_quest_6
dragan_quest_7
dragan_quest_8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,3), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-9,5, 11,4, 0,6), csched [SchedEntry: 14:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History newintown:
qs_newintown_1
qs_newintown_2
qs_newintown_3
qs_newintown_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103907341 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,3, 11,4, -148,1) to (137,1, 12,1, -49,9) is 98,93523
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,7, 11,4, -148,6) to (137,1, 12,1, -49,9) is 99,95522
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (49,4, 11,4, -98,3) to (137,1, 12,1, -50,7) is 99,71542
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR178: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (102,3, 11,4, -148,8) to (137,6, 12,1, -55,3) is 99,95037
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR44: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (101,7, 11,4, -150,5) to (139,1, 12,1, -57,9) is 99,82617
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR27: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR161: Arrived at (-70,3, 11,4, 54,9), csched [SchedEntry: 14:45 (-70,2, 11,4, 54,4) 249° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 249
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (62,8, 13,0, -131,6) to (140,8, 12,1, -69,4) is 99,76387
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (75,2, 13,0, -147,7) to (140,8, 12,1, -72,4) is 99,88131
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR35: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR122: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (130,3, 11,4, -181,7) to (141,1, 12,1, -82,5) is 99,76878
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (103,6, 11,4, -175,0) to (141,1, 12,1, -82,5) is 99,82484
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR177: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (115,4, 11,4, -191,8) to (140,4, 12,1, -97,0) is 98,134
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (39,6, 11,4, -118,5) to (137,8, 12,1, -100,9) is 99,7733
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (93,5, 11,4, -193,3) to (136,7, 12,1, -103,1) is 99,99863
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (92,8, 11,4, -195,6) to (136,6, 12,1, -106,2) is 99,49671
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR108: Arrived at (130,5, 11,4, -181,3), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR146: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR35: Arrived at (68,7, 13,0, -135,9), csched [SchedEntry: 5:0 (69,2, 13,0, -136,1) 59° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR35: Updating rotation to 59
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (62,9, 11,4, -184,1) to (137,3, 12,1, -117,5) is 99,86846
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (60,5, 11,4, -183,1) to (136,8, 12,1, -119,3) is 99,49216
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR46: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR145: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (35,7, 11,4, -138,5) to (134,2, 12,1, -122,4) is 99,76535
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR7: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR220: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR147: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,7, 11,4, -181,2), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR180: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR46: Arrived at (88,0, 11,4, -195,4), csched [SchedEntry: 5:0 (87,5, 11,4, -195,5) 134° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR46: Updating rotation to 134
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR104: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (48,3, 11,4, -184,6) to (131,5, 12,1, -129,3) is 99,90671
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (117,4, 11,4, -152,5), csched [SchedEntry: 13:45 (117,9, 11,4, -152,7) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,6, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR165: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (32,9, 11,4, -166,9) to (128,6, 12,1, -138,1) is 99,93716
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (36,5, 11,4, -183,1) to (127,3, 12,1, -142,5) is 99,45863
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (71,6, 11,4, -227,1) to (127,0, 12,1, -144,7) is 99,30157
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (56,8, 11,4, -218,0) to (126,6, 12,1, -147,0) is 99,59539
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (56,4, 11,4, -219,4) to (126,2, 12,1, -149,6) is 98,64709
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (59,3, 11,4, -234,4) to (136,6, 12,1, -171,4) is 99,74658
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR163: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,6, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR223: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR148: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR164: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR149: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR44: Arrived at (116,3, 11,4, -136,5), csched [SchedEntry: 5:0 (116,0, 11,4, -136,1) 306° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR44: Updating rotation to 306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR7: Arrived at (43,0, 11,4, -186,9), csched [SchedEntry: 5:0 (42,6, 11,4, -186,8) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR7: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (41,4, 11,4, -218,4) to (133,6, 12,1, -179,8) is 99,97057
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (49,7, 11,4, -236,1) to (131,0, 12,1, -178,0) is 99,9677
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103908482 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR27: Arrived at (96,3, 11,4, -112,5), csched [SchedEntry: 5:0 (96,5, 11,4, -112,1) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR27: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR163: Arrived at (23,3, 11,4, -168,7), csched [SchedEntry: 6:0 (22,9, 11,4, -168,3) 37° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR163: Updating rotation to 37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR144: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (27,3, 11,4, -214,0) to (122,7, 12,1, -185,0) is 99,72822
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (39,4, 11,4, -243,6) to (121,6, 12,1, -187,1) is 99,69337
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,5, 11,4, -226,1) to (116,3, 12,1, -193,6) is 99,21427
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR140: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (17,4, 11,4, -234,8) to (110,4, 12,1, -200,4) is 99,21551
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (14,8, 11,4, -170,7) to (109,7, 12,1, -201,2) is 99,69215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR9: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (24,2, 11,4, -145,9) to (104,1, 12,1, -205,9) is 99,88178
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR164: Arrived at (21,9, 11,4, -181,9), csched [SchedEntry: 5:15 (21,4, 11,4, -181,7) 195° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR164: Updating rotation to 195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,1, 11,4, -147,2) to (102,9, 12,1, -206,0) is 99,99067
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,5), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (6,3, 11,4, -161,4) to (92,6, 12,1, -211,5) is 99,80498
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR79: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR178: Arrived at (148,9, 11,4, -119,6), csched [SchedEntry: 4:30 (149,4, 11,4, -119,4) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR178: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-9,9, 11,4, -206,4) to (89,8, 12,1, -213,1) is 99,88408
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-2,8, 11,4, -175,2) to (89,6, 12,1, -213,2) is 99,84228
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,8, 11,4, -235,6), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR169: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR199: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR40: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-11,2, 11,4, -205,6) to (88,4, 12,1, -213,6) is 99,87581
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,6, 11,4, -174,3) to (87,1, 12,1, -213,8) is 99,84644
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,0, 11,4, -175,4) to (87,0, 12,1, -213,8) is 99,69279
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR162: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-12,5, 11,4, -226,8) to (86,2, 12,1, -213,9) is 99,50936
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,7, 11,4, -174,9) to (86,1, 12,1, -213,9) is 99,74047
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,2), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,1, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR105: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR139: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR166: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,5), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (14,9, 11,4, -234,6), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,2), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-26,4, 11,4, -199,4) to (69,9, 12,1, -226,2) is 99,95573
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-27,2, 11,4, -198,9) to (68,2, 12,1, -228,0) is 99,7107
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR147: Arrived at (92,1, 11,4, -156,9), csched [SchedEntry: 4:30 (92,0, 11,4, -156,4) 196° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR147: Updating rotation to 196
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR168: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR26: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-33,7, 11,4, -214,4) to (64,7, 12,1, -231,5) is 99,78572
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR144: Arrived at (49,1, 11,4, -234,2), csched [SchedEntry: 5:15 (49,3, 11,4, -234,6) 119° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR144: Updating rotation to 119
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR141: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR177: Arrived at (139,2, 11,4, -124,6), csched [SchedEntry: 4:30 (139,7, 11,4, -124,4) 186° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR177: Updating rotation to 186
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR169: Arrived at (-2,3, 11,4, -210,4), csched [SchedEntry: 5:15 (-2,3, 11,4, -210,9) 5° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR169: Updating rotation to 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR71: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,2), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR9: Arrived at (8,6, 11,4, -152,5), csched [SchedEntry: 5:0 (8,4, 11,4, -152,1) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR9: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR175: Arrived at (144,3, 11,4, -59,9), csched [SchedEntry: 5:15 (143,9, 11,4, -59,7) 179° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR175: Updating rotation to 179
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR145: Arrived at (91,5, 11,4, -158,9), csched [SchedEntry: 4:30 (91,5, 11,4, -158,4) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR145: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR168: Arrived at (-20,4, 11,4, -196,8), csched [SchedEntry: 4:30 (-19,9, 11,4, -196,9) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR168: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR180: Arrived at (12,0, 11,4, -114,6), csched [SchedEntry: 4:30 (11,5, 11,4, -114,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR180: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR26: Arrived at (-9,6, 11,4, -177,5), csched [SchedEntry: 5:0 (-9,4, 11,4, -177,0) 24° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR26: Updating rotation to 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR165: Arrived at (20,6, 11,4, -164,0), csched [SchedEntry: 5:45 (20,9, 11,4, -163,6) 96° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR165: Updating rotation to 96
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,2), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR40: Arrived at (19,9, 11,4, -164,8), csched [SchedEntry: 6:0 (20,3, 11,4, -165,2) 77° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR40: Updating rotation to 77
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Random Encounter, roll met, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent randomStreet / street_horseman
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_horseman [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 425
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103909503 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,2), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR162: Arrived at (8,2, 11,4, -154,5), csched [SchedEntry: 4:30 (8,3, 11,4, -154,1) 355° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR162: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog street_64[1] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy receives 1 ignorers Damage because of slap
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue street_horseman: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR139: Arrived at (9,0, 11,4, -211,3), csched [SchedEntry: 5:15 (9,4, 11,4, -211,4) 275° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR139: Updating rotation to 275
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-44,6, 11,4, -201,0) to (32,1, 12,1, -264,9) is 99,88354
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-53,4, 11,4, -212,9) to (31,6, 12,1, -265,0) is 99,64937
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR220: Arrived at (-27,3, 11,4, -149,3), csched [SchedEntry: 14:0 (-27,8, 11,4, -149,4) 111° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR220: Updating rotation to 111
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR140: Arrived at (63,4, 11,4, -219,1), csched [SchedEntry: 4:30 (63,9, 11,4, -219,3) 53° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR140: Updating rotation to 53
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-58,1, 11,4, -210,3) to (26,8, 12,1, -263,1) is 99,9215
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,2), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR199: Arrived at (25,7, 12,3, -163,2), csched [SchedEntry: 5:0 (25,9, 11,9, -163,7) 255° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR199: Updating rotation to 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR79: Arrived at (50,6, 11,4, -234,9), csched [SchedEntry: 5:0 (50,7, 11,4, -234,4) 210° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR79: Updating rotation to 210
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR146: Arrived at (139,3, 11,4, -126,4), csched [SchedEntry: 4:30 (139,7, 11,4, -126,1) 359° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR146: Updating rotation to 359
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR148: Arrived at (100,3, 11,4, -182,0), csched [SchedEntry: 4:30 (100,7, 11,4, -181,7) 266° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR148: Updating rotation to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,3), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR166: Arrived at (21,1, 11,4, -166,4), csched [SchedEntry: 6:15 (21,5, 11,4, -166,6) 58° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR166: Updating rotation to 58
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (105,2, 11,4, 87,2), csched [SchedEntry: 14:30 (105,0, 11,4, 87,6) 59° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 59
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,4), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR141: Arrived at (7,2, 11,4, -210,4), csched [SchedEntry: 4:30 (7,6, 11,4, -210,7) 109° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR141: Updating rotation to 109
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-147,2, 11,4, 11,6), csched [SchedEntry: 14:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 61-251 / low_raisha_rotenegger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant raisharotenegger from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow66_16[3] dlgResponse 2 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow66_16[8] dlgResponse 1 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow66_16[10] dlgResponse 0 = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR38: Arrived at (-12,3, 11,4, -170,3), csched [SchedEntry: 5:0 (-44,5, 11,4, -172,3) 68° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR38: Updating rotation to 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR71: Arrived at (-9,1, 11,4, -225,2), csched [SchedEntry: 5:0 (-10,1, 11,4, -227,5) 285° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR71: Updating rotation to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Arrived at (59,2, 11,4, -184,0), csched [SchedEntry: 15:15 (62,9, 11,4, -184,1) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR105: Arrived at (-29,7, 11,4, -173,3), csched [SchedEntry: 4:30 (-37,5, 11,4, -188,8) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR105: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR112: Arrived at (115,5, 11,4, -105,9), csched [SchedEntry: 14:0 (2,1, 11,4, -211,2) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR112: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Arrived at (73,3, 11,4, 10,5), csched [SchedEntry: 14:0 (98,5, 14,0, 148,2) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (-30,3, 11,4, -172,4), csched [SchedEntry: 15:30 (133,4, 11,4, -146,0) 239° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 239
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (-77,4, 11,4, -31,4), csched [SchedEntry: 15:15 (-105,0, 11,4, -18,8) 76° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 76
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (115,5, 11,4, -107,7), csched [SchedEntry: 15:0 (94,2, 11,4, 67,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (57,9, 11,4, -37,5), csched [SchedEntry: 15:0 (85,4, 11,4, 36,1) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR149: Arrived at (115,9, 11,4, -180,6), csched [SchedEntry: 4:30 (121,2, 11,4, -166,8) 135° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR149: Updating rotation to 135
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Arrived at (29,3, 11,4, -155,4), csched [SchedEntry: 15:30 (162,2, 11,4, -98,5) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-45,7, 11,0, 8,5), csched [SchedEntry: 15:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (0,9, 11,4, -204,0), csched [SchedEntry: 15:15 (100,0, 11,4, -180,8) 293° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-31,6, 11,3, 2,0), csched [SchedEntry: 14:45 (-94,6, 11,3, -51,1) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR223: Arrived at (118,8, 11,4, -170,1), csched [SchedEntry: 14:0 (124,6, 11,4, -163,7) 344° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR223: Updating rotation to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (91,2, 11,4, -63,5), csched [SchedEntry: 14:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant raisharotenegger from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow66_16[12] dlgResponse 0 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Silberstreitkolben (ID silvermace), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,05585045
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Sila-Thara (ID silathara), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09607492
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Dolch (ID dagger), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,07872573
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 700, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 700, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 700, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 700, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 700, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Destroying item ItemEntry(price: 700, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 16, Item: [Item Dolch (ID dagger), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 10, Item: [Item Messer (ID knife), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Löwensäbel (ID lionsabre), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,09383777
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05503884
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Nostrianisches Bastardschwert (ID nostrianbastardsword), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,08672212
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Uuz'Dornak - Großer Stachel (ID uuzdornak), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05548716
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saleprice multiplier for Item [Item Pfeil (ID arrow), Uses 0, Count 50, broken False, BF -1, level 0, varusestype ] will be 0,08619706
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 170, Item: [Item Strickleiter (ID ropeladder), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Doubleclicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
Moving item ItemEntry(price: 170, Item: [Item Messingspiegel (ID brassmirror), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Haggle Percentage 30 (= -9) + Tradermood 3 = modifier -6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: check ueberreden modified by 1 from item Phexgewand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Skill ueberreden-5 (Value 11) (MU/KL/CH, 14/12/14, Checkmod -6, Personalmod 1): 3/13/10 = success Restskill 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'haggler' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 139667h - 4985h = 134682h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window TraderWindowCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 5 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window MessageboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory08 (UnityEngine.BoxCollider) (inventory08), container inventory08 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory08 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Messingspiegel (ID brassmirror), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kristallkugel (ID crystalball), Uses 0, Count 1, broken False, BF -1, level 5, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory09 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 1, broken False, BF -1, level 4, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: et05_weapon (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 1, broken False, BF -1, level 4, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory05 (UnityEngine.BoxCollider) (inventory05), container inventory05 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Messingspiegel (ID brassmirror), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory08 (UnityEngine.BoxCollider) (inventory08), container inventory08 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory08 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Totenkopfgürtel (ID skullbelt), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Silberner Pottwal (ID silverpotwale), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Hexenbesen (ID witchbroom), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Hexenbesen (ID witchbroom), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory04 (UnityEngine.BoxCollider) (inventory04), container inventory04 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory04 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory05 (UnityEngine.BoxCollider) (inventory05), container inventory05 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Hexenkessel (ID witchkettle), Uses 923056, Count 1, broken False, BF -1, level 3, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory07 (UnityEngine.BoxCollider) (inventory07), container inventory07 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory07 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Baerhag Amulett (ID amuletbaerhag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory08 (UnityEngine.BoxCollider) (inventory08), container inventory08 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory08 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Hexenbesen (ID witchbroom), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Hexenbesen (ID witchbroom), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Silberner Pottwal (ID silverpotwale), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory11 (UnityEngine.BoxCollider) (inventory11), container inventory11 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory11 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Flöte (Seeleninstrument) (ID flute_soulintrument), Uses 794413, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Silberner Halsschmuck (ID silvernecklace), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory04 (UnityEngine.BoxCollider) (inventory04), container inventory04 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory04 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_claymoreofwinds (UnityEngine.BoxCollider) (item_claymoreofwinds), container 
container is null, itemdrop item: item_claymoreofwinds (CraftyDDItem)
itemdrop container: et05_weapon (item_claymoreofwinds)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Bogen des Artherion (ID bowofartherion), Uses 0, Count 1, broken False, BF 8, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory05 (UnityEngine.BoxCollider) (inventory05), container inventory05 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Silberner Halsschmuck (ID silvernecklace), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_uuzdornak (UnityEngine.BoxCollider) (item_uuzdornak), container 
container is null, itemdrop item: item_uuzdornak (CraftyDDItem)
itemdrop container: inventory05 (item_uuzdornak)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Flöte (Seeleninstrument) (ID flute_soulintrument), Uses 794413, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory09 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Silberner Halsschmuck (ID silvernecklace), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory10 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory11 (UnityEngine.BoxCollider) (inventory11), container inventory11 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory11 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Blauer Stirnreif (ID bluetiara), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory05 (UnityEngine.BoxCollider) (inventory05), container inventory05 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory05 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Rote Mondscheibe (ID bod_redlunardisk), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Löwensäbel (ID lionsabre), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory03 (UnityEngine.BoxCollider) (inventory03), container inventory03 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory03 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Essgeschirr (ID dishes), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory02 (UnityEngine.BoxCollider) (inventory02), container inventory02 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory02 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Essbesteck (ID cutlery), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory12 (UnityEngine.BoxCollider) (inventory12), container inventory12 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory12 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory13 (UnityEngine.BoxCollider) (inventory13), container inventory13 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory13 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Blauer Stirnreif (ID bluetiara), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory13 (UnityEngine.BoxCollider) (inventory13), container inventory13 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory13 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Löwensäbel (ID lionsabre), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_uuzdornak (UnityEngine.BoxCollider) (item_uuzdornak), container 
container is null, itemdrop item: item_uuzdornak (CraftyDDItem)
itemdrop container: inventory12 (item_uuzdornak)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory12 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Löwensäbel (ID lionsabre), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory11 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory11 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Löwensäbel (ID lionsabre), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory12 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory12 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory13 (UnityEngine.BoxCollider) (inventory13), container inventory13 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory13 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Nostrianisches Bastardschwert (ID nostrianbastardsword), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory04 (UnityEngine.BoxCollider) (inventory04), container inventory04 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory04 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory05 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Uuz'Dornak - Großer Stachel (ID uuzdornak), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory03 (UnityEngine.BoxCollider) (inventory03), container inventory03 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory03 (CraftyDDContainer)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory03 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Essgeschirr (ID dishes), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory04 (UnityEngine.BoxCollider) (inventory04), container inventory04 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory04 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory07 (UnityEngine.BoxCollider) (inventory07), container inventory07 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory07 (CraftyDDContainer)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory07 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schaufel (ID shovel), Uses 0, Count 1, broken False, BF 6, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory19 (UnityEngine.BoxCollider) (inventory19), container inventory19 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory19 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory05 (UnityEngine.BoxCollider) (inventory05), container inventory05 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kletterhaken (ID piton), Uses 0, Count 5, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Strickleiter (ID ropeladder), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory10 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Strickleiter (ID ropeladder), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory10 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Strickleiter (ID ropeladder), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_herbsickle (UnityEngine.BoxCollider) (item_herbsickle), container 
container is null, itemdrop item: item_herbsickle (CraftyDDItem)
itemdrop container: inventory06 (item_herbsickle)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory06 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schaufel (ID shovel), Uses 0, Count 1, broken False, BF 6, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_herbsickle (UnityEngine.BoxCollider) (item_herbsickle), container 
container is null, itemdrop item: item_herbsickle (CraftyDDItem)
itemdrop container: inventory07 (item_herbsickle)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory07 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Seil (ID rope), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_herbsickle (UnityEngine.BoxCollider) (item_herbsickle), container 
container is null, itemdrop item: item_herbsickle (CraftyDDItem)
itemdrop container: inventory08 (item_herbsickle)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory08 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Hacke (ID pickaxe), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_herbsickle (UnityEngine.BoxCollider) (item_herbsickle), container 
container is null, itemdrop item: item_herbsickle (CraftyDDItem)
itemdrop container: inventory09 (item_herbsickle)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Strickleiter (ID ropeladder), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory12 (UnityEngine.BoxCollider) (inventory12), container inventory12 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory12 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Nostrianisches Bastardschwert (ID nostrianbastardsword), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory13 (UnityEngine.BoxCollider) (inventory13), container inventory13 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory13 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Uuz'Dornak - Großer Stachel (ID uuzdornak), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_dishes (UnityEngine.BoxCollider) (item_dishes), container 
container is null, itemdrop item: item_dishes (CraftyDDItem)
itemdrop container: inventory11 (item_dishes)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory11 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Nostrianisches Bastardschwert (ID nostrianbastardsword), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_dishes (UnityEngine.BoxCollider) (item_dishes), container 
container is null, itemdrop item: item_dishes (CraftyDDItem)
itemdrop container: inventory12 (item_dishes)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory12 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Uuz'Dornak - Großer Stachel (ID uuzdornak), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory13 (UnityEngine.BoxCollider) (inventory13), container inventory13 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory13 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory14 (UnityEngine.BoxCollider) (inventory14), container inventory14 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory14 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory13 (UnityEngine.BoxCollider) (inventory13), container inventory13 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory13 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_herbsickle (UnityEngine.BoxCollider) (item_herbsickle), container 
container is null, itemdrop item: item_herbsickle (CraftyDDItem)
itemdrop container: inventory10 (item_herbsickle)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_piton (UnityEngine.BoxCollider) (item_piton), container 
container is null, itemdrop item: item_piton (CraftyDDItem)
itemdrop container: inventory05 (item_piton)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory05 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schlafsack (ID sleepingbag), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory11 (UnityEngine.BoxCollider) (inventory11), container inventory11 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory11 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grünes Amulett (ID greenamulet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory13 (UnityEngine.BoxCollider) (inventory13), container inventory13 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharScreenCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Callback TraderMarketplace AfterBuy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory13 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window InputboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Callback TraderMarketplace AfterBuy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow66_16[16] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_raisha_rotenegger [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_raisha_rotenegger: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory08 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory08 (CraftyDDContainer)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Dietriche (ID lockpick), Uses 0, Count 2, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR105: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR112: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR223: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR122: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR104: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR38: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR71: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR158: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR149: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,9), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,4), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Arrived at (62,9, 11,4, -184,6), csched [SchedEntry: 15:15 (62,9, 11,4, -184,1) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR223: Arrived at (124,2, 11,4, -163,9), csched [SchedEntry: 14:0 (124,6, 11,4, -163,7) 344° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR223: Updating rotation to 344
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-12,5, 11,4, -156,7) to (30,4, 12,1, -246,4) is 99,37904
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,6, 12,4, -181,9) to (28,8, 12,1, -246,1) is 99,75764
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-53,4, 11,4, -184,5) to (24,9, 12,1, -245,4) is 99,21162
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR173: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR107: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 13 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103910524 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR111: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,5, 11,4, -137,7) to (-23,2, 12,1, -235,8) is 99,84976
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-6,4, 11,4, -130,3) to (-30,9, 12,1, -227,2) is 99,96397
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,3, 11,4, -130,9) to (-30,9, 12,1, -227,2) is 99,59847
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR105: Arrived at (-37,6, 11,4, -188,4), csched [SchedEntry: 4:30 (-37,5, 11,4, -188,8) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR105: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR28: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR181: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR149: Arrived at (120,7, 11,4, -166,8), csched [SchedEntry: 4:30 (121,2, 11,4, -166,8) 135° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR149: Updating rotation to 135
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (3,6, 11,4, -122,2) to (-52,4, 12,1, -204,4) is 99,46332
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR8: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,3), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,4, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR28: Arrived at (-13,6, 11,4, -144,6), csched [SchedEntry: 5:0 (-13,4, 11,4, -145,1) 208° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR28: Updating rotation to 208
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,3, 11,4, -180,9), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR223: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR173: Arrived at (19,5, 11,4, -162,0), csched [SchedEntry: 5:30 (20,0, 11,4, -161,9) 106° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR173: Updating rotation to 106
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 13 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103911545 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR220: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Arrived at (7,3, 11,4, -141,3), csched [SchedEntry: 5:0 (7,7, 11,4, -141,3) 87° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR8: Updating rotation to 87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (-104,6, 11,4, -18,7), csched [SchedEntry: 15:15 (-105,0, 11,4, -18,8) 76° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 76
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,0, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (15,1, 11,4, -234,7), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR107: Arrived at (-30,7, 11,4, -211,1), csched [SchedEntry: 4:30 (-30,2, 11,4, -211,3) 10° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR107: Updating rotation to 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 20-236 / low_pagondroler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_pagondroler [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_pagondroler [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant pagondroler from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_pagon_droler[1b] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_pagondroler [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ShowKeywordset: Using DataID none_mood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient keyworddlg called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_pagondroler [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_pagondroler [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_pagondroler [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_pagondroler: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR38: Arrived at (-36,3, 11,4, -170,4), csched [SchedEntry: 5:0 (-44,5, 11,4, -172,3) 68° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR38: Updating rotation to 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR71: Arrived at (-13,5, 11,4, -225,7), csched [SchedEntry: 5:0 (-10,1, 11,4, -227,5) 285° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR71: Updating rotation to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR111: Arrived at (-13,4, 11,4, -174,1), csched [SchedEntry: 14:30 (178,5, 11,4, -25,3) 172° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR111: Updating rotation to 172
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR112: Arrived at (115,2, 11,4, -95,6), csched [SchedEntry: 16:0 (115,8, 11,4, -70,5) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR112: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (141,5, 14,0, 160,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Arrived at (75,7, 11,4, 32,8), csched [SchedEntry: 16:0 (49,4, 11,4, -98,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (115,4, 11,4, -110,1), csched [SchedEntry: 15:45 (92,9, 14,0, 102,6) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (34,2, 11,4, -167,2), csched [SchedEntry: 15:30 (133,4, 11,4, -146,0) 239° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 239
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (115,5, 11,4, -107,7), csched [SchedEntry: 15:0 (94,2, 11,4, 67,8) 213° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 213
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (81,6, 11,4, 25,4), csched [SchedEntry: 15:0 (85,4, 11,4, 36,1) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-34,3, 11,4, -67,5), csched [SchedEntry: 16:0 (-1,1, 12,4, 110,7) 223° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 223
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-97,7, 11,1, 9,9), csched [SchedEntry: 15:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Arrived at (92,8, 11,4, -149,2), csched [SchedEntry: 15:30 (162,2, 11,4, -98,5) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-105,5, 11,1, 11,3), csched [SchedEntry: 15:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (61,3, 11,4, -213,5), csched [SchedEntry: 15:15 (100,0, 11,4, -180,8) 293° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 293
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-106,1, 11,4, 86,1), csched [SchedEntry: 15:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR181: Arrived at (19,0, 11,4, -155,0), csched [SchedEntry: 4:30 (54,0, 11,4, -170,6) 340° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR181: Updating rotation to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR220: Arrived at (-15,4, 11,4, -147,0), csched [SchedEntry: 16:0 (39,6, 11,4, -118,5) 329° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR220: Updating rotation to 329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-86,9, 11,4, -41,0), csched [SchedEntry: 14:45 (-94,6, 11,3, -51,1) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (74,0, 11,4, -3,1), csched [SchedEntry: 16:0 (88,8, 11,4, 78,5) 274° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR223: Arrived at (117,4, 11,4, -171,8), csched [SchedEntry: 16:0 (56,8, 11,4, -218,0) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR223: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (100,2, 11,3, 3,4), csched [SchedEntry: 14:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (94,1, 13,9, 99,5), csched [SchedEntry: 16:0 (164,6, 14,0, 97,7) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-71,6, 11,4, -74,3), csched [SchedEntry: 16:0 (-133,2, 11,4, -44,2) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (12,7, 11,4, 74,2), csched [SchedEntry: 16:0 (-30,8, 11,4, 73,2) 144° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR71: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR220: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR222: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR181: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR112: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR223: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR77: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR158: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR122: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (23,1, 11,4, -113,7) to (25,2, 12,1, -213,1) is 99,36909
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR236: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR229: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR235: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR38: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR111: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,6), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR71: Arrived at (-10,3, 11,4, -227,1), csched [SchedEntry: 5:0 (-10,1, 11,4, -227,5) 285° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR71: Updating rotation to 285
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR182: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,9), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-110,3, 11,4, 92,3), csched [SchedEntry: 15:45 (-110,6, 11,4, 92,7) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,9, 11,4, -235,5), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR38: Arrived at (-44,0, 11,4, -172,2), csched [SchedEntry: 5:0 (-44,5, 11,4, -172,3) 68° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR38: Updating rotation to 68
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-94,5, 11,3, -50,6), csched [SchedEntry: 14:45 (-94,6, 11,3, -51,1) 190° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 190
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (40,8, 11,4, -235,6), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR78: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR104: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (85,0, 11,4, 35,8), csched [SchedEntry: 15:0 (85,4, 11,4, 36,1) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 13 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103912806 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (151,1, 18,5, 123,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,1), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR112: Arrived at (115,7, 11,4, -71,0), csched [SchedEntry: 16:0 (115,8, 11,4, -70,5) 253° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR112: Updating rotation to 253
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Arrived at (57,1, 11,4, -233,3), csched [SchedEntry: 5:0 (57,6, 11,4, -233,3) 112° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR78: Updating rotation to 112
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,8, 19,6, 126,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,8, 19,6, 126,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR182: Arrived at (28,7, 11,4, -132,1), csched [SchedEntry: 4:30 (28,5, 11,4, -132,5) 126° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR182: Updating rotation to 126
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,7, 19,6, 125,8), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (100,8, 11,4, 56,6), csched [SchedEntry: 14:30 (100,9, 11,4, 57,1) 251° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 251
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Arrived at (-30,3, 11,4, 73,1), csched [SchedEntry: 16:0 (-30,8, 11,4, 73,2) 144° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR236: Updating rotation to 144
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR181: Arrived at (53,6, 11,4, -170,4), csched [SchedEntry: 4:30 (54,0, 11,4, -170,6) 340° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR181: Updating rotation to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,7, 19,6, 126,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR224: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR220: Arrived at (39,2, 11,4, -118,8), csched [SchedEntry: 16:0 (39,6, 11,4, -118,5) 329° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR220: Updating rotation to 329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR150: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,8, 19,6, 126,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (130,2, 11,4, -181,0), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,8, 19,6, 126,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Arrived at (164,2, 14,0, 97,8), csched [SchedEntry: 16:0 (164,6, 14,0, 97,7) 2° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR229: Updating rotation to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,8, 19,6, 126,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Arrived at (-43,7, 11,4, -199,0), csched [SchedEntry: 5:0 (-44,1, 11,4, -199,2) 187° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR77: Updating rotation to 187
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR108: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,3), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,7, 19,6, 126,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History dragan:
dragan_quest_1
dragan_quest_2
dragan_quest_3
dragan_quest_4
dragan_quest_5
dragan_quest_6
dragan_quest_7
dragan_quest_8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Arrived at (88,5, 11,4, 78,1), csched [SchedEntry: 16:0 (88,8, 11,4, 78,5) 274° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR222: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,7, 19,6, 126,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Arrived at (115,0, 11,4, -135,6), csched [SchedEntry: 16:30 (115,0, 11,4, -136,1) 307° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR142: Updating rotation to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR223: Arrived at (57,2, 11,4, -217,8), csched [SchedEntry: 16:0 (56,8, 11,4, -218,0) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR223: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowbelagerung:
qs_lowbelagerung_1
qs_lowbelagerung_2
qs_lowbelagerung_3
qs_lowbelagerung_4
qs_lowbelagerung_5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Arrived at (139,3, 11,4, -172,1), csched [SchedEntry: 4:30 (139,7, 11,4, -171,9) 315° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR108: Updating rotation to 315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (153,8, 19,6, 126,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-5,2, 11,4, 3,2), csched [SchedEntry: 15:45 (-4,8, 11,4, 3,0) 280° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 280
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Arrived at (-132,8, 11,3, -44,4), csched [SchedEntry: 16:0 (-133,2, 11,4, -44,2) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR235: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Arrived at (132,9, 11,4, -146,2), csched [SchedEntry: 15:30 (133,4, 11,4, -146,0) 239° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR124: Updating rotation to 239
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,7, 13,1, -154,9), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (161,0, 13,9, 114,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,7, 13,1, -154,9), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Arrived at (-14,9, 11,4, -171,7), csched [SchedEntry: 16:15 (-15,4, 11,4, -171,5) 209° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Updating rotation to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 13 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103913948 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,4), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR159: Arrived at (-9,5, 11,4, 0,6), csched [SchedEntry: 16:15 (-9,8, 11,4, 0,2) 97° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 97
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR122: Arrived at (49,5, 11,4, -97,9), csched [SchedEntry: 16:0 (49,4, 11,4, -98,3) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR122: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (29,9, 11,4, -167,4), csched [SchedEntry: 16:15 (29,5, 11,4, -167,4) 34° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 140144 / low_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [12]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 307
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (135,0, 14,0, 158,3), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[12] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing time, callback name 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time Passed, calling OnTimePassed()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[15] dlgResponse 0 = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [16]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Passing time, callback name 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Time Passed, calling OnTimePassed()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[16] dlgResponse 1 = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[18] dlgResponse 0 = 19
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to lowangen_ordensburg!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for lowangen_ordensburg: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find lowangen_ordensburg in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for lowangen_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 246
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

Storing new inhabitant humanfemalehealer from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene lowangen_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant meistereolan from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[19] dlgResponse 1 = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [24]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[24] dlgResponse 0 = 28
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [28]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lowbelagerung to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[28] dlgResponse 0 = 34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [34]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[34] dlgResponse 0 = 35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [35]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[35] dlgResponse 0 = 36
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [36]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy erhält 20 AP: Einen Ausgang aus Lowangen gefunden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes erhält 20 AP: Einen Ausgang aus Lowangen gefunden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin erhält 20 AP: Einen Ausgang aus Lowangen gefunden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen erhält 20 AP: Einen Ausgang aus Lowangen gefunden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss erhält 20 AP: Einen Ausgang aus Lowangen gefunden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema erhält 20 AP: Einen Ausgang aus Lowangen gefunden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[36] dlgResponse 1 = 37
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [37]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[37] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is lowangen_ordensburg, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_ordensburg: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 13 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 13 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103916288 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR111: Arrived at (54,8, 11,4, -58,7), csched [SchedEntry: 16:30 (100,8, 11,4, 8,6) 270° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR111: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (90,7, 11,4, 82,2), csched [SchedEntry: 15:45 (92,9, 14,0, 102,6) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (-104,8, 11,4, -18,6), csched [SchedEntry: 17:15 (-152,5, 11,4, -9,6) 208° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 208
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (80,9, 11,4, 31,3), csched [SchedEntry: 17:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR150: Arrived at (107,5, 11,4, -140,7), csched [SchedEntry: 16:30 (146,9, 11,4, -130,1) 174° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR150: Updating rotation to 174
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-0,3, 11,4, 102,3), csched [SchedEntry: 16:0 (-1,1, 12,4, 110,7) 223° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 223
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (1,8, 11,4, 80,1), csched [SchedEntry: 16:30 (-83,8, 11,4, 89,4) 355° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-47,9, 11,0, 7,9), csched [SchedEntry: 16:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Arrived at (39,5, 11,4, -151,1), csched [SchedEntry: 16:30 (16,7, 11,4, -153,4) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-7,9, 11,4, 1,1), csched [SchedEntry: 17:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (29,3, 11,4, -165,6), csched [SchedEntry: 17:15 (-4,2, 11,4, -133,3) 70° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 70
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-67,5, 11,4, 87,4), csched [SchedEntry: 16:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (-18,3, 11,4, 38,3), csched [SchedEntry: 16:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR224: Arrived at (51,1, 11,5, -82,6), csched [SchedEntry: 16:30 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR224: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (91,3, 11,4, -62,8), csched [SchedEntry: 16:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 3 for 'Cleric Pants'( witchskirt_black )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Triss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR150: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR224: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR104: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR158: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR111: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR152: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory08 (UnityEngine.BoxCollider) (inventory08), container inventory08 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory08 (CraftyDDContainer)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent inventory08 (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Dietriche (ID lockpick), Uses 0, Count 3, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Magischer Wasserschlauch (ID waterskin_magic), Uses 3, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character A (UnityEngine.BoxCollider) (Character A), container Character A (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character A (CraftyDDCharacter)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Arrived at (92,7, 14,0, 102,2), csched [SchedEntry: 15:45 (92,9, 14,0, 102,6) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR123: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-55,6, 11,4, 80,6), csched [SchedEntry: 16:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_waterskin_magic (UnityEngine.BoxCollider) (item_waterskin_magic), container 
container is null, itemdrop item: item_waterskin_magic (CraftyDDItem)
itemdrop container: inventory01 (item_waterskin_magic)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory01 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Proviantpaket (ID supplypack), Uses 0, Count 7, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Arrived at (-0,7, 12,3, 110,9), csched [SchedEntry: 16:0 (-1,1, 12,4, 110,7) 223° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR152: Updating rotation to 223
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Arrived at (16,9, 11,4, -153,8), csched [SchedEntry: 16:30 (16,7, 11,4, -153,4) 265° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR158: Updating rotation to 265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,3), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et02_neck

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et02_neck (CraftyDDContainer)
returnaction CS is moveback
No valid container under the mouse -- revert the item's parent et02_neck (UnityEngine.Transform)
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Travia-Amulett (ID amulettravia), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character C (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Salamanderstein (ID st_sstonefake), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Arrived at (-152,1, 11,4, -9,7), csched [SchedEntry: 17:15 (-152,5, 11,4, -9,6) 208° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR126: Updating rotation to 208
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 140144 / low_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [38]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to lowangen_ordensburg!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for lowangen_ordensburg: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanfemalehealer from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene lowangen_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant meistereolan from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[38] dlgResponse 0 = 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [41]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [41a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [52]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 401
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[52] dlgResponse 0 = 55
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [55]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[55] dlgResponse 1 = 56
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [56]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[56] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is lowangen_ordensburg, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_ordensburg: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Arrived at (20,4, 11,4, -182,3), csched [SchedEntry: 17:15 (62,9, 11,4, -184,1) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR111: Arrived at (68,0, 11,4, -23,4), csched [SchedEntry: 16:30 (100,8, 11,4, 8,6) 270° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR111: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (69,3, 11,4, -14,9), csched [SchedEntry: 17:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR150: Arrived at (115,6, 11,4, -136,8), csched [SchedEntry: 16:30 (146,9, 11,4, -130,1) 174° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR150: Updating rotation to 174
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (-37,3, 11,4, 90,7), csched [SchedEntry: 16:30 (-83,8, 11,4, 89,4) 355° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-84,7, 11,3, 12,7), csched [SchedEntry: 16:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-47,2, 11,1, 8,7), csched [SchedEntry: 17:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (-2,7, 11,4, -134,9), csched [SchedEntry: 17:15 (-4,2, 11,4, -133,3) 70° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 70
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (0,0, 11,4, 67,5), csched [SchedEntry: 16:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR224: Arrived at (59,5, 11,4, -35,5), csched [SchedEntry: 16:30 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR224: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (91,2, 11,4, -108,9), csched [SchedEntry: 16:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR104: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR150: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR111: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character F (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Salamanderstein (ID st_sstonefake), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR224: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory31 (UnityEngine.BoxCollider) (inventory31), container inventory31 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory31 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Salamanderstein (ID st_sstonefake), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR36: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Arrived at (-3,7, 11,4, -133,2), csched [SchedEntry: 17:15 (-4,2, 11,4, -133,3) 70° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR160: Updating rotation to 70
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Arrived at (131,6, 13,1, -154,8), csched [SchedEntry: 5:0 (133,4, 11,4, -151,7) 41° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR36: Updating rotation to 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 140144 / low_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [38]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to lowangen_ordensburg!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for lowangen_ordensburg: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanfemalehealer from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene lowangen_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant meistereolan from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[38] dlgResponse 0 = 41
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [41]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [41a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [42]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Triss clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [43]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[43] dlgResponse 0 = 44
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [44]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 209
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[44] dlgResponse 0 = 45
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [45]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 1 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory18 (UnityEngine.BoxCollider) (inventory18), container inventory18 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [46]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lowbelagerung to 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State agdan to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 257
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory18 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lowangen-Schlüssel (ID st_lowangenkey), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[46] dlgResponse 0 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[8] dlgResponse 0 = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [9]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[9] dlgResponse 0 = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_ordensburg [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is lowangen_ordensburg, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_ordensburg: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Arrived at (31,3, 11,4, -183,6), csched [SchedEntry: 17:15 (62,9, 11,4, -184,1) 167° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR104: Updating rotation to 167
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR111: Arrived at (69,9, 11,4, -16,6), csched [SchedEntry: 16:30 (100,8, 11,4, 8,6) 270° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR111: Updating rotation to 270
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,9), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Arrived at (66,5, 11,4, -23,2), csched [SchedEntry: 17:0 (39,1, 11,4, -123,6) 230° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR143: Updating rotation to 230
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR150: Arrived at (115,6, 11,4, -136,8), csched [SchedEntry: 16:30 (146,9, 11,4, -130,1) 174° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR150: Updating rotation to 174
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Arrived at (-41,2, 11,4, 92,3), csched [SchedEntry: 16:30 (-83,8, 11,4, 89,4) 355° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR156: Updating rotation to 355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Arrived at (-83,2, 11,4, 16,8), csched [SchedEntry: 16:45 (-147,6, 11,4, 11,7) 88° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR157: Updating rotation to 88
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Arrived at (-43,2, 11,3, 11,4), csched [SchedEntry: 17:15 (-147,9, 11,4, 15,0) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR159: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Arrived at (1,6, 11,4, 63,7), csched [SchedEntry: 16:30 (150,7, 14,0, 104,1) 182° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR221: Updating rotation to 182
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR224: Arrived at (65,3, 11,4, -28,3), csched [SchedEntry: 16:30 (110,6, 11,4, 72,8) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR224: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Arrived at (94,0, 11,4, -117,0), csched [SchedEntry: 16:30 (37,0, 11,4, -250,4) 17° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR227: Updating rotation to 17
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

UnloadTime: 686.023222 ms
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 10481 unused Assets to reduce memory usage. Loaded Objects now: 181719.
Total: 931.067924 ms (FindLiveObjects: 13.000473 ms CreateObjectMapping: 28.246170 ms MarkObjects: 259.412720 ms  DeleteObjects: 630.407709 ms)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 122 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to junction00184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route051, distance 9, expected speed 1,833333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 99%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1202,727, ctime 1202,727, next Check atnext Check at 1203
Available Random encounter number: 11
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kiepenweib, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_haendlerkiepe' at: 1202,954

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103916834
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, junctionevent, perc 105,7222, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to junction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: junction018
Script:startdlg("reise_lowgeheimgang");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowgeheimgang_hl[3] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 105,72%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 103916834 breakstart was 103916834
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103916834
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, junction, perc 105,7222, cspeed 1,833333
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to junction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Arwen OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route051, distance 9, expected speed 1,833333 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1202,741, ctime 1202,741, next Check atnext Check at 1203
Available Random encounter number: 11
reise_iwain, reise_haendlerkiepe, reise_heldenkleidung, reise_kiepenweib, reise_kraeuterfund3, reise_kraeuterfund4, reise_ssverfolger, reise_zufallskaempfe, reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, 
Random encounter 'reise_stleichewegesrand' at: 1202,922

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103921395
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 74,87364, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route051
Script:if (getSpecialState("map.lowkampfmagier") < 2) autoSave();
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/Gorden/Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,87%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 103921395 breakstart was 103921395
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103930224
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 49,89433, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route051
Script:if (getSpecialState("map.lowkampfmagier") < 2) startdlg("reise_lowkampfmagier");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowkampfmagier [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowkampfmagier [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowkampfmagier_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowkampfmagier [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowkampfmagier_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowkampfmagier [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowkampfmagier_hl[4] dlgResponse 1 = 4a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowkampfmagier [4a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowkampfmagier_hl[4a] dlgResponse 1 = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowkampfmagier [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowkampfmagier_hl[5] dlgResponse 0 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find road-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for road-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Battle reise_lowkampfmagier in Scene road-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
LogDiceroll: Kampfmagier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagier (mage_combat_5): LE 40/40 AE 80/80 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect meresfeld_firstround (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagier (mage_combatmale_7): LE 39/39 AE 82/82 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect meresfeld_firstround (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagier (mage_combatmale_7): LE 38/38 AE 81/81 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect meresfeld_firstround (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagier (mage_combatmale_7): LE 37/37 AE 79/79 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect meresfeld_firstround (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagier (mage_combatmale_7): LE 36/36 AE 82/82 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagier (mage_combat_5): LE 40/40 AE 80/80 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagier add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect meresfeld_firstround (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagierin (mage_combatfemale_7): LE 38/38 AE 79/79 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect meresfeld_firstround (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagierin (mage_combatfemale_7): LE 37/37 AE 83/83 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect meresfeld_firstround (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagierin (mage_combatfemale_7): LE 41/41 AE 80/80 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect behinderung2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect meresfeld_firstround (Duration 1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Kampfmagierin (mage_combatfemale_7): LE 36/36 AE 81/81 MU 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Kampfmagierin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: mage_combatmale_7) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: mage_combatfemale_7) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: rogue_male_5) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: rogue_male_5) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: rogue_female_5) to delayed spawn queue. spawnRound: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: mage_combatmale_7) to delayed spawn queue. spawnRound: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: mage_combatfemale_7) to delayed spawn queue. spawnRound: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: mage_combatmale_7) to delayed spawn queue. spawnRound: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: mage_combatfemale_7) to delayed spawn queue. spawnRound: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Adding monster (id: rogue_female_5) to delayed spawn queue. spawnRound: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagier: 11 + 2 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagier: 10 + 1 roll - 0 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagier: 11 + 6 roll - 0 BE + -1 effects = 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagier: 11 + 1 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagier: 10 + 6 roll - 0 BE + -1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagier: 11 + 3 roll - 0 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagierin: 10 + 3 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagierin: 10 + 2 roll - 0 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagierin: 10 + 5 roll - 0 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Kampfmagierin: 10 + 3 roll - 0 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 6 roll - 1 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 6 roll - 6 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 3 roll - 8 BE + -1 effects = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 4 roll - 2 BE + 1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagierin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagierin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagierin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagierin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting NorthernLeather Helmet on cslot 2 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 3 for 'Wanderer Pants'( elftrousers_brown )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting Poor Cape on cslot 1 for 'Poor Cape'( redrobe )
Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers )
Setting Mage Boots on cslot 4 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 5 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )
Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Poor Cape on cslot 1 for 'Poor Cape'( fancyrobe )
Setting Mage Lower on cslot 2 for 'Mage Lower'( mageskirt_blue )
Setting Mage Boots on cslot 3 for 'Mage Boots'( boots )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagierin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagierin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagierin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagierin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staffnpc
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id bowofartherion
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id claymoreofwinds
Weapon has prefdisp 2H_Sword_B
Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id berserkorknose
Weapon has prefdisp Axe_A
Weapon Prefab Axe_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kampfmagier on Position 0Adding Char Kampfmagier on Position 1Adding Char Arwen on Position 2Adding Char Kampfmagierin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Kampfmagier(16), Kampfmagier(15), Arwen(15), Kampfmagierin(14), Kampfmagier(13), Nahema(13), Kampfmagier(12), Kampfmagierin(12), Kampfmagierin(12), Kampfmagier(11), Kampfmagierin(11), Kampfmagier(10), Celes(10), Thorin(4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kampfmagier in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kampfmagier on Position 0Adding Char Kampfmagier on Position 1Adding Char Arwen on Position 2Adding Char Kampfmagierin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kampfmagier ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 15
  Number of Spells available: 6
  Adding keys to Spell-List: plumbumbarum, horriphobus, fulminictus, bannbaladin, eisenrost, blitz
  Shuffled order: bannbaladin, horriphobus, plumbumbarum, eisenrost, blitz, fulminictus
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 10
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(23/26) / Dist10 / Targetid2: BattleCharacter(Thorin)
  Checking Thorin as a magical Target, distance 15
  Possible Spell bannbaladin only has range of 3
  Possible Spell horriphobus only has range of 7
  Possible Spell plumbumbarum only has range of 7
  Possible Spell eisenrost only has range of 1
  Possible Spell blitz only has range of 8
  Possible Spell fulminictus only has range of 7
  Excluding Character Thorin for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, in excluedRangedTarget list
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 10
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(23/26) / Dist10 / Targetid2: BattleCharacter(Thorin)
  Checking Thorin as a magical Target, distance 15
  Possible Spell bannbaladin only has range of 3
  Possible Spell horriphobus only has range of 7
  Possible Spell plumbumbarum only has range of 7
  Possible Spell eisenrost only has range of 1
  Possible Spell blitz only has range of 8
  Possible Spell fulminictus only has range of 7
  Excluding Character Thorin for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, in excluedRangedTarget list
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
choosing melee as means of attack True/81/0/0/magic
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/27) cost is 23
Calculating cost to destination (24/26) cost is 19
Calculating cost to destination (25/27) cost is 19
Calculating cost to destination (24/28) cost is 21
Calculating cost to destination (22/28) cost is 23
Calculating cost to destination (23/27) cost is 23
Calculating cost to destination (24/28) cost is 21
Calculating cost to destination (23/29) cost is 23
Calculating cost to destination (22/26) cost is 21
Calculating cost to destination (23/25) cost is 19
Calculating cost to destination (24/26) cost is 19
Calculating cost to destination (23/27) cost is 23
Calculating cost to destination (21/29) cost is 25
Calculating cost to destination (22/28) cost is 23
Calculating cost to destination (23/29) cost is 23
Calculating cost to destination (22/30) cost is 25
found 16 valid attack positions, closest at (25/27) (dist: 19), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kampfmagier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kampfmagier in queue
True && True, skipping
Checking Kampfmagier in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Kampfmagier on Position 0Adding Char Arwen on Position 1Adding Char Kampfmagierin on Position 2Adding Char Kampfmagier on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Kampfmagier ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 15
  Number of Spells available: 6
  Adding keys to Spell-List: plumbumbarum, horriphobus, fulminictus, bannbaladin, eisenrost, blitz
  Shuffled order: plumbumbarum, horriphobus, bannbaladin, eisenrost, fulminictus, blitz
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 9
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 9
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(22/29) / Dist9 / Targetid3: BattleCharacter(Nahema)
Top 2: Pos(23/28) / Dist9 / Targetid1: BattleCharacter(Celes)
  Checking Nahema as a magical Target, distance 13
  Possible Spell plumbumbarum only has range of 7
  Possible Spell horriphobus only has range of 7
  Possible Spell bannbaladin only has range of 3
  Possible Spell eisenrost only has range of 1
  Possible Spell fulminictus only has range of 7
  Possible Spell blitz only has range of 8
  Excluding Character Nahema for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 9
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Nahema not viable, in excluedRangedTarget list
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(23/28) / Dist9 / Targetid1: BattleCharacter(Celes)
  Checking Celes as a magical Target, distance 13
  Possible Spell plumbumbarum only has range of 7
  Possible Spell horriphobus only has range of 7
  Possible Spell bannbaladin only has range of 3
  Possible Spell eisenrost only has range of 1
  Possible Spell fulminictus only has range of 7
  Possible Spell blitz only has range of 8
  Excluding Character Celes for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes not viable, in excluedRangedTarget list
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Nahema not viable, in excluedRangedTarget list
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 9
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 9
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(22/29) / Dist9 / Targetid3: BattleCharacter(Nahema)
Top 2: Pos(23/28) / Dist9 / Targetid1: BattleCharacter(Celes)
  Checking Nahema as a magical Target, distance 13
  Possible Spell plumbumbarum only has range of 7
  Possible Spell horriphobus only has range of 7
  Possible Spell bannbaladin only has range of 3
  Possible Spell eisenrost only has range of 1
  Possible Spell fulminictus only has range of 7
  Possible Spell blitz only has range of 8
  Excluding Character Nahema for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 9
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Nahema not viable, in excluedRangedTarget list
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(23/28) / Dist9 / Targetid1: BattleCharacter(Celes)
  Checking Celes as a magical Target, distance 13
  Possible Spell plumbumbarum only has range of 7
  Possible Spell horriphobus only has range of 7
  Possible Spell bannbaladin only has range of 3
  Possible Spell eisenrost only has range of 1
  Possible Spell fulminictus only has range of 7
  Possible Spell blitz only has range of 8
  Excluding Character Celes for this round as viable target
  chooseLOSTarget: got 4 viable Targets
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Celes not viable, in excluedRangedTarget list
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Nahema not viable, in excluedRangedTarget list
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
choosing melee as means of attack True/82/0/0/magic
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (23/27) cost is 22
Calculating cost to destination (24/26) cost is 18
Calculating cost to destination (25/27) cost is 16
Calculating cost to destination (24/28) cost is 16
Calculating cost to destination (22/28) cost is 20
Calculating cost to destination (23/27) cost is 22
Calculating cost to destination (24/28) cost is 16
Calculating cost to destination (23/29) cost is 16
Calculating cost to destination (22/26) cost is 22
Calculating cost to destination (23/25) cost is 20
Calculating cost to destination (24/26) cost is 18
Calculating cost to destination (23/27) cost is 22
Calculating cost to destination (21/29) cost is 18
Calculating cost to destination (22/28) cost is 20
Calculating cost to destination (23/29) cost is 16
Calculating cost to destination (22/30) cost is 16
found 16 valid attack positions, closest at (23/29) (dist: 16), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Kampfmagier)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Kampfmagier in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Kampfmagierin on Position 1Adding Char Kampfmagier on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Kampfmagier: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 58.771300 ms

Unloading 2621 unused Assets to reduce memory usage. Loaded Objects now: 152642.
Total: 332.675357 ms (FindLiveObjects: 9.619029 ms CreateObjectMapping: 26.656937 ms MarkObjects: 172.237062 ms  DeleteObjects: 124.161478 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 20.858758 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 165268.
Total: 226.292825 ms (FindLiveObjects: 12.541506 ms CreateObjectMapping: 25.436238 ms MarkObjects: 187.803952 ms  DeleteObjects: 0.510278 ms)

STARTUP MCP VERSION Version 1.03, 170827-2000 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skill Definitions already loaded, reloading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 303 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NPC Definitions already loaded, reloading.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 205 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 743 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 547 Dialog Partners and 4528 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 102 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell fulminictus (fulminictus) failed
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell eisenrost (eisenrost) at Value 7
  Loading Spell blitz (blitz) at Value 8
Loading ClassID 16
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell bandundfessel (bandundfessel) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell fulminictus (fulminictus) failed
  Loading Spell eisenrost (eisenrost) at Value 7
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 24 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Updating entry with id 'alchemy' from DLC
Loading: DSA.Model.GlobalSettingsLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Usermod

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 247 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 414 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/Gorden/Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/Gorden/Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1202,794 = Erdstag, 18. Travia (HERBST) im Jahre 1011 BF Tsastunde (19:03 Uhr) (Long: 103921395)] season 3: WeatherForecast[ Clouds none Wind stiff Rain none, Temp 8 - 19 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'import' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.251926 ms
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 173137.
Total: 229.486317 ms (FindLiveObjects: 11.518681 ms CreateObjectMapping: 30.242209 ms MarkObjects: 187.098634 ms  DeleteObjects: 0.625941 ms)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to junction018
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mapload: checking for saved currentevent
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mapload: Failed to restore ISactive 200 /  / DSA.Model.RouteEvent
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route051, distance 9, expected speed 0,9166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,87%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, event, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103921456
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, event, perc 75,04623, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: Route051
Script:if (getSpecialState("map.lowkampfmagier") < 2) autoSave();
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saving to C:/Users/Gorden/Documents/StarTrail/save/auto.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 75,04%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 103921456 breakstart was 103921456
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103930281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, junctionevent, perc 100,0142, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to junction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: junction018
Script:startdlg("reise_lowgeheimgang");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowgeheimgang_hl[3] dlgResponse 0 = 3a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [3a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unable to Set Dialogue image 'missing_pic'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowgeheimgang_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.166880 ms

Unloading 908 unused Assets to reduce memory usage. Loaded Objects now: 553842.
Total: 378.872834 ms (FindLiveObjects: 49.299969 ms CreateObjectMapping: 39.525588 ms MarkObjects: 256.069547 ms  DeleteObjects: 33.976595 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 553842.
Total: 332.764373 ms (FindLiveObjects: 41.486474 ms CreateObjectMapping: 36.059948 ms MarkObjects: 254.117733 ms  DeleteObjects: 1.098799 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Updating Event Assignments in lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,8, 12,5, 88,9) to (149,0, 14,0, 143,8) is 88,39404
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (182,1, 11,4, 81,5) to (149,0, 14,0, 143,8) is 70,63802
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,7, 14,0, 134,5) to (149,0, 14,0, 143,8) is 10,46033
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (155,8, 14,0, 134,5) to (149,0, 14,0, 143,8) is 11,54508
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (171,8, 14,0, 98,0) to (149,0, 14,0, 143,8) is 51,17468
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (173,6, 14,0, 97,8) to (149,0, 14,0, 143,8) is 52,15531
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (170,0, 11,4, 84,0) to (149,0, 14,0, 143,8) is 63,42889
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (187,7, 11,4, 55,7) to (149,0, 14,0, 143,8) is 96,33675
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (120,4, 11,4, 64,6) to (149,0, 14,0, 143,8) is 84,23042
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,3, 14,0, 142,6) to (149,0, 14,0, 143,8) is 23,71986
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,2, 14,0, 149,5) to (149,0, 14,0, 143,8) is 51,14971
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (160,8, 14,0, 113,6) to (149,0, 14,0, 143,8) is 32,47366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (162,7, 14,0, 141,8) to (149,0, 14,0, 143,8) is 13,81408
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (97,1, 14,0, 113,1) to (149,0, 14,0, 143,8) is 60,31887
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (131,8, 14,0, 159,3) to (149,0, 14,0, 143,8) is 23,18113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (92,9, 14,0, 102,6) to (149,0, 14,0, 143,8) is 69,5374
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (131,9, 14,0, 161,3) to (149,0, 14,0, 143,8) is 24,50296
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (162,6, 14,0, 139,7) to (149,0, 14,0, 143,8) is 14,22951
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (168,0, 11,4, 83,6) to (149,0, 14,0, 143,8) is 63,15973
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (134,8, 11,4, 86,6) to (149,0, 14,0, 143,8) is 58,9546
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (80,7, 11,4, 87,6) to (149,0, 14,0, 143,8) is 88,52104
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (118,4, 11,4, 64,5) to (149,0, 14,0, 143,8) is 85,04401
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (180,9, 11,4, 80,1) to (149,0, 14,0, 143,8) is 71,3128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (117,0, 11,4, 87,0) to (149,0, 14,0, 143,8) is 65,30104
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (122,8, 14,0, 98,1) to (149,0, 14,0, 143,8) is 52,67263
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,2, 14,0, 98,0) to (149,0, 14,0, 143,8) is 51,58315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (108,2, 11,4, 88,8) to (149,0, 14,0, 143,8) is 68,51822
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (96,8, 11,4, 63,8) to (149,0, 14,0, 143,8) is 95,5699
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,2, 11,4, 67,8) to (149,0, 14,0, 143,8) is 93,76775
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (96,8, 14,0, 162,2) to (149,0, 14,0, 143,8) is 55,34854
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (126,8, 14,0, 135,1) to (149,0, 14,0, 143,8) is 23,81003
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,1, 11,4, 80,7) to (149,0, 14,0, 143,8) is 67,52888
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (149,2, 14,0, 142,9) to (149,0, 14,0, 143,8) is 0,9296277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (150,7, 14,0, 104,1) to (149,0, 14,0, 143,8) is 39,78676
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (160,9, 11,4, 50,3) to (149,0, 14,0, 143,8) is 94,33728
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (110,6, 11,4, 72,8) to (149,0, 14,0, 143,8) is 80,74278
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,3, 14,0, 141,2) to (149,0, 14,0, 143,8) is 54,79411
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent enterTown / startdlg("low_enterlowangen");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to lowangen_ordensburg!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for lowangen_ordensburg: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find lowangen_ordensburg in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for lowangen_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103931602 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

Storing new inhabitant humanfemalehealer from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene lowangen_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant meistereolan from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[4] dlgResponse 2 = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[6] dlgResponse 0 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is lowangen_ordensburg, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Executing LeaveNow for MoodController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

UnloadTime: 517.507506 ms
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 3163 unused Assets to reduce memory usage. Loaded Objects now: 173301.
Total: 621.983015 ms (FindLiveObjects: 11.657590 ms CreateObjectMapping: 25.562673 ms MarkObjects: 204.496288 ms  DeleteObjects: 380.265894 ms)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to junction00184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route051, distance 9, expected speed 0,9166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 99%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1202,898, ctime 1202,899, next Check atnext Check at 1203
No Random Encounter, Setting nexttime to 1204
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103931460
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, junctionevent, perc 101,8717, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to junction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: junction018
Script:startdlg("reise_lowgeheimgang");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowgeheimgang_hl[3] dlgResponse 0 = 3a
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [3a]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unable to Set Dialogue image 'missing_pic'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowgeheimgang_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to close
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.026125 ms

Unloading 570 unused Assets to reduce memory usage. Loaded Objects now: 553976.
Total: 368.262448 ms (FindLiveObjects: 42.896260 ms CreateObjectMapping: 36.181564 ms MarkObjects: 256.560548 ms  DeleteObjects: 32.622657 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 553976.
Total: 333.297046 ms (FindLiveObjects: 41.214609 ms CreateObjectMapping: 36.061649 ms MarkObjects: 254.900159 ms  DeleteObjects: 1.119493 ms)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Updating Event Assignments in lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (79,8, 12,5, 88,9) to (149,0, 14,0, 143,8) is 88,39404
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (182,1, 11,4, 81,5) to (149,0, 14,0, 143,8) is 70,63802
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,7, 14,0, 134,5) to (149,0, 14,0, 143,8) is 10,46033
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (155,8, 14,0, 134,5) to (149,0, 14,0, 143,8) is 11,54508
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (171,8, 14,0, 98,0) to (149,0, 14,0, 143,8) is 51,17468
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (173,6, 14,0, 97,8) to (149,0, 14,0, 143,8) is 52,15531
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (170,0, 11,4, 84,0) to (149,0, 14,0, 143,8) is 63,42889
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (187,7, 11,4, 55,7) to (149,0, 14,0, 143,8) is 96,33675
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (120,4, 11,4, 64,6) to (149,0, 14,0, 143,8) is 84,23042
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,3, 14,0, 142,6) to (149,0, 14,0, 143,8) is 23,71986
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,2, 14,0, 149,5) to (149,0, 14,0, 143,8) is 51,14971
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (160,8, 14,0, 113,6) to (149,0, 14,0, 143,8) is 32,47366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (162,7, 14,0, 141,8) to (149,0, 14,0, 143,8) is 13,81408
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (97,1, 14,0, 113,1) to (149,0, 14,0, 143,8) is 60,31887
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (131,8, 14,0, 159,3) to (149,0, 14,0, 143,8) is 23,18113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (131,9, 14,0, 161,3) to (149,0, 14,0, 143,8) is 24,50296
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (162,6, 14,0, 139,7) to (149,0, 14,0, 143,8) is 14,22951
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (168,0, 11,4, 83,6) to (149,0, 14,0, 143,8) is 63,15973
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (134,8, 11,4, 86,6) to (149,0, 14,0, 143,8) is 58,9546
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (80,7, 11,4, 87,6) to (149,0, 14,0, 143,8) is 88,52104
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (118,4, 11,4, 64,5) to (149,0, 14,0, 143,8) is 85,04401
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (180,9, 11,4, 80,1) to (149,0, 14,0, 143,8) is 71,3128
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (117,0, 11,4, 87,0) to (149,0, 14,0, 143,8) is 65,30104
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (122,8, 14,0, 98,1) to (149,0, 14,0, 143,8) is 52,67263
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,2, 14,0, 98,0) to (149,0, 14,0, 143,8) is 51,58315
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (108,2, 11,4, 88,8) to (149,0, 14,0, 143,8) is 68,51822
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (96,8, 11,4, 63,8) to (149,0, 14,0, 143,8) is 95,5699
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,2, 11,4, 67,8) to (149,0, 14,0, 143,8) is 93,76775
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (96,8, 14,0, 162,2) to (149,0, 14,0, 143,8) is 55,34854
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (126,8, 14,0, 135,1) to (149,0, 14,0, 143,8) is 23,81003
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,1, 11,4, 80,7) to (149,0, 14,0, 143,8) is 67,52888
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (149,2, 14,0, 142,9) to (149,0, 14,0, 143,8) is 0,9296277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (150,7, 14,0, 104,1) to (149,0, 14,0, 143,8) is 39,78676
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (160,9, 11,4, 50,3) to (149,0, 14,0, 143,8) is 94,33728
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (110,6, 11,4, 72,8) to (149,0, 14,0, 143,8) is 80,74278
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,3, 14,0, 141,2) to (149,0, 14,0, 143,8) is 54,79411
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent enterTown / startdlg("low_enterlowangen");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to lowangen_ordensburg!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for lowangen_ordensburg: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find lowangen_ordensburg in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for lowangen_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_enterlowangen [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103932591 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Point light') is missing!
 
(Filename:  Line: 1758)

ScheduleCheck TOWNCHAR461: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanfemalehealer from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene lowangen_ordensburg
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant meistereolan from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[4] dlgResponse 3 = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow48_71[6] dlgResponse 0 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_vorderordensburg [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting next Random Check to 'just now'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to loading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is lowangen_ordensburg, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Executing LeaveNow for MoodController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for travelmap2d
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

UnloadTime: 524.203207 ms
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 3173 unused Assets to reduce memory usage. Loaded Objects now: 173301.
Total: 636.146922 ms (FindLiveObjects: 10.989126 ms CreateObjectMapping: 25.875644 ms MarkObjects: 204.918118 ms  DeleteObjects: 394.363466 ms)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController.syncWeather: No Weathersystem found!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient map called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

center to junction00184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP SetMapView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Travelling on Route Route051, distance 9, expected speed 0,9166667 MpH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO beginJourney
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 99%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JOURNEY: Doing Random Check, nextcheck was 1202,912, ctime 1202,912, next Check atnext Check at 1203
No Random Encounter, Setting nexttime to 1204
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junctionevent, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103932581
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, junctionevent, perc 101,7359, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to junction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HandleEvent Type:event
Hint:
Route: junction018
Script:startdlg("reise_lowgeheimgang");
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing reise_lowgeheimgang [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 268
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog reise_lowgeheimgang_hl[3] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to movingLand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: continueJourney called, resetAU False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 101,73%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController GO startMoving CT 103932581 breakstart was 103932581
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey: DoBreak called, junction, camp: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TimeController STOP travel stopped event CT 103932581
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Journey stopped, junction, perc 101,7359, cspeed 0,9166667
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to pause
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to junction
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MapController: Set Mapmode to landroutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_known, 123 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'cartographer_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: SteamUserStats.SetStat( roads_traveled, 51 ) returned false (failed to set stat)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'roads_travelled_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 31.485587 ms

Unloading 818 unused Assets to reduce memory usage. Loaded Objects now: 152116.
Total: 378.523861 ms (FindLiveObjects: 9.137666 ms CreateObjectMapping: 27.069412 ms MarkObjects: 160.848502 ms  DeleteObjects: 181.466579 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 19.533736 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient map
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The Playlist 'map' is already loaded. Ignoring Change Playlist request.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 164775.
Total: 217.053953 ms (FindLiveObjects: 10.434623 ms CreateObjectMapping: 26.185780 ms MarkObjects: 179.946517 ms  DeleteObjects: 0.485898 ms)

STARTUP MCP VERSION Version 1.03, 170827-2000 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skill Definitions already loaded, reloading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 303 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NPC Definitions already loaded, reloading.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 205 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 743 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 547 Dialog Partners and 4528 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 102 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell fulminictus (fulminictus) failed
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell eisenrost (eisenrost) at Value 7
  Loading Spell blitz (blitz) at Value 8
Loading ClassID 16
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell bandundfessel (bandundfessel) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell fulminictus (fulminictus) failed
  Loading Spell eisenrost (eisenrost) at Value 7
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 24 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Updating entry with id 'alchemy' from DLC
Loading: DSA.Model.GlobalSettingsLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Usermod

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 247 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 414 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/Gorden/Documents/StarTrail/save/Ailian Siebenquell.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/Gorden/Documents/StarTrail/save/Ailian Siebenquell.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1202,168 = Erdstag, 18. Travia (HERBST) im Jahre 1011 BF Boronsstunde (04:01 Uhr) (Long: 103867301)] season 3: WeatherForecast[ Clouds none Wind stiff Rain none, Temp 8 - 19 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.729742 ms

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 553920.
Total: 338.657520 ms (FindLiveObjects: 44.198036 ms CreateObjectMapping: 35.280356 ms MarkObjects: 257.988193 ms  DeleteObjects: 1.190082 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 553920.
Total: 336.321579 ms (FindLiveObjects: 41.358338 ms CreateObjectMapping: 35.574617 ms MarkObjects: 258.301731 ms  DeleteObjects: 1.086042 ms)

Updating Event Assignments in lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,3, 11,4, -36,4) to (144,6, 12,1, 63,5) is 99,94269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (184,3, 11,4, 69,3) to (144,6, 12,1, 63,5) is 40,21225
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,2, 11,4, 34,4) to (144,6, 12,1, 63,5) is 31,3017
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (182,1, 11,4, 81,5) to (144,6, 12,1, 63,5) is 41,66135
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,7, 14,0, 134,5) to (144,6, 12,1, 63,5) is 71,55269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,6, 11,4, 25,9) to (144,6, 12,1, 63,5) is 46,848
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (136,2, 11,4, -24,3) to (144,6, 12,1, 63,5) is 88,20563
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,4, 11,4, -13,8) to (144,6, 12,1, 63,5) is 77,34949
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (105,6, 11,4, 6,5) to (144,6, 12,1, 63,5) is 69,0458
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (138,4, 11,4, 4,8) to (144,6, 12,1, 63,5) is 59,07354
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,3, 11,4, -13,3) to (144,6, 12,1, 63,5) is 96,96752
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (87,8, 11,4, -2,2) to (144,6, 12,1, 63,5) is 86,85567
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (87,9, 11,4, 13,0) to (144,6, 12,1, 63,5) is 75,91767
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (167,6, 14,0, 103,4) to (144,6, 12,1, 63,5) is 46,08072
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (179,8, 14,0, 109,6) to (144,6, 12,1, 63,5) is 58,06618
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (183,9, 11,4, 69,3) to (144,6, 12,1, 63,5) is 39,74443
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (118,9, 11,4, -4,6) to (144,6, 12,1, 63,5) is 72,78931
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (179,4, 11,4, 56,2) to (144,6, 12,1, 63,5) is 35,63093
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 63,9) to (144,6, 12,1, 63,5) is 69,9547
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (77,7, 11,4, 55,1) to (144,6, 12,1, 63,5) is 67,43535
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,5, 11,4, 3,8) to (144,6, 12,1, 63,5) is 60,41798
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (88,7, 11,4, 36,8) to (144,6, 12,1, 63,5) is 61,8738
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,0, 11,4, -0,1) to (144,6, 12,1, 63,5) is 87,19528
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (86,7, 11,4, -14,4) to (144,6, 12,1, 63,5) is 97,04366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (165,5, 11,4, -7,4) to (144,6, 12,1, 63,5) is 73,88158
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (132,8, 11,4, 57,5) to (144,6, 12,1, 63,5) is 13,19265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (108,3, 11,4, 63,7) to (144,6, 12,1, 63,5) is 36,25779
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (140,1, 11,4, 51,4) to (144,6, 12,1, 63,5) is 12,87541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (167,6, 11,4, 9,8) to (144,6, 12,1, 63,5) is 58,46245
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (175,9, 11,4, 16,5) to (144,6, 12,1, 63,5) is 56,54532
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (151,0, 11,4, -22,5) to (144,6, 12,1, 63,5) is 86,22821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,8, 14,0, 124,5) to (144,6, 12,1, 63,5) is 78,75881
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (89,0, 14,0, 141,0) to (144,6, 12,1, 63,5) is 95,39199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,6, 14,0, 126,4) to (144,6, 12,1, 63,5) is 62,97153
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (151,5, 14,0, 148,4) to (144,6, 12,1, 63,5) is 85,17949
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,0, 14,0, 110,7) to (144,6, 12,1, 63,5) is 55,19819
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (110,0, 14,0, 146,1) to (144,6, 12,1, 63,5) is 89,58375
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (92,9, 14,0, 102,6) to (144,6, 12,1, 63,5) is 64,80664
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (183,4, 11,4, 67,9) to (144,6, 12,1, 63,5) is 39,06063
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (113,1, 14,0, 149,0) to (144,6, 12,1, 63,5) is 91,15743
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (192,0, 14,0, 119,6) to (144,6, 12,1, 63,5) is 73,5025
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (186,9, 14,0, 120,1) to (144,6, 12,1, 63,5) is 70,66993
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (164,6, 11,4, 81,0) to (144,6, 12,1, 63,5) is 26,61585
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (136,9, 11,4, 84,8) to (144,6, 12,1, 63,5) is 22,66944
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (144,6, 11,4, 62,6) to (144,6, 12,1, 63,5) is 1,197727
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (112,3, 11,4, 72,0) to (144,6, 12,1, 63,5) is 33,36814
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,6, 11,4, 57,8) to (144,6, 12,1, 63,5) is 12,39006
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (130,1, 11,4, 80,0) to (144,6, 12,1, 63,5) is 21,95936
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,3, 14,0, 102,1) to (144,6, 12,1, 63,5) is 43,19934
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (139,7, 14,0, 103,7) to (144,6, 12,1, 63,5) is 40,55055
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (114,8, 11,4, 27,2) to (144,6, 12,1, 63,5) is 46,97057
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,2, 11,4, 79,3) to (144,6, 12,1, 63,5) is 28,19329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (107,2, 14,0, 103,4) to (144,6, 12,1, 63,5) is 54,6967
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,2, 11,4, 67,8) to (144,6, 12,1, 63,5) is 50,59688
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,4, 11,4, 36,1) to (144,6, 12,1, 63,5) is 65,21233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (155,5, 11,4, 4,0) to (144,6, 12,1, 63,5) is 60,53159
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (165,8, 11,4, 8,2) to (144,6, 12,1, 63,5) is 59,23463
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (123,7, 14,0, 160,6) to (144,6, 12,1, 63,5) is 99,37002
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (132,0, 14,0, 133,1) to (144,6, 12,1, 63,5) is 70,78191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,1, 11,4, 80,7) to (144,6, 12,1, 63,5) is 25,98038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (102,2, 14,0, 144,9) to (144,6, 12,1, 63,5) is 91,80106
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 61,5) to (144,6, 12,1, 63,5) is 70,0414
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (88,8, 11,4, 78,5) to (144,6, 12,1, 63,5) is 57,77745
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (100,9, 11,4, 57,1) to (144,6, 12,1, 63,5) is 44,12712
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (164,6, 14,0, 97,7) to (144,6, 12,1, 63,5) is 39,70629
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'import' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR25: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR19: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR32: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR103: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR98: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR120: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR101: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR116: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR96: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR100: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR97: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR102: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR128: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR93: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR29: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR127: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR13: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR119: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR131: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR18: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR94: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR134: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR12: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR23: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR153: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR33: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR34: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR99: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR95: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103868656 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR30: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR132: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR115: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR136: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR130: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR151: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR155: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR133: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR194: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR138: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR12: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR196: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR137: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 14461 / low_asiebenquell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find simple_house_door in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 320
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant ailiansiebenquell from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[10] dlgResponse 2 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[15] dlgResponse 1 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[13] dlgResponse 0 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Unloading Inside Scene, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_asiebenquell: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find house-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for house-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Initializing Battle low_siebenquell in Scene house-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streunerin add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Streunerin (rogue_siebenquell): LE 45/45 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streunerin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Elf add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Elf (elf_siebenquell): LE 40/40 AE 50/50 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Elf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Söldner (kaufmann): LE 50/50 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Edelmann add Effect behinderung8 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Edelmann (edelmann): LE 50/50 AE 0/0 MU 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Edelmann add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ailian Siebenquell add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ailian Siebenquell (ailiansiebenquell): LE 60/60 AE 60/60 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ailian Siebenquell add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 5 roll - 0 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 1 roll - 0 BE + -4 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 4 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 5 roll - 0 BE + -9 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 4 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 2 roll - 3 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 2 roll - 4 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 2 roll - 1 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 6 roll - 1 BE + 0 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 3 roll - 2 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 6 roll - 2 BE + 1 effects = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 2 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id crossbow
Weapon has prefdisp dwarf_crossbow
Weapon Prefab dwarf_crossbow loaded successfully, placing in righthand
setting animationtype 6 from dispclass crossbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id longbow
Weapon has prefdisp elf_arch_01
Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id mace_good
Weapon has prefdisp Prefab_MedievalFlangedMace01
Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand
setting animationtype 0 from dispclass Got weapon with id shield
Weapon has prefdisp TargeBSmall
Shield Prefab TargeBSmall loaded successfully, placing in lefthand

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id elvenbow
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id swordbloodhaft
Weapon has prefdisp 1H_sword_B
Weapon Prefab 1H_sword_B loaded successfully, placing in righthand
setting animationtype 0 from dispclass Got weapon with id goldenshield
Weapon has prefdisp Highelf Shield Gold
Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id claymoreofwinds
Weapon has prefdisp 2H_Sword_B
Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id berserkorknose
Weapon has prefdisp Axe_A
Weapon Prefab Axe_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id bowofartherion
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id witchbroom
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Nahema on Position 1Adding Char Streunerin on Position 2Adding Char Ailian Siebenquell on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Arwen(15), Nahema(15), Streunerin(13), Ailian Siebenquell(12), Triss(11), Thorin(10), Söldner(10), Lucy(8), Celes(8), Elf(7), Edelmann(7)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Nahema on Position 1Adding Char Streunerin on Position 2Adding Char Ailian Siebenquell on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (20): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Elf ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,069166s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 33 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Streunerin on Position 1Adding Char Ailian Siebenquell on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect WaitForRoundEnd (Duration 0 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IniQueue: Streunerin (ini: 13), Ailian Siebenquell (ini: 12), Triss (ini: 11), Thorin (ini: 10), Söldner (ini: 10), Lucy (ini: 8), Celes (ini: 8), Elf (ini: 7), Edelmann (ini: 7), Nahema (ini: -84), 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Ailian Siebenquell on Position 1Adding Char Triss on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (3/7)
Maximum Distance for approach is 8
Checking position (3/8) viable, distance 1, count 0
Checking position (4/8) viable, distance 2, count 0
Checking position (4/7) viable, distance 1, count 0
Checking position (4/6) viable, distance 2, count 0
Checking position (3/6) viable, distance 1, count 0
Checking position (2/6) viable, distance 2, count 0
Checking position (2/7) viable, distance 1, count 0
Checking position (4/9) viable, distance 3, count 0
Checking position (5/9) viable, distance 4, count 0
Checking position (5/8) viable, distance 3, count 0
Checking position (5/7) viable, distance 2, count 0
Checking position (5/6) viable, distance 3, count 0
Checking position (5/5) viable, distance 4, count 0
Checking position (3/5) viable, distance 2, count 0
Checking position (2/5) viable, distance 3, count 0
Checking position (4/10) viable, distance 4, count 0
Checking position (5/10) viable, distance 5, count 0
Checking position (3/10) viable, distance 5, count 0
Checking position (6/10) viable, distance 6, count 2
Checking position (3/4) viable, distance 3, count 0
Checking position (2/4) viable, distance 4, count 1
Checking position (4/11) viable, distance 5, count 0
Checking position (5/11) viable, distance 6, count 1
Checking position (6/11) viable, distance 7, count 3
Checking position (2/10) viable, distance 6, count 0
Checking position (7/11) viable, distance 8, count 2
Checking position (7/10) viable, distance 7, count 3
Checking position (7/9) viable, distance 8, count 2
Checking position (4/3) viable, distance 5, count 3
Checking position (3/3) viable, distance 4, count 3
Checking position (4/12) viable, distance 6, count 1
Checking position (8/11) viable, distance 9, count 3
Checking position (8/10) viable, distance 8, count 3
Checking position (8/9) viable, distance 9, count 3
Checking position (5/3) viable, distance 6, count 4
Checking position (5/2) viable, distance 7, count 4
Checking position (4/2) viable, distance 6, count 5
Checking position (3/2) viable, distance 5, count 4
Checking position (2/2) viable, distance 6, count 4
Checking position (4/13) viable, distance 7, count 0
Checking position (5/13) viable, distance 8, count 0
Checking position (3/13) viable, distance 8, count 1
Checking position (9/11) viable, distance 10, count 4
Checking position (9/10) viable, distance 9, count 3
Checking position (9/9) viable, distance 10, count 3
Checking position (9/8) viable, distance 11, count 3
Checking position (6/3) viable, distance 7, count 4
Checking position (6/2) viable, distance 8, count 4
Checking position (4/1) viable, distance 7, count 4
Checking position (3/1) viable, distance 6, count 4
found 27 viable fields
Top 1: Pos(4/2) / Dist 6 / Targets 5
Top 2: Pos(3/2) / Dist 5 / Targets 4
Top 3: Pos(5/3) / Dist 6 / Targets 4
Top 4: Pos(3/1) / Dist 6 / Targets 4
Top 5: Pos(2/2) / Dist 6 / Targets 4
Top 6: Pos(5/2) / Dist 7 / Targets 4
Top 7: Pos(6/3) / Dist 7 / Targets 4
Top 8: Pos(4/1) / Dist 7 / Targets 4
Top 9: Pos(6/2) / Dist 8 / Targets 4
Top 10: Pos(3/3) / Dist 4 / Targets 3
found at least one field to move to (4/2), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 7
  chooseLOSTarget: Celes IS viable, adding with cost 6
  chooseLOSTarget: Thorin IS viable, adding with cost 8
  chooseLOSTarget: Arwen IS viable, adding with cost 9
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 7
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(10/4) / Dist6 / Targetid1: BattleCharacter(Celes)
Top 2: Pos(11/3) / Dist7 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(11/5) / Dist7 / Targetid0: BattleCharacter(Lucy)
Top 4: Pos(12/4) / Dist8 / Targetid2: BattleCharacter(Thorin)
Top 5: Pos(13/1) / Dist9 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Celes is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single evade (5): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Celes ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,130139s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 2 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Ailian Siebenquell in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ailian Siebenquell on Position 0Adding Char Triss on Position 1Adding Char Thorin on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: fulminictus, bannbaladin, blitz, somnigravis
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (4/5)
Maximum Distance for approach is 8
Checking position (4/6) viable, distance 1, count 0
Checking position (5/6) viable, distance 2, count 0
Checking position (5/5) viable, distance 1, count 0
Checking position (3/4) viable, distance 2, count 0
Checking position (3/5) viable, distance 1, count 0
Checking position (3/6) viable, distance 2, count 0
Checking position (4/7) viable, distance 2, count 0
Checking position (5/7) viable, distance 3, count 0
Checking position (3/7) viable, distance 3, count 0
Checking position (4/3) viable, distance 4, count 3
Checking position (3/3) viable, distance 3, count 3
Checking position (2/4) viable, distance 3, count 1
Checking position (2/5) viable, distance 2, count 0
Checking position (2/6) viable, distance 3, count 0
Checking position (2/7) viable, distance 4, count 0
Checking position (4/8) viable, distance 3, count 0
Checking position (5/8) viable, distance 4, count 0
Checking position (3/8) viable, distance 4, count 0
Checking position (5/3) viable, distance 5, count 4
Checking position (5/2) viable, distance 6, count 4
Checking position (3/2) viable, distance 4, count 0
Checking position (2/2) viable, distance 5, count 1
Checking position (4/9) viable, distance 4, count 0
Checking position (5/9) viable, distance 5, count 0
Checking position (6/3) viable, distance 6, count 4
Checking position (6/2) viable, distance 7, count 4
Checking position (4/1) viable, distance 6, count 4
Checking position (3/1) viable, distance 5, count 4
Checking position (2/1) viable, distance 6, count 2
Checking position (4/10) viable, distance 5, count 0
Checking position (5/10) viable, distance 6, count 0
Checking position (3/10) viable, distance 6, count 0
Checking position (6/10) viable, distance 7, count 2
Checking position (7/3) viable, distance 7, count 3
Checking position (7/2) viable, distance 8, count 4
Checking position (7/1) viable, distance 9, count 4
Checking position (4/11) viable, distance 6, count 0
Checking position (5/11) viable, distance 7, count 1
Checking position (6/11) viable, distance 8, count 3
Checking position (2/10) viable, distance 7, count 0
Checking position (7/11) viable, distance 9, count 2
Checking position (7/10) viable, distance 8, count 3
Checking position (7/9) viable, distance 9, count 2
Checking position (8/3) viable, distance 8, count 4
Checking position (8/2) viable, distance 9, count 3
Checking position (8/1) viable, distance 10, count 4
Checking position (4/12) viable, distance 7, count 1
Checking position (8/11) viable, distance 10, count 3
Checking position (8/10) viable, distance 9, count 3
Checking position (8/9) viable, distance 10, count 3
found 27 viable fields
Top 1: Pos(3/1) / Dist 5 / Targets 4
Top 2: Pos(5/3) / Dist 5 / Targets 4
Top 3: Pos(4/1) / Dist 6 / Targets 4
Top 4: Pos(6/3) / Dist 6 / Targets 4
Top 5: Pos(5/2) / Dist 6 / Targets 4
Top 6: Pos(6/2) / Dist 7 / Targets 4
Top 7: Pos(7/2) / Dist 8 / Targets 4
Top 8: Pos(8/3) / Dist 8 / Targets 4
Top 9: Pos(3/3) / Dist 3 / Targets 3
Top 10: Pos(4/3) / Dist 4 / Targets 3
found at least one field to move to (3/1), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: blitz, somnigravis, fulminictus, bannbaladin
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 7
  chooseLOSTarget: Thorin IS viable, adding with cost 9
  chooseLOSTarget: Arwen IS viable, adding with cost 10
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 8
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(10/4) / Dist7 / Targetid1: BattleCharacter(Celes)
Top 2: Pos(11/3) / Dist8 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(12/4) / Dist9 / Targetid2: BattleCharacter(Thorin)
Top 4: Pos(13/1) / Dist10 / Targetid3: BattleCharacter(Arwen)
  Checking Celes as a magical Target, distance 8
  Possible Spell blitz chosen
  Found a target
NPC choosing Magic as means of attack, spell blitz
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 7
  chooseLOSTarget: Thorin IS viable, adding with cost 9
  chooseLOSTarget: Arwen IS viable, adding with cost 10
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 8
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(10/4) / Dist7 / Targetid1: BattleCharacter(Celes)
Top 2: Pos(11/3) / Dist8 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(12/4) / Dist9 / Targetid2: BattleCharacter(Thorin)
Top 4: Pos(13/1) / Dist10 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Celes is in LOS, attacking magically, got enough Actions, attacking by Magic blitz (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Spell blitz-13 (Value 12) (KL/IN/GE, 16/16/15, Checkmod -13: 14/16/3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect blitzdichfind (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Blitzdichfind Restskill 1 Duration 2, AT-1,PA0,ini-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell blitz final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Ailian Siebenquell, cAE current 56, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Executing AttackCast( blitz, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Castsuccess, Spawning Effect lightning
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Ailian Siebenquell)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ailian Siebenquell in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Thorin on Position 1Adding Char Söldner on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Spell radau needs settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Choice successful, chosen setting 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Spell radau needs settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Triss (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss check Spell radau (Value 14) (MU/IN/CH, 14/12/13, Checkmod , Personalmod ): 6/18/18 = success Restskill 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Radau with Lifetime 8 (RestSkill 3), MonsterID witchbroom_2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect ignoredByEnemy (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect magicimmunitybroom (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect furie (Duration 5 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Added new Monster: Hexenbesen (witchbroom_2): LE 999/999 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 1 roll - 0 BE + 0 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect conjuredcreature_borrowedtime (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell radau final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Triss, cAE current 20, original cost 8, final cost 13, delta -5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Triss (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Executing AttackCast( radau, spawn )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Castsuccess, Spawning Effect manaBlue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact: Error effcont manaBlue(Clone) (PlacedEffectControl) is no the effect that impacted weaponlose(Clone) (PlacedEffectControl)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Hexenbesen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Thorin on Position 1Adding Char Söldner on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (3/2) cost is 11
Calculating cost to destination (4/1) unreachable
Calculating cost to destination (5/2) cost is 7
Calculating cost to destination (4/3) cost is 9
Calculating cost to destination (18/3) cost is 7
Calculating cost to destination (19/4) cost is 9
Calculating cost to destination (19/5) cost is 10
Calculating cost to destination (18/6) cost is 12
Calculating cost to destination (10/9) cost is 11
Calculating cost to destination (11/8) cost is 11
Calculating cost to destination (12/9) cost is 11
Calculating cost to destination (11/10) cost is 13
Calculating cost to destination (2/1) cost is 13
Calculating cost to destination (4/1) unreachable
Calculating cost to destination (3/2) cost is 11
found 13 valid attack positions, closest at (18/3) (dist: 7), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 4 - 4RS = 0 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Söldner on Position 1Adding Char Lucy on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 1 (Confirm: 19) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA-5 (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 42 - 8RS = 34 physicalcut Damage because of Attack from Thorin, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Lucy on Position 1Adding Char Elf on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/5) cost is 18
Calculating cost to destination (11/4) cost is 18
Calculating cost to destination (12/5) cost is 16
Calculating cost to destination (11/6) cost is 16
Calculating cost to destination (9/4) cost is 20
Calculating cost to destination (10/3) cost is 22
Calculating cost to destination (11/4) cost is 18
Calculating cost to destination (10/5) cost is 18
Calculating cost to destination (12/8) cost is 13
Calculating cost to destination (13/9) cost is 13
Calculating cost to destination (12/10) cost is 15
Calculating cost to destination (12/1) cost is 20
Calculating cost to destination (14/1) cost is 20
Calculating cost to destination (13/2) cost is 20
Calculating cost to destination (12/3) cost is 18
Calculating cost to destination (13/2) cost is 20
Calculating cost to destination (14/3) cost is 18
Calculating cost to destination (13/4) cost is 16
Calculating cost to destination (10/3) cost is 22
Calculating cost to destination (11/2) cost is 20
Calculating cost to destination (12/3) cost is 18
Calculating cost to destination (11/4) cost is 18
found 22 valid attack positions, closest at (12/8) (dist: 13), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Elf on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (16): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 14 - 8RS = 6 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: fulminictus, somnigravis, blitz
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 5
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/1) / Dist5 / Targetid3: BattleCharacter(Arwen)
  Checking Arwen as a magical Target, distance 6
  Possible Spell fulminictus chosen
  Found a target
NPC choosing Magic as means of attack, spell fulminictus
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 5
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/1) / Dist5 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Arwen is in LOS, attacking magically, got enough Actions, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell fulminictus (Value 10) (KL/GE/KK, 15/14/13, Checkmod : 7/6/5 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+10 = 20max, cAE Elf 56, effective 20Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 20AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Elf, cAE current 30, original cost 6, final cost 20, delta -14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,229317s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Adding Char Nahema on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (23): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single evade (9): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Adding Char Nahema on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single PA (13): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell fulminictus (Value 15) (KL/GE/KK, 17/12/14, Checkmod , Personalmod ): 15/14/10 = success Restskill 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+13 = 24max, cAE Nahema 71, effective 24Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 22AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 43, original cost 6, final cost 24, delta -16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,255518s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 5 roll - 0 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 4 roll - 0 BE + -4 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 3 roll - 0 BE + -5 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 2 roll - 0 BE + -9 effects = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 6 roll - 0 BE + -3 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 3 roll - 3 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 2 roll - 4 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 3 roll - 1 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 2 roll - 1 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 1 roll - 2 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 1 roll - 2 BE + -98 effects = -89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 4 roll - 0 BE + 0 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Ailian Siebenquell on Position 1Adding Char Streunerin on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 9 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 3 - 4RS = 0 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 4 - 4RS = 0 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Ailian Siebenquell in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ailian Siebenquell on Position 0Adding Char Streunerin on Position 1Adding Char Arwen on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: fulminictus, somnigravis, bannbaladin, blitz
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 2
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 10
  chooseLOSTarget: Triss IS viable, adding with cost 10
  chooseLOSTarget: Nahema IS viable, adding with cost 6
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(4/3) / Dist2 / Targetid1: BattleCharacter(Celes)
Top 2: Pos(9/3) / Dist6 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(13/3) / Dist10 / Targetid4: BattleCharacter(Triss)
Top 4: Pos(13/1) / Dist10 / Targetid3: BattleCharacter(Arwen)
  Checking Celes as a magical Target, distance 3
  Possible Spell fulminictus chosen
  Found a target
NPC choosing Magic as means of attack, spell fulminictus
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 2
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 10
  chooseLOSTarget: Triss IS viable, adding with cost 10
  chooseLOSTarget: Nahema IS viable, adding with cost 6
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(4/3) / Dist2 / Targetid1: BattleCharacter(Celes)
Top 2: Pos(9/3) / Dist6 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(13/3) / Dist10 / Targetid4: BattleCharacter(Triss)
Top 4: Pos(13/1) / Dist10 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Celes is in LOS, attacking magically, got enough Actions, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Spell fulminictus (Value 12) (KL/GE/KK, 16/15/13, Checkmod : 11/15/11 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+12 = 20max, cAE Ailian Siebenquell 62, effective 20Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 20AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Ailian Siebenquell, cAE current 36, original cost 6, final cost 20, delta -14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 1,938784s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Ailian Siebenquell)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ailian Siebenquell in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Arwen on Position 1Adding Char Thorin on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 9
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 5
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(9/3) / Dist5 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(13/1) / Dist9 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Nahema is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single evade (6): 16 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Nahema ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Nahema receives 7 - 2RS = 5 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,04755s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Thorin on Position 1Adding Char Elf on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect atplusranged (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Elf ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 13 - 4RS = 9 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect atplusranged forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,068469s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 32 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Elf on Position 1Adding Char Triss on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA (10): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Triss on Position 1Adding Char Söldner on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: somnigravis, blitz, fulminictus
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 5
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/1) / Dist5 / Targetid3: BattleCharacter(Arwen)
  Checking Arwen as a magical Target, distance 6
  Possible Spell somnigravis chosen
  Found a target
NPC choosing Magic as means of attack, spell somnigravis
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 5
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/1) / Dist5 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Arwen is in LOS, attacking magically, got enough Actions, attacking by Magic somnigravis (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell somnigravis-12 (Value 10) (KL/CH/CH, 15/15/15, Checkmod -12: 6/16/7 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( somnigravis, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Söldner on Position 1Adding Char Lucy on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Lucy on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single PA (13): 1 (Confirm: 1) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Check BF on Guter Streitkolben (BF 1): Threw 6, so success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner weapon Guter Streitkolben breakcheck passed, BF increased to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Lucy block criticalsuccess, get another block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (16): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 12 - 8RS = 4 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Adding Char Nahema on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (23): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ailian Siebenquell has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Single evade (10): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ailian Siebenquell receives 14 - 4RS = 10 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Adding Char Nahema on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell fulminictus (Value 15) (KL/GE/KK, 17/12/14, Checkmod , Personalmod ): 20/5/11 = success Restskill 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+12 = 19max, cAE Nahema 49, effective 19Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 17AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 26, original cost 6, final cost 19, delta -11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,256696s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 2 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 2 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 4 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 3 roll - 0 BE + -9 effects = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 1 roll - 0 BE + -3 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 2 roll - 3 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 2 roll - 4 BE + -1 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 1 roll - 1 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 1 roll - 1 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 6 roll - 2 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 5 roll - 2 BE + -98 effects = -85
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 1 roll - 0 BE + 0 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Triss on Position 1Adding Char Arwen on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 8 - 4RS = 4 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 4 - 4RS = 0 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Arwen on Position 1Adding Char Streunerin on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Streunerin on Position 1Adding Char Söldner on Position 2Adding Char Ailian Siebenquell on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect atplusranged (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Elf ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 14 - 4RS = 10 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect atplusranged forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,068608s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 31 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Söldner on Position 1Adding Char Ailian Siebenquell on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 9
  chooseLOSTarget: Triss IS viable, adding with cost 7
  chooseLOSTarget: Nahema IS viable, adding with cost 5
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 3 Enemies with line of sight, Top 10:
Top 1: Pos(9/3) / Dist5 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(11/5) / Dist7 / Targetid4: BattleCharacter(Triss)
Top 3: Pos(13/1) / Dist9 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Nahema is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single evade (6): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Nahema ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Nahema receives 12 - 2RS = 10 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect poison_vomicum (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,050714s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Ailian Siebenquell on Position 1Adding Char Thorin on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 12 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single PA (13): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Check BF on Guter Streitkolben (BF 2): Threw 7, so success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner weapon Guter Streitkolben breakcheck passed, BF increased to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Ailian Siebenquell in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ailian Siebenquell on Position 0Adding Char Thorin on Position 1Adding Char Elf on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: bannbaladin, blitz, fulminictus, somnigravis
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 1
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 10
  chooseLOSTarget: Triss IS viable, adding with cost 8
  chooseLOSTarget: Nahema IS viable, adding with cost 6
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(3/2) / Dist1 / Targetid1: BattleCharacter(Celes)
Top 2: Pos(9/3) / Dist6 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(11/5) / Dist8 / Targetid4: BattleCharacter(Triss)
Top 4: Pos(13/1) / Dist10 / Targetid3: BattleCharacter(Arwen)
  Checking Celes as a magical Target, distance 1
  Possible Spell bannbaladin chosen
  Found a target
NPC choosing Magic as means of attack, spell bannbaladin
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes IS viable, adding with cost 1
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 10
  chooseLOSTarget: Triss IS viable, adding with cost 8
  chooseLOSTarget: Nahema IS viable, adding with cost 6
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(3/2) / Dist1 / Targetid1: BattleCharacter(Celes)
Top 2: Pos(9/3) / Dist6 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(11/5) / Dist8 / Targetid4: BattleCharacter(Triss)
Top 4: Pos(13/1) / Dist10 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Celes is in LOS, attacking magically, got enough Actions, attacking by Magic bannbaladin (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Spell bannbaladin-18 (Value 12) (IN/CH/CH, 16/16/16, Checkmod -18: 1/6/3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Bannbaladin with Duration 2 (RestSkill 0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect bannbaladin (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell bannbaladin final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Ailian Siebenquell, cAE current 29, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Executing AttackCast( bannbaladin, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Castsuccess, Spawning Effect rainbowExplosion
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Ailian Siebenquell)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ailian Siebenquell in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Elf on Position 1Adding Char Lucy on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 20 (Confirm: 6) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Lucy on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: blitz, somnigravis, fulminictus
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, has ignoreTarget
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 5
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/1) / Dist5 / Targetid3: BattleCharacter(Arwen)
  Checking Arwen as a magical Target, distance 6
  Possible Spell blitz chosen
  Found a target
NPC choosing Magic as means of attack, spell blitz
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, has ignoreTarget
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 5
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(13/1) / Dist5 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Arwen is in LOS, attacking magically, got enough Actions, attacking by Magic blitz (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell blitz-12 (Value 10) (KL/IN/GE, 15/14/14, Checkmod -12: 15/2/15 = failure, final cost 2AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( blitz, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (21): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA (10): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 7 - 8RS = 0 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Adding Char Nahema on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Celes ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Inverting List of viable Targets because of bannbaladin effect
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/8) cost is 15
Calculating cost to destination (11/7) cost is 15
Calculating cost to destination (13/9) cost is 19
Calculating cost to destination (12/10) cost is 17
Calculating cost to destination (12/1) cost is 12
Calculating cost to destination (14/1) cost is 14
Calculating cost to destination (13/2) cost is 12
Calculating cost to destination (10/5) cost is 12
Calculating cost to destination (11/4) cost is 12
Calculating cost to destination (12/5) cost is 14
Calculating cost to destination (11/6) cost is 14
Calculating cost to destination (8/3) cost is 6
Calculating cost to destination (9/2) cost is 8
Calculating cost to destination (10/3) cost is 10
Calculating cost to destination (9/4) cost is 12
found 15 valid attack positions, closest at (8/3) (dist: 6), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (23): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Nahema no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Nahema receives 19 - 2RS = 17 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect unconscious (Duration 8 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Celes ID 6, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
Inverting List of viable Targets because of bannbaladin effect
trying to attack adjacent target
Target Nahema is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for die, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 5 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpCeles: Removing battle effect blitzdichfind, started in battleround 1, duration 2, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect blitzdichfind expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Celes: Removing durable effect blitzdichfind
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 5 roll - 0 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 5 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 1 roll - 0 BE + -5 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 6 roll - 0 BE + -9 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 4 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 2 roll - 3 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 3 roll - 4 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 3 roll - 1 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 4 roll - 1 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 2 roll - 2 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 1 roll - 0 BE + 0 effects = 21
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Arwen on Position 1Adding Char Streunerin on Position 2Adding Char Ailian Siebenquell on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window PauseMenuCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Users/Gorden/Documents/StarTrail/save/: *.dsa2save: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoad.fillGameList: Files in C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Streunerin on Position 1Adding Char Ailian Siebenquell on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stopping Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying UMABaseToolsPrefab
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DontDestroy: Destroying CharView
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 394.222856 ms

Unloading 6660 unused Assets to reduce memory usage. Loaded Objects now: 153343.
Total: 661.368560 ms (FindLiveObjects: 15.141374 ms CreateObjectMapping: 27.192162 ms MarkObjects: 186.510680 ms  DeleteObjects: 432.523209 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 20.004326 ms
SISteam: SteamInterface startup successful, waiting for Stats!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Music Music
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Current Playlist is NULL. Subsequent calls will fail.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting with Ambient battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 165989.
Total: 240.882531 ms (FindLiveObjects: 10.479698 ms CreateObjectMapping: 25.257640 ms MarkObjects: 204.659010 ms  DeleteObjects: 0.485331 ms)

STARTUP MCP VERSION Version 1.03, 170827-2000 Steam
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loca: current Language from globalchosenlanguage de
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Loca de.xml
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Selected proper node from combined settings file 'C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml'. attributeValue = de
Loading: CraftyLocalizationLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skill Definitions already loaded, reloading
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.SkillDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 50 Skills and 64 Spells
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.DurableEffectLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 303 effects
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NPC Definitions already loaded, reloading.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.NPCDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 205 Monsters
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.ItemDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 743 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.CharacterClassLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0)
Loading: DSA.Model.CharacterClassLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: GeneralDialogLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 547 Dialog Partners and 4528 Dialog Texts
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.QuestDefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 102 Quests
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TraderDataLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0)
Skipping node from townNodes because name == null or empty. Most likely the market_all node.

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reading 2 Tavern Activity Entries
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading NPC Magic
Loading ClassID 1
  Loading Spell fulminictus (fulminictus) at Value 4
  Loading Spell ignifaxius (ignifaxius) at Value 3
  Loading Spell blitz (blitz) at Value 6
  Loading Spell horriphobus (horriphobus) at Value 8
Defining 1 as 'first' class
Loading ClassID 2
  Loading Spell fulminictus (fulminictus) at Value 6
  Loading Spell ignifaxius (ignifaxius) at Value 4
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 6
Loading ClassID 3
  Loading Spell horriphobus (horriphobus) at Value 8
  Loading Spell somnigravis (somnigravis) at Value 10
  Loading Spell blitz (blitz) at Value 10
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading ClassID 4
  Loading Spell boeserblick (boeserblick) at Value 8
  Loading Spell zwingtanz (zwingtanz) at Value 6
  Loading Spell plumbumbarum (plumbumbarum) at Value 6
Loading ClassID 5
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell zwingtanz (zwingtanz) at Value 8
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 6
  Loading Spell horriphobus (horriphobus) at Value 14
  Loading Spell somnigravis (somnigravis) at Value 16
  Loading Spell blitz (blitz) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 17
Loading ClassID 7
  Loading Spell fulminictus (fulminictus) at Value 16
  Loading Spell ignifaxius (ignifaxius) at Value 12
Loading ClassID 8
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 9
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 12
Loading ClassID 10
  Loading Spell bannbaladin (bannbaladin) at Value 12
  Loading Spell blitz (blitz) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell somnigravis (somnigravis) at Value 12
Loading ClassID 11
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell grverwirrung (grverwirrung) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 10
Loading ClassID 12
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell paralue (paralue) at Value 14
Loading ClassID 13
  Loading Spell boeserblick (boeserblick) at Value 12
  Loading Spell eisenrost (eisenrost) at Value 12
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell zwingtanz (zwingtanz) at Value 12
Loading ClassID 14
  Loading Spell horriphobus (horriphobus) at Value 12
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell ignifaxius (ignifaxius) at Value 12
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
Loading ClassID 15
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell horriphobus (horriphobus) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell fulminictus (fulminictus) failed
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell eisenrost (eisenrost) at Value 7
  Loading Spell blitz (blitz) at Value 8
Loading ClassID 16
  Loading Spell plumbumbarum (plumbumbarum) at Value 14
  Loading Spell bannbaladin (bannbaladin) at Value 10
  Loading Spell bandundfessel (bandundfessel) at Value 8
  Loading Spell fulminictus (fulminictus) at Value 12
  Loading Spell fulminictus (fulminictus) failed
  Loading Spell eisenrost (eisenrost) at Value 7
Loading ClassID 17
  Loading Spell blitz (blitz) at Value 10
  Loading Spell fulminictus (fulminictus) at Value 10
  Loading Spell somnigravis (somnigravis) at Value 10
Loading ClassID 18
  Loading Spell fulminictus (fulminictus) at Value 8
  Loading Spell blitz (blitz) at Value 8
  Loading Spell bannbaladin (bannbaladin) at Value 8
Loading ClassID 19
  Loading Spell bandundfessel (bandundfessel) at Value 12
  Loading Spell boeserblick (boeserblick) at Value 13
  Loading Spell grverwirrung (grverwirrung) at Value 14
  Loading Spell kraehenruf (kraehenruf) at Value 16
  Loading Spell bannbaladin (bannbaladin) at Value 15
  Loading Spell eisenrost (eisenrost) at Value 9
Loading ClassID 20
  Loading Spell ignifaxius (ignifaxius) at Value 10
Loading Spell settings
Successfully loaded skelettarius_monsterset
Successfully loaded geisterruf_monsterset
Successfully loaded radau_monsterset
Successfully loaded furorblut_monsterset

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

read 8 companions
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 24 opening days.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TownSettings: Loaded 18 Towninfos
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalSettingsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0)
Loading: DSA.Model.GlobalSettingsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Updating entry with id 'alchemy' from DLC
Loading: DSA.Model.GlobalSettingsLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)
Updating entry with id 'character' from Usermod

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Alchemy Recipes = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Companions = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Num Opening Days = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Not applying any FrameLimit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.KeywordDialogLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 247 Keywordsets
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.GlobalFightLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 414 GlobalFights
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.WonderDefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 13 Wonders.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 253 Travel Routes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.DungeondefinitionLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 7 dungeons
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.TravelRouteEventsLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded 220 Travel Route events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919049571/oldquests.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/../../../workshop/content/288860/919829426/schickitems.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0)
Loading: DSA.Model.BuildingEventLoader (C:/Users/Gorden/Documents/StarTrail/usermods/Magica Classica Schweif-Edition v1.0/magica_classica_schweif.xml, loadversion = 0)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading Game Coroutine starting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading LGC savefile C:/Users/Gorden/Documents/StarTrail/save/Ailian Siebenquell.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading File C:/Users/Gorden/Documents/StarTrail/save/Ailian Siebenquell.dsa2save
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded Weatherforecast for [DSATime ts 1202,168 = Erdstag, 18. Travia (HERBST) im Jahre 1011 BF Boronsstunde (04:01 Uhr) (Long: 103867301)] season 3: WeatherForecast[ Clouds none Wind stiff Rain none, Temp 8 - 19 = uwsValue 8 ]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LLC: Loading scene lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.829246 ms

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 554134.
Total: 364.368174 ms (FindLiveObjects: 42.094556 ms CreateObjectMapping: 35.813314 ms MarkObjects: 285.269371 ms  DeleteObjects: 1.189798 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 554134.
Total: 362.235211 ms (FindLiveObjects: 41.526162 ms CreateObjectMapping: 36.178163 ms MarkObjects: 283.465821 ms  DeleteObjects: 1.064213 ms)

Updating Event Assignments in lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,3, 11,4, -36,4) to (144,6, 12,1, 63,5) is 99,94269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (184,3, 11,4, 69,3) to (144,6, 12,1, 63,5) is 40,21225
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,2, 11,4, 34,4) to (144,6, 12,1, 63,5) is 31,3017
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (182,1, 11,4, 81,5) to (144,6, 12,1, 63,5) is 41,66135
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,7, 14,0, 134,5) to (144,6, 12,1, 63,5) is 71,55269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,6, 11,4, 25,9) to (144,6, 12,1, 63,5) is 46,848
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (136,2, 11,4, -24,3) to (144,6, 12,1, 63,5) is 88,20563
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,4, 11,4, -13,8) to (144,6, 12,1, 63,5) is 77,34949
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (105,6, 11,4, 6,5) to (144,6, 12,1, 63,5) is 69,0458
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (138,4, 11,4, 4,8) to (144,6, 12,1, 63,5) is 59,07354
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,3, 11,4, -13,3) to (144,6, 12,1, 63,5) is 96,96752
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (87,8, 11,4, -2,2) to (144,6, 12,1, 63,5) is 86,85567
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (87,9, 11,4, 13,0) to (144,6, 12,1, 63,5) is 75,91767
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (167,6, 14,0, 103,4) to (144,6, 12,1, 63,5) is 46,08072
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (179,8, 14,0, 109,6) to (144,6, 12,1, 63,5) is 58,06618
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (183,9, 11,4, 69,3) to (144,6, 12,1, 63,5) is 39,74443
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (118,9, 11,4, -4,6) to (144,6, 12,1, 63,5) is 72,78931
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (179,4, 11,4, 56,2) to (144,6, 12,1, 63,5) is 35,63093
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 63,9) to (144,6, 12,1, 63,5) is 69,9547
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (77,7, 11,4, 55,1) to (144,6, 12,1, 63,5) is 67,43535
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (153,5, 11,4, 3,8) to (144,6, 12,1, 63,5) is 60,41798
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (88,7, 11,4, 36,8) to (144,6, 12,1, 63,5) is 61,8738
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,0, 11,4, -0,1) to (144,6, 12,1, 63,5) is 87,19528
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (86,7, 11,4, -14,4) to (144,6, 12,1, 63,5) is 97,04366
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (165,5, 11,4, -7,4) to (144,6, 12,1, 63,5) is 73,88158
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (132,8, 11,4, 57,5) to (144,6, 12,1, 63,5) is 13,19265
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (108,3, 11,4, 63,7) to (144,6, 12,1, 63,5) is 36,25779
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (140,1, 11,4, 51,4) to (144,6, 12,1, 63,5) is 12,87541
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (167,6, 11,4, 9,8) to (144,6, 12,1, 63,5) is 58,46245
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (175,9, 11,4, 16,5) to (144,6, 12,1, 63,5) is 56,54532
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (151,0, 11,4, -22,5) to (144,6, 12,1, 63,5) is 86,22821
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,8, 14,0, 124,5) to (144,6, 12,1, 63,5) is 78,75881
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (89,0, 14,0, 141,0) to (144,6, 12,1, 63,5) is 95,39199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (147,6, 14,0, 126,4) to (144,6, 12,1, 63,5) is 62,97153
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (151,5, 14,0, 148,4) to (144,6, 12,1, 63,5) is 85,17949
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (116,0, 14,0, 110,7) to (144,6, 12,1, 63,5) is 55,19819
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (110,0, 14,0, 146,1) to (144,6, 12,1, 63,5) is 89,58375
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (92,9, 14,0, 102,6) to (144,6, 12,1, 63,5) is 64,80664
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (183,4, 11,4, 67,9) to (144,6, 12,1, 63,5) is 39,06063
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (113,1, 14,0, 149,0) to (144,6, 12,1, 63,5) is 91,15743
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (192,0, 14,0, 119,6) to (144,6, 12,1, 63,5) is 73,5025
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (186,9, 14,0, 120,1) to (144,6, 12,1, 63,5) is 70,66993
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (164,6, 11,4, 81,0) to (144,6, 12,1, 63,5) is 26,61585
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (136,9, 11,4, 84,8) to (144,6, 12,1, 63,5) is 22,66944
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (144,6, 11,4, 62,6) to (144,6, 12,1, 63,5) is 1,197727
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (112,3, 11,4, 72,0) to (144,6, 12,1, 63,5) is 33,36814
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (133,6, 11,4, 57,8) to (144,6, 12,1, 63,5) is 12,39006
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (130,1, 11,4, 80,0) to (144,6, 12,1, 63,5) is 21,95936
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,3, 14,0, 102,1) to (144,6, 12,1, 63,5) is 43,19934
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (139,7, 14,0, 103,7) to (144,6, 12,1, 63,5) is 40,55055
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (114,8, 11,4, 27,2) to (144,6, 12,1, 63,5) is 46,97057
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (121,2, 11,4, 79,3) to (144,6, 12,1, 63,5) is 28,19329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (107,2, 14,0, 103,4) to (144,6, 12,1, 63,5) is 54,6967
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (94,2, 11,4, 67,8) to (144,6, 12,1, 63,5) is 50,59688
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (85,4, 11,4, 36,1) to (144,6, 12,1, 63,5) is 65,21233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (155,5, 11,4, 4,0) to (144,6, 12,1, 63,5) is 60,53159
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (165,8, 11,4, 8,2) to (144,6, 12,1, 63,5) is 59,23463
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (123,7, 14,0, 160,6) to (144,6, 12,1, 63,5) is 99,37002
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (132,0, 14,0, 133,1) to (144,6, 12,1, 63,5) is 70,78191
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (125,1, 11,4, 80,7) to (144,6, 12,1, 63,5) is 25,98038
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (102,2, 14,0, 144,9) to (144,6, 12,1, 63,5) is 91,80106
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (74,6, 11,4, 61,5) to (144,6, 12,1, 63,5) is 70,0414
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (88,8, 11,4, 78,5) to (144,6, 12,1, 63,5) is 57,77745
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (100,9, 11,4, 57,1) to (144,6, 12,1, 63,5) is 44,12712
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (164,6, 14,0, 97,7) to (144,6, 12,1, 63,5) is 39,70629
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'import' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR98: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR93: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR95: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR99: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR19: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR12: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR29: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR124: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR33: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR96: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR32: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR131: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR128: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR102: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR94: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR119: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR13: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR30: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR100: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR115: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR126: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR23: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR137: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR34: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR101: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR130: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR25: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR138: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR97: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103868601 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR120: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR18: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR133: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR153: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR103: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR123: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR155: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR132: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR116: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR151: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR127: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR194: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR134: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent 14461 / low_asiebenquell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [10]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trying to find simple_house_door in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 320
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant ailiansiebenquell from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[10] dlgResponse 2 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 266
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[15] dlgResponse 1 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[13] dlgResponse 0 = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [14]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Unloading Inside Scene, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_asiebenquell: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LoadBattleSubscene: Trying to find house-02 in an assetbundle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LABFA: No Asset Bundle found for house-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Initializing Battle low_siebenquell in Scene house-02
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streunerin add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Streunerin (rogue_siebenquell): LE 45/45 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streunerin add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Elf add Effect behinderung4 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Elf (elf_siebenquell): LE 40/40 AE 50/50 MU 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Elf add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner add Effect behinderung5 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Söldner (kaufmann): LE 50/50 AE 0/0 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Edelmann add Effect behinderung8 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Edelmann (edelmann): LE 50/50 AE 0/0 MU 16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Edelmann add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ailian Siebenquell add Effect behinderung3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Created new Monster: Ailian Siebenquell (ailiansiebenquell): LE 60/60 AE 60/60 MU 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ailian Siebenquell add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect battlestance_1 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect battlestance_3 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 4 roll - 0 BE + -3 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 3 roll - 0 BE + -4 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 4 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 4 roll - 0 BE + -9 effects = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 2 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 2 roll - 3 BE + -2 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 1 roll - 4 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 4 roll - 1 BE + -1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 1 roll - 1 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 2 roll - 2 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 3 roll - 2 BE + 1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenfemale
Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Wanderer Pants on cslot 2 for 'Wanderer Pants'( elftrousers_brown )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting NorthernLeather Helmet on cslot 1 for 'NorthernLeather Helmet'( lightleatherhelmet )
Setting Cleric Pants on cslot 2 for 'Cleric Pants'( witchskirt_black )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id crossbow
Weapon has prefdisp dwarf_crossbow
Weapon Prefab dwarf_crossbow loaded successfully, placing in righthand
setting animationtype 6 from dispclass crossbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id longbow
Weapon has prefdisp elf_arch_01
Bow Prefab elf_arch_01 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id mace_good
Weapon has prefdisp Prefab_MedievalFlangedMace01
Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand
setting animationtype 0 from dispclass Got weapon with id shield
Weapon has prefdisp TargeBSmall
Shield Prefab TargeBSmall loaded successfully, placing in lefthand

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id longsword
Weapon has prefdisp 2H_Sword_A
Weapon Prefab 2H_Sword_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id elvenbow
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id swordbloodhaft
Weapon has prefdisp 1H_sword_B
Weapon Prefab 1H_sword_B loaded successfully, placing in righthand
setting animationtype 0 from dispclass Got weapon with id goldenshield
Weapon has prefdisp Highelf Shield Gold
Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id claymoreofwinds
Weapon has prefdisp 2H_Sword_B
Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id berserkorknose
Weapon has prefdisp Axe_A
Weapon Prefab Axe_A loaded successfully, placing in righthand
setting animationtype 1 from dispclass twohanded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id bowofartherion
Weapon has prefdisp elf_arch_02
Bow Prefab elf_arch_02 loaded successfully, placing in lefthand
setting animationtype 5 from dispclass bow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id witchbroom
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BAV Checkpoint 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Streunerin on Position 1Adding Char Thorin on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Order: Nahema(12), Streunerin(12), Thorin(12), Arwen(10), Ailian Siebenquell(10), Triss(10), Söldner(10), Elf(9), Lucy(8), Celes(7), Edelmann(6)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient battle called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Streunerin on Position 1Adding Char Thorin on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell fulminictus (Value 15) (KL/GE/KK, 17/12/14, Checkmod , Personalmod ): 10/8/18 = success Restskill 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+11 = 17max, cAE Nahema 71, effective 17Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 15AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 50, original cost 6, final cost 17, delta -9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,235313s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Thorin on Position 1Adding Char Arwen on Position 2Adding Char Ailian Siebenquell on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 5
  chooseLOSTarget: Celes IS viable, adding with cost 5
  chooseLOSTarget: Thorin IS viable, adding with cost 7
  chooseLOSTarget: Arwen IS viable, adding with cost 5
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 8
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(9/5) / Dist5 / Targetid3: BattleCharacter(Arwen)
Top 2: Pos(11/5) / Dist5 / Targetid1: BattleCharacter(Celes)
Top 3: Pos(13/5) / Dist5 / Targetid0: BattleCharacter(Lucy)
Top 4: Pos(13/3) / Dist7 / Targetid2: BattleCharacter(Thorin)
Top 5: Pos(12/2) / Dist8 / Targetid5: BattleCharacter(Nahema)
Found at least one
Target Arwen is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single evade (7): 10 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Arwen ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arwen receives 12 - 4RS = 8 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect poison_vomicum (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 2,06752s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Arwen on Position 1Adding Char Ailian Siebenquell on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA (10): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Ailian Siebenquell on Position 1Adding Char Triss on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Spell fulminictus (Value 14) (KL/GE/KK, 12/13/14, Checkmod , Personalmod ): 9/10/1 = success Restskill 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+14 = 22max, cAE Arwen 43, effective 22Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 22AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Arwen, cAE current 15, original cost 6, final cost 22, delta -16
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,237445s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Ailian Siebenquell in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ailian Siebenquell on Position 0Adding Char Triss on Position 1Adding Char Söldner on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: fulminictus, somnigravis, blitz, bannbaladin
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 5
  chooseLOSTarget: Celes IS viable, adding with cost 7
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 6
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 6
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(13/1) / Dist5 / Targetid4: BattleCharacter(Triss)
Top 2: Pos(13/5) / Dist5 / Targetid0: BattleCharacter(Lucy)
Top 3: Pos(12/2) / Dist6 / Targetid5: BattleCharacter(Nahema)
Top 4: Pos(12/4) / Dist6 / Targetid3: BattleCharacter(Arwen)
Top 5: Pos(11/5) / Dist7 / Targetid1: BattleCharacter(Celes)
  Checking Triss as a magical Target, distance 6
  Possible Spell fulminictus chosen
  Found a target
NPC choosing Magic as means of attack, spell fulminictus
trying to find target in LOS
  chooseLOSTarget: got 6 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 5
  chooseLOSTarget: Celes IS viable, adding with cost 7
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 6
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 6
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(13/1) / Dist5 / Targetid4: BattleCharacter(Triss)
Top 2: Pos(13/5) / Dist5 / Targetid0: BattleCharacter(Lucy)
Top 3: Pos(12/2) / Dist6 / Targetid5: BattleCharacter(Nahema)
Top 4: Pos(12/4) / Dist6 / Targetid3: BattleCharacter(Arwen)
Top 5: Pos(11/5) / Dist7 / Targetid1: BattleCharacter(Celes)
Found at least one
Target Triss is in LOS, attacking magically, got enough Actions, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Spell fulminictus (Value 12) (KL/GE/KK, 16/15/13, Checkmod : 6/20/3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+7 = 14max, cAE Ailian Siebenquell 66, effective 14Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 14AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Ailian Siebenquell, cAE current 46, original cost 6, final cost 14, delta -8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,189847s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Ailian Siebenquell)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.DoExecuteAnimation Humanoid: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ailian Siebenquell in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Söldner on Position 1Adding Char Elf on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Spell radau needs settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Choice successful, chosen setting 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.CastMagic: Spell radau needs settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Triss (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss check Spell radau (Value 14) (MU/IN/CH, 14/12/13, Checkmod , Personalmod ): 10/1/2 = success Restskill 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Radau with Lifetime 8 (RestSkill 14), MonsterID witchbroom_2)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect ignoredByEnemy (Duration 999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect magicimmunitybroom (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect furie (Duration 5 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect battlestance_2 (Duration 9999 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Added new Monster: Hexenbesen (witchbroom_2): LE 999/999 AE 0/0 MU 30
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 2 roll - 0 BE + 0 effects = 22
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect conjuredcreature_borrowedtime (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell radau final cost 13AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Triss, cAE current 20, original cost 8, final cost 13, delta -5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: Updating NPC weapon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Triss (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Executing AttackCast( radau, spawn )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Castsuccess, Spawning Effect manaBlue
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact: Error effcont manaBlue(Clone) (PlacedEffectControl) is no the effect that impacted weaponlose(Clone) (PlacedEffectControl)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Hexenbesen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Söldner on Position 1Adding Char Elf on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/10) cost is 11
Calculating cost to destination (11/9) cost is 11
Calculating cost to destination (11/11) cost is 13
Calculating cost to destination (18/4) cost is 25
Calculating cost to destination (19/3) cost is 25
Calculating cost to destination (20/4) cost is 23
Calculating cost to destination (19/5) cost is 23
Calculating cost to destination (3/7) cost is 15
Calculating cost to destination (4/6) cost is 15
Calculating cost to destination (5/7) cost is 17
Calculating cost to destination (4/8) cost is 17
Calculating cost to destination (13/10) cost is 14
Calculating cost to destination (12/11) cost is 14
Calculating cost to destination (17/3) cost is 9
Calculating cost to destination (19/3) cost is 25
Calculating cost to destination (18/4) cost is 25
found 16 valid attack positions, closest at (17/3) (dist: 9), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Ailian Siebenquell is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Elf on Position 1Adding Char Lucy on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (12/5) cost is 16
Calculating cost to destination (13/4) cost is 16
Calculating cost to destination (13/6) cost is 16
Calculating cost to destination (10/5) cost is 14
Calculating cost to destination (11/4) cost is 14
Calculating cost to destination (12/5) cost is 16
Calculating cost to destination (11/6) cost is 14
Calculating cost to destination (11/9) cost is 11
Calculating cost to destination (12/8) cost is 13
Calculating cost to destination (13/9) cost is 15
Calculating cost to destination (11/4) cost is 14
Calculating cost to destination (12/3) cost is 14
Calculating cost to destination (13/4) cost is 16
Calculating cost to destination (12/5) cost is 16
Calculating cost to destination (12/1) cost is 16
Calculating cost to destination (14/1) cost is 18
Calculating cost to destination (13/2) cost is 16
Calculating cost to destination (11/2) cost is 14
Calculating cost to destination (12/1) cost is 16
Calculating cost to destination (13/2) cost is 16
Calculating cost to destination (12/3) cost is 14
found 21 valid attack positions, closest at (11/9) (dist: 11), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Lucy on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: somnigravis, fulminictus, blitz
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (19/4)
Maximum Distance for approach is 8
Checking position (19/5) viable, distance 1, count 0
Checking position (20/5) viable, distance 2, count 0
Checking position (20/4) viable, distance 1, count 0
Checking position (20/3) viable, distance 2, count 0
Checking position (19/3) viable, distance 1, count 0
Checking position (18/4) viable, distance 1, count 0
Checking position (18/5) viable, distance 2, count 0
Checking position (19/6) viable, distance 2, count 0
Checking position (20/6) viable, distance 3, count 0
Checking position (18/6) viable, distance 3, count 0
Checking position (21/6) viable, distance 4, count 0
Checking position (21/5) viable, distance 3, count 0
Checking position (21/4) viable, distance 2, count 0
Checking position (21/3) viable, distance 3, count 0
Checking position (20/7) viable, distance 4, count 0
Checking position (21/7) viable, distance 5, count 0
Checking position (20/8) viable, distance 5, count 1
Checking position (21/8) viable, distance 6, count 1
Checking position (19/8) viable, distance 6, count 1
Checking position (18/8) viable, distance 7, count 1
Checking position (18/9) viable, distance 8, count 2
Checking position (17/8) viable, distance 8, count 2
Checking position (17/9) viable, distance 9, count 2
Checking position (16/8) viable, distance 9, count 2
Checking position (16/9) viable, distance 10, count 1
Checking position (16/10) viable, distance 11, count 1
Checking position (15/8) viable, distance 10, count 1
Checking position (15/9) viable, distance 11, count 2
Checking position (14/8) viable, distance 11, count 2
Checking position (14/9) viable, distance 12, count 3
found 14 viable fields
Top 1: Pos(18/9) / Dist 8 / Targets 2
Top 2: Pos(17/8) / Dist 8 / Targets 2
Top 3: Pos(20/8) / Dist 5 / Targets 1
Top 4: Pos(19/8) / Dist 6 / Targets 1
Top 5: Pos(21/8) / Dist 6 / Targets 1
Top 6: Pos(18/8) / Dist 7 / Targets 1
Top 7: Pos(15/9) / Dist 11 / Targets 2
Top 8: Pos(15/8) / Dist 10 / Targets 1
Top 9: Pos(14/9) / Dist 12 / Targets 3
Top 10: Pos(14/8) / Dist 11 / Targets 2
found at least one field to move to (18/9), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: somnigravis, blitz, fulminictus
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 6
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 7
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist6 / Targetid2: BattleCharacter(Thorin)
Top 2: Pos(12/2) / Dist7 / Targetid5: BattleCharacter(Nahema)
  Checking Thorin as a magical Target, distance 6
  Possible Spell somnigravis chosen
  Found a target
NPC choosing Magic as means of attack, spell somnigravis
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 6
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 7
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist6 / Targetid2: BattleCharacter(Thorin)
Top 2: Pos(12/2) / Dist7 / Targetid5: BattleCharacter(Nahema)
Found at least one
Target Thorin is in LOS, attacking magically, got enough Actions, attacking by Magic somnigravis (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell somnigravis-14 (Value 10) (KL/CH/CH, 15/15/15, Checkmod -14: 19/5/7 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( somnigravis, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (21): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 10 - 8RS = 2 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (24): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single evade (9): 20 (Confirm: 12) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 17 - 3RS = 14 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHitBumbler
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHitBumbler (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Paradepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 3 roll - 0 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 5 roll - 0 BE + -4 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 5 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 5 roll - 0 BE + -9 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Ailian Siebenquell: 11 + 5 roll - 0 BE + -3 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 3 roll - 3 BE + -2 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 3 roll - 4 BE + 0 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 6 roll - 1 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 2 roll - 1 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 2 roll - 2 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 3 roll - 2 BE + 1 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 4 roll - 0 BE + 0 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Thorin on Position 1Adding Char Ailian Siebenquell on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 20 (Confirm: 2) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Ailian Siebenquell is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Ailian Siebenquell has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Single evade (10): 12 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Ailian Siebenquell receives 4 - 4RS = 0 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Ailian Siebenquell is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Ailian Siebenquell on Position 1Adding Char Nahema on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA (10): 1 (Confirm: 14) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin weapon unbreakable
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Ailian Siebenquell in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Ailian Siebenquell on Position 0Adding Char Nahema on Position 1Adding Char Arwen on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: blitz, bannbaladin, somnigravis, fulminictus
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, no LOS
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (18/3)
Maximum Distance for approach is 8
Checking position (18/4) viable, distance 1, count 0
Checking position (19/4) viable, distance 2, count 0
Checking position (19/3) viable, distance 1, count 0
Checking position (18/5) viable, distance 2, count 0
Checking position (19/5) viable, distance 3, count 0
Checking position (20/5) viable, distance 4, count 0
Checking position (20/4) viable, distance 3, count 0
Checking position (20/3) viable, distance 2, count 0
Checking position (18/6) viable, distance 3, count 0
Checking position (19/6) viable, distance 4, count 0
Checking position (20/6) viable, distance 5, count 0
Checking position (21/6) viable, distance 6, count 0
Checking position (21/5) viable, distance 5, count 0
Checking position (21/4) viable, distance 4, count 0
Checking position (21/3) viable, distance 3, count 0
Checking position (20/7) viable, distance 6, count 0
Checking position (21/7) viable, distance 7, count 1
Checking position (20/8) viable, distance 7, count 1
Checking position (21/8) viable, distance 8, count 1
Checking position (19/8) viable, distance 8, count 2
Checking position (18/8) viable, distance 9, count 2
Checking position (17/8) viable, distance 10, count 4
Checking position (17/9) viable, distance 11, count 3
Checking position (16/8) viable, distance 11, count 3
Checking position (16/9) viable, distance 12, count 2
found 9 viable fields
Top 1: Pos(19/8) / Dist 8 / Targets 2
Top 2: Pos(20/8) / Dist 7 / Targets 1
Top 3: Pos(21/7) / Dist 7 / Targets 1
Top 4: Pos(21/8) / Dist 8 / Targets 1
Top 5: Pos(16/8) / Dist 11 / Targets 3
Top 6: Pos(16/9) / Dist 12 / Targets 2
Top 7: Pos(17/9) / Dist 11 / Targets 3
Top 8: Pos(18/8) / Dist 9 / Targets 2
Top 9: Pos(17/8) / Dist 10 / Targets 4
found at least one field to move to (19/8), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Ailian Siebenquell ID 4, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 10
  Number of Spells available: 4
  Adding keys to Spell-List: bannbaladin, blitz, fulminictus, somnigravis
  Shuffled order: somnigravis, fulminictus, bannbaladin, blitz
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 6
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 7
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(13/10) / Dist6 / Targetid0: BattleCharacter(Lucy)
Top 2: Pos(12/9) / Dist7 / Targetid2: BattleCharacter(Thorin)
  Checking Lucy as a magical Target, distance 7
  Possible Spell somnigravis chosen
  Found a target
NPC choosing Magic as means of attack, spell somnigravis
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy IS viable, adding with cost 6
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 7
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(13/10) / Dist6 / Targetid0: BattleCharacter(Lucy)
Top 2: Pos(12/9) / Dist7 / Targetid2: BattleCharacter(Thorin)
Found at least one
Target Lucy is in LOS, attacking magically, got enough Actions, attacking by Magic somnigravis (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Ailian Siebenquell check Spell somnigravis-8 (Value 12) (KL/CH/CH, 16/16/16, Checkmod -8: 5/6/9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Somnigravis with Duration 4 (Restskill: 4)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect somnigravis (Duration 7 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell somnigravis final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Ailian Siebenquell, cAE current 39, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Ailian Siebenquell(battle/ailiansiebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Executing AttackCast( somnigravis, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Castsuccess, Spawning Effect hitEffect2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Ailian Siebenquell)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Ailian Siebenquell)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Ailian Siebenquell in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Arwen on Position 1Adding Char Streunerin on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell fulminictus doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell fulminictus (Value 15) (KL/GE/KK, 17/12/14, Checkmod , Personalmod ): 2/7/14 = success Restskill 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+15 = 23max, cAE Nahema 56, effective 23Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Ailian Siebenquell add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 21AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 29, original cost 6, final cost 23, delta -15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Ailian Siebenquell: BaseAP 25 x Mult 1 = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Ailian Siebenquell
Adding 1 elvenbow to loot
Adding 1 spear_masterful to loot
Adding 40 arrow to loot
Adding 1 toadskin to loot
Adding 1 fancyrobe to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( fulminictus, hitDie )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,228281s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.DoExecuteAnimation Humanoid: action 5 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Ailian Siebenquell: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Streunerin on Position 1Adding Char Söldner on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Ailian Siebenquell
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Streunerin on Position 1Adding Char Söldner on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT-4 (20): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single evade (4): 1 (Confirm: 5) = autosuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Söldner ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,870122s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 2 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 33 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Söldner on Position 1Adding Char Elf on Position 2Adding Char Triss on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (11/10)
Maximum Distance for approach is 8
Checking position (10/9) viable, distance 2, count 3
Checking position (10/10) viable, distance 1, count 2
Checking position (10/11) viable, distance 2, count 1
Checking position (11/8) viable, distance 4, count 3
Checking position (10/8) viable, distance 3, count 5
Checking position (9/8) viable, distance 4, count 4
Checking position (9/9) viable, distance 3, count 3
Checking position (9/10) viable, distance 2, count 2
Checking position (9/11) viable, distance 3, count 3
Checking position (12/8) viable, distance 5, count 1
Checking position (12/7) viable, distance 6, count 2
Checking position (11/7) viable, distance 5, count 4
Checking position (10/7) viable, distance 4, count 5
Checking position (9/7) viable, distance 5, count 5
Checking position (8/9) viable, distance 4, count 4
Checking position (8/10) viable, distance 3, count 3
Checking position (8/11) viable, distance 4, count 3
Checking position (13/6) viable, distance 8, count 1
Checking position (12/6) viable, distance 7, count 3
Checking position (11/6) viable, distance 6, count 4
Checking position (10/6) viable, distance 5, count 4
Checking position (9/6) viable, distance 6, count 5
Checking position (7/9) viable, distance 5, count 4
Checking position (7/10) viable, distance 4, count 3
Checking position (7/11) viable, distance 5, count 3
Checking position (13/5) viable, distance 9, count 2
Checking position (12/5) viable, distance 8, count 3
Checking position (11/5) viable, distance 7, count 4
Checking position (10/5) viable, distance 6, count 4
Checking position (9/5) viable, distance 7, count 5
Checking position (6/10) viable, distance 5, count 3
Checking position (6/11) viable, distance 6, count 3
Checking position (14/4) viable, distance 11, count 2
Checking position (13/4) viable, distance 10, count 3
Checking position (12/4) viable, distance 9, count 3
Checking position (11/4) viable, distance 8, count 4
Checking position (10/4) viable, distance 7, count 4
Checking position (9/4) viable, distance 8, count 5
Checking position (5/9) viable, distance 7, count 0
Checking position (5/10) viable, distance 6, count 2
Checking position (5/11) viable, distance 7, count 3
Checking position (14/3) viable, distance 12, count 2
Checking position (13/3) viable, distance 11, count 3
Checking position (12/3) viable, distance 10, count 3
Checking position (11/3) viable, distance 9, count 3
Checking position (10/3) viable, distance 8, count 4
Checking position (9/3) viable, distance 9, count 5
Checking position (8/3) viable, distance 10, count 5
Checking position (5/8) viable, distance 8, count 0
Checking position (4/8) viable, distance 9, count 0
found 47 viable fields
Top 1: Pos(10/8) / Dist 3 / Targets 5
Top 2: Pos(10/7) / Dist 4 / Targets 5
Top 3: Pos(9/7) / Dist 5 / Targets 5
Top 4: Pos(9/6) / Dist 6 / Targets 5
Top 5: Pos(9/5) / Dist 7 / Targets 5
Top 6: Pos(9/4) / Dist 8 / Targets 5
Top 7: Pos(8/9) / Dist 4 / Targets 4
Top 8: Pos(9/8) / Dist 4 / Targets 4
Top 9: Pos(10/6) / Dist 5 / Targets 4
Top 10: Pos(11/7) / Dist 5 / Targets 4
found at least one field to move to (10/8), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes IS viable, adding with cost 3
  chooseLOSTarget: Thorin IS viable, adding with cost 2
  chooseLOSTarget: Arwen IS viable, adding with cost 3
  chooseLOSTarget: Triss IS viable, adding with cost 7
  chooseLOSTarget: Nahema IS viable, adding with cost 3
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 5 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist2 / Targetid2: BattleCharacter(Thorin)
Top 2: Pos(13/8) / Dist3 / Targetid5: BattleCharacter(Nahema)
Top 3: Pos(13/7) / Dist3 / Targetid3: BattleCharacter(Arwen)
Top 4: Pos(11/11) / Dist3 / Targetid1: BattleCharacter(Celes)
Top 5: Pos(13/1) / Dist7 / Targetid4: BattleCharacter(Triss)
Found at least one
Target Thorin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 17 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,868169s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Elf on Position 1Adding Char Triss on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single PA (3): 13 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner.currentDamage of Item [Item Guter Streitkolben (ID mace_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] is 1W6+5 (Native 1W6+4, KK 14)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Thorin receives 8 - 2RS = 6 physicalblunt Damage because of Attack from Söldner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Thorin is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Söldner)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Triss on Position 1Adding Char Celes on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: somnigravis, fulminictus, blitz
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 6
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 5
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(13/8) / Dist5 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(12/9) / Dist6 / Targetid2: BattleCharacter(Thorin)
  Checking Nahema as a magical Target, distance 6
  Possible Spell somnigravis chosen
  Found a target
NPC choosing Magic as means of attack, spell somnigravis
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 6
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 5
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(13/8) / Dist5 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(12/9) / Dist6 / Targetid2: BattleCharacter(Thorin)
Found at least one
Target Nahema is in LOS, attacking magically, got enough Actions, attacking by Magic somnigravis (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell somnigravis-11 (Value 10) (KL/CH/CH, 15/15/15, Checkmod -11: 14/8/2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Somnigravis with Duration 2 (Restskill: 0)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect somnigravis (Duration 7 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell somnigravis final cost 7AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Elf, cAE current 39, original cost 7, final cost 7, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( somnigravis, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castsuccess, Spawning Effect hitEffect2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Celes on Position 1Adding Char Edelmann on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Edelmann on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 22 - 8RS = 14 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (9): 13 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann.currentDamage of Item [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 2W6+5 (Native 2W6+4, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Celes receives 17 - 8RS = 9 physicalcut Damage because of Attack from Edelmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Edelmann)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 2 roll - 0 BE + -3 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 2 roll - 0 BE + -4 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 3 roll - 0 BE + -5 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 2 roll - 0 BE + -9 effects = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 4 roll - 4 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 5 roll - 1 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 2 roll - 1 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 5 roll - 2 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 3 roll - 0 BE + 0 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Thorin on Position 1Adding Char Triss on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (9/8) cost is 13
Calculating cost to destination (10/7) cost is 11
Calculating cost to destination (11/8) cost is 11
Calculating cost to destination (10/9) cost is 15
Calculating cost to destination (17/9) cost is 12
Calculating cost to destination (18/8) cost is 10
Calculating cost to destination (10/9) cost is 15
Calculating cost to destination (11/8) cost is 11
Calculating cost to destination (12/11) cost is 19
found 9 valid attack positions, closest at (18/8) (dist: 10), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 3 - 4RS = 0 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Thorin on Position 1Adding Char Arwen on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Triss)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Arwen on Position 1Adding Char Streunerin on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA (10): 18 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 18 - 8RS = 10 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Adding Char Streunerin on Position 1Adding Char Celes on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect WaitForRoundEnd (Duration 0 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

IniQueue: Streunerin (ini: 10), Celes (ini: 10), Söldner (ini: 9), Elf (ini: 8), Edelmann (ini: 4), Arwen (ini: -88), 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Celes on Position 1Adding Char Söldner on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes IS viable, adding with cost 2
  chooseLOSTarget: Thorin IS viable, adding with cost 2
  chooseLOSTarget: Arwen IS viable, adding with cost 3
  chooseLOSTarget: Triss IS viable, adding with cost 6
  chooseLOSTarget: Nahema not viable, has ignoreTarget
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist2 / Targetid2: BattleCharacter(Thorin)
Top 2: Pos(11/10) / Dist2 / Targetid1: BattleCharacter(Celes)
Top 3: Pos(13/7) / Dist3 / Targetid3: BattleCharacter(Arwen)
Top 4: Pos(16/3) / Dist6 / Targetid4: BattleCharacter(Triss)
Found at least one
Target Thorin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single evade (9): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Thorin ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,858403s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 2 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Söldner on Position 1Adding Char Elf on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 15 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 19 - 8RS = 11 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Elf on Position 1Adding Char Edelmann on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 16 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Edelmann on Position 1Adding Char Arwen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: blitz, fulminictus, somnigravis
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 6
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, has ignoreTarget
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist6 / Targetid2: BattleCharacter(Thorin)
  Checking Thorin as a magical Target, distance 6
  Possible Spell blitz chosen
  Found a target
NPC choosing Magic as means of attack, spell blitz
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 6
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, has ignoreTarget
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist6 / Targetid2: BattleCharacter(Thorin)
Found at least one
Target Thorin is in LOS, attacking magically, got enough Actions, attacking by Magic blitz (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell blitz-14 (Value 10) (KL/IN/GE, 15/14/14, Checkmod -14: 19/2/11 = failure, final cost 2AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( blitz, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Edelmann in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Edelmann on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Edelmann(battle/template_knight) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single AT (16): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (9): 17 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann.currentDamage of Item [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 2W6+5 (Native 2W6+4, KK 16)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Celes receives 8 - 8RS = 0 physicalcut Damage because of Attack from Edelmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Edelmann ID 3, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Edelmann)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Edelmann)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Edelmann in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (20): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single evade (9): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Streunerin ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,891609s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 32 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArwen: Removing battle effect poison_vomicum, started in battleround 1, duration 2, current round 4, so 3 < 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect poison_vomicum expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Adding followup-Effect for poison_vomicum: vomicum_apply
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen receives 5 poison Damage because of addDurableEffect vomicum_apply
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect vomicum_apply (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 1 roll - 0 BE + -3 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 6 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 6 roll - 0 BE + -5 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Edelmann: 11 + 2 roll - 0 BE + -9 effects = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 5 roll - 4 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 6 roll - 1 BE + -1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 4 roll - 1 BE + -99 effects = -86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 4 roll - 2 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 3 roll - 0 BE + 0 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Thorin on Position 1Adding Char Triss on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 7 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 20 (Confirm: 16) = criticalfailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Attackepatzer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Triss on Position 1Adding Char Söldner on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Edelmann check Single PA (10): 20 (Confirm: 5) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 20 - 8RS = 12 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock blockHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit blockHit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Söldner on Position 1Adding Char Elf on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Elf on Position 1Adding Char Celes on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Celes on Position 1Adding Char Streunerin on Position 2Adding Char Edelmann on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: fulminictus, somnigravis, blitz
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 6
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, has ignoreTarget
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist6 / Targetid2: BattleCharacter(Thorin)
  Checking Thorin as a magical Target, distance 6
  Possible Spell fulminictus chosen
  Found a target
NPC choosing Magic as means of attack, spell fulminictus
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin IS viable, adding with cost 6
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, has ignoreTarget
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist6 / Targetid2: BattleCharacter(Thorin)
Found at least one
Target Thorin is in LOS, attacking magically, got enough Actions, attacking by Magic fulminictus (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell fulminictus (Value 10) (KL/GE/KK, 15/14/13, Checkmod : 2/1/16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Roll 2W6+7 = 14max, cAE Elf 43, effective 14Damage/ASP, success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell fulminictus final cost 14AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Elf, cAE current 23, original cost 6, final cost 14, delta -8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( fulminictus, hit )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castsuccess, Spawning Effect blueball
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect blueball(Clone) in 2,24041s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 4 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Streunerin on Position 1Adding Char Edelmann on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Edelmann no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Edelmann receives 24 - 8RS = 16 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Edelmann add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Edelmann: BaseAP 20 x Mult 1 = 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Edelmann
Adding 1 longsword to loot
Adding 1 sword_good to loot
Adding 1 platemail to loot
Adding 1 platearmor to loot
Adding 1 greathelmet to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Edelmann(battle/template_knight) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.DoExecuteAnimation Humanoid: action 5 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Edelmann: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Edelmann
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes IS viable, adding with cost 2
  chooseLOSTarget: Thorin IS viable, adding with cost 2
  chooseLOSTarget: Arwen IS viable, adding with cost 3
  chooseLOSTarget: Triss IS viable, adding with cost 6
  chooseLOSTarget: Nahema not viable, has ignoreTarget
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(12/9) / Dist2 / Targetid2: BattleCharacter(Thorin)
Top 2: Pos(11/10) / Dist2 / Targetid1: BattleCharacter(Celes)
Top 3: Pos(13/7) / Dist3 / Targetid3: BattleCharacter(Arwen)
Top 4: Pos(16/3) / Dist6 / Targetid4: BattleCharacter(Triss)
Found at least one
Target Thorin is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single evade (9): 2 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Thorin ranged attack evaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,858083s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit evade (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 2 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT-4 (20): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,92164s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 31 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArwen: Removing battle effect vomicum_apply, started in battleround 4, duration 0, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect vomicum_apply expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing durable effect vomicum_apply
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpNahema: Removing battle effect somnigravis, started in battleround 2, duration 2, current round 5, so 4 < 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema remove effect somnigravis expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Nahema: Removing durable effect somnigravis
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 1 roll - 0 BE + -3 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 3 roll - 0 BE + -4 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 2 roll - 0 BE + -5 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 5 roll - 4 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 5 roll - 1 BE + -1 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 4 roll - 1 BE + -99 effects = -86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 5 roll - 2 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 1 roll - 2 BE + 1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 6 roll - 0 BE + 0 effects = 26
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Thorin on Position 1Adding Char Triss on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 15 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 8 - 4RS = 4 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 6 - 4RS = 2 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Triss on Position 1Adding Char Celes on Position 2Adding Char Nahema on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single evade (9): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 2 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Celes on Position 1Adding Char Nahema on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Nahema on Position 1Adding Char Streunerin on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 12 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 19 - 3RS = 16 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 4 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Streunerin on Position 1Adding Char Elf on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_staff (UnityEngine.BoxCollider) (item_staff), container 
container is null, itemdrop item: item_staff (CraftyDDItem)
itemdrop container: et05_weapon (item_staff)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id homecomingdagger
Weapon has prefdisp Knife_C
Weapon Prefab Knife_C loaded successfully, placing in righthand
setting animationtype 7 from dispclass throw
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Teleport-Wurfdolch (ID homecomingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Elf on Position 1Adding Char Söldner on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 3
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 2
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(12/6) / Dist2 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(13/6) / Dist3 / Targetid3: BattleCharacter(Arwen)
Found at least one
Target Nahema is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 4 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single evade (6): 18 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Nahema ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Nahema receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema add Effect poison_vomicum (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,898474s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Söldner on Position 1Adding Char Arwen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: blitz, somnigravis, fulminictus
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
  Did not find a target
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen not viable, no LOS
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema not viable, no LOS
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Didn't find any viable LOS targets from current position
trying to Approach for LOS-Attack, origin (18/9)
Maximum Distance for approach is 8
Checking position (17/8) viable, distance 2, count 0
Checking position (17/9) viable, distance 1, count 0
Checking position (16/8) viable, distance 3, count 0
Checking position (16/9) viable, distance 2, count 1
Checking position (16/10) viable, distance 3, count 1
Checking position (15/8) viable, distance 4, count 0
Checking position (15/9) viable, distance 3, count 1
Checking position (16/11) viable, distance 4, count 0
Checking position (17/11) viable, distance 5, count 1
Checking position (14/8) viable, distance 5, count 1
Checking position (14/9) viable, distance 4, count 2
Checking position (14/10) viable, distance 5, count 2
Checking position (16/12) viable, distance 5, count 0
Checking position (17/12) viable, distance 6, count 0
Checking position (18/12) viable, distance 7, count 1
Checking position (18/11) viable, distance 6, count 0
Checking position (13/7) viable, distance 7, count 2
Checking position (13/8) viable, distance 6, count 2
Checking position (13/9) viable, distance 5, count 2
Checking position (14/11) viable, distance 6, count 3
Checking position (13/11) viable, distance 7, count 1
Checking position (19/13) viable, distance 9, count 1
Checking position (19/12) viable, distance 8, count 0
Checking position (19/11) viable, distance 7, count 0
Checking position (12/7) viable, distance 8, count 1
Checking position (12/8) viable, distance 7, count 4
Checking position (12/9) viable, distance 6, count 3
Checking position (12/10) viable, distance 7, count 3
Checking position (12/11) viable, distance 8, count 3
Checking position (12/12) viable, distance 9, count 3
Checking position (19/14) viable, distance 10, count 1
Checking position (20/14) viable, distance 11, count 1
Checking position (20/13) viable, distance 10, count 0
Checking position (20/12) viable, distance 9, count 0
Checking position (18/14) viable, distance 11, count 0
Checking position (20/11) viable, distance 8, count 0
Checking position (11/6) viable, distance 10, count 2
Checking position (11/7) viable, distance 9, count 3
Checking position (11/8) viable, distance 8, count 2
Checking position (11/10) viable, distance 8, count 1
Checking position (11/11) viable, distance 9, count 3
Checking position (11/12) viable, distance 10, count 2
Checking position (12/13) viable, distance 10, count 3
Checking position (13/13) viable, distance 11, count 1
Checking position (11/13) viable, distance 11, count 4
Checking position (19/15) viable, distance 11, count 0
Checking position (20/15) viable, distance 12, count 1
Checking position (18/15) viable, distance 12, count 0
Checking position (21/13) viable, distance 11, count 0
Checking position (21/12) viable, distance 10, count 0
found 32 viable fields
Top 1: Pos(12/8) / Dist 7 / Targets 4
Top 2: Pos(14/11) / Dist 6 / Targets 3
Top 3: Pos(12/9) / Dist 6 / Targets 3
Top 4: Pos(12/10) / Dist 7 / Targets 3
Top 5: Pos(12/11) / Dist 8 / Targets 3
Top 6: Pos(14/9) / Dist 4 / Targets 2
Top 7: Pos(14/10) / Dist 5 / Targets 2
Top 8: Pos(13/9) / Dist 5 / Targets 2
Top 9: Pos(13/8) / Dist 6 / Targets 2
Top 10: Pos(13/7) / Dist 7 / Targets 2
found at least one field to move to (12/8), do it

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 1 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: somnigravis, blitz, fulminictus
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes IS viable, adding with cost 2
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 2
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 2
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(12/6) / Dist2 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(13/6) / Dist2 / Targetid3: BattleCharacter(Arwen)
Top 3: Pos(10/9) / Dist2 / Targetid1: BattleCharacter(Celes)
Top 4: Pos(16/3) / Dist5 / Targetid4: BattleCharacter(Triss)
  Checking Nahema as a magical Target, distance 2
  Possible Spell somnigravis chosen
  Found a target
NPC choosing Magic as means of attack, spell somnigravis
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes IS viable, adding with cost 2
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 2
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 2
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(12/6) / Dist2 / Targetid5: BattleCharacter(Nahema)
Top 2: Pos(13/6) / Dist2 / Targetid3: BattleCharacter(Arwen)
Top 3: Pos(10/9) / Dist2 / Targetid1: BattleCharacter(Celes)
Top 4: Pos(16/3) / Dist5 / Targetid4: BattleCharacter(Triss)
Found at least one
Target Nahema is in LOS, attacking magically, got enough Actions, attacking by Magic somnigravis (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell somnigravis-11 (Value 10) (KL/CH/CH, 15/15/15, Checkmod -11: 6/9/20 = failure, final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( somnigravis, miss )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castfail, Spawning Effect failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Not a placed effect, parenting to RightHand
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Zauber fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 3 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single PA (9): 3 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 3 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect atplusranged (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (17): 10 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Elf ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 11 - 4RS = 7 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect atplusranged forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,830148s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 30 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Streunerin: 11 + 3 roll - 0 BE + -3 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 6 roll - 0 BE + -4 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 4 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 2 roll - 4 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 1 roll - 1 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 3 roll - 1 BE + -99 effects = -87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 6 roll - 2 BE + 0 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 5 roll - 2 BE + 0 effects = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 4 roll - 0 BE + 0 effects = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Triss on Position 1Adding Char Nahema on Position 2Adding Char Elf on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (10/7) cost is 9
Calculating cost to destination (11/8) cost is 9
Calculating cost to destination (11/8) cost is 9
Calculating cost to destination (12/7) cost is 7
Calculating cost to destination (13/8) cost is 5
Calculating cost to destination (12/9) cost is 7
Calculating cost to destination (11/8) cost is 9
Calculating cost to destination (12/9) cost is 7
Calculating cost to destination (11/10) cost is 9
found 9 valid attack positions, closest at (13/8) (dist: 5), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 13 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit miss (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Nahema on Position 1Adding Char Elf on Position 2Adding Char Streunerin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Elf on Position 1Adding Char Streunerin on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Single AT (19): 14 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 11 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Elf ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 4 - 4RS = 0 physicalthrust Damage because of Attack from Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 1 animationtype 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,949442s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Elf in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Elf on Position 0Adding Char Streunerin on Position 1Adding Char Söldner on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Elf ID 1, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
Checking for viable Magical target
  trying to retrieve NPC magic class 17
  Number of Spells available: 3
  Adding keys to Spell-List: blitz, fulminictus, somnigravis
  Shuffled order: blitz, somnigravis, fulminictus
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes IS viable, adding with cost 2
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 2
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 4
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(13/6) / Dist2 / Targetid3: BattleCharacter(Arwen)
Top 2: Pos(10/9) / Dist2 / Targetid1: BattleCharacter(Celes)
Top 3: Pos(12/4) / Dist4 / Targetid5: BattleCharacter(Nahema)
Top 4: Pos(16/3) / Dist5 / Targetid4: BattleCharacter(Triss)
  Checking Arwen as a magical Target, distance 3
  Possible Spell blitz chosen
  Found a target
NPC choosing Magic as means of attack, spell blitz
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes IS viable, adding with cost 2
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 2
  chooseLOSTarget: Triss IS viable, adding with cost 5
  chooseLOSTarget: Nahema IS viable, adding with cost 4
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 4 Enemies with line of sight, Top 10:
Top 1: Pos(13/6) / Dist2 / Targetid3: BattleCharacter(Arwen)
Top 2: Pos(10/9) / Dist2 / Targetid1: BattleCharacter(Celes)
Top 3: Pos(12/4) / Dist4 / Targetid5: BattleCharacter(Nahema)
Top 4: Pos(16/3) / Dist5 / Targetid4: BattleCharacter(Triss)
Found at least one
Target Arwen is in LOS, attacking magically, got enough Actions, attacking by Magic blitz (Setting 0) --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Spell blitz-12 (Value 10) (KL/IN/GE, 15/14/14, Checkmod -12: 5/10/9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect blitzdichfind (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting Blitzdichfind Restskill 1 Duration 2, AT-1,PA0,ini-1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell blitz final cost 4AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Elf, cAE current 15, original cost 4, final cost 4, delta 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Executing AttackCast( blitz, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Castsuccess, Spawning Effect lightning
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Elf)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Elf)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Elf in queue
True && True, skipping
Checking Streunerin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Streunerin on Position 0Adding Char Söldner on Position 1Adding Char Thorin on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Streunerin ID 0, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
NPC choosing ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 7 viable Targets
  chooseLOSTarget: Lucy not viable, has ignoreTarget
  chooseLOSTarget: Celes not viable, no LOS
  chooseLOSTarget: Thorin not viable, no LOS
  chooseLOSTarget: Arwen IS viable, adding with cost 3
  chooseLOSTarget: Triss not viable, no LOS
  chooseLOSTarget: Nahema IS viable, adding with cost 4
  chooseLOSTarget: Hexenbesen not viable, has ignoreTarget
  chooseLOSTarget: Found 2 Enemies with line of sight, Top 10:
Top 1: Pos(13/6) / Dist3 / Targetid3: BattleCharacter(Arwen)
Top 2: Pos(12/4) / Dist4 / Targetid5: BattleCharacter(Nahema)
Found at least one
Target Arwen is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single AT (16): 15 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single evade (7): 14 = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Arwen ranged attack evasion failed
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin.currentDamage of Item [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+6 (Native 1W6+6, KK 13)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Arwen receives 7 - 4RS = 3 physicalthrust Damage because of Attack from Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen add Effect poison_vomicum (Duration 2 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 1 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,974051s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Streunerin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Streunerin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Streunerin in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Thorin on Position 1Adding Char Celes on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 20 (Confirm: 8) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Celes is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Celes on Position 1Adding Char Arwen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Streunerin has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Streunerin check Single evade (9): 19 (Confirm: 0) = failure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Streunerin receives 19 - 3RS = 16 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Streunerin add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Streunerin: BaseAP 16 x Mult 0,5 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Streunerin
Adding 1 crossbow to loot
Adding 1 mengbilar to loot
Adding 17 quarrel to loot
Adding 1 leatherhelmet to loot
Adding 1 tunic to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Streunerin(battle/rogue_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.DoExecuteAnimation Humanoid: action 5 animationtype 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Streunerin: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Streunerin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (24): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT (20): 1 (Confirm: 20) = criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Elf ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 22 - 4RS = 18 physicalthrust Damage because of Attack from Arwen, double Damage for criticalsuccess
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,95628s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 29 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpLucy: Removing battle effect somnigravis, started in battleround 2, duration 4, current round 7, so 6 < 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect somnigravis expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Lucy: Removing durable effect somnigravis
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpHexenbesen: Removing battle effect furie, started in battleround 1, duration 5, current round 7, so 6 < 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen remove effect furie expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect furie2 (Duration -1 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Hexenbesen: Adding followup-Effect for furie: furie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Hexenbesen add Effect furie (Duration 5 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Elf: 10 + 1 roll - 0 BE + -4 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 4 roll - 0 BE + -5 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 5 roll - 3 BE + -2 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 4 roll - 4 BE + 0 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 2 roll - 1 BE + -1 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 5 roll - 1 BE + -100 effects = -86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 3 roll - 2 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 4 roll - 2 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 3 roll - 0 BE + 0 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Nahema on Position 1Adding Char Triss on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf has ranged weapon, can only evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Elf check Single evade (7): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: evade
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 2 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 6 - 4RS = 2 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Elf is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Triss on Position 1Adding Char Lucy on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_homecomingdagger (UnityEngine.BoxCollider) (item_homecomingdagger), container 
container is null, itemdrop item: item_homecomingdagger (CraftyDDItem)
itemdrop container: et05_weapon (item_homecomingdagger)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got weapon with id staff
Weapon has prefdisp Wizards_staff_07
Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand
setting animationtype 4 from dispclass halberd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et05_weapon (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zauberstab (ID staff), Uses 0, Count 1, broken False, BF -1, level 4, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell klarumpurum doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell klarumpurum (Value 8) (KL/KL/CH, 17/17/12, Checkmod , Personalmod ): 13/17/8 = success Restskill 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting KlarumPurum, removing up to 8 poison Effects (RestSkill 8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema remove effect poison_vomicum forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell klarumpurum final cost 5AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 24, original cost 7, final cost 7, delta 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( klarumpurum, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect heal
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.DoExecuteAnimation Humanoid: action 4 animationtype 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Lucy on Position 1Adding Char Thorin on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Thorin on Position 1Adding Char Söldner on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (17): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Elf no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Elf receives 16 - 4RS = 12 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Elf add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Elf: BaseAP 16 x Mult 0,5 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Elf
Adding 1 longbow to loot
Adding 1 throwingdagger to loot
Adding 30 arrow to loot
Adding 1 leatherarmor to loot
Adding 1 leatherarmor_arm to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Elf(battle/elf_siebenquell) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.DoExecuteAnimation Humanoid: action 5 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Elf: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Söldner on Position 1Adding Char Celes on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Elf
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Söldner on Position 1Adding Char Celes on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single PA (12): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Celes on Position 1Adding Char Arwen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 9 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single PA (13): 9 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes add Effect atplusmelee (Duration 0 BattleRounds)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (18): 20 (Confirm: 11) = autofailure
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect atplusmelee forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 1 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock miss
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Angriff fehlgeschlagen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight_target True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT-4 (20): 7 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Söldner ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 11 - 6RS = 5 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = False, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,977802s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 28 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 5 roll - 0 BE + -5 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 4 roll - 3 BE + -2 effects = 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 2 roll - 4 BE + 0 effects = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 1 roll - 1 BE + -1 effects = 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 4 roll - 1 BE + -100 effects = -87
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 3 roll - 2 BE + 0 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 2 roll - 2 BE + 1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 5 roll - 0 BE + 0 effects = 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Nahema on Position 1Adding Char Triss on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
Calculating cost to destination (11/10) cost is 4
found 1 valid attack positions, closest at (11/10) (dist: 4), moving

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 11 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single PA (12): 2 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Söldner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Triss on Position 1Adding Char Söldner on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

execMove Following Path of length 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight True current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: highlight False current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spell klarumpurum doesn't need settings, 0 - 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Nahema (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema check Spell klarumpurum (Value 8) (KL/KL/CH, 17/17/12, Checkmod , Personalmod ): 8/15/7 = success Restskill 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Casting KlarumPurum, removing up to 8 poison Effects (RestSkill 8)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect poison_vomicum forced
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Spell klarumpurum final cost 5AE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MagicSkill execute _caster Nahema, cAE current 19, original cost 7, final cost 7, delta 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Nahema (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Executing AttackCast( klarumpurum, suffer )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Voiceover
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Castsuccess, Spawning Effect heal
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: Starting Animation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit suffer (Nahema)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.PlayReaction: suffer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for hit, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 4 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Nahema)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Söldner on Position 1Adding Char Lucy on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Triss ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SISteam: Sending request to store updated stats.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'sloth' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'lazy_bastard_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Söldner in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Söldner on Position 0Adding Char Lucy on Position 1Adding Char Thorin on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single AT (15): 10 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single PA (13): 4 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 1 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Söldner ID 2, current Actions 2 Team NPC
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Lucy is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Söldner)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Söldner in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Thorin on Position 1Adding Char Celes on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (21): 17 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 7 - 6RS = 1 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Lucy ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Söldner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Celes on Position 1Adding Char Arwen on Position 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 20 - 6RS = 14 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Thorin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Söldner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Celes (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes check Single AT (24): 16 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 14 - 6RS = 8 physicalcut Damage because of Attack from Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Celes (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Celes ID 6, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Söldner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Celes)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Celes)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Celes in queue
True && True, skipping
Checking Arwen in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Arwen on Position 0Clearing 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Arwen ID 8, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing Ranged as means of attack
trying to find target in LOS
  chooseLOSTarget: got 1 viable Targets
  chooseLOSTarget: Söldner IS viable, adding with cost 4
  chooseLOSTarget: Found 1 Enemies with line of sight, Top 10:
Top 1: Pos(11/9) / Dist4 / Targetid0: BattleCharacter(Söldner)
Found at least one
Target Söldner is in LOS, attacking ranged, got an action left, attacking ranged

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen check Single AT-4 (20): 6 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Target Söldner ranged attack no evasions left
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 9 - 6RS = 3 physicalthrust Damage because of Attack from Arwen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Arwen (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.DoExecuteAnimation Humanoid: action 1 animationtype 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnFire received
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying ProjectileEffect arrow(Clone) in 1,703225s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Projectile effectImpact: P Arwen (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen.EffectImpact
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Arwen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Arwen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Reducing Shield Item Pfeil count 27 by 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArwen: Removing battle effect blitzdichfind, started in battleround 6, duration 2, current round 9, so 8 < 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect blitzdichfind expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing durable effect blitzdichfind
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Söldner: 11 + 1 roll - 0 BE + -5 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Lucy: 11 + 6 roll - 3 BE + -2 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Celes: 10 + 1 roll - 4 BE + 0 effects = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Thorin: 10 + 3 roll - 1 BE + -1 effects = 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Arwen: 10 + 5 roll - 1 BE + -99 effects = -85
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Triss: 10 + 4 roll - 2 BE + 0 effects = 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Nahema: 10 + 5 roll - 2 BE + 1 effects = 14
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Initiative Hexenbesen: 20 + 3 roll - 0 BE + 0 effects = 23
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Arwen in queue
True && True, skipping
Queue done, rerolling

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Hexenbesen on Position 0Adding Char Nahema on Position 1Adding Char Triss on Position 2Adding Char Lucy on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Arwen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 5 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Söldner check Single PA (12): 8 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 1 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Söldner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Pariert
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: block
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 3 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Sparks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit  (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Empty attackResponse, do nothing
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: NPC Hexenbesen check Single AT (12): 6 (Confirm: 0) = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 6 - 6RS = 0 physicalblunt Damage because of Attack from Hexenbesen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Hexenbesen(battle/Broom) (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.DoExecuteAnimation NonHuman: action 0 variation 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Hexenbesen ID 11, current Actions 1 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
choosing melee as means of attack False/0/0/0/melee
trying to attack adjacent target
Target Söldner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Hexenbesen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Hexenbesen)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Hexenbesen in queue
True && True, skipping
Checking Nahema in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Nahema on Position 0Adding Char Triss on Position 1Adding Char Lucy on Position 2Adding Char Thorin on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Hexenbesen: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Nahema ID 10, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Nahema in queue
True && True, skipping
Checking Triss in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Triss on Position 0Adding Char Lucy on Position 1Adding Char Thorin on Position 2Adding Char Söldner on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Nahema: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Triss ID 9, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
No adjacent Target found, approaching
Trying to choose and approach a melee target
No attack positions, waiting

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Triss in queue
True && True, skipping
Checking Lucy in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Lucy on Position 0Adding Char Thorin on Position 1Adding Char Söldner on Position 2Adding Char Celes on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Lucy (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy check Single AT (21): 19 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 12 - 6RS = 6 physicalcut Damage because of Attack from Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Lucy (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.DoExecuteAnimation Humanoid: action 0 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Lucy ID 5, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Söldner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Lucy)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Lucy)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Lucy in queue
True && True, skipping
Checking Thorin in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hit (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 4 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Thorin on Position 0Adding Char Söldner on Position 1Adding Char Celes on Position 2Adding Char Arwen on Position 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Reset CurrentAttacker
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Lucy: current False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Set CurrentAttacker to curVisual: P Thorin (BattleCharBehaviour)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin check Single AT (24): 13 = success
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Defender Söldner no more blocks available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Character Söldner receives 19 - 6RS = 13 physicalcut Damage because of Attack from Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Söldner add Effect dead (Duration -24 Hours)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Logging AP total for monster Söldner: BaseAP 18 x Mult 1 = 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.handleNPCDeath Loot DropLog for Söldner
Adding 1 mace_good to loot
Adding 1 shield to loot
Adding 1 chainmail to loot
Adding 1 platearmor to loot
Adding 1 ironhelmet to loot

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExecAttack response is hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(P Thorin (BattleCharBehaviour)) atready = True, defready = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualTurnDone(NPC Söldner(battle/template_mercenarya) (BattleCharBehaviour)) atready = True, defready = True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.DoExecuteAnimation Humanoid: action 0 animationtype 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AILog: Starting to Think for Thorin ID 7, current Actions 2 Team Player
Grounded check passed
CanDoSomething check passed
Escaping check passed
trying to attack adjacent target
Target Söldner is in range, got enough Actions, attacking --- done

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice , no definition found
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.DoExecuteAnimation Humanoid: action 5 animationtype 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction Spawning Blood
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnAttackStarted
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner: OnDeath
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnBlock
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualBlock hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB.PlayVoice: Not playing Voice for attack, is a player
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin: OnGetHit
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit hitDie (Thorin)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC.VisualGetHit: Handling processed attackResponse hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: hitDie
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Söldner.PlayReaction: Object already disabled, not playing anything
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Thorin.OnIdle, reporting action complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

VisualMoveDone(BattleCharacter(Thorin)) escape = False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BS.advanceIni log
Checking Thorin in queue
True && True, skipping
Checking Celes in queue
canAct + !grounded, turn placed

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Triss: Apply Equipment
Righthand is RightHand (UnityEngine.GameObject) (RightHand)
Got a noid weapon, use default animation

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: stateHandling
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handling Death of Character Söldner
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initiative Ini Display
Adding Char Celes on Position 0Adding Char Arwen on Position 1Clearing 2Clearing 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BC: Checking end of battle, battle is over according to BattleState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Victory Jingle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BCB Celes: current True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Currentcontrol is null, activating CurrentLocation
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destroying Battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Wear on Weapon Schwert "Blutgriff" of Lucy (Roll 1 <= Thres 1), BF now 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin erhält 14 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema erhält 13 AP: Battle low_siebenquell won
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 24 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR136: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR12: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Edle Robe (ID fancyrobe), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR196: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory19 (UnityEngine.BoxCollider) (inventory19), container inventory19 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory19 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenpanzer (ID platemail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory19 (UnityEngine.BoxCollider) (inventory19), container inventory19 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory19 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory34 (UnityEngine.BoxCollider) (inventory34), container inventory34 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory34 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederzeug (ID leatherarmor_arm), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory18 (UnityEngine.BoxCollider) (inventory18), container inventory18 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory18 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Topfhelm (ID greathelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory31 (UnityEngine.BoxCollider) (inventory31), container inventory31 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory31 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory32 (UnityEngine.BoxCollider) (inventory32), container inventory32 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory32 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederhelm (ID leatherhelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory33 (UnityEngine.BoxCollider) (inventory33), container inventory33 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory33 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Waffenrock (ID tunic), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory34 (UnityEngine.BoxCollider) (inventory34), container inventory34 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory34 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Schild (ID shield), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Guter Streitkolben (ID mace_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory30 (UnityEngine.BoxCollider) (inventory30), container inventory30 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory30 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Eisenhelm (ID ironhelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory29 (UnityEngine.BoxCollider) (inventory29), container inventory29 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory29 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Gutes Schwert (ID sword_good), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: Character E (CraftyDDCharacter)
returnaction CS is delete
Updating screen in 0.5
Destroying item ItemEntry(price: 0, Item: [Item Hexenbesen (ID witchbroom), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory28 (UnityEngine.BoxCollider) (inventory28), container inventory28 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory28 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Meisterlicher Speer (ID spear_masterful), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory27 (UnityEngine.BoxCollider) (inventory27), container inventory27 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory27 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory26 (UnityEngine.BoxCollider) (inventory26), container inventory26 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory26 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Krötenhaut (ID toadskin), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory25 (UnityEngine.BoxCollider) (inventory25), container inventory25 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory25 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zweihänder (ID longsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory24 (UnityEngine.BoxCollider) (inventory24), container inventory24 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory24 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory15 (UnityEngine.BoxCollider) (inventory15), container inventory15 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory15 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory23 (UnityEngine.BoxCollider) (inventory23), container inventory23 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory23 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Wurfdolch (ID throwingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory21 (UnityEngine.BoxCollider) (inventory21), container inventory21 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory21 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory22 (UnityEngine.BoxCollider) (inventory22), container inventory22 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory22 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederharnisch (ID leatherarmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory20 (UnityEngine.BoxCollider) (inventory20), container inventory20 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory20 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Leichte Armbrust (ID crossbow), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory19 (UnityEngine.BoxCollider) (inventory19), container inventory19 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory19 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Mengbilar (ID mengbilar), Uses 0, Count 1, broken False, BF 7, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory31 (UnityEngine.BoxCollider) (inventory31), container inventory31 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window CharScreenCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [23]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Celes: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Celes remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Celes: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory31 (CraftyDDContainer)
returnaction CS is noaction

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window InputboxCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ContainerItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is False,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: Finalizing Battle, forced is False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

HBF: CurrentControl is null, using resetController
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at BattleController.getPostBattleScript () [0x00000] in <filename unknown>:0 
  at BattleController.executePostBattleScript () [0x00000] in <filename unknown>:0 
  at BattleController.handleBattleFinalize (Boolean forced) [0x00000] in <filename unknown>:0 
  at BattleController.<endBattle>m__1 () [0x00000] in <filename unknown>:0 
  at ContainerWindow.closeWindow () [0x00000] in <filename unknown>:0 
  at ContainerWindow.UpdateContainerContent () [0x00000] in <filename unknown>:0 
  at CharacterScreen+<UpdateItemPositionContainer>c__AnonStorey3.<>m__0 (Boolean success, Int32 val) [0x00000] in <filename unknown>:0 
  at CraftyInputBox.OnConfirm () [0x00000] in <filename unknown>:0 
  at EventDelegate.Execute () [0x00000] in <filename unknown>:0 
  at EventDelegate.Execute (System.Collections.Generic.List`1 list) [0x00000] in <filename unknown>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventDelegate:Execute(List`1)
UIButton:OnClick()
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessTouches()
UICamera:ProcessEvents()
UICamera:Update()
 
(Filename:  Line: -1)

Dialog dlglow59_14[23] dlgResponse 0 = 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [24]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Showing itemset with 13 items
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Nahema clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory32 (UnityEngine.BoxCollider) (inventory32), container inventory32 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory32 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Salamanderstein (ID st_sstone_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory34 (UnityEngine.BoxCollider) (inventory34), container inventory34 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory34 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Silberner Helm (ID silverhelmet2_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Goldschild (ID goldenshield2_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory28 (UnityEngine.BoxCollider) (inventory28), container inventory28 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory28 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Ein vergilbtes Pergament (ID recunread_healingpotion), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory29 (UnityEngine.BoxCollider) (inventory29), container inventory29 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory29 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Ein vergilbtes Pergament (ID recunread_sleepingpotion), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Nahema
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Mage Lower on cslot 1 for 'Mage Lower'( mageskirt_blue )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory32 (UnityEngine.BoxCollider) (inventory32), container inventory32 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory32 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Khunchomer (ID khunchom), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: ContainerItem(Clone) (UnityEngine.BoxCollider) (ContainerItem(Clone)), container 
container is null, itemdrop item: ContainerItem(Clone) (CraftyDDItem)
itemdrop container: inventory32 (ContainerItem(Clone))

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory32 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Eisenschild (ID ironshield), Uses 0, Count 0, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory33 (UnityEngine.BoxCollider) (inventory33), container inventory33 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory33 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Kettenhemd (ID chainmail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory34 (UnityEngine.BoxCollider) (inventory34), container inventory34 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory34 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Eisenschild (ID ironshield), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory35 (UnityEngine.BoxCollider) (inventory35), container inventory35 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory35 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Krötenhaut (ID toadskin), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory30 (UnityEngine.BoxCollider) (inventory30), container inventory30 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory30 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Rondrakamm (ID rondrakris), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory29 (UnityEngine.BoxCollider) (inventory29), container inventory29 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory29 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Bastardschwert (ID bastardsword), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory27 (UnityEngine.BoxCollider) (inventory27), container inventory27 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory27 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Zweililien (ID doublehalberd), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory28 (UnityEngine.BoxCollider) (inventory28), container inventory28 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContainerItemWindow: Saving itemset to itemset
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Closing ContainerItemWindow, linked is True,  CharScreen CharScreenCtrl (CharacterScreen)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lowunexpectedhelp to 2b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting Quest State lowfakesalamanderstones to 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed accessing queststep lowfakesalamanderstones.1: QuestID lowfakesalamanderstones unknown
salamanderstein
sternenschweif
rondrageweihte
gashok
mill
artherion
bannstrahler
newintown
dragan
lowbelagerung
lowdiebstahl
lowunexpectedhelp
lowfakesalamanderstone
lowtwosalamanderstones
ehrenbuerger
kampfmagier
agdan
lizardmen
noctrux
goldeneye
lostwarrior
dsa1_bkelement1
dsa1_schick_cavedragon
dsa1_schick_larelas
dsa1_schick_sordulosch
dsa1_schick_sordulosch2
dsa1_btb_lunatic
dsa1_schick_mordbrenner
dsa1_btb_corumar
dsa1_schick_feuerfuchs
dsa1_schick_derondan
dsa1_schick_call
dsa1_schick_olgardsson
dsa1_schick_torfinsson
dsa1_schick_ahrensson
dsa1_schick_ahrenssoninfo
dsa1_schick_ahrenssonfail
dsa1_schick_thinmarsdotter_clanegh
dsa1_schick_thinmarsdotter
dsa1_schick_siebenstein
dsa1_schick_siebensteinfail
dsa1_schick_firunjasdotter
dsa1_schick_firunjasdottermap
dsa1_schick_firunjasdotterinfo
dsa1_schick_firunjasdotterfail
dsa1_schick_hjallasson
dsa1_schick_hjallassonfail
dsa1_schick_thurboldsson
dsa1_schick_thurboldssonfail
dsa1_schick_windenbek
dsa1_schick_tempelnamenlos
dsa1_schick_egilsdotter
dsa1_schick_trondesdotter
dsa1_schick_swafnildsson
dsa1_schick_joerg
dsa1_schick_joerg_clanegh
dsa1_qtotenschiff
dsa1_ugdalf1
dsa1_schick_daspota
dsa1_schick_endbattle
dsa1_schick_hyggelik
dsa1_ugdalf2
dsa1_phexcaer_villafight
dsa1_phexcaer_gueldener
dsa1_sordulkidnapping
dsa1_sordulkidnapping_no
dsa1_orkcave
dsa1_sorduloccupiedbarn
dsa1_sorduloccupiedbarn_no
dsa1_ottas
dsa1_ottag
dsa1_ottaw
dsa1_blackmageruin
dsa1_quest_erika
dsa1_quest_erika_revenge
dsa1_quest_erika_noletter
dsa1_beilunk_quest_accept
dsa1_beilunk_quest_wanadisdead_afterfight
dsa1_beilunk_quest_wanadisdead_atprem
dsa1_beilunk_quest_wanadisdead_atfinish
dsa1_beilunk_quest_deny
dsa1_torkilschasm
dsa1_goldliebemaybe
dsa1_goldliebe
dsa1_goldliebeblumen
dsa1_goldliebebarde
dsa1_goldbaerhag
dsa1_baertoolow
dsa1_rukelder
dsa1_rukitoolow
dsa1_rukslaughter
dsa1_rukslaughterblind
dsa1_rukslaughterfishy
dsa1_rukinn
dsa1_ruktavern
dsa1_rukransacked
dsa1_rukzerifgo
dsa1_goldbaerhagaxe
dsa1_orkanger_help
dsa1_orkanger_run
dsa1_gerbald_baer
dsa1_gerbald_baer_dead
The given key was not present in the dictionary.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_asiebenquell [25]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory28 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Meisterliches Skraja (ID skraja_masterful), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog dlglow59_14[25] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Lucy: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Lucy remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Lucy: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Thorin: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Thorin remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Thorin: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing battle effect battlestance_1, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect battlestance_1 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing durable effect battlestance_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing battle effect battlestance_3, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Triss remove effect battlestance_3 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Triss: Removing durable effect battlestance_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExpArwen: Removing nonbattle effect WaitForRoundEnd, started at 1202,172, duration 0, current time 1202,172, so 1202,172 < 1202,172
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Arwen remove effect WaitForRoundEnd expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Arwen: Removing durable effect WaitForRoundEnd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Nahema: Removing battle effect battlestance_3, not in battle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Nahema remove effect battlestance_3 expired
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

runEffExp Nahema: Removing durable effect battlestance_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
qs_lowunexpectedhelp_2b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
qs_lowunexpectedhelp_2b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowunexpectedhelp:
qs_lowunexpectedhelp_1
qs_lowunexpectedhelp_2b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowdiebstahl:
qs_lowdiebstahl_1
qs_lowdiebstahl_2b
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History newintown:
qs_newintown_1
qs_newintown_2
qs_newintown_3
qs_newintown_4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowbelagerung:
qs_lowbelagerung_1
qs_lowbelagerung_2
qs_lowbelagerung_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (115,9, 11,4, -34,5) to (134,4, 12,1, 63,7) is 99,93173
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR172: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (23,4, 11,4, 76,1) to (122,1, 12,1, 60,4) is 99,90585
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,5, 11,4, 65,8) to (122,1, 12,1, 60,4) is 99,70592
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR134: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (22,5, 11,4, 81,0) to (119,9, 12,1, 59,6) is 99,69876
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR216: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (95,0, 11,4, -38,4) to (118,2, 12,1, 58,9) is 99,99825
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR132: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR127: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR101: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR94: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR138: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR116: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR128: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR120: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR133: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (108,2, 11,4, -44,6) to (111,6, 12,1, 55,3) is 99,97261
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR134: Arrived at (123,1, 14,0, 98,5), csched [SchedEntry: 4:15 (122,8, 14,0, 98,1) 92° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR134: Updating rotation to 92
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR102: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR202: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR95: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,2, 11,4, -47,4) to (107,1, 12,1, 52,1) is 99,92014
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR96: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR100: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR170: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR110: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR128: Arrived at (167,6, 11,4, 83,4), csched [SchedEntry: 4:15 (168,0, 11,4, 83,7) 80° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR128: Updating rotation to 80
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (4,3, 11,4, 73,3) to (102,0, 12,1, 52,5) is 99,91147
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (9,0, 11,4, 89,1) to (102,0, 12,1, 52,5) is 99,93358
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,6, 11,4, 101,2) to (101,0, 12,1, 53,6) is 99,52065
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-0,9, 11,4, 61,3) to (98,3, 12,1, 57,2) is 99,29233
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,2, 11,4, 112,8) to (97,0, 12,1, 59,1) is 99,47971
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR204: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (14,0, 11,4, 118,6) to (95,1, 12,1, 61,9) is 99,01089
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,4, 11,4, 58,7) to (94,4, 12,1, 62,9) is 99,88593
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-1,2, 11,4, 102,3) to (91,6, 12,1, 66,5) is 99,39462
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR232: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (98,7, 14,0, 167,5) to (89,0, 12,1, 68,5) is 99,52131
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,7, 11,4, 109,2) to (85,5, 12,1, 70,6) is 98,98445
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-1,7, 11,4, 20,8) to (84,3, 12,1, 71,4) is 99,74248
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-14,2, 11,4, 81,8) to (84,3, 12,1, 71,4) is 99,02753
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR133: Arrived at (117,4, 11,4, 86,7), csched [SchedEntry: 4:15 (117,0, 11,4, 87,0) 184° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR133: Updating rotation to 184
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR58: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR69: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (13,9, 11,4, 145,1) to (81,4, 12,0, 71,7) is 99,77711
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR17: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,0, 11,4, 65,9) to (80,3, 12,0, 71,7) is 99,47294
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR156: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,0, 11,4, 56,0) to (79,2, 12,0, 71,6) is 99,36906
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR200: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR100: Arrived at (120,0, 11,4, 64,6), csched [SchedEntry: 4:15 (120,4, 11,4, 64,6) 267° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR100: Updating rotation to 267
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-5,8, 11,4, 16,7) to (77,0, 12,0, 71,6) is 99,31882
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-19,5, 11,4, 46,8) to (77,0, 12,0, 71,6) is 99,68775
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR57: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-24,3, 11,4, 77,8) to (73,1, 12,0, 71,7) is 97,54665
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-13,9, 11,4, 21,2) to (72,1, 12,0, 71,8) is 99,80281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-30,8, 11,4, 73,2) to (68,8, 12,0, 71,9) is 99,57482
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103869682 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,8, 11,4, 3,0) to (67,4, 12,0, 72,0) is 99,80162
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-25,7, 11,4, 110,9) to (66,2, 12,1, 72,0) is 99,75851
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR72: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (5,1, 11,4, 152,1) to (64,6, 12,1, 72,1) is 99,80113
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR208: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-37,7, 11,4, 65,9) to (62,1, 12,2, 71,5) is 99,89658
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR101: Arrived at (122,3, 11,4, 43,4), csched [SchedEntry: 4:15 (121,9, 11,4, 43,3) 86° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR101: Updating rotation to 86
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-34,8, 11,4, 97,6) to (61,5, 12,2, 71,3) is 99,82574
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR206: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-13,8, 11,4, 5,4) to (61,0, 12,2, 71,2) is 99,58818
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR120: Arrived at (97,5, 14,0, 113,0), csched [SchedEntry: 4:15 (97,1, 14,0, 113,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR120: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR95: Arrived at (83,0, 11,4, 20,6), csched [SchedEntry: 4:15 (82,9, 11,4, 20,1) 4° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR95: Updating rotation to 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR64: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR157: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-23,1, 11,4, 131,7) to (56,2, 12,2, 71,3) is 99,77508
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR94: Arrived at (129,4, 11,4, 5,3), csched [SchedEntry: 4:15 (129,0, 11,4, 5,4) 34° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR94: Updating rotation to 34
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-31,1, 14,3, 125,9) to (52,6, 12,2, 71,4) is 99,88498
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-12,0, 11,4, -5,5) to (51,5, 12,2, 71,4) is 99,77479
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR51: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR65: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-50,4, 11,4, 78,0) to (49,3, 12,2, 71,5) is 99,88507
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR47: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[1] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_regenbogenbruecke_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_regenbogenbruecke [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 138546h - 100h = 138446h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Godgrace Tsa +192 +2 = +194
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR127: Arrived at (163,0, 14,0, 139,4), csched [SchedEntry: 4:15 (162,6, 14,0, 139,7) 9° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR127: Updating rotation to 9
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR102: Arrived at (172,8, 11,4, 37,4), csched [SchedEntry: 4:15 (172,9, 11,4, 37,8) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR102: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-51,1, 11,4, 89,5) to (47,0, 12,2, 71,6) is 99,75095
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-52,4, 11,4, 43,8) to (42,5, 12,2, 71,8) is 99,01062
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-39,9, 11,4, 14,6) to (41,2, 12,2, 71,8) is 99,21661
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (11,5, 11,4, 168,1) to (38,6, 12,2, 71,9) is 99,97016
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR230: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (6,0, 11,4, -24,2) to (32,6, 12,2, 72,1) is 99,92516
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR212: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-39,0, 11,4, -0,4) to (28,7, 12,1, 72,3) is 99,28848
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-68,2, 11,4, 53,8) to (28,7, 12,1, 72,3) is 98,62133
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-62,3, 11,4, 34,5) to (28,7, 12,1, 72,3) is 98,56568
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR210: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Arrived at (124,9, 14,0, 142,6), csched [SchedEntry: 4:15 (125,3, 14,0, 142,6) 1° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR116: Updating rotation to 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR52: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR258: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR96: Arrived at (69,8, 11,4, 38,4), csched [SchedEntry: 4:15 (69,5, 11,4, 38,7) 339° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR96: Updating rotation to 339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Arrived at (180,5, 11,4, 79,9), csched [SchedEntry: 4:15 (180,9, 11,4, 80,1) 40° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR132: Updating rotation to 40
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Arrived at (96,7, 11,4, 64,2), csched [SchedEntry: 4:15 (96,8, 11,4, 63,8) 236° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR138: Updating rotation to 236
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowbelagerung:
qs_lowbelagerung_1
qs_lowbelagerung_2
qs_lowbelagerung_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowfakesalamanderstone:
qs_lowfakesalamanderstone_1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History lowbelagerung:
qs_lowbelagerung_1
qs_lowbelagerung_2
qs_lowbelagerung_3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quest-History dragan:
dragan_quest_1
dragan_quest_2
dragan_quest_3
dragan_quest_4
dragan_quest_5
dragan_quest_6
dragan_quest_7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-71,7, 11,4, 95,8) to (25,1, 12,1, 72,5) is 99,5089
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR172: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR110: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR170: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR227: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR115: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR225: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR142: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,3), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR110: Arrived at (116,5, 11,4, -44,3), csched [SchedEntry: 4:30 (116,9, 11,4, -44,5) 292° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR110: Updating rotation to 292
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter Prereq not met (WOCnt 0/Timecont False/Locked False/Currentdlg True), got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103870824 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-79,2, 11,4, 73,3) to (20,7, 12,1, 73,8) is 99,96902
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR99: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR97: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,8, 11,4, 55,3) to (17,0, 12,1, 75,0) is 99,76074
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR93: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR103: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR129: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR98: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR196: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Arrived at (88,6, 11,4, -13,9), csched [SchedEntry: 4:45 (89,1, 11,4, -13,8) 52° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR97: Updating rotation to 52
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR136: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR218: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR131: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,7, 14,0, 141,1), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-92,0, 11,4, 88,6) to (7,1, 12,1, 77,2) is 99,71669
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR137: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (138,0, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR115: Arrived at (176,8, 11,4, -28,2), csched [SchedEntry: 4:30 (177,1, 11,4, -28,5) 53° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR115: Updating rotation to 53
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,5, 11,4, 66,9) to (3,8, 12,1, 77,5) is 99,84007
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR214: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR119: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Arrived at (135,1, 11,4, 86,3), csched [SchedEntry: 4:45 (134,8, 11,4, 86,7) 175° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR129: Updating rotation to 175
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR130: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

Creating char, Distance from (-101,0, 11,4, 49,3) to (-5,1, 12,1, 77,4) is 99,93707
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-46,7, 11,4, -13,6) to (-6,6, 12,1, 77,2) is 99,29081
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (149,9, 14,0, 125,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,8, 14,0, 103,5), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-101,6, 11,4, 39,4) to (-9,3, 12,1, 77,0) is 99,66339
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-104,8, 11,4, 107,6) to (-10,7, 12,1, 76,7) is 99,05704
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,5), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-110,6, 11,4, 92,7) to (-12,7, 12,1, 76,4) is 99,21743
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (149,9, 14,0, 125,1), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-14,0, 11,4, -24,3) to (-17,1, 12,1, 75,7) is 99,98242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-111,5, 11,4, 107,6) to (-17,1, 12,1, 75,7) is 99,63323
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

AgentArrived TOWNCHAR136: Arrived at (120,7, 11,4, 28,3), csched [SchedEntry: 4:45 (121,1, 11,4, 28,4) 180° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR136: Updating rotation to 180
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR160: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,1, 11,4, 70,3) to (-21,4, 12,1, 73,7) is 99,77778
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,6, 11,4, 67,6) to (-21,8, 12,1, 73,4) is 99,97799
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-121,3, 11,4, 66,0) to (-21,8, 12,1, 73,4) is 99,78428
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-122,0, 11,4, 69,1) to (-22,2, 12,1, 73,1) is 99,84355
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-76,0, 11,4, -14,2) to (-24,6, 12,1, 71,2) is 99,7047
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-106,7, 11,4, 4,9) to (-29,6, 12,1, 67,2) is 99,22425
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR161: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-99,3, 11,4, -8,6) to (-32,2, 12,1, 65,1) is 99,59242
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR260: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-55,9, 11,4, -35,5) to (-33,9, 12,1, 61,9) is 99,86907
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,5, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,8, 14,0, 103,5), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (149,9, 14,0, 125,0), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR99: Arrived at (124,3, 11,4, 43,8), csched [SchedEntry: 4:45 (123,9, 11,4, 43,5) 276° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR99: Updating rotation to 276
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR131: Arrived at (118,0, 11,4, 64,8), csched [SchedEntry: 4:45 (118,4, 11,4, 64,5) 91° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR131: Updating rotation to 91
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR119: Arrived at (162,3, 14,0, 142,1), csched [SchedEntry: 4:45 (162,7, 14,0, 141,8) 181° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR119: Updating rotation to 181
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,7, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR137: Arrived at (108,6, 11,4, 88,6), csched [SchedEntry: 4:45 (108,2, 11,4, 88,8) 300° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR137: Updating rotation to 300
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-129,0, 11,4, 30,5) to (-34,0, 12,1, 61,7) is 99,98689
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR103: Arrived at (173,0, 11,4, 35,5), csched [SchedEntry: 4:45 (173,0, 11,4, 35,9) 18° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR103: Updating rotation to 18
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-116,7, 11,4, 4,0) to (-34,7, 12,1, 60,8) is 99,71586
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR254: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-98,0, 11,4, -21,2) to (-37,2, 12,1, 57,8) is 99,72202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,5, 11,4, 20,8) to (-39,3, 12,1, 53,4) is 99,69737
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,5, 11,4, 18,3) to (-39,7, 12,1, 52,5) is 99,83485
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-17,0, 11,4, -45,8) to (-40,1, 12,1, 51,4) is 99,90446
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-141,1, 11,4, 34,3) to (-42,2, 12,1, 45,9) is 99,65796
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-93,0, 11,4, -40,7) to (-42,4, 12,1, 45,2) is 99,69684
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (150,6, 18,5, 123,4), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-62,1, 11,4, -55,4) to (-43,3, 12,1, 42,8) is 99,96243
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (150,7, 18,4, 123,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-144,7, 11,4, 19,9) to (-46,1, 12,1, 35,5) is 99,86833
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-94,6, 11,3, -51,1) to (-46,1, 12,1, 35,5) is 99,2322
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR53: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-120,1, 11,4, -34,1) to (-46,7, 12,1, 33,3) is 99,62395
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-47,2, 11,4, -66,1) to (-46,7, 12,1, 33,3) is 99,45777
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-135,2, 11,4, -16,8) to (-47,6, 12,1, 29,6) is 99,14074
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-35,3, 11,4, -67,4) to (-47,6, 12,1, 29,6) is 97,78718
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-32,1, 11,4, -71,1) to (-48,0, 12,1, 27,1) is 99,40444
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-147,9, 11,4, 15,0) to (-48,4, 12,1, 23,6) is 99,8967
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-134,4, 11,4, -31,3) to (-48,8, 12,1, 20,4) is 99,99825
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-124,3, 11,4, -45,4) to (-48,9, 12,1, 19,2) is 99,26781
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR89: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-114,4, 11,4, -59,9) to (-49,3, 12,1, 15,8) is 99,81537
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-83,2, 11,4, -77,3) to (-49,3, 12,1, 15,8) is 99,05662
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-26,7, 11,4, -79,3) to (-49,3, 12,1, 15,8) is 97,80036
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-95,7, 11,4, -75,1) to (-49,6, 12,1, 13,0) is 99,45018
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-126,6, 11,4, -51,6) to (-49,7, 12,1, 11,9) is 99,76732
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-133,2, 11,4, -44,2) to (-49,8, 12,1, 10,8) is 99,86421
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR198: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (150,6, 18,4, 123,3), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR91: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR93: Arrived at (83,2, 11,4, 22,7), csched [SchedEntry: 4:45 (83,1, 11,4, 22,2) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR93: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR159: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR84: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR185: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR85: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR221: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing street_naked [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR218: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR214: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR89: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR47: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR83: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR29: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR260: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR23: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR32: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prefering local events, already got 14 locals available, NOT using 'ALL' events
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Random Encounter roll missed, got 14 events available
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Next Random Encounter Roll at 103871965 with an interval of 1W6+15 Minutes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR52: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR53: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR17: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR64: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR57: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR12: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR202: Changing Charvisibility while standing to True
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR58: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR72: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Arrived at (178,3, 11,4, -26,9), csched [SchedEntry: 4:30 (178,4, 11,4, -27,4) 247° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR172: Updating rotation to 247
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR30: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR208: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR25: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR33: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-80,2, 11,4, -94,5) to (-36,9, 11,9, -4,5) is 99,87383
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR185: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR91: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR258: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR230: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR73: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR216: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR143: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR84: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-70,8, 11,4, -99,8) to (-37,5, 11,9, -5,7) is 99,78168
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR225: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR69: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,7, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR151: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR51: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR34: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-129,6, 11,4, -51,5) to (-39,5, 11,9, -9,4) is 99,46255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR19: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-82,5, 11,4, -100,6) to (-40,1, 11,9, -10,9) is 99,2059
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR212: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR155: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR153: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR18: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR232: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR204: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR200: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Creating char, Distance from (-4,0, 11,4, -107,7) to (-41,8, 11,9, -15,5) is 99,68752
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR254: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR85: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR206: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR210: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR24: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR13: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
 
(Filename:  Line: 371)

ScheduleCheck TOWNCHAR152: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR90: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR65: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR31: making visible and setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR98: Arrived at (125,5, 11,4, -21,4), csched [SchedEntry: 4:45 (125,1, 11,4, -21,6) 116° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR98: Updating rotation to 116
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR53: Arrived at (-19,4, 11,4, -42,5), csched [SchedEntry: 5:0 (-19,7, 11,4, -42,1) 24° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR53: Updating rotation to 24
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR30: Arrived at (171,5, 14,0, 98,4), csched [SchedEntry: 5:0 (171,8, 14,0, 98,0) 89° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR30: Updating rotation to 89
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent -38-22 / low_magistrat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR195: Changing Charvisibility while standing to False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR89: Arrived at (-66,9, 11,4, -47,9), csched [SchedEntry: 5:0 (-67,2, 11,4, -47,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR89: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR12: Arrived at (143,8, 11,4, -46,4), csched [SchedEntry: 5:0 (143,6, 11,4, -46,8) 282° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR12: Updating rotation to 282
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR83: Arrived at (-104,7, 11,4, -59,8), csched [SchedEntry: 5:0 (-104,3, 11,4, -60,0) 48° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR83: Updating rotation to 48
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,6, 14,0, 161,1), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR153: Arrived at (164,3, 11,4, 12,0), csched [SchedEntry: 5:0 (164,2, 11,4, 12,5) 218° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR153: Updating rotation to 218
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,8, 14,0, 141,3), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,6), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR155: Arrived at (128,4, 14,0, 135,4), csched [SchedEntry: 5:0 (126,8, 14,0, 135,1) 93° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR155: Updating rotation to 93
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[1b] dlgResponse 0 = 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [2]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 377
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (157,3, 19,3, 126,9), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (157,3, 19,2, 126,7), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR151: Arrived at (162,9, 11,4, 10,7), csched [SchedEntry: 5:0 (163,1, 11,4, 11,1) 35° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR151: Updating rotation to 35
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[2] dlgResponse 0 = 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [3]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 305
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR91: Arrived at (-95,4, 11,4, -73,3), csched [SchedEntry: 5:0 (-95,8, 11,4, -73,1) 195° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR91: Updating rotation to 195
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR34: Arrived at (187,4, 11,4, 55,9), csched [SchedEntry: 5:0 (187,7, 11,4, 55,7) 121° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR34: Updating rotation to 121
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Arrived at (148,7, 14,0, 142,9), csched [SchedEntry: 4:45 (149,2, 14,0, 142,9) 228° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR196: Updating rotation to 228
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[3] dlgResponse 0 = 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [4]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 329
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (116,0, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[4] dlgResponse 0 = 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [5]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 305
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR19: Arrived at (126,7, 11,4, -22,9), csched [SchedEntry: 5:0 (126,6, 11,4, -22,4) 301° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR19: Updating rotation to 301
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,7, 14,0, 141,5), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,5, 14,0, 161,2), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[5] dlgResponse 0 = 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [6]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,9, 14,0, 162,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR212: Arrived at (-41,6, 11,4, 38,8), csched [SchedEntry: 5:0 (-41,2, 11,4, 38,5) 308° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR212: Updating rotation to 308
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR32: Arrived at (170,2, 11,4, 83,6), csched [SchedEntry: 5:0 (170,0, 11,4, 84,0) 273° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR32: Updating rotation to 273
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,9, 14,0, 158,8), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[6] dlgResponse 1 = 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_magistrat: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window QuestbookCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (157,2, 19,1, 126,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR214: Arrived at (-95,2, 11,4, 68,7), csched [SchedEntry: 5:0 (-95,4, 11,4, 69,1) 254° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR214: Updating rotation to 254
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_tunic (UnityEngine.BoxCollider) (item_tunic), container 
container is null, itemdrop item: item_tunic (CraftyDDItem)
itemdrop container: et03_chest (item_tunic)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_chest (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenpanzer (ID platemail), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (115,9, 14,0, 162,5), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR25: Arrived at (69,8, 11,4, -7,6), csched [SchedEntry: 5:0 (69,4, 11,4, -7,8) 202° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR25: Updating rotation to 202
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et03_upperarm

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 2 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_upperarm (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting Dwarf Pants 2 on cslot 1 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 2 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_all (UnityEngine.BoxCollider) (et_all), container et_all (CraftyDDContainer)
Autoequip container et01_head

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et01_head (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Topfhelm (ID greathelmet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,5, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR24: Arrived at (69,7, 11,4, -9,8), csched [SchedEntry: 5:0 (69,3, 11,4, -9,7) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR24: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR85: Arrived at (-135,3, 11,4, -28,9), csched [SchedEntry: 5:0 (-135,5, 11,4, -29,3) 152° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR85: Updating rotation to 152
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory10 (UnityEngine.BoxCollider) (inventory10), container inventory10 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory10 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR29: Arrived at (69,7, 11,4, 30,9), csched [SchedEntry: 5:0 (69,2, 11,4, 30,7) 340° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR29: Updating rotation to 340
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (157,2, 19,2, 126,6), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,6, 14,0, 158,6), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_potion_stronghealing (UnityEngine.BoxCollider) (item_potion_stronghealing), container 
container is null, itemdrop item: item_potion_stronghealing (CraftyDDItem)
itemdrop container: inventory09 (item_potion_stronghealing)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory09 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR18: Arrived at (134,0, 11,4, 35,5), csched [SchedEntry: 5:0 (133,6, 11,4, 35,7) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR18: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_whetstone (UnityEngine.BoxCollider) (item_whetstone), container 
container is null, itemdrop item: item_whetstone (CraftyDDItem)
itemdrop container: inventory08 (item_whetstone)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory08 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR130: Arrived at (80,9, 12,3, 87,1), csched [SchedEntry: 4:45 (80,7, 11,4, 87,6) 324° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR130: Updating rotation to 324
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR90: Arrived at (-59,7, 11,4, -83,0), csched [SchedEntry: 5:0 (-59,3, 11,4, -82,7) 310° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR90: Updating rotation to 310
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,6, 14,0, 161,0), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (116,0, 14,0, 162,4), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_hammer (UnityEngine.BoxCollider) (item_hammer), container 
container is null, itemdrop item: item_hammer (CraftyDDItem)
itemdrop container: inventory07 (item_hammer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory07 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Arrived at (-152,0, 11,4, -10,9), csched [SchedEntry: 5:0 (-152,2, 11,4, -11,3) 299° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR185: Updating rotation to 299
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: item_skullbelt (UnityEngine.BoxCollider) (item_skullbelt), container 
container is null, itemdrop item: item_skullbelt (CraftyDDItem)
itemdrop container: inventory06 (item_skullbelt)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory06 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Grüner Stirnreif (ID greentiara2), Uses 5, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (157,3, 19,3, 126,9), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,7), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR260: Arrived at (-104,7, 11,4, 4,1), csched [SchedEntry: 5:0 (-104,7, 11,4, 3,6) 316° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR260: Updating rotation to 316
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Arrived at (-55,6, 11,4, 80,7), csched [SchedEntry: 4:45 (-55,5, 11,4, 80,2) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR161: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (134,6, 14,0, 161,1), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (116,0, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR31: Arrived at (173,9, 14,0, 98,1), csched [SchedEntry: 5:0 (173,6, 14,0, 97,8) 277° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR31: Updating rotation to 277
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (157,3, 19,3, 126,9), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR204: Arrived at (24,6, 11,4, 78,1), csched [SchedEntry: 5:0 (25,1, 11,4, 77,9) 269° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR204: Updating rotation to 269
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Lucy OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR33: Arrived at (101,4, 11,4, 20,7), csched [SchedEntry: 5:0 (101,8, 11,4, 20,9) 314° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR33: Updating rotation to 314
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR118: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR125: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR225: Arrived at (-33,4, 11,4, 96,3), csched [SchedEntry: 5:0 (-32,9, 11,4, 96,4) 306° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR225: Updating rotation to 306
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et03_upperarm

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_upperarm (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Lederzeug (ID leatherarmor_arm), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (116,0, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Lucy
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmailfine )
Setting Poor Cape on cslot 1 for 'Poor Cape'( isdn_phexrobe )
Setting Ranger Lower on cslot 2 for 'Ranger Lower'( nighttrousers )
Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Celes clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Arrived at (-105,8, 11,4, 6,0), csched [SchedEntry: 5:0 (-105,4, 11,4, 5,7) 199° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR254: Updating rotation to 199
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found 1 viable containers

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer)
Autoequip container et03_upperarm

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: et03_upperarm (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Plattenzeug (ID platearmor), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR65: Arrived at (-40,2, 11,3, 1,2), csched [SchedEntry: 5:0 (-40,6, 11,4, 0,9) 155° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR65: Updating rotation to 155
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR258: Arrived at (-75,8, 11,4, -11,5), csched [SchedEntry: 5:0 (-75,9, 11,4, -12,0) 183° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR258: Updating rotation to 183
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR47: Arrived at (-55,4, 11,4, -17,1), csched [SchedEntry: 5:0 (-55,8, 11,4, -17,4) 171° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR47: Updating rotation to 171
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Celes
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib humanfemale
Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail )
Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet )
Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (116,0, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR208: Arrived at (-8,8, 11,4, 153,5), csched [SchedEntry: 5:0 (-8,8, 11,4, 154,0) 274° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR208: Updating rotation to 274
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR23: Arrived at (94,8, 11,4, 40,1), csched [SchedEntry: 5:0 (94,5, 11,4, 40,4) 100° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR23: Updating rotation to 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Arrived at (131,6, 14,0, 160,9), csched [SchedEntry: 4:45 (131,9, 14,0, 161,3) 185° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR125: Updating rotation to 185
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DDItem dropped container: inventory26 (UnityEngine.BoxCollider) (inventory26), container inventory26 (CraftyDDContainer)

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dropping Item in CharacterScreen context
got a container: inventory26 (CraftyDDContainer)
returnaction CS is movenormal
Container found, parent this object to the container
Updating screen in 0.5
Moving item ItemEntry(price: 0, Item: [Item Waffenrock (ID tunic), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ])

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR64: Arrived at (-14,2, 11,4, 10,7), csched [SchedEntry: 5:0 (-13,8, 11,4, 10,8) 255° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR64: Updating rotation to 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR84: Arrived at (-99,9, 11,4, -11,1), csched [SchedEntry: 5:0 (-99,7, 11,4, -10,9) 11° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR84: Updating rotation to 11
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Arrived at (160,9, 13,9, 114,2), csched [SchedEntry: 4:45 (160,8, 14,0, 113,6) 6° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR118: Updating rotation to 6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Arrived at (137,6, 14,0, 103,7), csched [SchedEntry: 4:45 (125,2, 14,0, 98,0) 272° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR135: Updating rotation to 272
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting Charscreen full update
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Calling UpdateAllNow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SyncInvenotry for Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting PlayerCharacter to Thorin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale
Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail )
Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet )
Setting Dwarf Pants 2 on cslot 2 for 'Dwarf Pants 2'( dwarventrousers )
Setting HighElf Shoulder on cslot 3 for 'HighElf Shoulder'( platearmor )

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'tin' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'arnold_alriks' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( True )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin OnPress( False )
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharacterView Thorin clicked
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Charscreen is hiding
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Arrived at (134,8, 14,0, 158,2), csched [SchedEntry: 4:15 (131,8, 14,0, 159,3) 3° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR121: Updating rotation to 3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR154: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Arrived at (116,0, 14,0, 162,3), csched [SchedEntry: 5:0 (96,8, 14,0, 162,2) 138° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR154: Updating rotation to 138
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing BuildingEvent -38-22 / low_magistrat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [1]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [1b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR230: Arrived at (-8,0, 11,4, 59,3), csched [SchedEntry: 5:0 (-7,6, 11,4, 59,2) 118° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR230: Updating rotation to 118
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR117: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Arrived at (91,9, 14,0, 141,6), csched [SchedEntry: 4:45 (98,2, 14,0, 149,5) 211° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR117: Updating rotation to 211
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR72: Arrived at (-68,8, 11,4, 49,1), csched [SchedEntry: 5:0 (-69,2, 11,4, 48,8) 351° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR72: Updating rotation to 351
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR121: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ScheduleCheck TOWNCHAR135: setting new Target
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR210: Arrived at (-116,3, 11,4, 39,2), csched [SchedEntry: 5:0 (-116,7, 11,4, 39,1) 146° idle visible]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AgentArrived TOWNCHAR210: Updating rotation to 146
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[1b] dlgResponse 1 = 7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [7]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Setting InsideScene to simple_house_door!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Found handler for simple_house_door: MoodCtrl (MoodController)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 353
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant humanpeasant_m from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Housetriggers for house/lowangen/

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SimpleHouse currData empty
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Successfully set inside scene simple_house_door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Storing new inhabitant magistratfrau from Key lowangen_none_0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Atlas resolution is too small, Textures will be reduced.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[7] dlgResponse 0 = 8
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [8]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 281
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[8] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Degen (ID epee), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x epee
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x epee; Dantion counter old: 0, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 2 Items of id epee
Skipping slot inventory01 because it doesn't contain item epee
Skipping slot inventory02 because it doesn't contain item epee
Skipping slot inventory03 because it doesn't contain item epee
Skipping slot inventory04 because it doesn't contain item epee
Skipping slot inventory05 because it doesn't contain item epee
Skipping slot inventory06 because it doesn't contain item epee
Skipping slot inventory07 because it doesn't contain item epee
Skipping slot inventory08 because it doesn't contain item epee
Skipping slot inventory09 because it doesn't contain item epee
Skipping slot inventory10 because it doesn't contain item epee
Skipping slot inventory11 because it doesn't contain item epee
Skipping slot inventory12 because it doesn't contain item epee
Removing 1 items from slot inventory13, slot is now empty
Removing 1 items from slot inventory14, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Schwert (ID sword), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x sword
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x sword; Dantion counter old: 10, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 2 Items of id sword
Skipping slot inventory01 because it doesn't contain item sword
Skipping slot inventory02 because it doesn't contain item sword
Skipping slot inventory03 because it doesn't contain item sword
Skipping slot inventory04 because it doesn't contain item sword
Skipping slot inventory05 because it doesn't contain item sword
Skipping slot inventory06 because it doesn't contain item sword
Skipping slot inventory07 because it doesn't contain item sword
Skipping slot inventory08 because it doesn't contain item sword
Skipping slot inventory09 because it doesn't contain item sword
Skipping slot inventory10 because it doesn't contain item sword
Skipping slot inventory11 because it doesn't contain item sword
Skipping slot inventory12 because it doesn't contain item sword
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Removing 1 items from slot inventory15, slot is now empty
Removing 1 items from slot inventory16, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Robbentöter (ID sealdagger), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x sealdagger
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x sealdagger; Dantion counter old: 20, increase: 5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id sealdagger
Skipping slot inventory01 because it doesn't contain item sealdagger
Skipping slot inventory02 because it doesn't contain item sealdagger
Skipping slot inventory03 because it doesn't contain item sealdagger
Skipping slot inventory04 because it doesn't contain item sealdagger
Skipping slot inventory05 because it doesn't contain item sealdagger
Skipping slot inventory06 because it doesn't contain item sealdagger
Skipping slot inventory07 because it doesn't contain item sealdagger
Skipping slot inventory08 because it doesn't contain item sealdagger
Skipping slot inventory09 because it doesn't contain item sealdagger
Skipping slot inventory10 because it doesn't contain item sealdagger
Skipping slot inventory11 because it doesn't contain item sealdagger
Skipping slot inventory12 because it doesn't contain item sealdagger
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it doesn't contain item sealdagger
Removing 1 items from slot inventory18, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Langbogen (ID longbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x longbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x longbow; Dantion counter old: 25, increase: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id longbow
Skipping slot inventory01 because it doesn't contain item longbow
Skipping slot inventory02 because it doesn't contain item longbow
Skipping slot inventory03 because it doesn't contain item longbow
Skipping slot inventory04 because it doesn't contain item longbow
Skipping slot inventory05 because it doesn't contain item longbow
Skipping slot inventory06 because it doesn't contain item longbow
Skipping slot inventory07 because it doesn't contain item longbow
Skipping slot inventory08 because it doesn't contain item longbow
Skipping slot inventory09 because it doesn't contain item longbow
Skipping slot inventory10 because it doesn't contain item longbow
Skipping slot inventory11 because it doesn't contain item longbow
Skipping slot inventory12 because it doesn't contain item longbow
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Removing 1 items from slot inventory17, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id longbow
Skipping slot inventory01 because it is empty
Skipping slot inventory02 because it doesn't contain item longbow
Skipping slot inventory03 because it doesn't contain item longbow
Skipping slot inventory04 because it doesn't contain item longbow
Skipping slot inventory05 because it doesn't contain item longbow
Skipping slot inventory06 because it doesn't contain item longbow
Skipping slot inventory07 because it doesn't contain item longbow
Skipping slot inventory08 because it doesn't contain item longbow
Skipping slot inventory09 because it doesn't contain item longbow
Skipping slot inventory10 because it is empty
Skipping slot inventory11 because it doesn't contain item longbow
Skipping slot inventory12 because it is empty
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it is empty
Skipping slot inventory18 because it is empty
Skipping slot inventory19 because it doesn't contain item longbow
Skipping slot inventory20 because it doesn't contain item longbow
Skipping slot inventory21 because it doesn't contain item longbow
Skipping slot inventory22 because it doesn't contain item longbow
Skipping slot inventory23 because it doesn't contain item longbow
Removing 1 items from slot inventory24, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Tuzakmesser (ID tuzakknife), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x tuzakknife
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 1x tuzakknife; Dantion counter old: 35, increase: 50
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id tuzakknife
Skipping slot inventory01 because it doesn't contain item tuzakknife
Skipping slot inventory02 because it doesn't contain item tuzakknife
Skipping slot inventory03 because it doesn't contain item tuzakknife
Skipping slot inventory04 because it doesn't contain item tuzakknife
Skipping slot inventory05 because it doesn't contain item tuzakknife
Skipping slot inventory06 because it doesn't contain item tuzakknife
Skipping slot inventory07 because it doesn't contain item tuzakknife
Skipping slot inventory08 because it doesn't contain item tuzakknife
Skipping slot inventory09 because it doesn't contain item tuzakknife
Skipping slot inventory10 because it doesn't contain item tuzakknife
Skipping slot inventory11 because it doesn't contain item tuzakknife
Skipping slot inventory12 because it doesn't contain item tuzakknife
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it is empty
Skipping slot inventory18 because it is empty
Skipping slot inventory19 because it doesn't contain item tuzakknife
Skipping slot inventory20 because it doesn't contain item tuzakknife
Skipping slot inventory21 because it doesn't contain item tuzakknife
Skipping slot inventory22 because it doesn't contain item tuzakknife
Skipping slot inventory23 because it doesn't contain item tuzakknife
Removing 1 items from slot inventory24, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [19]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 207
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[19] dlgResponse 0 = 15
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [15]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 244
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[15] dlgResponse 0 = 13
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [13]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Item Clicked, item is [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x elvenbow
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ParseForGetNumber Complete
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [tobecontinued]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Window ChooseItemCtrl is NOT topmost, removing from stack anyways!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [18b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Donation: 2x elvenbow; Dantion counter old: 85, increase: 20
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id elvenbow
Skipping slot inventory01 because it doesn't contain item elvenbow
Skipping slot inventory02 because it doesn't contain item elvenbow
Skipping slot inventory03 because it doesn't contain item elvenbow
Skipping slot inventory04 because it doesn't contain item elvenbow
Skipping slot inventory05 because it doesn't contain item elvenbow
Skipping slot inventory06 because it doesn't contain item elvenbow
Skipping slot inventory07 because it doesn't contain item elvenbow
Skipping slot inventory08 because it doesn't contain item elvenbow
Skipping slot inventory09 because it doesn't contain item elvenbow
Skipping slot inventory10 because it doesn't contain item elvenbow
Skipping slot inventory11 because it doesn't contain item elvenbow
Skipping slot inventory12 because it doesn't contain item elvenbow
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it is empty
Skipping slot inventory18 because it is empty
Removing 1 items from slot inventory19, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

removing 1 Items of id elvenbow
Skipping slot inventory01 because it is empty
Skipping slot inventory02 because it doesn't contain item elvenbow
Skipping slot inventory03 because it doesn't contain item elvenbow
Skipping slot inventory04 because it doesn't contain item elvenbow
Skipping slot inventory05 because it doesn't contain item elvenbow
Skipping slot inventory06 because it doesn't contain item elvenbow
Skipping slot inventory07 because it doesn't contain item elvenbow
Skipping slot inventory08 because it doesn't contain item elvenbow
Skipping slot inventory09 because it doesn't contain item elvenbow
Skipping slot inventory10 because it is empty
Skipping slot inventory11 because it doesn't contain item elvenbow
Skipping slot inventory12 because it is empty
Skipping slot inventory13 because it is empty
Skipping slot inventory14 because it is empty
Skipping slot inventory15 because it is empty
Skipping slot inventory16 because it is empty
Skipping slot inventory17 because it is empty
Skipping slot inventory18 because it is empty
Skipping slot inventory19 because it doesn't contain item elvenbow
Skipping slot inventory20 because it doesn't contain item elvenbow
Skipping slot inventory21 because it doesn't contain item elvenbow
Skipping slot inventory22 because it doesn't contain item elvenbow
Skipping slot inventory23 because it doesn't contain item elvenbow
Skipping slot inventory24 because it is empty
Skipping slot inventory25 because it doesn't contain item elvenbow
Skipping slot inventory26 because it doesn't contain item elvenbow
Removing 1 items from slot inventory27, slot is now empty
Done searching, remaining count is 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [20]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [20b]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog.UpdateHeight: Updating to 401
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'overload' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CharScreen not visible, not updating inventory
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dialog low_magistrat_hl[20b] dlgResponse 0 = 33
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LogDiceroll: Change Partypart money 138446h + 3000h = 141446h
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_1' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_2' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement 'rich_3' is already unlocked.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Executing low_magistrat [33]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Leaving MoodScene onto Location lowangen (TownView)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

lockmovement Setup in ISS.leaveFinalize done
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No Camera Setup defined for lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayAmbient town-lowangen called
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NOT playing ambient town-lowangen
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Result of call to Dialogue low_magistrat: 255
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 268435456.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 268435456.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 268435456.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 268435456.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 268435456!
Could not allocate memory: System out of memory!
Trying to allocate: 268435456B with 16 alignment. MemoryLabel: DynamicArray
Allocation happend at: Line:475 in 
Memory overview

[ ALLOC_DEFAULT ] used: 814453210B | peak: 0B | reserved: 976446610B 
[ ALLOC_TEMP_JOB ] used: 2960921B | peak: 0B | reserved: 67108864B 
[ ALLOC_GFX ] used: 369615332B | peak: 0B | reserved: 399286944B 
[ ALLOC_CACHEOBJECTS ] used: 18874068B | peak: 0B | reserved: 27262976B 
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_TEMP_THREAD ] used: 32776B | peak: 0B | reserved: 4390912B 
Could not allocate memory: System out of memory!
Trying to allocate: 268435456B with 16 alignment. MemoryLabel: DynamicArray
Allocation happend at: Line:475 in 
Memory overview

[ ALLOC_DEFAULT ] used: 814453210B | peak: 0B | reserved: 976446610B 
[ ALLOC_TEMP_JOB ] used: 2960921B | peak: 0B | reserved: 67108864B 
[ ALLOC_GFX ] used: 369615332B | peak: 0B | reserved: 399286944B 
[ ALLOC_CACHEOBJECTS ] used: 18874068B | peak: 0B | reserved: 27262976B 
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_TEMP_THREAD ] used: 32776B | peak: 0B | reserved: 4390912B 

 
(Filename:  Line: 1045)

Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Steam\steamapps\common\Realms of Arkania  Star Trail;C:\Steam\steamapps\common\Realms of Arkania  Star Trail;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Gorden'
OS-Version: 10.0.14393 () 0x100-0x1
C:\Steam\steamapps\common\Realms of Arkania  Star Trail\schweif.exe:schweif.exe (00FB0000), size: 19247104 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\steamapps\common\Realms of Arkania  Star Trail\schweif.exe', fileVersion: 2017.1.0.11279
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (77450000), size: 1585152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.1532
C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (772D0000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.1198
C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (76F90000), size: 1708032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.1532
C:\WINDOWS\System32\USER32.dll:USER32.dll (74270000), size: 1437696 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.576
C:\WINDOWS\System32\win32u.dll:win32u.dll (73F10000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.14393.51
C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (73C00000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\GDI32.dll:GDI32.dll (73F30000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (741B0000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.14393.0
C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (75090000), size: 1417216 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.1358
C:\WINDOWS\System32\ole32.dll:ole32.dll (76800000), size: 966656 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\System32\combase.dll:combase.dll (76CE0000), size: 2166784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (74F50000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (73BB0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (76B50000), size: 790528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\System32\SspiCli.dll:SspiCli.dll (73EF0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SspiCli.dll', fileVersion: 10.0.14393.576
C:\WINDOWS\System32\CRYPTBASE.dll:CRYPTBASE.dll (73EE0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPTBASE.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (771D0000), size: 368640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\sechost.dll:sechost.dll (73F60000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (74EF0000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (74AE0000), size: 4239360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (75370000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (76F10000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (753D0000), size: 20807680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.14393.1593
C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (74570000), size: 5693440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\System32\powrprof.dll:powrprof.dll (76990000), size: 282624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (753C0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\shcore.dll:shcore.dll (77230000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\System32\profapi.dll:profapi.dll (73FB0000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (76C70000), size: 405504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.14393.206
C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (73830000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (773B0000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (74110000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (73500000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (70DE0000), size: 970752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.953
C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (73D00000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\IMM32.dll:IMM32.dll (76C20000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00B50000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (73E40000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (70A20000), size: 507904 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.1532
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (73BC0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.953
C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (6EA60000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.953
C:\WINDOWS\System32\NSI.dll:NSI.dll (753B0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.14393.0
C:\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (67010000), size: 1249280 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\gameoverlayrenderer.dll', fileVersion: 4.11.49.78
C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (76F00000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.14393.0
C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (73E60000), size: 479232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.14393.0
C:\Steam\steamapps\common\Realms of Arkania  Star Trail\schweif_Data\Mono\EmbedRuntime\mono.dll:mono.dll (10000000), size: 2289664 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\steamapps\common\Realms of Arkania  Star Trail\schweif_Data\Mono\EmbedRuntime\mono.dll', fileVersion: 1.0.0.1
C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (73470000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (743D0000), size: 1265664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.14393.953
C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (70AA0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.14393.206
C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (6E0B0000), size: 2293760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (70AF0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\aticfx32.dll:aticfx32.dll (603E0000), size: 1544192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\aticfx32.dll', fileVersion: 22.19.662.4
C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\atiuxpag.dll:atiuxpag.dll (61020000), size: 172032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\atiuxpag.dll', fileVersion: 22.19.662.4
C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\atidxx32.dll:atidxx32.dll (5F810000), size: 12357632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\atidxx32.dll', fileVersion: 22.19.662.4
C:\WINDOWS\SYSTEM32\amdihk32.dll:amdihk32.dll (61000000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\amdihk32.dll', fileVersion: 1.0.0.0
C:\WINDOWS\SYSTEM32\detoured.dll:detoured.dll (73CE0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\detoured.dll', fileVersion: 22.19.662.4
C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (0C010000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (6ACC0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (686F0000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (70AC0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.576
C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (6ACB0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (67AF0000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (668C0000), size: 544768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.953
C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (73800000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (66880000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.953
C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (68900000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.14393.1198
C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (689E0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (687B0000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.14393.0
C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (67AB0000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (6EA50000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (70AE0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (122F0000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.953
C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (6EE60000), size: 847872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.1378
C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (67AA0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (67A80000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (168D0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (767B0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.dll', fileVersion: 10.0.14393.953
C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (772C0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (751F0000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.14393.1198
C:\Steam\steamapps\common\Realms of Arkania  Star Trail\schweif_Data\Plugins\CSteamworks.dll:CSteamworks.dll (66FE0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\steamapps\common\Realms of Arkania  Star Trail\schweif_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0
C:\Steam\steamapps\common\Realms of Arkania  Star Trail\steam_api.dll:steam_api.dll (665E0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\steamapps\common\Realms of Arkania  Star Trail\steam_api.dll', fileVersion: 2.89.45.4
C:\Steam\steamclient.dll:steamclient.dll (67C00000), size: 11440128 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\steamclient.dll', fileVersion: 4.11.49.78
C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (76C50000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.14393.0
C:\Steam\tier0_s.dll:tier0_s.dll (73970000), size: 1142784 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\tier0_s.dll', fileVersion: 4.11.49.78
C:\Steam\vstdlib_s.dll:vstdlib_s.dll (73910000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\vstdlib_s.dll', fileVersion: 4.11.49.78
C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (73820000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.14393.0
C:\Steam\steam.dll:steam.dll (5E850000), size: 1298432 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\steam.dll'
C:\Steam\Steam2.dll:Steam2.dll (5E580000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\Steam2.dll', fileVersion: 2.0.2117.156
C:\WINDOWS\system32\napinsp.dll:napinsp.dll (6E330000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (6E310000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (6E2F0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\NLAapi.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\winrnr.dll:winrnr.dll (6E2E0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (6E7A0000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0
C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (6E980000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0
C:\Steam\DbgHelp.dll:DbgHelp.dll (5E040000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
C:\Steam\CSERHelper.dll:CSERHelper.dll (665B0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (70620000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (6EE30000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.14393.0
C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (6E3A0000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.14393.1378

========== OUTPUTING STACK TRACE ==================

  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 0160A336)
0x0160A336 (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 0161BDF1)
0x0161BDF1 (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 0119E0B1)
0x0119E0B1 (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 0119F1AB)
0x0119F1AB (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 011BE95E)
0x011BE95E (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 011CE593)
0x011CE593 (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 0143FCE1)
0x0143FCE1 (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 0143FF09)
0x0143FF09 (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 0105DA1E)
0x0105DA1E (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 0186F3A8)
0x0186F3A8 (schweif) 
  ERROR: SymGetSymFromAddr64, GetLastError: 'Es wurde versucht, auf eine unzulässige Adresse zuzugreifen.' (Address: 01DF241D)
0x01DF241D (schweif) 
0x772E62C4 (KERNEL32) BaseThreadInitThunk
0x774B0F69 (ntdll) RtlSubscribeWnfStateChangeNotification
0x774B0F34 (ntdll) RtlSubscribeWnfStateChangeNotification

========== END OF STACKTRACE ===========

**** Crash! ****
