Initialize engine version: 5.6.1f1 (2860b30f0b54) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 3019 MB Driver: 22.21.13.8205 Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain - Completed reload, in 0.070 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless) Shader 'UI/Default Font': fallback shader 'UI/Default' not found ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0 Initialized touch support. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.610597 ms Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless) Steam Initialized (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SteamControl: Using preference language de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loca: current Language from globalchosenlanguage de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Loca de.xml (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished loading content info. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core: 1, DLC: 2, Workshop: 0, Usermod: 0, Loaded 1 packages for Core - _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: []) Loaded 2 packages for DLC - deluxe, ContentInfo(ContentFolder: deluxe, ContentType: DLC, CombinedSettingsFileName: deluxe.xml, LoadVersion: 0, LoadOrder: 4, AssetBundles: []) - deluxerecipes, ContentInfo(ContentFolder: deluxerecipes, ContentType: DLC, CombinedSettingsFileName: deluxerecipes.xml, LoadVersion: 0, LoadOrder: 0, AssetBundles: []) Loaded 0 packages for Workshop Loaded 0 packages for Usermod (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0) Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml'. attributeValue = de Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml'. attributeValue = de Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Localizing Sprite, using de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Music Volume 5% x Master Volume 7% is 35% (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting combined music volume on Intro remix (UnityEngine.AudioSource) to 0,35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 2 worker threads for Enlighten. Thread -> id: 2d44 -> priority: 1 Thread -> id: 267c -> priority: 1 Skipping to mainmenu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.846584 ms Unloading 2727 unused Assets to reduce memory usage. Loaded Objects now: 4294. Total: 33.211361 ms (FindLiveObjects: 0.377863 ms CreateObjectMapping: 0.413224 ms MarkObjects: 16.908293 ms DeleteObjects: 15.511689 ms) SaveLoad.fillGameList: Files in C:/Users/Michael/Documents/StarTrail/save/: *.dsa2save: 50 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Users/Michael/Documents/StarTrail/save/: *.dsa2save: 50 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.435999 ms SISteam: SteamInterface startup successful, waiting for Stats! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Music Music (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Playlist is NULL. Subsequent calls will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) nothing 'to start with' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 162948. Total: 128.503677 ms (FindLiveObjects: 6.120628 ms CreateObjectMapping: 19.002470 ms MarkObjects: 68.513687 ms DeleteObjects: 34.866013 ms) STARTUP MCP VERSION Version 1.01, 170815-2100 Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loca: current Language from globalchosenlanguage de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Loca de.xml (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0) Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml'. attributeValue = de Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml'. attributeValue = de Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.SkillDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 50 Skills and 64 Spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.DurableEffectLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0) Loading: DSA.Model.DurableEffectLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.DurableEffectLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 302 effects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.NPCDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0) Loading: DSA.Model.NPCDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.NPCDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 205 Monsters (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.ItemDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0) Loading: DSA.Model.ItemDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.ItemDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 727 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.CharacterClassLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0) Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: GeneralDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0) Loading: GeneralDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: GeneralDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 534 Dialog Partners and 4464 Dialog Texts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.QuestDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0) Loading: DSA.Model.QuestDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.QuestDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 21 Quests (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.TraderDataLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0) Skipping node from townNodes because name == null or empty. Most likely the market_all node. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reading 2 Tavern Activity Entries (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading NPC Magic Loading ClassID 1 Loading Spell fulminictus (fulminictus) at Value 4 Loading Spell ignifaxius (ignifaxius) at Value 3 Loading Spell blitz (blitz) at Value 6 Loading Spell horriphobus (horriphobus) at Value 8 Defining 1 as 'first' class Loading ClassID 2 Loading Spell fulminictus (fulminictus) at Value 6 Loading Spell ignifaxius (ignifaxius) at Value 4 Loading Spell blitz (blitz) at Value 8 Loading Spell bannbaladin (bannbaladin) at Value 6 Loading ClassID 3 Loading Spell horriphobus (horriphobus) at Value 8 Loading Spell somnigravis (somnigravis) at Value 10 Loading Spell blitz (blitz) at Value 10 Loading Spell ignifaxius (ignifaxius) at Value 10 Loading ClassID 4 Loading Spell boeserblick (boeserblick) at Value 8 Loading Spell zwingtanz (zwingtanz) at Value 6 Loading Spell plumbumbarum (plumbumbarum) at Value 6 Loading ClassID 5 Loading Spell boeserblick (boeserblick) at Value 12 Loading Spell zwingtanz (zwingtanz) at Value 8 Loading Spell plumbumbarum (plumbumbarum) at Value 10 Loading ClassID 6 Loading Spell horriphobus (horriphobus) at Value 14 Loading Spell somnigravis (somnigravis) at Value 16 Loading Spell blitz (blitz) at Value 16 Loading Spell ignifaxius (ignifaxius) at Value 17 Loading ClassID 7 Loading Spell fulminictus (fulminictus) at Value 16 Loading Spell ignifaxius (ignifaxius) at Value 12 Loading ClassID 8 Loading Spell blitz (blitz) at Value 12 Loading Spell fulminictus (fulminictus) at Value 12 Loading Spell ignifaxius (ignifaxius) at Value 12 Loading Spell plumbumbarum (plumbumbarum) at Value 12 Loading ClassID 9 Loading Spell bandundfessel (bandundfessel) at Value 12 Loading Spell boeserblick (boeserblick) at Value 12 Loading Spell grverwirrung (grverwirrung) at Value 12 Loading Spell plumbumbarum (plumbumbarum) at Value 12 Loading ClassID 10 Loading Spell bannbaladin (bannbaladin) at Value 12 Loading Spell blitz (blitz) at Value 12 Loading Spell fulminictus (fulminictus) at Value 12 Loading Spell somnigravis (somnigravis) at Value 12 Loading ClassID 11 Loading Spell bandundfessel (bandundfessel) at Value 12 Loading Spell fulminictus (fulminictus) at Value 8 Loading Spell grverwirrung (grverwirrung) at Value 12 Loading Spell plumbumbarum (plumbumbarum) at Value 10 Loading ClassID 12 Loading Spell horriphobus (horriphobus) at Value 12 Loading Spell paralue (paralue) at Value 14 Loading ClassID 13 Loading Spell boeserblick (boeserblick) at Value 12 Loading Spell eisenrost (eisenrost) at Value 12 Loading Spell grverwirrung (grverwirrung) at Value 14 Loading Spell zwingtanz (zwingtanz) at Value 12 Loading ClassID 14 Loading Spell horriphobus (horriphobus) at Value 12 Loading Spell fulminictus (fulminictus) at Value 12 Loading Spell ignifaxius (ignifaxius) at Value 12 Loading Spell plumbumbarum (plumbumbarum) at Value 14 Loading ClassID 15 Loading Spell plumbumbarum (plumbumbarum) at Value 14 Loading Spell horriphobus (horriphobus) at Value 10 Loading Spell fulminictus (fulminictus) at Value 12 Loading Spell fulminictus (fulminictus) failed Loading Spell bannbaladin (bannbaladin) at Value 10 Loading Spell eisenrost (eisenrost) at Value 7 Loading Spell blitz (blitz) at Value 8 Loading ClassID 16 Loading Spell plumbumbarum (plumbumbarum) at Value 14 Loading Spell bannbaladin (bannbaladin) at Value 10 Loading Spell bandundfessel (bandundfessel) at Value 8 Loading Spell fulminictus (fulminictus) at Value 12 Loading Spell fulminictus (fulminictus) failed Loading Spell eisenrost (eisenrost) at Value 7 Loading ClassID 17 Loading Spell blitz (blitz) at Value 10 Loading Spell fulminictus (fulminictus) at Value 10 Loading Spell somnigravis (somnigravis) at Value 10 Loading ClassID 18 Loading Spell fulminictus (fulminictus) at Value 8 Loading Spell blitz (blitz) at Value 8 Loading Spell bannbaladin (bannbaladin) at Value 8 Loading ClassID 19 Loading Spell bandundfessel (bandundfessel) at Value 12 Loading Spell boeserblick (boeserblick) at Value 13 Loading Spell grverwirrung (grverwirrung) at Value 14 Loading Spell kraehenruf (kraehenruf) at Value 16 Loading Spell bannbaladin (bannbaladin) at Value 15 Loading Spell eisenrost (eisenrost) at Value 9 Loading ClassID 20 Loading Spell ignifaxius (ignifaxius) at Value 10 Loading Spell settings Successfully loaded skelettarius_monsterset Successfully loaded geisterruf_monsterset Successfully loaded radau_monsterset Successfully loaded furorblut_monsterset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) read 8 companions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 22 opening days. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TownSettings: Loaded 18 Towninfos (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.GlobalSettingsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0) Loading: DSA.Model.GlobalSettingsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Updating entry with id 'alchemy' from DLC (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Num Alchemy Recipes = 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Num Companions = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Num Opening Days = 22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Not applying any FrameLimit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.KeywordDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0) Loading: DSA.Model.KeywordDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.KeywordDialogLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded 247 Keywordsets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.GlobalFightLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0) Loading: DSA.Model.GlobalFightLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.GlobalFightLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 414 GlobalFights (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.WonderDefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 13 Wonders. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.TravelRouteLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded 253 Travel Routes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.DungeondefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0) Loading: DSA.Model.DungeondefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.DungeondefinitionLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 7 dungeons (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.TravelRouteEventsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0) Loading: DSA.Model.TravelRouteEventsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.TravelRouteEventsLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded 220 Travel Route events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.BuildingEventLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0) Loading: DSA.Model.BuildingEventLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Loading: DSA.Model.BuildingEventLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Game Coroutine starting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading LGC savefile C:/Users/Michael/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading File C:/Users/Michael/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Loaded Weatherforecast for [DSATime ts 1255,766 = Feuertag, 11. Hesinde (HERBST) im Jahre 1011 BF Firunsstunde (18:22 Uhr) (Long: 108498152)] season 3: WeatherForecast[ Clouds none Wind none Rain none, Temp 6 - 18 = uwsValue 13 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for dngbloodpinnacles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene dngbloodpinnacles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'trigger') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 11.678406 ms SecretDoor 137 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 143 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 141 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 134 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 136 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 135 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 133 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 139 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: OnEnable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: Applying Camera Settings from GO dngbloodpinnacles to Camera DungeonCam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 142 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 140 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 138 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 377985. Total: 229.681076 ms (FindLiveObjects: 20.896755 ms CreateObjectMapping: 22.823477 ms MarkObjects: 125.637115 ms DeleteObjects: 60.323433 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 377985. Total: 161.532684 ms (FindLiveObjects: 20.460152 ms CreateObjectMapping: 22.905890 ms MarkObjects: 117.723022 ms DeleteObjects: 0.443324 ms) MCP.INITDUNGEON: Dungeonstate for dngbloodpinnacles exists in savegame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Dungeon dngbloodpinnacles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) INITDUNGEON: Dungeon State already exists (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 61 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 6 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 5 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 37 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 62 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 36 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 63 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 3 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 60 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 2 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 100 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 94 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 93 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 96 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 99 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 97 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 101 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 106 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 105 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 98 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 95 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 91 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 103 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 102 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 104 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 92 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ChestID 0_122 not present in Dungeondefintion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 61 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 60 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 63 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 62 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 36 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 37 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 5 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 2 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 3 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 6 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 92 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 91 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 93 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 95 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 94 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 103 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 102 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 104 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 106 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 105 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 101 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 97 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 96 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 98 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 100 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 99 forcing state open (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 138 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 139 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 136 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 137 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 142 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 143 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 140 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 141 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 134 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 135 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 133 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing raumangst [start] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 138 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 140 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 142 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 139 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 133 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 135 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 136 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 134 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 141 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 143 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 137 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Achievement 'rich_1' is already unlocked. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Achievement 'rich_2' is already unlocked. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reapplying camera setup of dngbloodpinnacles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: Applying Camera Settings from GO dngbloodpinnacles to Camera DungeonCam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient dngbloodpinnacles called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Blutzinnen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: current ontrigger: 2_16b_illusionarywall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 2_16b_illusionarywall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: current ontrigger: 2_P_orccampfightF (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Current fight: 1A, No. of orcs: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: alarmcounter: 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: orcs left: 69 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 2_P_orccampfightF (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadBattleSubscene: Trying to find phex-02 in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for phex-02 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Battle blut0_5_orccampfight1A in Scene phex-02 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown main iscombat False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArena: Filling arena using randomseed 1778120245 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV RandomizeArenaObjects: Random Innerseed is UnityEngine.Random+State, Target Coverage is 0,4, size is (21/24) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArenaTry: Coverage 43%, retries left 84 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV RandomizeArenaObjects: Final coverage 43% (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect behinderung1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 31/31 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Durin add Effect battlestance_1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Forral add Effect battlestance_1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Yanis add Effect battlestance_1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gerion add Effect battlestance_3 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 4 roll - 0 BE + -1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Yazinda: 10 + 2 roll - 4 BE + -1 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Melina: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Durin: 11 + 4 roll - 4 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Forral: 12 + 3 roll - 7 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Yanis: 11 + 4 roll - 7 BE + -1 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gerion: 8 + 5 roll - 2 BE + 1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) Setting Poor Cape on cslot 1 for 'Poor Cape'( robe ) Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet ) Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 4 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenfemale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) Setting Poor Cape on cslot 1 for 'Poor Cape'( robe ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2 ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting DarkElf Torso on cslot 0 for 'DarkElf Torso'( ringarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yanis: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Leather Pants on cslot 1 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id shortbow Weapon has prefdisp elf_arch_01 Bow Prefab elf_arch_01 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id rapier_masterful Weapon has prefdisp Rapier_Default Weapon Prefab Rapier_Default loaded successfully, placing in righthand setting animationtype 2 from dispclass thrustGot weapon with id goldenshield Weapon has prefdisp Highelf Shield Gold Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id bowofartherion Weapon has prefdisp elf_arch_02 Bow Prefab elf_arch_02 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id lionsabre Weapon has prefdisp Custom_Blade12_Default Weapon Prefab Custom_Blade12_Default loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id phexshield Weapon has prefdisp HeaterB Shield Prefab HeaterB loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id claymoreofwinds Weapon has prefdisp 2H_Sword_B Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yanis: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id berserkorknose Weapon has prefdisp Axe_A Weapon Prefab Axe_A loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id staff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Gerion on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Order: Orkschütze(12), Gerion(12), Durin(10), Melina(9), Forral(8), Yazinda(7), Yanis(7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient battle called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Gerion on Position 1Adding Char Durin on Position 2Adding Char Melina on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Yazinda IS viable, adding with cost 15 chooseLOSTarget: Melina IS viable, adding with cost 16 chooseLOSTarget: Durin IS viable, adding with cost 16 chooseLOSTarget: Forral IS viable, adding with cost 17 chooseLOSTarget: Yanis not viable, no LOS chooseLOSTarget: Gerion IS viable, adding with cost 17 chooseLOSTarget: Found 5 Enemies with line of sight, Top 10: Top 1: Pos(17/5) / Dist15 / Targetid0: BattleCharacter(Yazinda) Top 2: Pos(18/4) / Dist16 / Targetid2: BattleCharacter(Durin) Top 3: Pos(16/4) / Dist16 / Targetid1: BattleCharacter(Melina) Top 4: Pos(17/3) / Dist17 / Targetid5: BattleCharacter(Gerion) Top 5: Pos(15/3) / Dist17 / Targetid3: BattleCharacter(Forral) Found at least one Target Yazinda is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT-6 (15): 10 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Yazinda (BattleCharBehaviour)) atready = False, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,733682s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Gerion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gerion on Position 0Adding Char Durin on Position 1Adding Char Melina on Position 2Adding Char Forral on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: highlight_target True current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: highlight False current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gerion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 31 Calculating cost to destination (12/19) cost is 29 Calculating cost to destination (13/20) cost is 27 Calculating cost to destination (12/21) cost is 29 found 4 valid attack positions, closest at (13/20) (dist: 27), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gerion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Achievement 'sloth' is already unlocked. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gerion in queue True && True, skipping Checking Durin in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Durin on Position 0Adding Char Melina on Position 1Adding Char Forral on Position 2Adding Char Yazinda on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 27 Calculating cost to destination (12/19) cost is 25 Calculating cost to destination (13/20) cost is 23 Calculating cost to destination (12/21) cost is 25 found 4 valid attack positions, closest at (13/20) (dist: 23), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Durin)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Durin in queue True && True, skipping Checking Melina in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Melina on Position 0Adding Char Forral on Position 1Adding Char Yazinda on Position 2Adding Char Yanis on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Orkschütze IS viable, adding with cost 16 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(12/20) / Dist16 / Targetid0: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Melina check Single AT (23): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Melina (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unrecognized Angle between (0,0, 1,0) and (-4,0, 16,0): 360, defaulting to north (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,782208s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Melina)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 99 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Melina in queue True && True, skipping Checking Forral in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Forral on Position 0Adding Char Yazinda on Position 1Adding Char Yanis on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Forral ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 25 Calculating cost to destination (12/19) cost is 23 Calculating cost to destination (13/20) cost is 21 Calculating cost to destination (12/21) cost is 23 found 4 valid attack positions, closest at (13/20) (dist: 21), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Forral)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Forral in queue True && True, skipping Checking Yazinda in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Yazinda on Position 0Adding Char Yanis on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Yazinda ID 1, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 27 Calculating cost to destination (12/19) cost is 25 Calculating cost to destination (13/20) cost is 23 Calculating cost to destination (12/21) cost is 25 found 4 valid attack positions, closest at (13/20) (dist: 23), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Yazinda)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Yazinda in queue True && True, skipping Checking Yanis in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yanis: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Yanis on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Yanis ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 29 Calculating cost to destination (12/19) cost is 27 Calculating cost to destination (13/20) cost is 25 Calculating cost to destination (12/21) cost is 27 found 4 valid attack positions, closest at (13/20) (dist: 25), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Yanis)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Yazinda: 10 + 4 roll - 4 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Melina: 10 + 5 roll - 2 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Durin: 11 + 6 roll - 4 BE + -1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Forral: 12 + 2 roll - 7 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Yanis: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gerion: 8 + 1 roll - 2 BE + 1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Yanis in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Melina on Position 0Adding Char Durin on Position 1Adding Char Orkschütze on Position 2Adding Char Yazinda on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yanis: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Orkschütze IS viable, adding with cost 16 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(12/20) / Dist16 / Targetid0: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Melina check Single AT (23): 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 8 - 2RS = 6 physicalthrust Damage because of Attack from Melina (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unrecognized Angle between (0,0, 1,0) and (-4,0, 16,0): 360, defaulting to north (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,80416s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Melina)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 98 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Melina in queue True && True, skipping Checking Durin in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Durin on Position 0Adding Char Orkschütze on Position 1Adding Char Yazinda on Position 2Adding Char Gerion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 17 Calculating cost to destination (12/19) cost is 15 Calculating cost to destination (13/20) cost is 13 Calculating cost to destination (12/21) cost is 15 found 4 valid attack positions, closest at (13/20) (dist: 13), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Durin)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Durin in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Yazinda on Position 1Adding Char Gerion on Position 2Adding Char Forral on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Yazinda not viable, no LOS chooseLOSTarget: Melina IS viable, adding with cost 16 chooseLOSTarget: Durin IS viable, adding with cost 2 chooseLOSTarget: Forral not viable, no LOS chooseLOSTarget: Yanis not viable, no LOS chooseLOSTarget: Gerion not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(14/20) / Dist2 / Targetid2: BattleCharacter(Durin) Top 2: Pos(16/4) / Dist16 / Targetid1: BattleCharacter(Melina) Found at least one Target Durin is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT-8 (15): 20 (Confirm: 10) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Attackepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,827008s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Yazinda in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Yazinda on Position 0Adding Char Gerion on Position 1Adding Char Forral on Position 2Adding Char Yanis on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Yazinda ID 1, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 15 Calculating cost to destination (12/19) cost is 15 Calculating cost to destination (13/20) cost is 13 Calculating cost to destination (12/21) cost is 13 found 4 valid attack positions, closest at (13/20) (dist: 13), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Yazinda)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Yazinda in queue True && True, skipping Checking Gerion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gerion on Position 0Adding Char Forral on Position 1Adding Char Yanis on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gerion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 25 Calculating cost to destination (12/19) cost is 25 Calculating cost to destination (13/20) cost is 23 Calculating cost to destination (12/21) cost is 23 found 4 valid attack positions, closest at (13/20) (dist: 23), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gerion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gerion in queue True && True, skipping Checking Forral in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Forral on Position 0Adding Char Yanis on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Forral ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 13 Calculating cost to destination (12/19) cost is 13 Calculating cost to destination (13/20) cost is 11 Calculating cost to destination (12/21) cost is 11 found 4 valid attack positions, closest at (13/20) (dist: 11), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Forral)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Forral in queue True && True, skipping Checking Yanis in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yanis: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Yanis on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Yanis ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 17 Calculating cost to destination (12/19) cost is 19 Calculating cost to destination (13/20) unreachable Calculating cost to destination (12/21) cost is 15 found 3 valid attack positions, closest at (12/21) (dist: 15), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Yanis)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 4 roll - 0 BE + -1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Yazinda: 10 + 1 roll - 4 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Melina: 10 + 5 roll - 2 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Durin: 11 + 2 roll - 4 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Forral: 12 + 3 roll - 7 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Yanis: 11 + 2 roll - 7 BE + -1 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gerion: 8 + 6 roll - 2 BE + 1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Yanis in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Melina on Position 0Adding Char Gerion on Position 1Adding Char Orkschütze on Position 2Adding Char Durin on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yanis: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Melina ID 2, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Orkschütze IS viable, adding with cost 16 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(12/20) / Dist16 / Targetid0: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Melina (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Melina check Single AT (23): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 10 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Melina (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unrecognized Angle between (0,0, 1,0) and (-4,0, 16,0): 360, defaulting to north (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Melina (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,821115s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Melina)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 97 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Melina in queue True && True, skipping Checking Gerion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gerion on Position 0Adding Char Orkschütze on Position 1Adding Char Durin on Position 2Adding Char Forral on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gerion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 14 Calculating cost to destination (12/19) cost is 16 Calculating cost to destination (12/21) cost is 12 found 3 valid attack positions, closest at (12/21) (dist: 12), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gerion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gerion in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Durin on Position 1Adding Char Forral on Position 2Adding Char Yazinda on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Yazinda not viable, no LOS chooseLOSTarget: Melina IS viable, adding with cost 16 chooseLOSTarget: Durin not viable, no LOS chooseLOSTarget: Forral not viable, no LOS chooseLOSTarget: Yanis not viable, no LOS chooseLOSTarget: Gerion IS viable, adding with cost 2 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(13/22) / Dist2 / Targetid5: BattleCharacter(Gerion) Top 2: Pos(16/4) / Dist16 / Targetid1: BattleCharacter(Melina) Found at least one Target Gerion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gerion check Single evade (5): 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Gerion ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Gerion receives 7 - 4RS = 3 physicalthrust Damage because of Attack from Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gerion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,807653s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for hit, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion.DoExecuteAnimation: action 4 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Durin in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Durin on Position 0Adding Char Forral on Position 1Adding Char Yazinda on Position 2Adding Char Yanis on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Durin ID 3, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (11/20) cost is 5 Calculating cost to destination (12/19) cost is 3 Calculating cost to destination (12/21) cost is 7 found 3 valid attack positions, closest at (12/19) (dist: 3), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Durin)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Durin (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Durin check Single AT (19): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Orkschütze no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 10 - 2RS = 8 physicalcut Damage because of Attack from Durin (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Durin (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Durin ID 3, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Orkschütze is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Durin)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Durin in queue True && True, skipping Checking Forral in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Forral on Position 0Adding Char Yazinda on Position 1Adding Char Yanis on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Forral (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Forral check Single AT (21): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Orkschütze no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 13 - 2RS = 11 physicalcut Damage because of Attack from Forral (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 10 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Orkschütze Adding 1 shortbow to loot Adding 19 arrow to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Forral (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Forral ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Orkschütze is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice , no definition found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 5 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: Object already disabled, not playing anything (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: Object already disabled, not playing anything (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB.PlayVoice: Not playing Voice for attack, is a player (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: Object already disabled, not playing anything (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Forral)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Forral in queue True && True, skipping Checking Yazinda in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Yazinda on Position 0Adding Char Yanis on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Yazinda on Position 0Adding Char Yanis on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Checking end of battle, battle is over according to BattleState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Playing Victory Jingle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Currentcontrol is null, activating CurrentLocation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 138 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 140 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 142 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: OnEnable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: Applying Camera Settings from GO dngbloodpinnacles to Camera DungeonCam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 139 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 133 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 135 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 136 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 134 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 141 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 143 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SecretDoor 137 forcing state locked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying Battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Yazinda erhält 0 AP: Battle blut0_5_orccampfight1A won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Melina erhält 0 AP: Battle blut0_5_orccampfight1A won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Durin erhält 0 AP: Battle blut0_5_orccampfight1A won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Forral erhält 0 AP: Battle blut0_5_orccampfight1A won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Yanis erhält 1 AP: Battle blut0_5_orccampfight1A won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gerion erhält 0 AP: Battle blut0_5_orccampfight1A won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Yazinda (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanfemale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) Setting Poor Cape on cslot 1 for 'Poor Cape'( robe ) Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet ) Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 4 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Yazinda (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 2 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: current ontrigger: 2_16b_illusionarywall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 2_16b_illusionarywall (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: current ontrigger: 2_P_orccampfightF (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Current fight: 1A, No. of orcs: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: alarmcounter: 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: orcs left: 68 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 2_P_orccampfightF (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadBattleSubscene: Trying to find phex-02 in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for phex-02 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Battle blut0_5_orccampfight1A in Scene phex-02 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArena: Filling arena using randomseed 1845556639 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV RandomizeArenaObjects: Random Innerseed is UnityEngine.Random+State, Target Coverage is 0,4, size is (21/21) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArenaTry: Coverage 43%, retries left 80 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV RandomizeArenaObjects: Final coverage 43% (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect behinderung1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 35/35 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Yazinda remove effect battlestance_2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Yazinda add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Melina remove effect battlestance_2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Melina add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Durin remove effect battlestance_1 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Durin add Effect battlestance_1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Forral remove effect battlestance_1 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Forral add Effect battlestance_1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Yanis remove effect battlestance_1 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Yanis add Effect battlestance_1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gerion remove effect battlestance_3 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gerion add Effect battlestance_3 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Yazinda: 10 + 5 roll - 4 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Melina: 10 + 5 roll - 2 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Durin: 11 + 3 roll - 4 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Forral: 12 + 4 roll - 7 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Yanis: 11 + 5 roll - 7 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gerion: 8 + 1 roll - 2 BE + 1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanfemale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) Setting Poor Cape on cslot 1 for 'Poor Cape'( robe ) Setting WolfArmor Helmet on cslot 2 for 'WolfArmor Helmet'( silverhelmet ) Setting Leather Pants on cslot 3 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 4 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window MessageboxCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenfemale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) Setting Poor Cape on cslot 1 for 'Poor Cape'( robe ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting WolfArmor Torso on cslot 0 for 'WolfArmor Torso'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting IronArmor Torso on cslot 0 for 'IronArmor Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2 ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting DarkElf Torso on cslot 0 for 'DarkElf Torso'( ringarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting IronArmor Helmet on cslot 1 for 'IronArmor Helmet'( greathelmet ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yanis: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Shirt 3 on cslot 0 for 'Shirt 3'( tunic ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Leather Pants on cslot 1 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id shortbow Weapon has prefdisp elf_arch_01 Bow Prefab elf_arch_01 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yazinda: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id rapier_masterful Weapon has prefdisp Rapier_Default Weapon Prefab Rapier_Default loaded successfully, placing in righthand setting animationtype 2 from dispclass thrustGot weapon with id goldenshield Weapon has prefdisp Highelf Shield Gold Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id bowofartherion Weapon has prefdisp elf_arch_02 Bow Prefab elf_arch_02 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Durin: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id lionsabre Weapon has prefdisp Custom_Blade12_Default Weapon Prefab Custom_Blade12_Default loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id phexshield Weapon has prefdisp HeaterB Shield Prefab HeaterB loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Forral: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id claymoreofwinds Weapon has prefdisp 2H_Sword_B Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Yanis: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id berserkorknose Weapon has prefdisp Axe_A Weapon Prefab Axe_A loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gerion: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id staff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Melina on Position 0Adding Char Orkschütze on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Order: Melina(13), Orkschütze(10), Yazinda(10), Durin(9), Forral(9), Gerion(8), Yanis(8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient battle called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT playing ambient battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Melina: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Melina in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Melina on Position 0Adding Char Orkschütze on Position 1Adding Char Yazinda on Position 2Adding Char Durin on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Melina OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Melina OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Melina clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Melina (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenfemale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) Setting Poor Cape on cslot 1 for 'Poor Cape'( robe ) Setting Leather Pants on cslot 2 for 'Leather Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 4 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Melina (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window ContainerItemCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: Finalizing Battle, forced is False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: CurrentControl is null, using resetController (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Error executing PostBattle blut0_5_orccampfight1A, Line 0: ReferenceError: campfight is not defined Failed Line info (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Achievement 'rich_1' is already unlocked. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Achievement 'rich_2' is already unlocked. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reapplying camera setup of dngbloodpinnacles (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'dngbloodpinnacles' is inactive! (Filename: Line: 769) PlayAmbient dngbloodpinnacles called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileClick (DSA.Model.Tile tile) [0x00000] in :0 at BattleArenaView.OnTileClick (DSA.Model.Tile globaltile) [0x00000] in :0 at MiniTileView.OnClick () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileClick (DSA.Model.Tile tile) [0x00000] in :0 at BattleArenaView.OnTileClick (DSA.Model.Tile globaltile) [0x00000] in :0 at MiniTileView.OnClick () [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessRelease(Boolean, Single) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) Stopping Music (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DontDestroy: Destroying CharView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DontDestroy: Destroying UMABaseToolsPrefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at BattleController.OnTileHover (DSA.Model.Tile tile, Boolean isIn) [0x00000] in :0 at BattleArenaView.OnTileHover (DSA.Model.Tile globaltile, Boolean isIn) [0x00000] in :0 at MiniTileView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 98.071495 ms Loading Loca de.xml (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0) Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml'. attributeValue = de Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxerecipes/deluxerecipes.xml, loadversion = 0) Selected proper node from combined settings file 'C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml'. attributeValue = de Loading: CraftyLocalizationLoader (C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dlc/deluxe/deluxe.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loca: current Language from globalchosenlanguage de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5467 unused Assets to reduce memory usage. Loaded Objects now: 153061. Total: 423.217896 ms (FindLiveObjects: 7.734365 ms CreateObjectMapping: 27.488470 ms MarkObjects: 124.234367 ms DeleteObjects: 263.760376 ms) AOLog: Archiving C:/Program Files (x86)/Steam/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/output_log.txt to C:/Users/Michael/Documents/StarTrail/log/stlog_170818_1935.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)