<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <partypart>
    <PartyPart>
      <character>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="191" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3640" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="poison_vomicum">
              <effectStart>3</effectStart>
              <effectDuration>2</effectDuration>
              <globalvars />
              <customeff />
              <intervals />
              <followup>vomicum_apply</followup>
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="8" atbonus="5" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="8" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="11" atbonus="5" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="4" atbonus="2" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="6" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="11" atbonus="8" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="3" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="3" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="8" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="7" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="7" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="4" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="9" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="3" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="5" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="10" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="5" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>347</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>964</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>529</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dagger</itemid>
                <BF>3</BF>
                <itemrep>197</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>chainmail</itemid>
                <BF>-1</BF>
                <itemrep>504</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>redrobe</itemid>
                <BF>-1</BF>
                <itemrep>73</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>chainmailtrousers_white</itemid>
                <BF>-1</BF>
                <itemrep>935</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>320</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>longsword</itemid>
                <BF>3</BF>
                <itemrep>341</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>17</birthday>
          <voice>female1</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Arva von Harben</longname>
          <shortname>Arva</shortname>
          <charpic>kriegerin_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>6ef7c87b-89c2-4a0b-94b1-3e7649e44644</uniqueid>
          <id>0</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"FemaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Face 7 Overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_face 3 eyebrows PBR","colorIdx":3,"rect":[0,0,0,0]},{"id":"FemaleLipstick01","colorIdx":4,"rect":[480,203,64,32]}]},{"id":"F_Upperbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_upper Overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_upper Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Hands","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hands","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"F_Lowerbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Lowerbody","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_lower Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Feet","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Feet","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleEyelash","scale":100,"copyIdx":-1,"overlays":[{"id":"FemaleEyelash","colorIdx":6,"rect":[0,0,0,0]}]},{"id":"F_Hair 3","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":7,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[111,84,190,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[194,182,192,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[11,3,4,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[199,182,243,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[113,80,123,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[0,0,0,255,0,0,0,0]},{"name":null,"colors":[85,50,0,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanFemale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":173,\"headSize\":128,\"headWidth\":128,\"neckThickness\":130,\"armLength\":126,\"forearmLength\":131,\"armWidth\":250,\"forearmWidth\":77,\"handsSize\":112,\"feetSize\":125,\"legSeparation\":105,\"upperMuscle\":245,\"lowerMuscle\":172,\"upperWeight\":194,\"lowerWeight\":138,\"legsSize\":116,\"belly\":125,\"waist\":111,\"gluteusSize\":105,\"earsSize\":107,\"earsPosition\":171,\"earsRotation\":84,\"noseSize\":84,\"noseCurve\":191,\"noseWidth\":125,\"noseInclination\":99,\"nosePosition\":171,\"nosePronounced\":94,\"noseFlatten\":122,\"chinSize\":148,\"chinPronounced\":156,\"chinPosition\":99,\"mandibleSize\":102,\"jawsSize\":166,\"jawsPosition\":143,\"cheekSize\":138,\"cheekPosition\":133,\"lowCheekPronounced\":189,\"lowCheekPosition\":97,\"foreheadSize\":92,\"foreheadPosition\":94,\"lipsSize\":148,\"mouthSize\":153,\"eyeRotation\":84,\"eyeSize\":110,\"breastSize\":75}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="28" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="28" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="73" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="29" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="178" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2720" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="29" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="28" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="8" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="4" atbonus="0" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="0" atbonus="0" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="7" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="3" atbonus="2" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-5" atbonus="-3" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="8" atbonus="2" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-5" atbonus="-3" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-3" atbonus="-2" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="5" atbonus="5" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-3" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="1" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="0" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="2" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="0" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-1" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="2" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="1" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="2" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-5" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="0" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-2" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-4" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="13" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="7" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="7" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="3" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="5" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-3" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="6" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="14" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="8" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="5" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="5" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-2" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="1" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="3" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="3" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="5" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-5" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-4" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="0" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="8" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-2" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-3" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-3" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="0" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="5" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-1" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="7" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-2" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-5" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="6" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="6" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-10" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="5" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-4" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-3" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="4" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="0" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="8" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="5" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="6" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="12" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="1" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="7" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="5" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="5" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="5" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="7" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-5" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-4" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-5" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-2" name="furorblut" />
            </item>
            <item key="hartesschmelze">
              <MagicSkill value="0" name="hartesschmelze" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>64</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>119</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>704</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>writingutensil</itemid>
                <BF>-1</BF>
                <itemrep>736</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>scroll_common</itemid>
                <BF>-1</BF>
                <itemrep>118</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dagger</itemid>
                <BF>3</BF>
                <itemrep>118</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>mageshirt_red</itemid>
                <BF>-1</BF>
                <itemrep>675</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>mageskirt_red</itemid>
                <BF>-1</BF>
                <itemrep>733</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>559</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>4</level>
                <varusestype />
                <itemid>staff</itemid>
                <BF>-1</BF>
                <itemrep>863</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>wizard</cclass>
            <school>200</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>6</birthday>
          <voice>male3</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Caldrin</longname>
          <shortname>Caldrin</shortname>
          <charpic>magier_06.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>e47ba6e3-ce9d-47b9-8e97-b71746fce4d2</uniqueid>
          <id>1</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"MaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"MaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"M_face 3 overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_face 5 eyebrows overlay PBR","colorIdx":3,"rect":[0,0,0,0]}]},{"id":"M_Upper mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Upper mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"M_Hands Modular_Slot","scale":100,"copyIdx":-1,"overlays":[{"id":"Hand Modular","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"M_Lower mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Lower mod overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_Underwear Mod","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"M_Foot mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_foot mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},null,{"id":"M_Bard Hair","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Bard Hair","colorIdx":3,"rect":[0,0,0,0]}]},null,null,{"id":"M_Beard 2","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Beard 2","colorIdx":3,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[54,139,149,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[217,181,155,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[122,55,26,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[172,32,35,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanMale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":121,\"headSize\":128,\"headWidth\":128,\"neckThickness\":135,\"armLength\":128,\"forearmLength\":128,\"armWidth\":138,\"forearmWidth\":173,\"handsSize\":128,\"feetSize\":128,\"legSeparation\":128,\"upperMuscle\":171,\"lowerMuscle\":161,\"upperWeight\":130,\"lowerWeight\":156,\"legsSize\":128,\"belly\":156,\"waist\":138,\"gluteusSize\":173,\"earsSize\":115,\"earsPosition\":128,\"earsRotation\":143,\"noseSize\":133,\"noseCurve\":168,\"noseWidth\":138,\"noseInclination\":125,\"nosePosition\":102,\"nosePronounced\":168,\"noseFlatten\":105,\"chinSize\":110,\"chinPronounced\":105,\"chinPosition\":130,\"mandibleSize\":133,\"jawsSize\":173,\"jawsPosition\":161,\"cheekSize\":163,\"cheekPosition\":186,\"lowCheekPronounced\":138,\"lowCheekPosition\":107,\"foreheadSize\":64,\"foreheadPosition\":43,\"lipsSize\":150,\"mouthSize\":115,\"eyeRotation\":140,\"eyeSize\":105,\"breastSize\":163}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="56" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="56" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="140" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2000" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="8" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="9" atbonus="7" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="7" atbonus="5" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="1" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="7" atbonus="7" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="7" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-5" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="9" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-4" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="9" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="8" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="0" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="5" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="1" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="-2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="3" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="7" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>443</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>184</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>374</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>crowbar</itemid>
                <BF>-1</BF>
                <itemrep>241</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>hammer</itemid>
                <BF>-1</BF>
                <itemrep>332</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dwarvenshirt</itemid>
                <BF>-1</BF>
                <itemrep>747</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dwarventrousers</itemid>
                <BF>-1</BF>
                <itemrep>931</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>669</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>lindwormslayer</itemid>
                <BF>3</BF>
                <itemrep>103</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>dwarf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>9</birthday>
          <voice>male4</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Durin</longname>
          <shortname>Durin</shortname>
          <charpic>zwerg_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>11ef765f-82b1-448e-b62b-c3fec53162af</uniqueid>
          <id>2</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"MaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"MaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Face 6 Overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_Face 8 eyebrow overlay PBR","colorIdx":3,"rect":[0,0,0,0]}]},{"id":"M_Upper mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Upper mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"M_Hands Modular_Slot","scale":100,"copyIdx":-1,"overlays":[{"id":"Hand Modular","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"M_Lower mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Lower mod overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_Underwear Mod","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"M_Foot mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_foot mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},null,{"id":"M_Hair 5","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":5,"rect":[0,0,0,0]}]},null,null,{"id":"M_Beard 5","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Beard 5","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"M_Beard 5 Band","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hair 5 BAND","colorIdx":6,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[43,52,79,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[146,119,139,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[4,8,1,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[113,80,123,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[116,59,0,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[238,254,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanMale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":80,\"headSize\":140,\"headWidth\":245,\"neckThickness\":130,\"armLength\":138,\"forearmLength\":135,\"armWidth\":255,\"forearmWidth\":255,\"handsSize\":135,\"feetSize\":125,\"legSeparation\":255,\"upperMuscle\":255,\"lowerMuscle\":255,\"upperWeight\":255,\"lowerWeight\":255,\"legsSize\":138,\"belly\":255,\"waist\":145,\"gluteusSize\":141,\"earsSize\":181,\"earsPosition\":178,\"earsRotation\":133,\"noseSize\":204,\"noseCurve\":191,\"noseWidth\":255,\"noseInclination\":130,\"nosePosition\":107,\"nosePronounced\":92,\"noseFlatten\":171,\"chinSize\":148,\"chinPronounced\":94,\"chinPosition\":204,\"mandibleSize\":115,\"jawsSize\":153,\"jawsPosition\":122,\"cheekSize\":168,\"cheekPosition\":84,\"lowCheekPronounced\":140,\"lowCheekPosition\":125,\"foreheadSize\":140,\"foreheadPosition\":102,\"lipsSize\":84,\"mouthSize\":166,\"eyeRotation\":168,\"eyeSize\":255,\"breastSize\":145}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="32" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="34" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="206" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3440" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="12" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="6" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="7" atbonus="3" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="8" atbonus="6" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="9" atbonus="9" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="0" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="3" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="5" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-6" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="7" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="8" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="5" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="7" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="10" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="10" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="10" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="10" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="8" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-3" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-1" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="0" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="9" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-5" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="7" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="1" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="1" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="8" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="0" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-5" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-2" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-5" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="9" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-1" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="1" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="0" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="5" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-9" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-1" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="8" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="10" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-5" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="0" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-15" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-3" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="7" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="7" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="1" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="hartesschmelze">
              <MagicSkill value="-10" name="hartesschmelze" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>639</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>237</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>606</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>flute_soulintrument</itemid>
                <BF>-1</BF>
                <itemrep>520</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>spear</itemid>
                <BF>5</BF>
                <itemrep>801</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>elfshirt_green</itemid>
                <BF>-1</BF>
                <itemrep>977</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>elftrousers_green</itemid>
                <BF>-1</BF>
                <itemrep>103</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>746</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>arrow</itemid>
                <BF>-1</BF>
                <itemrep>684</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>49</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>elvenbow</itemid>
                <BF>3</BF>
                <itemrep>949</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>woodelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>5</birthday>
          <voice>female1</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Melina</longname>
          <shortname>Melina</shortname>
          <charpic>elfe_06.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>7298e0b9-ef18-4a79-af92-940eb2a6e26b</uniqueid>
          <id>3</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"FemaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Face 2 overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"FemaleLipstick01","colorIdx":3,"rect":[480,203,64,32]},{"id":"FemaleLipstick01","colorIdx":3,"rect":[480,203,64,32]},{"id":"F_face 3 eyebrows PBR","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"F_Upperbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_upper Overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_upper Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Hands","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hands","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"F_Lowerbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Lowerbody","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_lower Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Feet","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Feet","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_ElvenEars","scale":100,"copyIdx":-1,"overlays":[{"id":"ElvenEars","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleEyelash","scale":100,"copyIdx":-1,"overlays":[{"id":"FemaleEyelash","colorIdx":6,"rect":[0,0,0,0]}]},{"id":"F_Hair 5","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":7,"rect":[0,0,0,0]}]},{"id":"F_Hair 5 BAND","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hair 5 BAND","colorIdx":8,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[133,255,253,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[199,184,184,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[173,133,201,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[3,10,11,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[113,80,123,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[0,0,0,255,0,0,0,0]},{"name":null,"colors":[170,81,0,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[0,0,0,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanFemale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":191,\"headSize\":122,\"headWidth\":77,\"neckThickness\":51,\"armLength\":120,\"forearmLength\":126,\"armWidth\":97,\"forearmWidth\":150,\"handsSize\":117,\"feetSize\":110,\"legSeparation\":102,\"upperMuscle\":153,\"lowerMuscle\":166,\"upperWeight\":232,\"lowerWeight\":74,\"legsSize\":115,\"belly\":112,\"waist\":77,\"gluteusSize\":56,\"earsSize\":77,\"earsPosition\":148,\"earsRotation\":158,\"noseSize\":107,\"noseCurve\":110,\"noseWidth\":43,\"noseInclination\":122,\"nosePosition\":87,\"nosePronounced\":148,\"noseFlatten\":51,\"chinSize\":105,\"chinPronounced\":128,\"chinPosition\":178,\"mandibleSize\":102,\"jawsSize\":77,\"jawsPosition\":115,\"cheekSize\":71,\"cheekPosition\":153,\"lowCheekPronounced\":102,\"lowCheekPosition\":122,\"foreheadSize\":128,\"foreheadPosition\":64,\"lipsSize\":51,\"mouthSize\":77,\"eyeRotation\":178,\"eyeSize\":153,\"breastSize\":50}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="300" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="197" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="7880" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="5" fraction="0.963888466" />
            </item>
            <item key="thirst">
              <Attribute val="17" fraction="0.891693652" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="48" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="8" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="1" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="7" atbonus="4" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="0" atbonus="0" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="0" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="11" atbonus="11" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="11" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="9" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="12" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="4" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="10" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="6" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="6" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="9" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="8" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="9" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="7" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="3" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-3" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="8" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="0" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="3" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-6" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="7" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="4" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="6" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="9" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="5" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="6" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="hartesschmelze">
              <MagicSkill value="-19" name="hartesschmelze" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>497</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>957</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>rapier</itemid>
                <BF>2</BF>
                <itemrep>874</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>223</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>rope</itemid>
                <BF>-1</BF>
                <itemrep>465</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>grapplinghook</itemid>
                <BF>-1</BF>
                <itemrep>893</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>throwingdagger</itemid>
                <BF>4</BF>
                <itemrep>571</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>piton</itemid>
                <BF>-1</BF>
                <itemrep>893</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>jugglershirt</itemid>
                <BF>-1</BF>
                <itemrep>16</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>jugglertrousers</itemid>
                <BF>-1</BF>
                <itemrep>448</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>406</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>juggler</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>2</birthday>
          <voice>male2</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Tjalf</longname>
          <shortname>Tjalf</shortname>
          <charpic>gaukler_03.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>92c9f90e-f4c5-430d-b377-f593bd617854</uniqueid>
          <id>4</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"MaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"MaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"M_face 3 overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_face 4 eyebrows overlay PBR","colorIdx":3,"rect":[0,0,0,0]}]},{"id":"M_Upper mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Upper mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"M_Hands Modular_Slot","scale":100,"copyIdx":-1,"overlays":[{"id":"Hand Modular","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"M_Lower mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Lower mod overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_Underwear Mod","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"M_Foot mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_foot mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},null,{"id":"M_Hair 6","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":3,"rect":[0,0,0,0]}]},null,null,{"id":"M_Beard 3","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Beard 3","colorIdx":3,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[123,147,69,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[215,182,149,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[185,130,65,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[78,46,31,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanMale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":135,\"headSize\":128,\"headWidth\":122,\"neckThickness\":107,\"armLength\":128,\"forearmLength\":128,\"armWidth\":153,\"forearmWidth\":145,\"handsSize\":128,\"feetSize\":128,\"legSeparation\":128,\"upperMuscle\":138,\"lowerMuscle\":135,\"upperWeight\":135,\"lowerWeight\":130,\"legsSize\":128,\"belly\":138,\"waist\":156,\"gluteusSize\":138,\"earsSize\":143,\"earsPosition\":128,\"earsRotation\":130,\"noseSize\":117,\"noseCurve\":156,\"noseWidth\":115,\"noseInclination\":97,\"nosePosition\":112,\"nosePronounced\":120,\"noseFlatten\":166,\"chinSize\":87,\"chinPronounced\":99,\"chinPosition\":107,\"mandibleSize\":125,\"jawsSize\":163,\"jawsPosition\":120,\"cheekSize\":143,\"cheekPosition\":97,\"lowCheekPronounced\":117,\"lowCheekPosition\":112,\"foreheadSize\":173,\"foreheadPosition\":92,\"lipsSize\":133,\"mouthSize\":112,\"eyeRotation\":15,\"eyeSize\":201,\"breastSize\":128}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </PlayerCharacter>
        <PlayerCharacter>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="48" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="181" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="37" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="13" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="9" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-2" atbonus="-1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="9" atbonus="9" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="5" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="9" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="5" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="8" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="4" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="7" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="9" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="10" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="4" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="7" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="7" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="3" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="11" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="12" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="12" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="7" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>600</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>321</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>593</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>lockpick</itemid>
                <BF>-1</BF>
                <itemrep>177</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dagger</itemid>
                <BF>3</BF>
                <itemrep>894</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>streetshirt</itemid>
                <BF>-1</BF>
                <itemrep>594</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>streettrousers</itemid>
                <BF>-1</BF>
                <itemrep>103</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>136</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>rapier</itemid>
                <BF>2</BF>
                <itemrep>365</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>22</birthday>
          <voice>female3</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Yazinda</longname>
          <shortname>Yazinda</shortname>
          <charpic>streunerin_06.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>2f8210f5-1e05-47bd-9ff1-fc5686c5fe87</uniqueid>
          <id>5</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"FemaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Face 5 PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"FemaleLipstick01","colorIdx":3,"rect":[480,203,64,32]},{"id":"F_face 3 eyebrows PBR","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"F_Upperbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_upper Overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_upper Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Hands","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hands","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"F_Lowerbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Lowerbody","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_lower Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Feet","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Feet","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleEyelash","scale":100,"copyIdx":-1,"overlays":[{"id":"FemaleEyelash","colorIdx":6,"rect":[0,0,0,0]}]},{"id":"F_Hair 9","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":7,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[58,58,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[250,215,185,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[255,56,56,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[8,2,9,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[156,111,81,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[0,0,0,255,0,0,0,0]},{"name":null,"colors":[138,49,49,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanFemale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":161,\"headSize\":125,\"headWidth\":115,\"neckThickness\":130,\"armLength\":124,\"forearmLength\":128,\"armWidth\":148,\"forearmWidth\":150,\"handsSize\":122,\"feetSize\":107,\"legSeparation\":92,\"upperMuscle\":153,\"lowerMuscle\":128,\"upperWeight\":128,\"lowerWeight\":128,\"legsSize\":115,\"belly\":148,\"waist\":140,\"gluteusSize\":128,\"earsSize\":135,\"earsPosition\":89,\"earsRotation\":138,\"noseSize\":105,\"noseCurve\":148,\"noseWidth\":107,\"noseInclination\":94,\"nosePosition\":117,\"nosePronounced\":178,\"noseFlatten\":92,\"chinSize\":178,\"chinPronounced\":77,\"chinPosition\":115,\"mandibleSize\":120,\"jawsSize\":125,\"jawsPosition\":145,\"cheekSize\":92,\"cheekPosition\":143,\"lowCheekPronounced\":77,\"lowCheekPosition\":77,\"foreheadSize\":94,\"foreheadPosition\":74,\"lipsSize\":84,\"mouthSize\":97,\"eyeRotation\":0,\"eyeSize\":199,\"breastSize\":71}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </PlayerCharacter>
      </character>
      <loc>
        <dlevel>0</dlevel>
        <coords>
          <x>84.97626</x>
          <y>6.23740053</y>
          <z>35.5166054</z>
        </coords>
        <dungeon>kvirasim</dungeon>
        <rotation>22.7099667</rotation>
      </loc>
      <lastTrigger />
      <guid>4f6dedb1-d7a9-439f-833b-606cfe3ed32a</guid>
    </PartyPart>
  </partypart>
  <limbo>
    <character />
    <loc>
      <dlevel>0</dlevel>
      <coords>
        <x>0</x>
        <y>0</y>
        <z>0</z>
      </coords>
      <dungeon>-none-</dungeon>
      <rotation>0</rotation>
    </loc>
    <lastTrigger />
    <guid>1534697a-0e49-4d10-bacd-cc79fb13225d</guid>
  </limbo>
  <activeParty>0</activeParty>
  <dungeonstate />
  <townstate>
    <item key="kvirasim">
      <TownState>
        <specialstate>
          <item key="peraine_start">
            <string>1</string>
          </item>
          <item key="travel_peraine">
            <string>1</string>
          </item>
          <item key="travel_herberge">
            <string>1</string>
          </item>
          <item key="map.tutorial_tavern">
            <string>1</string>
          </item>
          <item key="map.tutorialoff">
            <string>1</string>
          </item>
          <item key="map.nextNakedEventNotUntil">
            <string>1080.9615071614583</string>
          </item>
          <item key="travel_markt">
            <string>1</string>
          </item>
          <item key="Kampfscript_oppDied">
            <string>1</string>
          </item>
        </specialstate>
        <fowData>/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////fv7/P7////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////48evn4+Lh4uTo7fP6///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////88ejf2NLNysjIycvP1Nri6/X///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Ll2tDHv7m0sa+ur7K2u8LK097p9v/69fLw7/Dy9fr////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////46tzPw7ivp6Cbl5WVlpidoqqyvMfT4Ofh3NjW1tbY3OHn7vb///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Tk1ca5rKGXj4eCfnx7fH+EipGapbC9y87Iw7+9vL2/w8jO1t/o8fv/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8+HQwLGjlop/dm9pZWJiY2ZrcXmDjpqotrWvqaajo6Omqq+2vsfQ2eTv/P/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////04c+9rZ2OgHNoXlZQS0lISU1SWWFsd4STop2WkIyKiYqMkJadpq+4ws3Z5vT///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////jk0L2rmYl5al1RRz43Mi8vMDM5QUpVYW9+joV9d3NwcHBzd32Fjpegq7bD0eDv/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////unUwKyZh3VlVUc6LyYeGRYVFxogKTM+TFpqd21lXlpXVldaXmVtd3+JlKCtvMvc7f7/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8dvGsZyIdWNRQTIkGA4GAAAAAAEIERwpN0ZXX1VMRkE9PD1BRk1VX2dyfYqYqLjJ2u3////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////75c64oo15ZVE/LR0OAQAAAAAAAAAAAAYTIzNFST40LSckIyQnLTQ+R1BbZ3WElKW2ydzw///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w2cKslX9qVUEtGwkAAAAAAAAAAAAAAAAADyE0MSYcFA4LCQsOFBwmLzlEUmBwgZKluMzg9f////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////7nz7igiXNcRzEdCQAAAAAAAAAAAAAAAAAAABAeGBAFAAAAAAAAAAUOFyIuPExdboGUqL3S5/z///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////bexq6Wf2dQOiQOAAAAAAAAAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAAAAsZKDlKXXCEma7E2O3//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+/XvqaOdl5GLxcBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEFSY5TGF2i6C1yuD1/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+rRuJ+GblU9JQ0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAhUpPVNofZGnvdPp/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////uXMs5qBaE82HgUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUaMEVZboSasMfe9f//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////++LJsJZ9ZEsxGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANITZLYXeOpb3U7P//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+uDHrpR7YUgvFQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEig/VWyEnLPL5Pz/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+eDGrZR6YUcuFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABhw0S2N7k6vE3PT/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+uHHrpV7YkkvFgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABMqQ1t0jKS81Oz//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////OPKsZd+ZUwzGgEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsjO1Nrg5u0zOX+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+fOtZyDalE5IAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMbM0tkfJWux+D4/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+zTuqKJcVhAKREAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATLEVed5Cpwtv0//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////LZwamReWFKMxwGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOJ0Fac4ymv9jy//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////nhybKag2xVPykTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMJT5YcYqjvNXv///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////q07yljndiTDYgCwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIjtUbYegudLs///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////03cewmoRuWUQvHAYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHzhSa4Wetczj+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////958+3n4dwWEErEwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEHTZOZXyTq8La8f/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////y28Sul39nTzcgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFS1EWnKJobnR6f////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////ro0bmii3VfRy8WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACyI5UWiBmbHJ4fn///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////jv6OHbx6+YgGlTPCYPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgwSGF5kKjA2PH////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////26+HXz8nCvKePd19IMBoDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABEoQFhwiKC50er/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////++3g1Mm/t7Cqo52Hb1Y+Jg8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcfN1BogZmxyuL7///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////25tjKvbKon5eRioR8aE83HgYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYMUlheZKrw9z1//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Pi0sO0p5uQh394cmtmWkoxGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARKUJac4ylvtfw////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8+DPvq6fkYR5b2ZfWVJNQzgoEwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKIz1Wb4ihu9Tt///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////14s+8q5qKfG5iV05HQTo0LSEWBgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHIDlTbIafuNLr//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////rl0b6rmId2Z1hLQDYuKCEbFwoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFHzhSa4WeuNHq/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+zXwq2ah3RjUkM1KR4VDwkCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHIDlTbIWfuNLr////////////////////////////////////////////////////////////////////////////////////////////////////////////////////9d/Js56KdmNQPy8gEgcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKIzxWb4ihutTt////////////////////////////////////////////////////////////////////////////////////////////////////////////////////6dK8ppB7ZlI/LBsLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQKUJac4ylvtfw///////////////////////////////////////////////////////////////////////////////////////////////////////////////////238ewmYNtV0IuGwgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAEZMElheZKqw9z1///////////////////////////////////////////////////////////////////////////////////////////////////////////////////t1b2mjndhSjQfCgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEYEwEAAAAAAAAAAAAAAAAAAAAAAAAAAAwjOlFpgZmxyuL7//////////////////////////////////////////////////////////////////////////////////////////////////////////////////7lzbWdhW1WPigRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUeJRIAAAAAAAAAAAAAAAAAAAAAAAAABBkvRVxziqK50en///////////////////////////////////////////////////////////////////////////////////////////////////////////////////jfxq2VfWRMNB0FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwkNiQUBAAAAAAAAAAAAAAAAAAAAAABFCg9Umh+lazD2vL///////////////////////////////////////////////////////////////////////////////////////////////////////////////////PawaiPdl1FLBQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABQsRDcoGQ0CAAAAAAAAAAAAAAAAAAMUJThMYHWLobfO5fz//////////////////////////////////////////////////////////////////////////////////////////////////////////////////+/WvKOKcVg/Jg0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACR82TUs9LyMaEgwEAAAAAAAAAAAAChgnOElccISZrsPa8P///////////////////////////////////////////////////////////////////////////////////////////////////////////////////+zTuqCHblQ7IgkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADSY/WGBSRjsyKiUbEQkEAQACBg0WIS08S1xugJOnvNHm/P///////////////////////////////////////////////////////////////////////////////////////////////////////////////////+vSuJ+GbFM5IAcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEClAV25oXFJKQz0zKSIdGhobHyUuOENRX2+AkqS3y+D0/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+zSuZ+GbVM6IAcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABx41TWV+dGpiXFRKQjs2NDM1OD5GT1pmdIOTpLbI2+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+3UuqGIb1U8IwoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABUtRl53i4J7dWxiWlRQTU1OUVdeZnF8iZent8ja7P////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////DXvqWMclpBKA8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA4nQFlyi5uUjYN6c21pZ2Zoa3B2foiTn627ytvs/v////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////TbwqmReF9HLxcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAojPFZviKKspZuSi4aCgICBhIiPlp+qtcLQ3+7///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////rhyLCXf2dPOCAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAghO1NrgpqyvLOrpJ+cmpmanaGnrrfBzNjl8//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////o0LigiHBZQiwWAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMaMkpiepKrw8vDvbi1s7O0trvAx8/Y4+77///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////w2MGpkntlTzkkEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARKkJbc4ylvtfc1tLOzczN0NTZ3+fw+v/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////54su0nodyXEg0IQ8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKIzxVboegutPs7+vo5ubn6e3y+P//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////7dfAqpWAa1hFMyISBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHzhSa4Set9Dq////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+ePNuKOPfGlXRjYnGg8GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEHTZPaYKbtM7n//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Hcx7OgjXtqWUs9MSceGBQSEhUVAAAAAAAAAAAAAAAAAAAAAAAAAAABGjNNZn+Zsszl/v/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////r18Oxn459bmBTSD43MS0rLC4YAAAAAAAAAAAAAAAAAAAAAAAAAAAAGTJLZH6XsMrj/P/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////759XDsaGSg3ZqX1ZPSkZFRTMaAQAAAAAAAAAAAAAAAAAAAAAAAAAAFjBJYnyVrMXd9f//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+efVxbWmmYyBd29oY2BeTzUcAwAAAAAAAAAAAAAAAAAAAAAAAAAAFS1EXHSMpb3W7v////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////np2cq8r6OYj4eBfHlqUTceBQAAAAAAAAAAAAAAAAAAAAAAAAAADCQ8VG2GnrfQ6f/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////97d/Sxbqwp6CalYdtVDsjCgAAAAAAAAAAAAAAAAAAAAAAAAAABB01TmeAmbLK4vn///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Xo3NHIv7mzpItzWkIpEQAAAAAAAAAAAAAAAAAAAAAAAAAAABgxSmJ6kanB2fH////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+8+ng2NHDqpJ6YUoyGgMAAAAAAAAAAAAAAAAAAAAAAAAAABIpQVlwiaG50ur////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////47NO7oopyWkMsFQAAAAAAAAAAAAAAAAAAAAAAAAAAAAggOFBpgZqzy+T9////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////5s20m4NqUjoiCgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYMUpie5StxuD5///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////64civln1kSzIaAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAATLEVed5Cqw9z1///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////33sSrknlfRi0UAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPKEJbdY6nwdr0///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////13MKpj3ZdQyoRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOJ0FadI2nwNny///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////028Goj3VcQikPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMJT5XcImhudHp///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////13MKpj3ZdQyoRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIITpRaYGZscnh+v/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////33sSrknlgRi0UAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABGDBIYHmRqsLb9P/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////64civln1kSzMaAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEChBWXKLpL3W7///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////5s20nINrUjoiCwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACSI7VG6Hn7bN5f3/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////7NO7o4tzW0QsFgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABR84T2Z9lazE3PT/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////89vDq5R8ZU84Ig0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAABctRFx0jKS81O3//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////OTNtZ6HcVtGMR0JAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwjO1NshJ21zuf//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+7XwKqUfmlUQC0bCgAAAAAAAAAAAAAAAAAAAAAAAAAAAAMbNExlfpewyeL5//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////njzbehjHhkUT8uHgUAAAAAAAAAAAAAAAAAAAAAAAAAAAAVLkdgepKpwNjv///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////v2sWwnIh1Y1I+Jg4AAAAAAAAAAAAAAAAAAAAAAAAAAAARK0JZcIeft8/l/P/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////96NTArJmHdl5HLxgCAAAAAAAAAAAAAAAAAAAAAAAAAAAJIDdPZn6WrcPa8f//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////9+TQvauXf2hROyIJAAAAAAAAAAAAAAAAAAAAAAAAAAAAFi5GXXSKobjQ5/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////Ti0LihinFYPyYNAAAAAAAAAAAAAAAAAAAAAAAAAAAADiU7UWh/l6/G3vX////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////x2sCnjnVdRCsTAAAAAAAAAAAAAAAAAAAAAAAAAAAAAhgvR152jqW80+v////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////33sWtlHtjSzMbAwAAAAAAAAAAAAAAAAAAAAAAAAAAAA4mPlVsg5uyyuL6///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////95Myzm4NrUzwlDgAAAAAAAAAAAAAAAAAAAAAAAAAAAAUcM0piepKqwtvz////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////7NO7pIx1XkcvFgAAAAAAAAAAAAAAAAAAAAAAAAAAAAASKUFacoqjvNTt////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////9NzFrpd+ZUwzGgEAAAAAAAAAAAAAAAAAAAAAAAAAAAAJIjpTbIWet9Dp/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////ubNtJuCalE4IAcAAAAAAAAAAAAAAAAAAAAAAAAAAAADHDVOZ4Cas8zl/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+vSuqGJcFhAKBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGDJLZH6Xscrj/f////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////HZwaiQeGFJMBgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFzFKZH2WsMnj/P////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////nhybGZgWlROSILAAAAAAAAAAAAAAAAAAAAAAAAAAAAGDJLZH6Xscrj/f/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////p0bmhiXJbRC0XAQAAAAAAAAAAAAAAAAAAAAAAAAADHDVOZ4Cas8zl///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////y2sKrlH1mUDojDAAAAAAAAAAAAAAAAAAAAAAAAAAJIjpTbIWet9Dp///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////75My2n4lzXEQsFQAAAAAAAAAAAAAAAAAAAAAAAAASKUFacoujvNXt////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////79jCrJV9ZU02HwkAAAAAAAAAAAAAAAAAAAAAAAYcM0tiepKqwtvz////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+uTNtZ6Gb1hBKxYBAAAAAAAAAAAAAAAAAAAAABMpP1Vsg5uyyuL7/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+7Wv6iRemROOSURAAAAAAAAAAAAAAAAAAAADyI3TGF4jqW81Ov///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////jhyrOdh3JdSTUjEQEAAAAAAAAAAAAAAAAPIDNGWm+EmrHH3vX////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////s1sCqlYBsWUc1JRYJAAAAAAAAAAAABxQjM0RXan6TqL3T6f/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////54865pJB9a1lJOSsfFQwGAgECBQsUHio4R1doe46itsvg9v//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////8dzItKGPfW1dT0I2LSUfGxobHiQrNUBNW2t7jZ+yxdru/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+zYxbOhkIFyZFhORT04NTQ1OD1ETFdjcH+On7HD1un9//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////zp18W0pJWHe29lXVZRTk1OUVZcZG55hpSissPV5/r////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////76djIuaudkYd9dW9raGdoam51fIWQnKm3xtbn+f///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////OzczsC0qJ6VjoiEgYCBg4iNlJ2nsr/M2+r6///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////x49bKwLaup6Gdm5qbnaGmrbW+ydXi8P7/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////+e3h187Gv7q3tLO0trq/xc3W4Ov4///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////57+bf2NPQzs3O0NPY3uXu9/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////738e3p5+bn6ezx9v3/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////</fowData>
        <fowSize>
          <X>161</X>
          <Y>147</Y>
        </fowSize>
        <bldstate>
          <item key="travel_peraine">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
            </BuildingState>
          </item>
          <item key="leavetemple">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
            </BuildingState>
          </item>
          <item key="-75_placechange">
            <BuildingState val1="0" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <valname />
            </BuildingState>
          </item>
          <item key="-75_taverndata">
            <BuildingState val1="2" val2="1" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <expires>
                <timestamplong>86399913600</timestamplong>
              </expires>
              <valname>male</valname>
            </BuildingState>
          </item>
          <item key="-75">
            <BuildingState val1="1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <expires>
                <timestamplong>93398400</timestamplong>
              </expires>
            </BuildingState>
          </item>
          <item key="travel_herberge">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
            </BuildingState>
          </item>
          <item key="tutorial_city">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
            </BuildingState>
          </item>
          <item key="townchar_1">
            <BuildingState val1="3" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
              <expires>
                <timestamplong>93398400</timestamplong>
              </expires>
            </BuildingState>
          </item>
          <item key="travel_markt">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
            </BuildingState>
          </item>
          <item key="tutorial_marketplace">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
            </BuildingState>
          </item>
          <item key="8741">
            <BuildingState val1="-1" val2="0" val3="0">
              <time>
                <timestamplong>0</timestamplong>
              </time>
            </BuildingState>
          </item>
        </bldstate>
        <activeKeyword />
        <recentKeyword />
        <mapmarker />
      </TownState>
    </item>
  </townstate>
  <mapstate>
    <specialstate>
      <item key="tutorial_tavern">
        <string>1</string>
      </item>
      <item key="tutorialoff">
        <string>1</string>
      </item>
      <item key="nextNakedEventNotUntil">
        <string>1080.9615071614583</string>
      </item>
      <item key="rondrageweihte">
        <string>1</string>
      </item>
      <item key="map.rondrageweihte">
        <string>1</string>
      </item>
    </specialstate>
    <fowData />
    <fowSize>
      <X>0</X>
      <Y>0</Y>
    </fowSize>
    <bldstate />
    <activeKeyword>
      <string>sstone</string>
      <string>binge</string>
    </activeKeyword>
    <recentKeyword>
      <string>sstone</string>
      <string>binge</string>
    </recentKeyword>
    <mapmarker />
    <knownLocations>
      <item key="kvirasim">
        <RouteKnowState>visited</RouteKnowState>
      </item>
      <item key="gashok">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="lowangen">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="nordhag">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="tiefhusen">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="tjolmar">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="junc1">
        <RouteKnowState>known</RouteKnowState>
      </item>
    </knownLocations>
    <knownRoutes>
      <item key="Route001">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route005">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route004">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route008">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route010">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route012">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route015">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route016">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route017">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route018">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route019">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route020">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route014">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route028">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route029">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route054">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route055">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route056">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route060">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route050">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route094">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route096">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route125">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route097">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route148">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route147">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route145">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route144">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route135">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route134">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route138">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route217">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route213">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route209">
        <RouteKnowState>known</RouteKnowState>
      </item>
    </knownRoutes>
    <exploreRoute>
      <item key="Route001">
        <RouteExploration>
          <cpdone>
            <boolean>true</boolean>
            <boolean>false</boolean>
            <boolean>false</boolean>
            <boolean>false</boolean>
            <boolean>false</boolean>
            <boolean>false</boolean>
          </cpdone>
          <lastUpdate>5</lastUpdate>
        </RouteExploration>
      </item>
    </exploreRoute>
  </mapstate>
  <queststate>
    <item key="salamanderstein">
      <QuestState step="2" adata="" branch="" />
    </item>
  </queststate>
  <tips />
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
  </genstate>
  <compstate />
  <diary />
  <knownPlaces />
  <knownEvents>
    <string>kvirasimleavetemple</string>
  </knownEvents>
  <knownRouteEvents />
  <knownRecipes />
  <guardlist>
    <int>-1</int>
    <int>-1</int>
    <int>-1</int>
  </guardlist>
  <bs>
    <npcStartPos>
      <StartZone>
        <center>
          <X>19</X>
          <Y>14</Y>
        </center>
        <size>2</size>
      </StartZone>
    </npcStartPos>
    <playerStartPos>
      <X>26</X>
      <Y>25</Y>
    </playerStartPos>
    <battleObjects>
      <BattleObject>
        <position>
          <X>42</X>
          <Y>50</Y>
        </position>
        <size>
          <X>11</X>
          <Y>8</Y>
        </size>
        <rotation>180</rotation>
        <name>trees-01</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>48</X>
          <Y>8</Y>
        </position>
        <size>
          <X>11</X>
          <Y>8</Y>
        </size>
        <rotation>270</rotation>
        <name>trees-01</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>2</X>
          <Y>15</Y>
        </position>
        <size>
          <X>11</X>
          <Y>8</Y>
        </size>
        <rotation>90</rotation>
        <name>trees-01</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>2</X>
          <Y>41</Y>
        </position>
        <size>
          <X>11</X>
          <Y>8</Y>
        </size>
        <rotation>0</rotation>
        <name>trees-01</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>5</X>
          <Y>25</Y>
        </position>
        <size>
          <X>3</X>
          <Y>4</Y>
        </size>
        <rotation>0</rotation>
        <name>trees-02</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>19</X>
          <Y>47</Y>
        </position>
        <size>
          <X>3</X>
          <Y>4</Y>
        </size>
        <rotation>90</rotation>
        <name>trees-02</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>12</X>
          <Y>26</Y>
        </position>
        <size>
          <X>11</X>
          <Y>8</Y>
        </size>
        <rotation>0</rotation>
        <name>trees-01</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>47</X>
          <Y>22</Y>
        </position>
        <size>
          <X>11</X>
          <Y>8</Y>
        </size>
        <rotation>270</rotation>
        <name>trees-01</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>18</X>
          <Y>21</Y>
        </position>
        <size>
          <X>3</X>
          <Y>4</Y>
        </size>
        <rotation>270</rotation>
        <name>trees-02</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>34</X>
          <Y>22</Y>
        </position>
        <size>
          <X>3</X>
          <Y>4</Y>
        </size>
        <rotation>180</rotation>
        <name>trees-02</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>13</X>
          <Y>3</Y>
        </position>
        <size>
          <X>3</X>
          <Y>4</Y>
        </size>
        <rotation>270</rotation>
        <name>trees-02</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>12</X>
          <Y>15</Y>
        </position>
        <size>
          <X>3</X>
          <Y>4</Y>
        </size>
        <rotation>90</rotation>
        <name>trees-02</name>
      </BattleObject>
      <BattleObject>
        <position>
          <X>40</X>
          <Y>4</Y>
        </position>
        <size>
          <X>3</X>
          <Y>4</Y>
        </size>
        <rotation>0</rotation>
        <name>trees-02</name>
      </BattleObject>
    </battleObjects>
    <arena>forest-02</arena>
    <chars>
      <BattleCharacter>
        <facing>south</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>2</currActions>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>0</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>true</grounded>
        <OccupiedFields>
          <Point>
            <X>14</X>
            <Y>4</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>true</IsDead>
        <position>
          <X>14</X>
          <Y>4</Y>
        </position>
        <npc>
          <attribs>
            <item key="Level">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="-1" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="dead">
              <effectStart>1080.83289</effectStart>
              <effectDuration>-1</effectDuration>
              <globalvars />
              <customeff />
              <intervals />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">0</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>longsword</itemid>
              <BF>2</BF>
              <itemrep>79</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">0</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>sword</itemid>
              <BF>3</BF>
              <itemrep>839</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">0</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>chainmail</itemid>
              <BF>-1</BF>
              <itemrep>696</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">0</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>ironhelmet</itemid>
              <BF>-1</BF>
              <itemrep>700</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
          </inventory>
          <monsterid>Rondrageweihte</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>rondrageweihte</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>south</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>2</currActions>
        <escaped>false</escaped>
        <blocksLeft>0</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>1</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>true</grounded>
        <OccupiedFields>
          <Point>
            <X>14</X>
            <Y>5</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>true</IsDead>
        <position>
          <X>14</X>
          <Y>5</Y>
        </position>
        <npc>
          <attribs>
            <item key="Level">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="35" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-2" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="13" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="behinderung1">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">100</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>sabre</itemid>
              <BF>2</BF>
              <itemrep>835</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
          </inventory>
          <monsterid>ork_4</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>template_orcnoarmor</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>south</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>0</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>0</meleeLeft>
        <uniqueid>2</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>15</X>
            <Y>11</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>15</X>
          <Y>11</Y>
        </position>
        <npc>
          <attribs>
            <item key="Level">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="35" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="14" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="behinderung1">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">100</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>sabre</itemid>
              <BF>2</BF>
              <itemrep>990</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
          </inventory>
          <monsterid>ork_4</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>template_orcnoarmor</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>east</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>0</meleeLeft>
        <uniqueid>3</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>14</X>
            <Y>10</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>14</X>
          <Y>10</Y>
        </position>
        <npc>
          <attribs>
            <item key="Level">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="34" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="34" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-1" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="12" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="behinderung1">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">100</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>sabre</itemid>
              <BF>2</BF>
              <itemrep>114</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
          </inventory>
          <monsterid>ork_4</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>template_orcnoarmor</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>east</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>0</meleeLeft>
        <uniqueid>4</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>13</X>
            <Y>11</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>13</X>
          <Y>11</Y>
        </position>
        <npc>
          <attribs>
            <item key="Level">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="25" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="-3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="behinderung1">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">100</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>sabre</itemid>
              <BF>2</BF>
              <itemrep>920</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
          </inventory>
          <monsterid>ork_4</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>template_orcnoarmor</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>south</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>0</meleeLeft>
        <uniqueid>5</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>true</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>21</X>
            <Y>12</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>false</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>21</X>
          <Y>12</Y>
        </position>
        <npc>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="behinderung3">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <currentWeapon>melee</currentWeapon>
          <inventory>
            <Item>
              <data>
                <item key="dropchance">
                  <anyType xsi:type="xsd:int">100</anyType>
                </item>
              </data>
              <recognized>false</recognized>
              <level>0</level>
              <varusestype />
              <itemid>hatchet</itemid>
              <BF>4</BF>
              <itemrep>391</itemrep>
              <isMagical>false</isMagical>
              <isBroken>false</isBroken>
              <uses>0</uses>
              <count>1</count>
            </Item>
          </inventory>
          <monsterid>ork_elite_4</monsterid>
          <ammoshoot>0</ammoshoot>
          <ammothrow>0</ammothrow>
          <IsDebugNPC>false</IsDebugNPC>
          <battleStance>2</battleStance>
          <battleCharResource>template_orclightarmor</battleCharResource>
        </npc>
      </BattleCharacter>
      <BattleCharacter>
        <facing>south</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>0</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>6</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>14</X>
            <Y>5</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>false</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>14</X>
          <Y>5</Y>
        </position>
        <pcid xsi:type="xsd:int">0</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>southwest</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>7</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>16</X>
            <Y>15</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>false</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>16</X>
          <Y>15</Y>
        </position>
        <pcid xsi:type="xsd:int">1</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>west</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>2</currActions>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>8</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>16</X>
            <Y>11</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>16</X>
          <Y>11</Y>
        </position>
        <pcid xsi:type="xsd:int">2</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>north</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>0</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>9</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>21</X>
            <Y>11</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>false</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>21</X>
          <Y>11</Y>
        </position>
        <pcid xsi:type="xsd:int">3</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>southwest</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>0</rangedLeft>
        <meleeLeft>1</meleeLeft>
        <uniqueid>10</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>20</X>
            <Y>14</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>20</X>
          <Y>14</Y>
        </position>
        <pcid xsi:type="xsd:int">4</pcid>
      </BattleCharacter>
      <BattleCharacter>
        <facing>east</facing>
        <mid>0</mid>
        <turndone>false</turndone>
        <currActions>0</currActions>
        <escaped>false</escaped>
        <blocksLeft>1</blocksLeft>
        <rangedLeft>1</rangedLeft>
        <meleeLeft>0</meleeLeft>
        <uniqueid>11</uniqueid>
        <audioHealth15>false</audioHealth15>
        <audioHealth5>false</audioHealth5>
        <weaponBroken>false</weaponBroken>
        <weaponLost>false</weaponLost>
        <teamnpc>false</teamnpc>
        <visualMessages />
        <audioMessage />
        <grounded>false</grounded>
        <OccupiedFields>
          <Point>
            <X>14</X>
            <Y>11</Y>
          </Point>
        </OccupiedFields>
        <AllowEnqueueAtEnd>true</AllowEnqueueAtEnd>
        <IsDead>false</IsDead>
        <position>
          <X>14</X>
          <Y>11</Y>
        </position>
        <pcid xsi:type="xsd:int">5</pcid>
      </BattleCharacter>
    </chars>
    <round>4</round>
    <initiativequeue>
      <int>8</int>
    </initiativequeue>
    <xp>6</xp>
    <avgPartyLevel>5</avgPartyLevel>
    <loot>
      <entry>
        <ItemEntry>
          <price>0</price>
          <originpc>0</originpc>
          <originslot />
          <item>
            <data />
            <recognized>false</recognized>
            <level>0</level>
            <varusestype />
            <itemid>throwingaxe2</itemid>
            <BF>3</BF>
            <itemrep>665</itemrep>
            <isMagical>false</isMagical>
            <isBroken>false</isBroken>
            <uses>0</uses>
            <count>3</count>
          </item>
          <chance>0</chance>
        </ItemEntry>
        <ItemEntry>
          <price>0</price>
          <originpc>0</originpc>
          <originslot />
          <item>
            <data>
              <item key="dropchance">
                <anyType xsi:type="xsd:int">100</anyType>
              </item>
            </data>
            <recognized>false</recognized>
            <level>0</level>
            <varusestype />
            <itemid>sabre</itemid>
            <BF>2</BF>
            <itemrep>355</itemrep>
            <isMagical>false</isMagical>
            <isBroken>false</isBroken>
            <uses>0</uses>
            <count>1</count>
          </item>
          <chance>0</chance>
        </ItemEntry>
      </entry>
    </loot>
    <npcai>
      <lastTarget>
        <int>-1</int>
        <int>1</int>
        <int>1</int>
        <int>6</int>
        <int>4</int>
      </lastTarget>
      <UseMagic>true</UseMagic>
    </npcai>
    <pcai>
      <lastTarget>
        <int>0</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
        <int>-1</int>
      </lastTarget>
      <UseMagic>true</UseMagic>
    </pcai>
    <uniqueidcounter>12</uniqueidcounter>
    <weaponsUsed>
      <usedWeap>
        <itm>
          <data />
          <recognized>false</recognized>
          <level>0</level>
          <varusestype />
          <itemid>throwingaxe2</itemid>
          <BF>3</BF>
          <itemrep>665</itemrep>
          <isMagical>false</isMagical>
          <isBroken>false</isBroken>
          <uses>0</uses>
          <count>0</count>
        </itm>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="19" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="300" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="197" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="7880" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="5" fraction="0.963888466" />
            </item>
            <item key="thirst">
              <Attribute val="17" fraction="0.891693652" />
            </item>
            <item key="AG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="48" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="8" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="1" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="7" atbonus="4" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="0" atbonus="0" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="0" atbonus="0" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="11" atbonus="11" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="11" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="9" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="12" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="4" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="4" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="10" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="6" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="6" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="9" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="8" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="9" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="7" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="3" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-3" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="8" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="-1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="-3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="0" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-4" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="3" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-6" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-2" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="7" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="4" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="6" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="2" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="2" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="9" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="5" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="6" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="hartesschmelze">
              <MagicSkill value="-19" name="hartesschmelze" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>497</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>957</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>rapier</itemid>
                <BF>2</BF>
                <itemrep>874</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>223</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>rope</itemid>
                <BF>-1</BF>
                <itemrep>465</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>grapplinghook</itemid>
                <BF>-1</BF>
                <itemrep>893</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory07">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>throwingdagger</itemid>
                <BF>4</BF>
                <itemrep>571</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory08">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>piton</itemid>
                <BF>-1</BF>
                <itemrep>893</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>10</count>
              </Item>
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>jugglershirt</itemid>
                <BF>-1</BF>
                <itemrep>16</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>jugglertrousers</itemid>
                <BF>-1</BF>
                <itemrep>448</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>406</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>juggler</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>2</birthday>
          <voice>male2</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Tjalf</longname>
          <shortname>Tjalf</shortname>
          <charpic>gaukler_03.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>92c9f90e-f4c5-430d-b377-f593bd617854</uniqueid>
          <id>4</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"MaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"MaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"M_face 3 overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_face 4 eyebrows overlay PBR","colorIdx":3,"rect":[0,0,0,0]}]},{"id":"M_Upper mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Upper mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"M_Hands Modular_Slot","scale":100,"copyIdx":-1,"overlays":[{"id":"Hand Modular","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"M_Lower mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Lower mod overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_Underwear Mod","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"M_Foot mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_foot mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},null,{"id":"M_Hair 6","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":3,"rect":[0,0,0,0]}]},null,null,{"id":"M_Beard 3","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Beard 3","colorIdx":3,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[123,147,69,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[215,182,149,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[185,130,65,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[78,46,31,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanMale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":135,\"headSize\":128,\"headWidth\":122,\"neckThickness\":107,\"armLength\":128,\"forearmLength\":128,\"armWidth\":153,\"forearmWidth\":145,\"handsSize\":128,\"feetSize\":128,\"legSeparation\":128,\"upperMuscle\":138,\"lowerMuscle\":135,\"upperWeight\":135,\"lowerWeight\":130,\"legsSize\":128,\"belly\":138,\"waist\":156,\"gluteusSize\":138,\"earsSize\":143,\"earsPosition\":128,\"earsRotation\":130,\"noseSize\":117,\"noseCurve\":156,\"noseWidth\":115,\"noseInclination\":97,\"nosePosition\":112,\"nosePronounced\":120,\"noseFlatten\":166,\"chinSize\":87,\"chinPronounced\":99,\"chinPosition\":107,\"mandibleSize\":125,\"jawsSize\":163,\"jawsPosition\":120,\"cheekSize\":143,\"cheekPosition\":97,\"lowCheekPronounced\":117,\"lowCheekPosition\":112,\"foreheadSize\":173,\"foreheadPosition\":92,\"lipsSize\":133,\"mouthSize\":112,\"eyeRotation\":15,\"eyeSize\":201,\"breastSize\":128}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </pc>
      </usedWeap>
      <usedWeap>
        <itm>
          <data />
          <recognized>false</recognized>
          <level>0</level>
          <varusestype />
          <itemid>elvenbow</itemid>
          <BF>3</BF>
          <itemrep>949</itemrep>
          <isMagical>false</isMagical>
          <isBroken>false</isBroken>
          <uses>0</uses>
          <count>1</count>
        </itm>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="36" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="32" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="34" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="206" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3440" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="40" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="12" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="6" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="3" atbonus="2" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="3" atbonus="2" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="7" atbonus="3" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="-1" atbonus="-1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="8" atbonus="6" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-3" atbonus="-2" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="9" atbonus="9" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="2" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="3" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="0" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="7" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="3" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="2" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="5" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="-2" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="5" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-6" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-1" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="-2" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="7" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="1" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="8" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="5" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="7" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="10" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-6" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="-1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="-1" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-5" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="0" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="1" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="10" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="10" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="10" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="8" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="-3" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-3" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="2" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="9" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-1" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="0" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="9" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-5" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="7" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="1" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="1" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="8" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="0" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-5" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-2" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-5" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="9" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-1" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="1" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="0" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="5" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-9" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="1" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-4" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-1" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="8" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="10" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-5" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="0" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-15" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-3" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="7" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="7" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-1" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-4" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="1" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
            <item key="hartesschmelze">
              <MagicSkill value="-10" name="hartesschmelze" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>639</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>237</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>606</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>flute_soulintrument</itemid>
                <BF>-1</BF>
                <itemrep>520</itemrep>
                <isMagical>true</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>spear</itemid>
                <BF>5</BF>
                <itemrep>801</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>elfshirt_green</itemid>
                <BF>-1</BF>
                <itemrep>977</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>elftrousers_green</itemid>
                <BF>-1</BF>
                <itemrep>103</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>746</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>arrow</itemid>
                <BF>-1</BF>
                <itemrep>684</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>49</count>
              </Item>
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>elvenbow</itemid>
                <BF>3</BF>
                <itemrep>949</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>woodelf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>5</birthday>
          <voice>female1</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Melina</longname>
          <shortname>Melina</shortname>
          <charpic>elfe_06.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>7298e0b9-ef18-4a79-af92-940eb2a6e26b</uniqueid>
          <id>3</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"FemaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Face 2 overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"FemaleLipstick01","colorIdx":3,"rect":[480,203,64,32]},{"id":"FemaleLipstick01","colorIdx":3,"rect":[480,203,64,32]},{"id":"F_face 3 eyebrows PBR","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"F_Upperbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_upper Overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_upper Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Hands","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hands","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"F_Lowerbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Lowerbody","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_lower Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Feet","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Feet","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_ElvenEars","scale":100,"copyIdx":-1,"overlays":[{"id":"ElvenEars","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleEyelash","scale":100,"copyIdx":-1,"overlays":[{"id":"FemaleEyelash","colorIdx":6,"rect":[0,0,0,0]}]},{"id":"F_Hair 5","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":7,"rect":[0,0,0,0]}]},{"id":"F_Hair 5 BAND","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hair 5 BAND","colorIdx":8,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[133,255,253,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[199,184,184,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[173,133,201,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[3,10,11,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[113,80,123,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[0,0,0,255,0,0,0,0]},{"name":null,"colors":[170,81,0,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[0,0,0,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanFemale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":191,\"headSize\":122,\"headWidth\":77,\"neckThickness\":51,\"armLength\":120,\"forearmLength\":126,\"armWidth\":97,\"forearmWidth\":150,\"handsSize\":117,\"feetSize\":110,\"legSeparation\":102,\"upperMuscle\":153,\"lowerMuscle\":166,\"upperWeight\":232,\"lowerWeight\":74,\"legsSize\":115,\"belly\":112,\"waist\":77,\"gluteusSize\":56,\"earsSize\":77,\"earsPosition\":148,\"earsRotation\":158,\"noseSize\":107,\"noseCurve\":110,\"noseWidth\":43,\"noseInclination\":122,\"nosePosition\":87,\"nosePronounced\":148,\"noseFlatten\":51,\"chinSize\":105,\"chinPronounced\":128,\"chinPosition\":178,\"mandibleSize\":102,\"jawsSize\":77,\"jawsPosition\":115,\"cheekSize\":71,\"cheekPosition\":153,\"lowCheekPronounced\":102,\"lowCheekPosition\":122,\"foreheadSize\":128,\"foreheadPosition\":64,\"lipsSize\":51,\"mouthSize\":77,\"eyeRotation\":178,\"eyeSize\":153,\"breastSize\":50}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </pc>
      </usedWeap>
      <usedWeap>
        <itm>
          <data />
          <recognized>false</recognized>
          <level>0</level>
          <varusestype />
          <itemid>longsword</itemid>
          <BF>3</BF>
          <itemrep>341</itemrep>
          <isMagical>false</isMagical>
          <isBroken>false</isBroken>
          <uses>0</uses>
          <count>1</count>
        </itm>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="50" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="49" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="16" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="1" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="191" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="3640" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="15" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
            <DurableEffect intname="poison_vomicum">
              <effectStart>3</effectStart>
              <effectDuration>2</effectDuration>
              <globalvars />
              <customeff />
              <intervals />
              <followup>vomicum_apply</followup>
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="8" atbonus="5" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="8" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="1" atbonus="1" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="11" atbonus="5" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="4" atbonus="2" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="6" atbonus="3" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="11" atbonus="8" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="3" atbonus="3" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="3" atbonus="3" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="0" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="8" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="7" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="7" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="4" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="8" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="9" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="0" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="5" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="0" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="1" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="2" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="0" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="1" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-1" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="-2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-3" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-5" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-1" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="3" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="4" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="5" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="10" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="5" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="0" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="0" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-2" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="0" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="-1" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="0" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="5" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="0" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="0" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="-1" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="4" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="4" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>347</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>964</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>529</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dagger</itemid>
                <BF>3</BF>
                <itemrep>197</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>chainmail</itemid>
                <BF>-1</BF>
                <itemrep>504</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>redrobe</itemid>
                <BF>-1</BF>
                <itemrep>73</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>chainmailtrousers_white</itemid>
                <BF>-1</BF>
                <itemrep>935</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>320</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>longsword</itemid>
                <BF>3</BF>
                <itemrep>341</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>warrior</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>17</birthday>
          <voice>female1</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Arva von Harben</longname>
          <shortname>Arva</shortname>
          <charpic>kriegerin_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>6ef7c87b-89c2-4a0b-94b1-3e7649e44644</uniqueid>
          <id>0</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"FemaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Face 7 Overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_face 3 eyebrows PBR","colorIdx":3,"rect":[0,0,0,0]},{"id":"FemaleLipstick01","colorIdx":4,"rect":[480,203,64,32]}]},{"id":"F_Upperbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_upper Overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_upper Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Hands","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hands","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"F_Lowerbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Lowerbody","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_lower Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Feet","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Feet","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleEyelash","scale":100,"copyIdx":-1,"overlays":[{"id":"FemaleEyelash","colorIdx":6,"rect":[0,0,0,0]}]},{"id":"F_Hair 3","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":7,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[111,84,190,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[194,182,192,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[11,3,4,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[199,182,243,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[113,80,123,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[0,0,0,255,0,0,0,0]},{"name":null,"colors":[85,50,0,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanFemale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":173,\"headSize\":128,\"headWidth\":128,\"neckThickness\":130,\"armLength\":126,\"forearmLength\":131,\"armWidth\":250,\"forearmWidth\":77,\"handsSize\":112,\"feetSize\":125,\"legSeparation\":105,\"upperMuscle\":245,\"lowerMuscle\":172,\"upperWeight\":194,\"lowerWeight\":138,\"legsSize\":116,\"belly\":125,\"waist\":111,\"gluteusSize\":105,\"earsSize\":107,\"earsPosition\":171,\"earsRotation\":84,\"noseSize\":84,\"noseCurve\":191,\"noseWidth\":125,\"noseInclination\":99,\"nosePosition\":171,\"nosePronounced\":94,\"noseFlatten\":122,\"chinSize\":148,\"chinPronounced\":156,\"chinPosition\":99,\"mandibleSize\":102,\"jawsSize\":166,\"jawsPosition\":143,\"cheekSize\":138,\"cheekPosition\":133,\"lowCheekPronounced\":189,\"lowCheekPosition\":97,\"foreheadSize\":92,\"foreheadPosition\":94,\"lipsSize\":148,\"mouthSize\":153,\"eyeRotation\":84,\"eyeSize\":110,\"breastSize\":75}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </pc>
      </usedWeap>
      <usedWeap>
        <itm>
          <data />
          <recognized>false</recognized>
          <level>0</level>
          <varusestype />
          <itemid>lindwormslayer</itemid>
          <BF>3</BF>
          <itemrep>103</itemrep>
          <isMagical>false</isMagical>
          <isBroken>false</isBroken>
          <uses>0</uses>
          <count>1</count>
        </itm>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="56" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="56" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="9" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="11" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="17" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="140" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2000" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="6" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="39" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="16" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="4" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="8" atbonus="6" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="0" atbonus="0" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="2" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="9" atbonus="7" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="7" atbonus="5" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="1" atbonus="1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="7" atbonus="7" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="2" atbonus="1" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="-2" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="4" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="7" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="-5" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="3" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="1" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="10" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="-4" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="3" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="9" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="-2" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="3" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="-4" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="-3" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="9" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="0" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="2" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="8" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="0" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-3" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="3" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="-2" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="5" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="0" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="1" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="-2" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="3" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="0" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="3" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="-1" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="7" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="0" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="6" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>443</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>184</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>374</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>crowbar</itemid>
                <BF>-1</BF>
                <itemrep>241</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>hammer</itemid>
                <BF>-1</BF>
                <itemrep>332</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dwarvenshirt</itemid>
                <BF>-1</BF>
                <itemrep>747</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dwarventrousers</itemid>
                <BF>-1</BF>
                <itemrep>931</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>669</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>lindwormslayer</itemid>
                <BF>3</BF>
                <itemrep>103</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>dwarf</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>9</birthday>
          <voice>male4</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Durin</longname>
          <shortname>Durin</shortname>
          <charpic>zwerg_05.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>11ef765f-82b1-448e-b62b-c3fec53162af</uniqueid>
          <id>2</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"MaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"MaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Face 6 Overlay PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_Face 8 eyebrow overlay PBR","colorIdx":3,"rect":[0,0,0,0]}]},{"id":"M_Upper mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Upper mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"M_Hands Modular_Slot","scale":100,"copyIdx":-1,"overlays":[{"id":"Hand Modular","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"M_Lower mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Lower mod overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"M_Underwear Mod","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"M_Foot mod","scale":100,"copyIdx":-1,"overlays":[{"id":"M_foot mod overlay","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"MaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"MaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},null,{"id":"M_Hair 5","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":5,"rect":[0,0,0,0]}]},null,null,{"id":"M_Beard 5","scale":100,"copyIdx":-1,"overlays":[{"id":"M_Beard 5","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"M_Beard 5 Band","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hair 5 BAND","colorIdx":6,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[43,52,79,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[146,119,139,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[4,8,1,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[113,80,123,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[116,59,0,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[238,254,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanMale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":80,\"headSize\":140,\"headWidth\":245,\"neckThickness\":130,\"armLength\":138,\"forearmLength\":135,\"armWidth\":255,\"forearmWidth\":255,\"handsSize\":135,\"feetSize\":125,\"legSeparation\":255,\"upperMuscle\":255,\"lowerMuscle\":255,\"upperWeight\":255,\"lowerWeight\":255,\"legsSize\":138,\"belly\":255,\"waist\":145,\"gluteusSize\":141,\"earsSize\":181,\"earsPosition\":178,\"earsRotation\":133,\"noseSize\":204,\"noseCurve\":191,\"noseWidth\":255,\"noseInclination\":130,\"nosePosition\":107,\"nosePronounced\":92,\"noseFlatten\":171,\"chinSize\":148,\"chinPronounced\":94,\"chinPosition\":204,\"mandibleSize\":115,\"jawsSize\":153,\"jawsPosition\":122,\"cheekSize\":168,\"cheekPosition\":84,\"lowCheekPronounced\":140,\"lowCheekPosition\":125,\"foreheadSize\":140,\"foreheadPosition\":102,\"lipsSize\":84,\"mouthSize\":166,\"eyeRotation\":168,\"eyeSize\":255,\"breastSize\":145}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </pc>
      </usedWeap>
      <usedWeap>
        <itm>
          <data />
          <recognized>false</recognized>
          <level>0</level>
          <varusestype />
          <itemid>rapier</itemid>
          <BF>2</BF>
          <itemrep>365</itemrep>
          <isMagical>false</isMagical>
          <isBroken>false</isBroken>
          <uses>0</uses>
          <count>1</count>
        </itm>
        <pc>
          <attribs>
            <item key="Level">
              <Attribute val="5" fraction="0" />
            </item>
            <item key="LE">
              <Attribute val="48" fraction="0" />
            </item>
            <item key="cLE">
              <Attribute val="33" fraction="0" />
            </item>
            <item key="AE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="cAE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MR">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="RS">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="BP">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="BE">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="AT">
              <Attribute val="13" fraction="0" />
            </item>
            <item key="PA">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="FK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="ini">
              <Attribute val="0" fraction="0" />
            </item>
            <item key="MU">
              <Attribute val="12" fraction="0" />
            </item>
            <item key="KL">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="CH">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="FF">
              <Attribute val="15" fraction="0" />
            </item>
            <item key="GE">
              <Attribute val="14" fraction="0" />
            </item>
            <item key="IN">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="KK">
              <Attribute val="10" fraction="0" />
            </item>
            <item key="XP">
              <Attribute val="1450" fraction="0" />
            </item>
            <item key="Geld">
              <Attribute val="1600" fraction="0" />
            </item>
            <item key="Gottheit">
              <Attribute val="8" fraction="0" />
            </item>
            <item key="size">
              <Attribute val="181" fraction="0" />
            </item>
            <item key="weight">
              <Attribute val="2840" fraction="0" />
            </item>
            <item key="hunger">
              <Attribute val="25" fraction="0.9951362" />
            </item>
            <item key="thirst">
              <Attribute val="37" fraction="0.98545" />
            </item>
            <item key="AG">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="HA">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="RA">
              <Attribute val="2" fraction="0" />
            </item>
            <item key="GG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="TA">
              <Attribute val="3" fraction="0" />
            </item>
            <item key="NG">
              <Attribute val="7" fraction="0" />
            </item>
            <item key="JZ">
              <Attribute val="4" fraction="0" />
            </item>
            <item key="AU">
              <Attribute val="38" fraction="0" />
            </item>
            <item key="cAU">
              <Attribute val="37" fraction="0" />
            </item>
            <item key="KO">
              <Attribute val="13" fraction="0" />
            </item>
          </attribs>
          <durableEffect>
            <DurableEffect intname="battlestance_2">
              <effectStart>0</effectStart>
              <effectDuration>9999</effectDuration>
              <customeff />
              <followup />
              <known>true</known>
            </DurableEffect>
          </durableEffect>
          <battleStance>2</battleStance>
          <weaponskills>
            <item key="waffenlos">
              <WeaponSkill name="waffenlos" value="7" atbonus="1" />
            </item>
            <item key="hiebwaffen">
              <WeaponSkill name="hiebwaffen" value="2" atbonus="1" />
            </item>
            <item key="stichwaffen">
              <WeaponSkill name="stichwaffen" value="9" atbonus="6" />
            </item>
            <item key="schwerter">
              <WeaponSkill name="schwerter" value="1" atbonus="1" />
            </item>
            <item key="aexte">
              <WeaponSkill name="aexte" value="1" atbonus="1" />
            </item>
            <item key="speere">
              <WeaponSkill name="speere" value="1" atbonus="1" />
            </item>
            <item key="zweihaender">
              <WeaponSkill name="zweihaender" value="-2" atbonus="-1" />
            </item>
            <item key="schusswaffen">
              <WeaponSkill name="schusswaffen" value="-2" atbonus="-1" />
            </item>
            <item key="wurfwaffen">
              <WeaponSkill name="wurfwaffen" value="9" atbonus="9" />
            </item>
          </weaponskills>
          <skills>
            <item key="akrobatik">
              <StandardSkill name="akrobatik" value="1" />
            </item>
            <item key="klettern">
              <StandardSkill name="klettern" value="5" />
            </item>
            <item key="koerperb">
              <StandardSkill name="koerperb" value="5" />
            </item>
            <item key="reiten">
              <StandardSkill name="reiten" value="1" />
            </item>
            <item key="schleichen">
              <StandardSkill name="schleichen" value="9" />
            </item>
            <item key="schwimmen">
              <StandardSkill name="schwimmen" value="5" />
            </item>
            <item key="selbstbeh">
              <StandardSkill name="selbstbeh" value="7" />
            </item>
            <item key="tanzen">
              <StandardSkill name="tanzen" value="2" />
            </item>
            <item key="verstecken">
              <StandardSkill name="verstecken" value="8" />
            </item>
            <item key="zechen">
              <StandardSkill name="zechen" value="4" />
            </item>
            <item key="betoeren">
              <StandardSkill name="betoeren" value="7" />
            </item>
            <item key="ueberreden">
              <StandardSkill name="ueberreden" value="9" />
            </item>
            <item key="gassenwissen">
              <StandardSkill name="gassenwissen" value="10" />
            </item>
            <item key="menschenk">
              <StandardSkill name="menschenk" value="4" />
            </item>
            <item key="schaetzen">
              <StandardSkill name="schaetzen" value="7" />
            </item>
            <item key="faehrtens">
              <StandardSkill name="faehrtens" value="-2" />
            </item>
            <item key="fesseln">
              <StandardSkill name="fesseln" value="7" />
            </item>
            <item key="orientierung">
              <StandardSkill name="orientierung" value="1" />
            </item>
            <item key="pflanzenk">
              <StandardSkill name="pflanzenk" value="-2" />
            </item>
            <item key="tierkunde">
              <StandardSkill name="tierkunde" value="-2" />
            </item>
            <item key="wildnisleben">
              <StandardSkill name="wildnisleben" value="2" />
            </item>
            <item key="alchimie">
              <StandardSkill name="alchimie" value="-2" />
            </item>
            <item key="altespr">
              <StandardSkill name="altespr" value="-2" />
            </item>
            <item key="geographie">
              <StandardSkill name="geographie" value="1" />
            </item>
            <item key="geschichte">
              <StandardSkill name="geschichte" value="1" />
            </item>
            <item key="goetterkulte">
              <StandardSkill name="goetterkulte" value="2" />
            </item>
            <item key="kriegskunst">
              <StandardSkill name="kriegskunst" value="-4" />
            </item>
            <item key="lesen">
              <StandardSkill name="lesen" value="-1" />
            </item>
            <item key="magiek">
              <StandardSkill name="magiek" value="-2" />
            </item>
            <item key="sprachen">
              <StandardSkill name="sprachen" value="3" />
            </item>
            <item key="abrichten">
              <StandardSkill name="abrichten" value="-3" />
            </item>
            <item key="fahrzeuge">
              <StandardSkill name="fahrzeuge" value="-1" />
            </item>
            <item key="falschspiel">
              <StandardSkill name="falschspiel" value="11" />
            </item>
            <item key="heilengift">
              <StandardSkill name="heilengift" value="3" />
            </item>
            <item key="heilenkrankh">
              <StandardSkill name="heilenkrankh" value="1" />
            </item>
            <item key="heilenwunde">
              <StandardSkill name="heilenwunde" value="3" />
            </item>
            <item key="musizieren">
              <StandardSkill name="musizieren" value="2" />
            </item>
            <item key="schloesser">
              <StandardSkill name="schloesser" value="12" />
            </item>
            <item key="taschendieb">
              <StandardSkill name="taschendieb" value="12" />
            </item>
            <item key="gefahrensinn">
              <StandardSkill name="gefahrensinn" value="7" />
            </item>
            <item key="sinnensch">
              <StandardSkill name="sinnensch" value="6" />
            </item>
          </skills>
          <magicskills>
            <item key="beherrschung">
              <MagicSkill value="-19" name="beherrschung" />
            </item>
            <item key="gardianum">
              <MagicSkill value="-19" name="gardianum" />
            </item>
            <item key="illusionen">
              <MagicSkill value="-19" name="illusionen" />
            </item>
            <item key="verwandlung">
              <MagicSkill value="-19" name="verwandlung" />
            </item>
            <item key="geisterbannen">
              <MagicSkill value="-19" name="geisterbannen" />
            </item>
            <item key="bandundfessel">
              <MagicSkill value="-19" name="bandundfessel" />
            </item>
            <item key="bannbaladin">
              <MagicSkill value="-19" name="bannbaladin" />
            </item>
            <item key="boeserblick">
              <MagicSkill value="-19" name="boeserblick" />
            </item>
            <item key="geisterrufen">
              <MagicSkill value="-19" name="geisterrufen" />
            </item>
            <item key="grverwirrung">
              <MagicSkill value="-19" name="grverwirrung" />
            </item>
            <item key="herrdertiere">
              <MagicSkill value="-19" name="herrdertiere" />
            </item>
            <item key="horriphobus">
              <MagicSkill value="-19" name="horriphobus" />
            </item>
            <item key="kraehenruf">
              <MagicSkill value="-19" name="kraehenruf" />
            </item>
            <item key="magischerraub">
              <MagicSkill value="-19" name="magischerraub" />
            </item>
            <item key="respondami">
              <MagicSkill value="-19" name="respondami" />
            </item>
            <item key="sanftmut">
              <MagicSkill value="-19" name="sanftmut" />
            </item>
            <item key="skelettarius">
              <MagicSkill value="-19" name="skelettarius" />
            </item>
            <item key="somnigravis">
              <MagicSkill value="-19" name="somnigravis" />
            </item>
            <item key="zwingtanz">
              <MagicSkill value="-19" name="zwingtanz" />
            </item>
            <item key="aeolitus">
              <MagicSkill value="-19" name="aeolitus" />
            </item>
            <item key="flimflam">
              <MagicSkill value="-19" name="flimflam" />
            </item>
            <item key="abvenenum">
              <MagicSkill value="-19" name="abvenenum" />
            </item>
            <item key="foramen">
              <MagicSkill value="-19" name="foramen" />
            </item>
            <item key="motoricus">
              <MagicSkill value="-19" name="motoricus" />
            </item>
            <item key="nihilatio">
              <MagicSkill value="-19" name="nihilatio" />
            </item>
            <item key="silentium">
              <MagicSkill value="-19" name="silentium" />
            </item>
            <item key="solidirid">
              <MagicSkill value="-19" name="solidirid" />
            </item>
            <item key="balsam">
              <MagicSkill value="-19" name="balsam" />
            </item>
            <item key="hexenspeichel">
              <MagicSkill value="-19" name="hexenspeichel" />
            </item>
            <item key="klarumpurum">
              <MagicSkill value="-19" name="klarumpurum" />
            </item>
            <item key="ruhekoerper">
              <MagicSkill value="-19" name="ruhekoerper" />
            </item>
            <item key="tiereheilen">
              <MagicSkill value="-19" name="tiereheilen" />
            </item>
            <item key="adleraug">
              <MagicSkill value="-19" name="adleraug" />
            </item>
            <item key="analues">
              <MagicSkill value="-19" name="analues" />
            </item>
            <item key="eigenschaften">
              <MagicSkill value="-19" name="eigenschaften" />
            </item>
            <item key="exposami">
              <MagicSkill value="-19" name="exposami" />
            </item>
            <item key="hexenblick">
              <MagicSkill value="-19" name="hexenblick" />
            </item>
            <item key="nekropathia">
              <MagicSkill value="-19" name="nekropathia" />
            </item>
            <item key="odemarcanum">
              <MagicSkill value="-19" name="odemarcanum" />
            </item>
            <item key="penetrizzel">
              <MagicSkill value="-19" name="penetrizzel" />
            </item>
            <item key="sensibar">
              <MagicSkill value="-19" name="sensibar" />
            </item>
            <item key="blitz">
              <MagicSkill value="-19" name="blitz" />
            </item>
            <item key="eisenrost">
              <MagicSkill value="-19" name="eisenrost" />
            </item>
            <item key="fulminictus">
              <MagicSkill value="-19" name="fulminictus" />
            </item>
            <item key="hexenknoten">
              <MagicSkill value="-19" name="hexenknoten" />
            </item>
            <item key="ignifaxius">
              <MagicSkill value="-19" name="ignifaxius" />
            </item>
            <item key="plumbumbarum">
              <MagicSkill value="-19" name="plumbumbarum" />
            </item>
            <item key="radau">
              <MagicSkill value="-19" name="radau" />
            </item>
            <item key="saftkraft">
              <MagicSkill value="-19" name="saftkraft" />
            </item>
            <item key="scharfesauge">
              <MagicSkill value="-19" name="scharfesauge" />
            </item>
            <item key="transversalis">
              <MagicSkill value="-19" name="transversalis" />
            </item>
            <item key="adlerwolf">
              <MagicSkill value="-19" name="adlerwolf" />
            </item>
            <item key="arcano">
              <MagicSkill value="-19" name="arcano" />
            </item>
            <item key="armatrutz">
              <MagicSkill value="-19" name="armatrutz" />
            </item>
            <item key="axxeleratus">
              <MagicSkill value="-19" name="axxeleratus" />
            </item>
            <item key="chsteigern">
              <MagicSkill value="-19" name="chsteigern" />
            </item>
            <item key="feuerbann">
              <MagicSkill value="-19" name="feuerbann" />
            </item>
            <item key="harmlos">
              <MagicSkill value="-19" name="harmlos" />
            </item>
            <item key="paralue">
              <MagicSkill value="-19" name="paralue" />
            </item>
            <item key="seeundfluss">
              <MagicSkill value="-19" name="seeundfluss" />
            </item>
            <item key="visibili">
              <MagicSkill value="-19" name="visibili" />
            </item>
            <item key="destructibo">
              <MagicSkill value="-19" name="destructibo" />
            </item>
            <item key="furorblut">
              <MagicSkill value="-19" name="furorblut" />
            </item>
          </magicskills>
          <inventory>
            <item key="inventory01">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>supplypack</itemid>
                <BF>-1</BF>
                <itemrep>600</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>2</count>
              </Item>
            </item>
            <item key="inventory02">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>waterskin</itemid>
                <BF>-1</BF>
                <itemrep>321</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>3</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory03">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>blanket</itemid>
                <BF>-1</BF>
                <itemrep>593</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory04">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>lockpick</itemid>
                <BF>-1</BF>
                <itemrep>177</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory05">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>dagger</itemid>
                <BF>3</BF>
                <itemrep>894</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory06">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory07">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory08">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory09">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory10">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory11">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory12">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory13">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory14">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory15">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory16">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory17">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory18">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory19">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory20">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory21">
              <Item xsi:nil="true" />
            </item>
            <item key="belly">
              <Item xsi:nil="true" />
            </item>
            <item key="chest">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>streetshirt</itemid>
                <BF>-1</BF>
                <itemrep>594</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
              <Item xsi:nil="true" />
            </item>
            <item key="leftring">
              <Item xsi:nil="true" />
            </item>
            <item key="leg">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>streettrousers</itemid>
                <BF>-1</BF>
                <itemrep>103</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item xsi:nil="true" />
            </item>
            <item key="arm">
              <Item xsi:nil="true" />
            </item>
            <item key="rightring">
              <Item xsi:nil="true" />
            </item>
            <item key="shield">
              <Item xsi:nil="true" />
            </item>
            <item key="shoe">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>boots</itemid>
                <BF>-1</BF>
                <itemrep>136</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="underleg">
              <Item xsi:nil="true" />
            </item>
            <item key="upperarm">
              <Item xsi:nil="true" />
            </item>
            <item key="weapon">
              <Item>
                <data />
                <recognized>false</recognized>
                <level>0</level>
                <varusestype />
                <itemid>rapier</itemid>
                <BF>2</BF>
                <itemrep>365</itemrep>
                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="inventory22">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory23">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory24">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory25">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory26">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory27">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory28">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory29">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory30">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory31">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory32">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory33">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory34">
              <Item xsi:nil="true" />
            </item>
            <item key="inventory35">
              <Item xsi:nil="true" />
            </item>
            <item key="arrow">
              <Item xsi:nil="true" />
            </item>
            <item key="bolt">
              <Item xsi:nil="true" />
            </item>
          </inventory>
          <xplog />
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>w</geschlecht>
          <klasse>
            <cclass>thief</cclass>
            <school>0</school>
          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
          <birthday>22</birthday>
          <voice>female3</voice>
          <battleCharType>dressable</battleCharType>
          <longname>Yazinda</longname>
          <shortname>Yazinda</shortname>
          <charpic>streunerin_06.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>2f8210f5-1e05-47bd-9ff1-fc5686c5fe87</uniqueid>
          <id>5</id>
          <battleCharResource>{"version":2,"packedSlotDataList":null,"slotsV2":[{"id":"FemaleEyes","scale":100,"copyIdx":-1,"overlays":[{"id":"eye overlay PBR","colorIdx":0,"rect":[0,0,0,0]},{"id":"FP Default Eye Adjust PBR","colorIdx":1,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Head","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Face 5 PBR","colorIdx":2,"rect":[0,0,0,0]},{"id":"FemaleLipstick01","colorIdx":3,"rect":[480,203,64,32]},{"id":"F_face 3 eyebrows PBR","colorIdx":4,"rect":[0,0,0,0]}]},{"id":"F_Upperbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_upper Overlay","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_upper Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Hands","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Hands","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleInnerMouth","scale":100,"copyIdx":-1,"overlays":[{"id":"InnerMouth","colorIdx":0,"rect":[0,0,0,0]}]},{"id":"F_Lowerbody","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Lowerbody","colorIdx":2,"rect":[0,0,0,0]},{"id":"F_lower Underwear","colorIdx":5,"rect":[0,0,0,0]}]},{"id":"F_Feet","scale":100,"copyIdx":-1,"overlays":[{"id":"F_Feet","colorIdx":2,"rect":[0,0,0,0]}]},{"id":"FemaleHead_Eyes","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Ears","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Mouth","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleHead_Nose","scale":100,"copyIdx":1,"overlays":null},{"id":"FemaleEyelash","scale":100,"copyIdx":-1,"overlays":[{"id":"FemaleEyelash","colorIdx":6,"rect":[0,0,0,0]}]},{"id":"F_Hair 9","scale":100,"copyIdx":-1,"overlays":[{"id":"Hair1","colorIdx":7,"rect":[0,0,0,0]}]},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],"colors":null,"fColors":[{"name":null,"colors":[255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[58,58,255,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[250,215,185,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[255,56,56,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[8,2,9,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[156,111,81,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]},{"name":null,"colors":[0,0,0,255,0,0,0,0]},{"name":null,"colors":[138,49,49,255,0,0,0,0,255,255,255,255,0,0,0,0,255,255,255,255,0,0,0,0]}],"sharedColorCount":0,"race":"HumanFemale","umaDna":{},"packedDna":[{"dnaType":"UMADnaHumanoid","packedDna":"{\"height\":161,\"headSize\":125,\"headWidth\":115,\"neckThickness\":130,\"armLength\":124,\"forearmLength\":128,\"armWidth\":148,\"forearmWidth\":150,\"handsSize\":122,\"feetSize\":107,\"legSeparation\":92,\"upperMuscle\":153,\"lowerMuscle\":128,\"upperWeight\":128,\"lowerWeight\":128,\"legsSize\":115,\"belly\":148,\"waist\":140,\"gluteusSize\":128,\"earsSize\":135,\"earsPosition\":89,\"earsRotation\":138,\"noseSize\":105,\"noseCurve\":148,\"noseWidth\":107,\"noseInclination\":94,\"nosePosition\":117,\"nosePronounced\":178,\"noseFlatten\":92,\"chinSize\":178,\"chinPronounced\":77,\"chinPosition\":115,\"mandibleSize\":120,\"jawsSize\":125,\"jawsPosition\":145,\"cheekSize\":92,\"cheekPosition\":143,\"lowCheekPronounced\":77,\"lowCheekPosition\":77,\"foreheadSize\":94,\"foreheadPosition\":74,\"lipsSize\":84,\"mouthSize\":97,\"eyeRotation\":0,\"eyeSize\":199,\"breastSize\":71}"},{"dnaType":"UMADnaTutorial","packedDna":"{\"eyeSpacing\":128}"}]}</battleCharResource>
        </pc>
      </usedWeap>
    </weaponsUsed>
    <queueNeedResort>false</queueNeedResort>
    <fightid>rondrageweihte</fightid>
    <MonsterSpawnQueue />
    <boardsize>
      <X>51</X>
      <Y>51</Y>
    </boardsize>
  </bs>
  <journey>
    <percOnRoute>0.05011253</percOnRoute>
    <lastUpdateL>93383965</lastUpdateL>
    <travelDir>1</travelDir>
    <lastBreakL>93379169</lastBreakL>
    <lastCheckL>93382769</lastCheckL>
    <forcedmarch>false</forcedmarch>
    <startloc>kvirasim</startloc>
    <shipPassageSpeed>0</shipPassageSpeed>
    <nextAUupdateL>93386369</nextAUupdateL>
    <nextRandomCheckL>93398400</nextRandomCheckL>
    <nextRandomTimeL>93484800</nextRandomTimeL>
    <moving>false</moving>
    <currentevent>
      <modifiers>
        <item key="rest">
          <int>0</int>
        </item>
        <item key="water">
          <int>0</int>
        </item>
        <item key="hunt">
          <int>0</int>
        </item>
        <item key="herb">
          <int>0</int>
        </item>
      </modifiers>
      <id>rondrapriest</id>
      <script>startdlg("reise_rondrageweihte");</script>
      <route>Route001</route>
      <hint />
      <type>event</type>
      <subtype>1</subtype>
      <posperc>5</posperc>
      <forcecampfight />
      <israndom>false</israndom>
      <rWeight>0</rWeight>
      <rIsSpecific>false</rIsSpecific>
      <rType>freshwater</rType>
      <rSea>false</rSea>
      <rIsUnique>false</rIsUnique>
    </currentevent>
    <routeName>Route001</routeName>
    <CurrentEventID>rondrapriest</CurrentEventID>
    <breakReason>event</breakReason>
  </journey>
  <weather>
    <tempNight>10</tempNight>
    <tempDay>25</tempDay>
    <wind>none</wind>
    <cloud>none</cloud>
    <rain>none</rain>
  </weather>
  <diff>
    <CommonSickness>true</CommonSickness>
    <UncommonSickness>true</UncommonSickness>
    <Fumble>true</Fumble>
    <WeaponDestruction>true</WeaponDestruction>
    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>true</Hunger>
    <Thirst>true</Thirst>
  </diff>
  <dungeonhint>false</dungeonhint>
  <ignoreTimeout>false</ignoreTimeout>
  <lastTimedTrigger>
    <timestamplong>93380428</timestamplong>
  </lastTimedTrigger>
  <cCompanion />
  <ISactive />
  <ISid />
  <savedVersion>200</savedVersion>
  <ctime>
    <timestamplong>93383965</timestamplong>
  </ctime>
</Party>