Initialize engine version: 5.6.1f1 (2860b30f0b54) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 570 (ID=0x1081) Vendor: NVIDIA VRAM: 1233 MB Driver: 22.21.13.8476 Shader 'Legacy Shaders/Diffuse': fallback shader 'Legacy Shaders/VertexLit' not found WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/BillboardTree' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Begin MonoManager ReloadAssembly Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\DSA_Model.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Jurassic.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\AmplifyColor.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Tiinoo.Engine.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\PowerToolsDLL.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\sharedRuntime.dll into Unity Child Domain Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll (this message is harmless) Loading C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\urecordRuntime.dll into Unity Child Domain - Completed reload, in 0.426 seconds Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Xml.dll (this message is harmless) Shader 'UI/Default Font': fallback shader 'UI/Default' not found ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader. Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.029156 ms Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: C:\Spiele\SteamLibrary\steamapps\common\Realms of Arkania – Star Trail\schweif_Data\Managed\Boo.Lang.dll (this message is harmless) Steam Initialized (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SteamControl: Using preference language de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loca: current Language from globalchosenlanguage de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Loca de.xml (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Finished loading content info. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Core: 1, DLC: 0, Workshop: 0, Usermod: 0, Loaded 1 packages for Core - _data, ContentInfo(ContentFolder: , ContentType: Core, CombinedSettingsFileName: , LoadVersion: 2, LoadOrder: 0, AssetBundles: []) Loaded 0 packages for DLC Loaded 0 packages for Workshop Loaded 0 packages for Usermod (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: CraftyLocalizationLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Localizing Sprite, using de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Music Volume 5% x Master Volume 10% is 50% (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting combined music volume on Intro remix (UnityEngine.AudioSource) to 0,5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 2 worker threads for Enlighten. Thread -> id: 3704 -> priority: 1 Thread -> id: 2b90 -> priority: 1 Skipping to mainmenu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.759857 ms Unloading 2730 unused Assets to reduce memory usage. Loaded Objects now: 4214. Total: 36.640167 ms (FindLiveObjects: 0.229102 ms CreateObjectMapping: 0.261878 ms MarkObjects: 17.284653 ms DeleteObjects: 18.863539 ms) SaveLoad.fillGameList: Files in C:/Users/Gubbl/Documents/StarTrail/save/: *.dsa2save: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.959859 ms SISteam: SteamInterface startup successful, waiting for Stats! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Music Music (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Playlist is NULL. Subsequent calls will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) nothing 'to start with' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 159822. Total: 146.707321 ms (FindLiveObjects: 6.935976 ms CreateObjectMapping: 24.806297 ms MarkObjects: 80.211014 ms DeleteObjects: 34.752720 ms) STARTUP MCP VERSION Version 0.90, 170713-1530 Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loca: current Language from globalchosenlanguage de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Loca de.xml (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: CraftyLocalizationLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.SkillDefinitionLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/skills.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 50 Skills and 64 Spells (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.DurableEffectLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/effects.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 291 effects (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.NPCDefinitionLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/monster.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 201 Monsters (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.ItemDefinitionLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/items2b.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 569 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.CharacterClassLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/classdefinition.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: GeneralDialogLoader+GeneralDialogPartnerLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgpartner.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: GeneralDialogLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de_dlgtext.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 516 Dialog Partners and 4341 Dialog Texts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.QuestDefinitionLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/quests.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 20 Quests (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.TraderDataLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/sortiments.xml, loadversion = 0) Skipping node from townNodes because name == null or empty. Most likely the market_all node. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reading 2 Tavern Activity Entries (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading NPC Magic Loading ClassID 1 Loading Spell fulminictus (fulminictus) at Value 4 Loading Spell ignifaxius (ignifaxius) at Value 3 Loading Spell blitz (blitz) at Value 6 Loading Spell horriphobus (horriphobus) at Value 8 Defining 1 as 'first' class Loading ClassID 2 Loading Spell fulminictus (fulminictus) at Value 6 Loading Spell ignifaxius (ignifaxius) at Value 4 Loading Spell blitz (blitz) at Value 8 Loading Spell bannbaladin (bannbaladin) at Value 6 Loading ClassID 3 Loading Spell horriphobus (horriphobus) at Value 8 Loading Spell somnigravis (somnigravis) at Value 10 Loading Spell blitz (blitz) at Value 10 Loading Spell ignifaxius (ignifaxius) at Value 10 Loading ClassID 4 Loading Spell boeserblick (boeserblick) at Value 8 Loading Spell zwingtanz (zwingtanz) at Value 6 Loading Spell plumbumbarum (plumbumbarum) at Value 6 Loading ClassID 5 Loading Spell boeserblick (boeserblick) at Value 12 Loading Spell zwingtanz (zwingtanz) at Value 8 Loading Spell plumbumbarum (plumbumbarum) at Value 10 Loading ClassID 6 Loading Spell horriphobus (horriphobus) at Value 14 Loading Spell somnigravis (somnigravis) at Value 16 Loading Spell blitz (blitz) at Value 16 Loading Spell ignifaxius (ignifaxius) at Value 17 Loading ClassID 7 Loading Spell fulminictus (fulminictus) at Value 16 Loading Spell ignifaxius (ignifaxius) at Value 12 Loading ClassID 8 Loading Spell blitz (blitz) at Value 12 Loading Spell fulminictus (fulminictus) at Value 12 Loading Spell ignifaxius (ignifaxius) at Value 12 Loading Spell plumbumbarum (plumbumbarum) at Value 12 Loading ClassID 9 Loading Spell bandundfessel (bandundfessel) at Value 12 Loading Spell boeserblick (boeserblick) at Value 12 Loading Spell grverwirrung (grverwirrung) at Value 12 Loading Spell plumbumbarum (plumbumbarum) at Value 12 Loading ClassID 10 Loading Spell bannbaladin (bannbaladin) at Value 12 Loading Spell blitz (blitz) at Value 12 Loading Spell fulminictus (fulminictus) at Value 12 Loading Spell somnigravis (somnigravis) at Value 12 Loading ClassID 11 Loading Spell bandundfessel (bandundfessel) at Value 12 Loading Spell fulminictus (fulminictus) at Value 8 Loading Spell grverwirrung (grverwirrung) at Value 12 Loading Spell plumbumbarum (plumbumbarum) at Value 10 Loading ClassID 12 Loading Spell horriphobus (horriphobus) at Value 12 Loading Spell paralue (paralue) at Value 14 Loading ClassID 13 Loading Spell boeserblick (boeserblick) at Value 12 Loading Spell eisenrost (eisenrost) at Value 12 Loading Spell grverwirrung (grverwirrung) at Value 14 Loading Spell zwingtanz (zwingtanz) at Value 12 Loading ClassID 14 Loading Spell horriphobus (horriphobus) at Value 12 Loading Spell fulminictus (fulminictus) at Value 12 Loading Spell ignifaxius (ignifaxius) at Value 12 Loading Spell plumbumbarum (plumbumbarum) at Value 14 Loading ClassID 15 Loading Spell plumbumbarum (plumbumbarum) at Value 14 Loading Spell horriphobus (horriphobus) at Value 8 Loading Spell ignifaxius (ignifaxius) at Value 12 Loading ClassID 16 Loading Spell blitz (blitz) at Value 14 Loading Spell bannbaladin (bannbaladin) at Value 8 Loading Spell fulminictus (fulminictus) at Value 12 Loading ClassID 17 Loading Spell blitz (blitz) at Value 10 Loading Spell fulminictus (fulminictus) at Value 10 Loading Spell somnigravis (somnigravis) at Value 10 Loading ClassID 18 Loading Spell fulminictus (fulminictus) at Value 8 Loading Spell blitz (blitz) at Value 8 Loading Spell bannbaladin (bannbaladin) at Value 8 Loading ClassID 19 Loading Spell bandundfessel (bandundfessel) at Value 12 Loading Spell boeserblick (boeserblick) at Value 13 Loading Spell grverwirrung (grverwirrung) at Value 14 Loading Spell kraehenruf (kraehenruf) at Value 16 Loading Spell bannbaladin (bannbaladin) at Value 15 Loading Spell eisenrost (eisenrost) at Value 9 Loading ClassID 20 Loading Spell ignifaxius (ignifaxius) at Value 10 Loading Spell settings Successfully loaded skelettarius_monsterset Successfully loaded geisterruf_monsterset Successfully loaded radau_monsterset Successfully loaded furorblut_monsterset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) read 8 companions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 22 opening days. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TownSettings: Loaded 18 Towninfos (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.GlobalSettingsLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalsettings.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Num Alchemy Recipes = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Num Companions = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Num Opening Days = 22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Not applying any FrameLimit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.KeywordDialogLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/keyworddialog.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded 247 Keywordsets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.GlobalFightLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/globalfights.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 415 GlobalFights (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.WonderDefinitionLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/wonder.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 13 Wonders. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.TravelRouteLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/travelroutes.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded 253 Travel Routes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.DungeondefinitionLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/dungeon.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Read 7 dungeons (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.TravelRouteEventsLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/routeevents.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded 220 Travel Route events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: DSA.Model.BuildingEventLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/buildingevents.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Game Coroutine starting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading LGC savefile C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading File C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc Fallback handler could not load library C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/.\libc Fallback handler could not load library C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 IMGREPO: did NOT find Character Image compportrait/Agdan for gender m in global Image Repository (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loaded Weatherforecast for [DSATime ts 1628,772 = Windstag, 19. Hesinde (HERBST) im Jahre 1012 BF Firunsstunde (18:31 Uhr) (Long: 140725872)] season 3: WeatherForecast[ Clouds closed Wind fresh Rain light, Temp 8 - 14 = uwsValue 1 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.875071 ms CamSetup: OnEnable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: Applying Camera Settings from GO dngswampforgotten to Camera TownCam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 169394. Total: 181.544144 ms (FindLiveObjects: 14.960853 ms CreateObjectMapping: 36.817623 ms MarkObjects: 106.828606 ms DeleteObjects: 22.935736 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 169394. Total: 118.475098 ms (FindLiveObjects: 7.019076 ms CreateObjectMapping: 23.735939 ms MarkObjects: 87.320145 ms DeleteObjects: 0.398942 ms) MCP.INITDUNGEON: Dungeonstate for dngswampforgotten exists in savegame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Dungeon dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) INITDUNGEON: Dungeon State already exists (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reapplying camera setup of dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: Applying Camera Settings from GO dngswampforgotten to Camera TownCam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient dngswampforgotten called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Playlist is NULL. Subsequent calls will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dungeon-Stats: Already visited dungeon dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_VISIT_ORIGINAL_DUNGEONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Sumpf des Vergessens (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 0_teleport_witchhouse (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [2] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 0_exit5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog ausdemsumpf_hl[2] dlgResponse 1 = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [12] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 0_swim (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [2] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 0_exit4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog ausdemsumpf_hl[2] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 257 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog ausdemsumpf_hl[3] dlgResponse 0 = 3b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [3b] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Imion: roll = 6, chance: 17.6112060546875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Gorm: roll = 19, chance: 17.6112060546875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check KO-7 (23) roll 12 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect sumpffieber_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect sumpffieber_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Geron: roll = 7, chance: 17.6112060546875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Giordyn: roll = 13, chance: 17.6112060546875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Agdan: roll = 6, chance: 17.6112060546875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.702648 ms You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 944 unused Assets to reduce memory usage. Loaded Objects now: 169169. Total: 297.268372 ms (FindLiveObjects: 10.337750 ms CreateObjectMapping: 28.813272 ms MarkObjects: 101.609245 ms DeleteObjects: 156.507751 ms) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to dngswampforgotten4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route095, distance 8, expected speed 0,4666667 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route095], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1628,799, ctime 1628,799, next Check atnext Check at 1629 No Random Encounter, Setting nexttime to 1630 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 13/14/14, Checkmod -4, Personalmod 0): 3/14/12 = success Restskill 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: hunt: +4, water: +5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 140742693 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 76,63612, cspeed 0,4666667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find rest_nature in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for rest_nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_swamp, Pos 76,63%, Dir -1, moving False, route Route095], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten4, junction01045 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lager unter freiem Himmel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1629,005 season 3 area general: WeatherForecast[ Clouds some Wind light Rain none, Temp 6 - 13 = uwsValue 13 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpAgdan: Removing nonbattle effect healattempt, started at 1628,687, duration 0,3333333, current time 1629,028, so 1629,02 < 1629,028 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Agdan: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+9(Value 11 Checkmod +9 personalmod 0) (KL/IN/IN, 13/13/13): 12/12/18 = success Restskill 11 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 6 (6) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche+2(Value 13 Checkmod +2 personalmod 0) (KL/IN/GE, 13/13/14): 12/18/2 = success Restskill 10 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 10 Current total party hunger 169 Ration Hungermod is -20 Total Hunger 169 <= 320, sating Party completely Remaining Ration value 151, making 7 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window ContainerItemCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing nonbattle effect healattempt, started at 1628,729, duration 0,3333333, current time 1629,07, so 1629,062 < 1629,07 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+4(Value 16 Checkmod -1 personalmod +5) (KL/IN/FF, 14/13/13): 15/14/5 = success Restskill 16 Preparation skill pflanzenk, Value: 16 (16) Preparation skill pflanzenk, Value: 16 (16) Preparation skill wildnisleben, Value: 14 (14) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType swamp found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 1 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 5 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 1 Herb Tarnele (ID herb_tarnel), Weight 6 Herb Donfstengel (ID herb_donfstalks), Weight 5 Herb Kairanhalm (ID herb_kairan), Weight 3 Weight Sum: 21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 5 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character C (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Agdan (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Agdan (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_oneberry for healing with mod 2, effect 1W6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+2 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 2, Personalmod 0): 20/17/19 = success Restskill 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_oneberry Skipping slot inventory01 because it doesn't contain item herb_oneberry Skipping slot inventory02 because it doesn't contain item herb_oneberry Skipping slot inventory03 because it doesn't contain item herb_oneberry Skipping slot inventory04 because it doesn't contain item herb_oneberry Skipping slot inventory05 because it doesn't contain item herb_oneberry Skipping slot inventory06 because it doesn't contain item herb_oneberry Skipping slot inventory07 because it doesn't contain item herb_oneberry Skipping slot inventory08 because it doesn't contain item herb_oneberry Removing remaining 0 items from slot inventory09, slot now contains 5 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 3 tool 1 = max 4 = final 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_oneberry for healing with mod 2, effect 1W6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+2 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 2, Personalmod 0): 12/4/1 = success Restskill 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_oneberry Skipping slot inventory01 because it doesn't contain item herb_oneberry Skipping slot inventory02 because it doesn't contain item herb_oneberry Skipping slot inventory03 because it doesn't contain item herb_oneberry Skipping slot inventory04 because it doesn't contain item herb_oneberry Skipping slot inventory05 because it doesn't contain item herb_oneberry Skipping slot inventory06 because it doesn't contain item herb_oneberry Skipping slot inventory07 because it doesn't contain item herb_oneberry Skipping slot inventory08 because it doesn't contain item herb_oneberry Removing remaining 0 items from slot inventory09, slot now contains 4 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 18 tool 5 = max 23 = final 23 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_oneberry for healing with mod 2, effect 1W6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+2 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 2, Personalmod 0): 12/17/16 = success Restskill 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_oneberry Skipping slot inventory01 because it doesn't contain item herb_oneberry Skipping slot inventory02 because it doesn't contain item herb_oneberry Skipping slot inventory03 because it doesn't contain item herb_oneberry Skipping slot inventory04 because it doesn't contain item herb_oneberry Skipping slot inventory05 because it doesn't contain item herb_oneberry Skipping slot inventory06 because it doesn't contain item herb_oneberry Skipping slot inventory07 because it doesn't contain item herb_oneberry Skipping slot inventory08 because it doesn't contain item herb_oneberry Removing remaining 0 items from slot inventory09, slot now contains 3 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 13 tool 3 = max 16 = final 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_oneberry for healing with mod 2, effect 1W6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+2 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 2, Personalmod 0): 9/10/6 = success Restskill 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_oneberry Skipping slot inventory01 because it doesn't contain item herb_oneberry Skipping slot inventory02 because it doesn't contain item herb_oneberry Skipping slot inventory03 because it doesn't contain item herb_oneberry Skipping slot inventory04 because it doesn't contain item herb_oneberry Skipping slot inventory05 because it doesn't contain item herb_oneberry Skipping slot inventory06 because it doesn't contain item herb_oneberry Skipping slot inventory07 because it doesn't contain item herb_oneberry Skipping slot inventory08 because it doesn't contain item herb_oneberry Removing remaining 0 items from slot inventory09, slot now contains 2 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 18 tool 3 = max 21 = final 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing nonbattle effect healattempt, started at 1629,258, duration 0,3333333, current time 1629,602, so 1629,591 < 1629,602 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGeron: Removing nonbattle effect healattempt, started at 1629,383, duration 0,3333333, current time 1629,725, so 1629,716 < 1629,725 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGiordyn: Removing nonbattle effect healattempt, started at 1629,508, duration 0,3333333, current time 1629,842, so 1629,841 < 1629,842 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpAgdan: Removing nonbattle effect healattempt, started at 1629,55, duration 0,3333333, current time 1629,889, so 1629,883 < 1629,889 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Agdan: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1630,003 season 3 area general: WeatherForecast[ Clouds none Wind light Rain none, Temp 6 - 13 = uwsValue 13 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT Freezing because Type is nature and Season is 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 4 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (30/54) regen: roll 4 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 1,25 = finalregen 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (44/48) regen: base 30 + Effects 1 + BaseMod -2 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm regeneriert 4 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm LE (62/84) regen: roll 4 + Effects 1 + BaseMod -2 = sum 3 x guardmult 1 x sleeptime 1,25 = finalregen 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (47/51) regen: base 30 + Effects 1 + BaseMod -2 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron LE (29/64) regen: roll 2 + Effects 1 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 1,25 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AE (90/0) regen: roll 1 + Effects 1 + BaseMod -2 = sum -1 x guardmult 1 x sleeptime 1,25 = finalregen 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (42/46) regen: base 30 + Effects 1 + BaseMod -2 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn regeneriert 2 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn LE (22/53) regen: roll 3 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 1,25 = finalregen 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyns AE steigt um 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AE (52/2) regen: roll 4 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 1,25 = finalregen 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (42/46) regen: base 30 + Effects 1 + BaseMod -2 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan AU (31/35) regen: base 30 + Effects 1 + BaseMod -2 = sumregen 29 x guard 1 x sleeptime 1,25 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 76,63%, Dir -1, moving True, route Route095], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 140850693 breakstart was 140742693 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 76,63%, Dir -1, moving True, route Route095], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1629, ctime 1630,216, next Check atnext Check at 1631 No Random Encounter, Setting nexttime to 1632 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 140856472 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 49,88162, cspeed 1,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route095 Script: if (getSpecialState("map.ssumpfrantze2") <1) { setSpecialState("map.ssumpfrantze2",1); startdlg("reise_ssumpfrantze"); } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_ssumpfrantze [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 305 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog swamprantzy_hl[1] dlgResponse 0 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 49,88%, Dir -1, moving True, route Route095], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 140856472 breakstart was 140856472 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 140867273 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc -0,1230587, cspeed 1,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route095, distance 8, expected speed 1,333333 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 0%, Dir 1, moving True, route Route095], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1630,408, ctime 1630,408, next Check atnext Check at 1631 Available Random encounter number: 0 No Randomevents available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 140878129 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 50,2593, cspeed 1,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route095 Script: if (getSpecialState("map.ssumpfrantze2") <1) { setSpecialState("map.ssumpfrantze2",1); startdlg("reise_ssumpfrantze"); } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 50,25%, Dir 1, moving True, route Route095], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 140878129 breakstart was 140878129 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 140888925 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc 100,2406, cspeed 1,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: dngswampforgotten4 Script:setSpecialState("map.sumpfeingang4",1); startdlg("dngswampforgotten"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing dngswampforgotten [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing dngswampforgotten [2] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 342 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog indensumpf_hl[2] dlgResponse 0 = 2a (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing dngswampforgotten [2a] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing dngswampforgotten [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect swamp_exploring (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect swamp_exploring (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect swamp_exploring (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect swamp_exploring (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan add Effect swamp_exploring (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to close (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) UnloadTime: 11.455121 ms CamSetup: OnEnable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: Applying Camera Settings from GO dngswampforgotten to Camera TownCam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1977 unused Assets to reduce memory usage. Loaded Objects now: 175740. Total: 197.645538 ms (FindLiveObjects: 9.038620 ms CreateObjectMapping: 26.466959 ms MarkObjects: 106.163155 ms DeleteObjects: 55.976475 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 176973. Total: 133.575317 ms (FindLiveObjects: 8.466857 ms CreateObjectMapping: 24.715584 ms MarkObjects: 99.924751 ms DeleteObjects: 0.467143 ms) MCP.INITDUNGEON: Dungeonstate for dngswampforgotten exists in savegame (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Dungeon dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) INITDUNGEON: Dungeon State already exists (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reapplying camera setup of dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CamSetup: Applying Camera Settings from GO dngswampforgotten to Camera TownCam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient dngswampforgotten called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dungeon-Stats: Already visited dungeon dngswampforgotten (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unsent Trigger 0_exit4: lasttrigger 0_exit4, containskey True, state active (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead. (Filename: Line: 1524) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 0_cart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming registerGlobal counter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect swimming activateInterval swim every 0,04 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan add Effect swimming (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 0_swim (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schwimmen modified by eBE 2 (BE 2 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill schwimmen-2 (Value 4) (MU/GE/KK, 13/14/20, Checkmod 0, Personalmod -2): 8/16/3 = success Restskill 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schwimmen modified by eBE 7 (BE 7 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill schwimmen-7 (Value 6) (MU/GE/KK, 14/14/23, Checkmod 0, Personalmod -7): 17/14/15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm receives 3 ignorers Damage because of drowning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schwimmen modified by eBE 3 (BE 3 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Skill schwimmen-3 (Value 4) (MU/GE/KK, 14/13/20, Checkmod 0, Personalmod -3): 18/14/18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron receives 5 ignorers Damage because of drowning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schwimmen modified by eBE 3 (BE 3 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Skill schwimmen-3 (Value 6) (MU/GE/KK, 14/13/20, Checkmod 0, Personalmod -3): 19/15/6 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn receives 5 ignorers Damage because of drowning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schwimmen modified by eBE 1 (BE 1 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan check Skill schwimmen-1 (Value 9) (MU/GE/KK, 12/11/13, Checkmod 0, Personalmod -1): 10/13/20 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan receives 4 ignorers Damage because of drowning (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView: NOT Displaying swimming, Displaytype none (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan remove effect swimming forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [2] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unhandled trigger 0_exit3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog ausdemsumpf_hl[2] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 257 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog ausdemsumpf_hl[3] dlgResponse 0 = 3b (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing swampforgottenexit [3b] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Imion: roll = 15, chance: 19.9720458984375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Gorm: roll = 5, chance: 19.9720458984375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Geron: roll = 2, chance: 19.9720458984375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Giordyn: roll = 2, chance: 19.9720458984375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check swamp fever infection for Agdan: roll = 3, chance: 19.9720458984375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan remove effect swamp_exploring forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.165636 ms You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1518 unused Assets to reduce memory usage. Loaded Objects now: 173552. Total: 326.092224 ms (FindLiveObjects: 9.556087 ms CreateObjectMapping: 30.892080 ms MarkObjects: 111.413971 ms DeleteObjects: 174.228760 ms) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to dngswampforgotten3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route048, distance 7, expected speed 2 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1630,687, ctime 1630,687, next Check atnext Check at 1631 Available Random encounter number: 0 No Randomevents available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 13/14/14, Checkmod -4, Personalmod 0): 3/6/9 = success Restskill 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: hunt: +2, water: +4, herb: +3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 140905787 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 6,924376, cspeed 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find rest_nature in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for rest_nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_swamp, Pos 6,92%, Dir -1, moving False, route Route048], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, dngswampforgotten3, junction00277 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lager unter freiem Himmel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1631,004 season 3 area general: WeatherForecast[ Clouds none Wind light Rain none, Temp 4 - 16 = uwsValue 13 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+7(Value 16 Checkmod +2 personalmod +5) (KL/IN/FF, 14/13/13): 15/15/4 = success Restskill 16 Preparation skill pflanzenk, Value: 16 (16) Preparation skill pflanzenk, Value: 16 (16) Preparation skill wildnisleben, Value: 14 (14) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType swamp found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 1 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 5 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 1 Herb Tarnele (ID herb_tarnel), Weight 6 Herb Donfstengel (ID herb_donfstalks), Weight 5 Herb Kairanhalm (ID herb_kairan), Weight 3 Weight Sum: 21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 5 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character C (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_oneberry for healing with mod 2, effect 1W6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+2 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 2, Personalmod 0): 12/3/6 = success Restskill 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_oneberry Skipping slot inventory01 because it doesn't contain item herb_oneberry Skipping slot inventory02 because it doesn't contain item herb_oneberry Skipping slot inventory03 because it doesn't contain item herb_oneberry Skipping slot inventory04 because it doesn't contain item herb_oneberry Skipping slot inventory05 because it doesn't contain item herb_oneberry Skipping slot inventory06 because it doesn't contain item herb_oneberry Skipping slot inventory07 because it doesn't contain item herb_oneberry Skipping slot inventory08 because it doesn't contain item herb_oneberry Removing remaining 0 items from slot inventory09, slot now contains 3 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 18 tool 6 = max 24 = final 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_oneberry for healing with mod 2, effect 1W6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+2 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 2, Personalmod 0): 4/18/3 = success Restskill 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_oneberry Skipping slot inventory01 because it doesn't contain item herb_oneberry Skipping slot inventory02 because it doesn't contain item herb_oneberry Skipping slot inventory03 because it doesn't contain item herb_oneberry Skipping slot inventory04 because it doesn't contain item herb_oneberry Skipping slot inventory05 because it doesn't contain item herb_oneberry Skipping slot inventory06 because it doesn't contain item herb_oneberry Skipping slot inventory07 because it doesn't contain item herb_oneberry Skipping slot inventory08 because it doesn't contain item herb_oneberry Removing remaining 0 items from slot inventory09, slot now contains 2 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 15 tool 1 = max 16 = final 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_oneberry for healing with mod 2, effect 1W6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+2 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 2, Personalmod 0): 12/14/4 = success Restskill 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_oneberry Skipping slot inventory01 because it doesn't contain item herb_oneberry Skipping slot inventory02 because it doesn't contain item herb_oneberry Skipping slot inventory03 because it doesn't contain item herb_oneberry Skipping slot inventory04 because it doesn't contain item herb_oneberry Skipping slot inventory05 because it doesn't contain item herb_oneberry Skipping slot inventory06 because it doesn't contain item herb_oneberry Skipping slot inventory07 because it doesn't contain item herb_oneberry Skipping slot inventory08 because it doesn't contain item herb_oneberry Removing remaining 0 items from slot inventory09, slot now contains 1 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 18 tool 3 = max 21 = final 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+8(Value 11 Checkmod +8 personalmod 0) (KL/IN/IN, 13/13/13): 14/10/9 = success Restskill 11 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 6 (6) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche(Value 13 Checkmod 0 personalmod 0) (KL/IN/GE, 13/13/14): 8/11/11 = success Restskill 13 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 13 Current total party hunger 130 Ration Hungermod is -20 Total Hunger 130 <= 420, sating Party completely Remaining Ration value 290, making 14 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window ContainerItemCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGeron: Removing nonbattle effect healattempt, started at 1631,062, duration 0,3333333, current time 1631,403, so 1631,396 < 1631,403 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGiordyn: Removing nonbattle effect healattempt, started at 1631,104, duration 0,3333333, current time 1631,445, so 1631,437 < 1631,445 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing nonbattle effect healattempt, started at 1631,146, duration 0,3333333, current time 1631,484, so 1631,479 < 1631,484 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1632,009 season 3 area general: WeatherForecast[ Clouds none Wind light Rain none, Temp 7 - 18 = uwsValue 13 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT Freezing because Type is nature and Season is 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (34/48) regen: base 46 + Effects 1 + BaseMod -2 = sumregen 45 x guard 1 x sleeptime 1,92 = effective 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm regeneriert 4 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm LE (63/84) regen: roll 3 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 1,92 = finalregen 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (37/51) regen: base 46 + Effects 1 + BaseMod -2 = sumregen 45 x guard 1 x sleeptime 1,92 = effective 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron regeneriert 8 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron LE (49/64) regen: roll 5 + Effects 1 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 1,92 = finalregen 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AE (90/0) regen: roll 2 + Effects 1 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 1,92 = finalregen 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (32/46) regen: base 46 + Effects 1 + BaseMod -2 = sumregen 45 x guard 1 x sleeptime 1,92 = effective 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn regeneriert 10 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn LE (35/53) regen: roll 6 + Effects 1 + BaseMod -2 = sum 5 x guardmult 1 x sleeptime 1,92 = finalregen 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyns AE steigt um 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AE (52/4) regen: roll 4 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 1,92 = finalregen 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (32/46) regen: base 46 + Effects 1 + BaseMod -2 = sumregen 45 x guard 1 x sleeptime 1,92 = effective 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan regeneriert 4 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan LE (39/43) regen: roll 5 + Effects 1 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 1,92 = finalregen 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan AU (21/35) regen: base 46 + Effects 1 + BaseMod -2 = sumregen 45 x guard 1 x sleeptime 1,92 = effective 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 6,92%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141024587 breakstart was 140905787 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 6,92%, Dir -1, moving True, route Route048], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1631, ctime 1632,229, next Check atnext Check at 1633 No Random Encounter, Setting nexttime to 1634 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141025492 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc -0,2581638, cspeed 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route030, distance 8, expected speed 1,833333 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route030], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1632,24, ctime 1632,24, next Check atnext Check at 1633 No Random Encounter, Setting nexttime to 1634 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141027112 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 89,68744, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route030 Script:startdlg("reise_furtfinster"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[1] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check GE-1 (14) roll 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check GE-2 (14) roll 16 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check GE-1 (13) roll 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check GE-1 (13) roll 20 = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan check GE (11) roll 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [6] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[6] dlgResponse 0 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 89,68%, Dir -1, moving True, route Route030], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141027112 breakstart was 141027112 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, arrival, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141041212 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, arrival, perc -0,0696813, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to arrival (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route019, distance 18, expected speed 2,166667 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1632,422, ctime 1632,422, next Check atnext Check at 1633 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_halmarantilope' at: 1632,998 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141056220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 50,18107, cspeed 2,166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route019 Script:if (getSpecialState("map.antharon") <1) { var js = getJourneyState(); if (js.dir == true) startDialogueAt("reise_antharon", 1); else startDialogueAt("reise_antharon", 2); } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,18%, Dir 1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141056220 breakstart was 141056220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 13/14/14, Checkmod -4, Personalmod 0): 18/1/15 = success Restskill 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +2, hunt: +1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141069595 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 94,90202, cspeed 2,166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 94,9%, Dir 1, moving False, route Route019], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00184 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+4(Value 16 Checkmod -1 personalmod +5) (KL/IN/FF, 14/13/13): 12/18/12 = success Restskill 15 Preparation skill pflanzenk, Value: 16 (16) Preparation skill pflanzenk, Value: 16 (16) Preparation skill wildnisleben, Value: 14 (14) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType road found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 3 Herb Wirselkraut (ID herb_whirlweed), Weight 6 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 4 Herb Tarnele (ID herb_tarnel), Weight 12 Herb Shurinknolle (ID herb_shurinbulb), Weight 3 Herb Ilmenblatt (ID herb_ilmleaf), Weight 4 Herb Thonnysblüte (ID herb_tonnys), Weight 2 Herb Jorugawurzel (ID herb_yoruga), Weight 1 Weight Sum: 35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 5 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1633,008 season 3 area general: WeatherForecast[ Clouds none Wind light Rain none, Temp 7 - 18 = uwsValue 13 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+4(Value 11 Checkmod +4 personalmod 0) (KL/IN/IN, 13/13/13): 19/18/4 = success Restskill 4 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 6 (6) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier -1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche-1(Value 13 Checkmod -1 personalmod 0) (KL/IN/GE, 13/13/14): 20/9/20 = autofailure Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character C (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character C (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_whirlweed for healing with mod 2, effect 1W6+4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+4 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 4, Personalmod 0): 14/5/4 = success Restskill 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_whirlweed Skipping slot inventory01 because it doesn't contain item herb_whirlweed Skipping slot inventory02 because it doesn't contain item herb_whirlweed Skipping slot inventory03 because it doesn't contain item herb_whirlweed Skipping slot inventory04 because it doesn't contain item herb_whirlweed Skipping slot inventory05 because it doesn't contain item herb_whirlweed Skipping slot inventory06 because it doesn't contain item herb_whirlweed Skipping slot inventory07 because it doesn't contain item herb_whirlweed Skipping slot inventory08 because it doesn't contain item herb_whirlweed Skipping slot inventory09 because it doesn't contain item herb_whirlweed Skipping slot inventory10 because it doesn't contain item herb_whirlweed Skipping slot inventory11 because it doesn't contain item herb_whirlweed Skipping slot inventory12 because it doesn't contain item herb_whirlweed Skipping slot inventory13 because it doesn't contain item herb_whirlweed Skipping slot inventory14 because it doesn't contain item herb_whirlweed Skipping slot inventory15 because it doesn't contain item herb_whirlweed Skipping slot inventory16 because it doesn't contain item herb_whirlweed Skipping slot inventory17 because it doesn't contain item herb_whirlweed Skipping slot inventory18 because it doesn't contain item herb_whirlweed Skipping slot inventory19 because it doesn't contain item herb_whirlweed Skipping slot inventory20 because it doesn't contain item herb_whirlweed Removing remaining 0 items from slot inventory21, slot now contains 2 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 18 tool 7 = max 25 = final 25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_whirlweed for healing with mod 2, effect 1W6+4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+4 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 4, Personalmod 0): 20/3/4 = success Restskill 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_whirlweed Skipping slot inventory01 because it doesn't contain item herb_whirlweed Skipping slot inventory02 because it doesn't contain item herb_whirlweed Skipping slot inventory03 because it doesn't contain item herb_whirlweed Skipping slot inventory04 because it doesn't contain item herb_whirlweed Skipping slot inventory05 because it doesn't contain item herb_whirlweed Skipping slot inventory06 because it doesn't contain item herb_whirlweed Skipping slot inventory07 because it doesn't contain item herb_whirlweed Skipping slot inventory08 because it doesn't contain item herb_whirlweed Skipping slot inventory09 because it doesn't contain item herb_whirlweed Skipping slot inventory10 because it doesn't contain item herb_whirlweed Skipping slot inventory11 because it doesn't contain item herb_whirlweed Skipping slot inventory12 because it doesn't contain item herb_whirlweed Skipping slot inventory13 because it doesn't contain item herb_whirlweed Skipping slot inventory14 because it doesn't contain item herb_whirlweed Skipping slot inventory15 because it doesn't contain item herb_whirlweed Skipping slot inventory16 because it doesn't contain item herb_whirlweed Skipping slot inventory17 because it doesn't contain item herb_whirlweed Skipping slot inventory18 because it doesn't contain item herb_whirlweed Skipping slot inventory19 because it doesn't contain item herb_whirlweed Skipping slot inventory20 because it doesn't contain item herb_whirlweed Removing remaining 0 items from slot inventory21, slot now contains 1 Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 15 tool 7 = max 22 = final 22 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check KO+7 (23) roll 14 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check KO+8 (18) roll 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGeron: Removing nonbattle effect healattempt, started at 1633,208, duration 0,3333333, current time 1633,544, so 1633,542 < 1633,544 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGiordyn: Removing nonbattle effect healattempt, started at 1633,25, duration 0,3333333, current time 1633,592, so 1633,583 < 1633,592 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1634,01 season 3 area general: WeatherForecast[ Clouds none Wind light Rain none, Temp 9 - 17 = uwsValue 13 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT Freezing because Type is nature and Season is 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (37/48) regen: base 46 + Effects 1 + BaseMod 0 = sumregen 47 x guard 1 x sleeptime 1,92 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm regeneriert 10 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm LE (67/84) regen: roll 4 + Effects 1 + BaseMod 0 = sum 5 x guardmult 1 x sleeptime 1,92 = finalregen 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (40/51) regen: base 46 + Effects 1 + BaseMod 0 = sumregen 47 x guard 1 x sleeptime 1,92 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron regeneriert 6 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron LE (41/64) regen: roll 2 + Effects 1 + BaseMod 0 = sum 3 x guardmult 1 x sleeptime 1,92 = finalregen 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (35/46) regen: base 46 + Effects 1 + BaseMod 0 = sumregen 47 x guard 1 x sleeptime 1,92 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (35/46) regen: base 46 + Effects 1 + BaseMod 0 = sumregen 47 x guard 1 x sleeptime 1,92 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan AU (24/35) regen: base 46 + Effects 1 + BaseMod 0 = sumregen 47 x guard 1 x sleeptime 1,92 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 94,9%, Dir 1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141199195 breakstart was 141069595 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 94,9%, Dir 1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1633, ctime 1634,25, next Check atnext Check at 1635 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_stleichewegesrand' at: 1634,742 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141200762 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc 100,1415, cspeed 2,166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction00184 Script:if (getSpecialState("map.lowgabelungno") <1) startdlg("reise_lowgabelungno"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100,14%, Dir 1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141200762 breakstart was 141200762 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141200822 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,3421, cspeed 2,166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route051, distance 9, expected speed 1,833333 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1634,269, ctime 1634,27, next Check atnext Check at 1635 No Random Encounter, Setting nexttime to 1636 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141209708 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 50,28083, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route051 Script:if (getSpecialState("map.lowkampfmagier") < 2) startdlg("reise_lowkampfmagier"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,28%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141209708 breakstart was 141209708 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141214088 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 75,06487, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route051 Script:if (getSpecialState("map.lowkampfmagier") < 2) autoSave(); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 75,06%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141214088 breakstart was 141214088 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Agdan consumes some of Gorm's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141218522 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc 100,1544, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction018 Script:startdlg("reise_lowgeheimgang"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 268 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_lowgeheimgang_hl[3] dlgResponse 1 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100,15%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141218522 breakstart was 141218522 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141218522 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,1544, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Agdan (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Bandit Helmet on cslot 0 for 'Bandit Helmet'( leatherhelmet ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Agdan (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Agdan clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route051, distance 9, expected speed 1,833333 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1634,474, ctime 1634,474, next Check atnext Check at 1635 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_stleichewegesrand' at: 1634,571 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 281 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141221941 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc 100,3339, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction018 Script:startdlg("reise_lowgeheimgang"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 268 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_lowgeheimgang_hl[3] dlgResponse 0 = 3a (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [3a] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unable to Set Dialogue image 'missing_pic' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_lowgeheimgang_hl[5] dlgResponse 0 = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [6] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to close (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.102209 ms Unloading 2765 unused Assets to reduce memory usage. Loaded Objects now: 553803. Total: 355.259430 ms (FindLiveObjects: 71.922600 ms CreateObjectMapping: 39.461899 ms MarkObjects: 168.216141 ms DeleteObjects: 75.657433 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 553783. Total: 226.962708 ms (FindLiveObjects: 30.280586 ms CreateObjectMapping: 30.118361 ms MarkObjects: 165.574844 ms DeleteObjects: 0.987590 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Updating Event Assignments in lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (79,8, 12,5, 88,9) to (149,0, 14,0, 143,8) is 88,39404 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (182,1, 11,4, 81,5) to (149,0, 14,0, 143,8) is 70,63802 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (153,7, 14,0, 134,5) to (149,0, 14,0, 143,8) is 10,46033 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (155,8, 14,0, 134,5) to (149,0, 14,0, 143,8) is 11,54508 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (171,8, 14,0, 98,0) to (149,0, 14,0, 143,8) is 51,17468 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (173,6, 14,0, 97,8) to (149,0, 14,0, 143,8) is 52,15531 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (170,0, 11,4, 84,0) to (149,0, 14,0, 143,8) is 63,42889 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (187,7, 11,4, 55,7) to (149,0, 14,0, 143,8) is 96,33675 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (120,4, 11,4, 64,6) to (149,0, 14,0, 143,8) is 84,23042 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (125,3, 14,0, 142,6) to (149,0, 14,0, 143,8) is 23,71986 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (98,2, 14,0, 149,5) to (149,0, 14,0, 143,8) is 51,14971 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (160,8, 14,0, 113,6) to (149,0, 14,0, 143,8) is 32,47366 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (162,7, 14,0, 141,8) to (149,0, 14,0, 143,8) is 13,81408 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (97,1, 14,0, 113,1) to (149,0, 14,0, 143,8) is 60,31887 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (131,8, 14,0, 159,3) to (149,0, 14,0, 143,8) is 23,18113 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (92,9, 14,0, 102,6) to (149,0, 14,0, 143,8) is 69,5374 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (131,9, 14,0, 161,3) to (149,0, 14,0, 143,8) is 24,50296 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (162,6, 14,0, 139,7) to (149,0, 14,0, 143,8) is 14,22951 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (168,0, 11,4, 83,6) to (149,0, 14,0, 143,8) is 63,15973 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (134,8, 11,4, 86,6) to (149,0, 14,0, 143,8) is 58,9546 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (80,7, 11,4, 87,6) to (149,0, 14,0, 143,8) is 88,52104 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (118,4, 11,4, 64,5) to (149,0, 14,0, 143,8) is 85,04401 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (180,9, 11,4, 80,1) to (149,0, 14,0, 143,8) is 71,3128 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (117,0, 11,4, 87,0) to (149,0, 14,0, 143,8) is 65,30104 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (122,8, 14,0, 98,1) to (149,0, 14,0, 143,8) is 52,67263 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (125,2, 14,0, 98,0) to (149,0, 14,0, 143,8) is 51,58315 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (108,2, 11,4, 88,8) to (149,0, 14,0, 143,8) is 68,51822 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (96,8, 11,4, 63,8) to (149,0, 14,0, 143,8) is 95,5699 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (94,2, 11,4, 67,8) to (149,0, 14,0, 143,8) is 93,76775 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (96,8, 14,0, 162,2) to (149,0, 14,0, 143,8) is 55,34854 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (126,8, 14,0, 135,1) to (149,0, 14,0, 143,8) is 23,81003 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (89,5, 11,4, 79,6) to (149,0, 14,0, 143,8) is 87,51583 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (149,2, 14,0, 142,9) to (149,0, 14,0, 143,8) is 0,9296277 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (100,9, 11,4, 57,1) to (149,0, 14,0, 143,8) is 99,20471 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: agdan rolled 20 on leaveProb +20, staying (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing BuildingEvent enterTown / startdlg("low_enterlowangen"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_enterlowangen [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_vorderordensburg [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_vorderordensburg [19] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Setting InsideScene to lowangen_ordensburg! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for lowangen_ordensburg: MoodCtrl (MoodController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find lowangen_ordensburg in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for lowangen_ordensburg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 257 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_enterlowangen [tobecontinued] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141223276 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 1743) Storing new inhabitant humanfemalehealer from Key lowangen_none_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for house/lowangen/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimpleHouse currData empty (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully set inside scene lowangen_ordensburg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant meistereolan from Key lowangen_none_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog dlglow48_71[19] dlgResponse 0 = 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_vorderordensburg [20] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 233 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog dlglow48_71[20] dlgResponse 0 = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Quest State lowbelagerung to 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Quest State agdan to 4aa (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion erhält 50 AP: Agdan Dragenfeld nach Lowangen zurück gebracht (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm erhält 50 AP: Agdan Dragenfeld nach Lowangen zurück gebracht (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron erhält 50 AP: Agdan Dragenfeld nach Lowangen zurück gebracht (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn erhält 50 AP: Agdan Dragenfeld nach Lowangen zurück gebracht (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn erhält 50 AP: Agdan Dragenfeld nach Lowangen zurück gebracht (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam erhält 50 AP: Agdan Dragenfeld nach Lowangen zurück gebracht (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn erhält 110 AP: In Lowangen zurückgeblieben (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam erhält 110 AP: In Lowangen zurückgeblieben (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_vorderordensburg [14] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog dlglow48_71[14] dlgResponse 0 = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_vorderordensburg [6] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog dlglow48_71[6] dlgResponse 0 = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_vorderordensburg [7] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GeneralDialog: Closing Dialog, loadedINS is lowangen_ordensburg, trying to 'LeaveNow' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GeneralDialog: Executing LeaveNow for MoodController (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Leaving MoodScene onto Location lowangen (TownView) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT playing ambient town-lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpAdorn: Removing nonbattle effect healattempt, started at 1623,539, duration 0,3333333, current time 1634,515, so 1623,872 < 1634,515 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) UnloadTime: 316.781464 ms You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController.syncWeather: No Weathersystem found! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3241 unused Assets to reduce memory usage. Loaded Objects now: 173013. Total: 411.118347 ms (FindLiveObjects: 8.003686 ms CreateObjectMapping: 30.165043 ms MarkObjects: 120.028488 ms DeleteObjects: 252.919830 ms) TimeController.syncWeather: No Weathersystem found! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController.syncWeather: No Weathersystem found! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to junction00184 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route051, distance 9, expected speed 1,833333 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 99%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1634,515, ctime 1634,515, next Check atnext Check at 1635 No Random Encounter, Setting nexttime to 1636 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141222324 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc 100,1656, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction018 Script:startdlg("reise_lowgeheimgang"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 268 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_lowgeheimgang_hl[3] dlgResponse 1 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100,16%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141222324 breakstart was 141222324 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141222324 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,1656, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route051, distance 9, expected speed 1,833333 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1634,518, ctime 1634,518, next Check atnext Check at 1635 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_halmarantilope' at: 1634,952 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141226756 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 74,92175, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route051 Script:if (getSpecialState("map.lowkampfmagier") < 2) autoSave(); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,92%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141226756 breakstart was 141226756 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141231198 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 49,78688, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route051 Script:if (getSpecialState("map.lowkampfmagier") < 2) startdlg("reise_lowkampfmagier"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,78%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141231198 breakstart was 141231198 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141240025 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc -0,1600853, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction00184 Script:if (getSpecialState("map.lowgabelungno") <1) startdlg("reise_lowgabelungno"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos -0,17%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141240025 breakstart was 141240025 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141240085 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc -0,4995915, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route019, distance 18, expected speed 2,166667 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1634,723, ctime 1634,724, next Check atnext Check at 1635 No Random Encounter, Setting nexttime to 1636 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 281 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141245784 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc 100,204, cspeed 2,166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction00184 Script:if (getSpecialState("map.lowgabelungno") <1) startdlg("reise_lowgabelungno"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100,2%, Dir 1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141245784 breakstart was 141245784 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141245842 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,3979, cspeed 2,166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route051, distance 9, expected speed 1,833333 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1634,79, ctime 1634,79, next Check atnext Check at 1635 No Random Encounter, Setting nexttime to 1636 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 13/14/14, Checkmod -4, Personalmod 0): 14/11/6 = success Restskill 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +1, hunt: +2, water: +5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141260246 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 41,07742, cspeed 0,9166667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find rest_nature in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for rest_nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 41,07%, Dir 1, moving False, route Route051], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00184, junction018 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1635,006 season 3 area general: WeatherForecast[ Clouds closed Wind none Rain none, Temp 12 - 14 = uwsValue 9 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+4(Value 16 Checkmod -1 personalmod +5) (KL/IN/FF, 14/13/13): 11/4/10 = success Restskill 16 Preparation skill pflanzenk, Value: 16 (16) Preparation skill pflanzenk, Value: 16 (16) Preparation skill wildnisleben, Value: 14 (14) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType road found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 3 Herb Wirselkraut (ID herb_whirlweed), Weight 6 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 4 Herb Tarnele (ID herb_tarnel), Weight 12 Herb Shurinknolle (ID herb_shurinbulb), Weight 3 Herb Ilmenblatt (ID herb_ilmleaf), Weight 4 Herb Thonnysblüte (ID herb_tonnys), Weight 2 Herb Jorugawurzel (ID herb_yoruga), Weight 1 Weight Sum: 35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 7 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+9(Value 11 Checkmod +9 personalmod 0) (KL/IN/IN, 13/13/13): 14/6/4 = success Restskill 11 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 6 (6) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche(Value 13 Checkmod 0 personalmod 0) (KL/IN/GE, 13/13/14): 19/18/4 = success Restskill 2 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 2 Current total party hunger 206 Ration Hungermod is -20 Total Hunger 206 > 80, sating partly Sating [PlayerChar 'Imion'] CHunger 47, HungerLeft 80 Modification -19 Sating [PlayerChar 'Adorn'] CHunger 9, HungerLeft 61 Modification -4 Sating [PlayerChar 'Kirgam'] CHunger 9, HungerLeft 57 Modification -4 Sating [PlayerChar 'Gorm'] CHunger 47, HungerLeft 53 Modification -19 Sating [PlayerChar 'Geron'] CHunger 47, HungerLeft 34 Modification -19 Sating [PlayerChar 'Giordyn'] CHunger 47, HungerLeft 15 Modification -15 Remaining Ration value 0 not enough to make a full ration with 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_whirlweed for healing with mod 2, effect 1W6+4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+3 (Value 18) (KL/CH/FF, 13/13/13, Checkmod 3, Personalmod 0): 8/6/15 = success Restskill 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_whirlweed Skipping slot inventory01 because it doesn't contain item herb_whirlweed Skipping slot inventory02 because it doesn't contain item herb_whirlweed Skipping slot inventory03 because it doesn't contain item herb_whirlweed Skipping slot inventory04 because it doesn't contain item herb_whirlweed Skipping slot inventory05 because it doesn't contain item herb_whirlweed Skipping slot inventory06 because it doesn't contain item herb_whirlweed Skipping slot inventory07 because it doesn't contain item herb_whirlweed Skipping slot inventory08 because it doesn't contain item herb_whirlweed Skipping slot inventory09 because it doesn't contain item herb_whirlweed Skipping slot inventory10 because it doesn't contain item herb_whirlweed Skipping slot inventory11 because it doesn't contain item herb_whirlweed Skipping slot inventory12 because it doesn't contain item herb_whirlweed Skipping slot inventory13 because it doesn't contain item herb_whirlweed Skipping slot inventory14 because it doesn't contain item herb_whirlweed Skipping slot inventory15 because it doesn't contain item herb_whirlweed Skipping slot inventory16 because it doesn't contain item herb_whirlweed Skipping slot inventory17 because it doesn't contain item herb_whirlweed Skipping slot inventory18 because it doesn't contain item herb_whirlweed Skipping slot inventory19 because it doesn't contain item herb_whirlweed Skipping slot inventory20 because it doesn't contain item herb_whirlweed Removing 1 items from slot inventory21, slot is now empty Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 18 tool 9 = max 27 = final 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: inventory11 (UnityEngine.BoxCollider) (inventory11), container inventory11 (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory11 (CraftyDDContainer) returnaction CS is moveback No valid container under the mouse -- revert the item's parent inventory11 (UnityEngine.Transform) Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Proviantpaket (ID supplypack), Uses 0, Count 20, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character B (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character D (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGeron: Removing nonbattle effect healattempt, started at 1635,248, duration 0,3333333, current time 1635,587, so 1635,582 < 1635,587 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1636,003 season 3 area general: WeatherForecast[ Clouds closed Wind none Rain normal, Temp 8 - 13 = uwsValue 2 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT Freezing because Type is nature and Season is 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (35/48) regen: base 46 + Effects 1 + BaseMod -1 = sumregen 46 x guard 1 x sleeptime 1,92 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (42/51) regen: base 46 + Effects 1 + BaseMod -1 = sumregen 46 x guard 1 x sleeptime 1,92 = effective 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (42/51) regen: base 46 + Effects 1 + BaseMod -1 = sumregen 46 x guard 1 x sleeptime 1,92 = effective 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm regeneriert 7 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm LE (77/84) regen: roll 4 + Effects 1 + BaseMod -1 = sum 4 x guardmult 1 x sleeptime 1,92 = finalregen 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (38/51) regen: base 46 + Effects 1 + BaseMod -1 = sumregen 46 x guard 1 x sleeptime 1,92 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (33/46) regen: base 46 + Effects 1 + BaseMod -1 = sumregen 46 x guard 1 x sleeptime 1,92 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (33/46) regen: base 46 + Effects 1 + BaseMod -1 = sumregen 46 x guard 1 x sleeptime 1,92 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 41,07%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141371846 breakstart was 141260246 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 41,07%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1635, ctime 1636,248, next Check atnext Check at 1637 No Random Encounter, Setting nexttime to 1638 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141373651 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 50,26953, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route051 Script:if (getSpecialState("map.lowkampfmagier") < 2) startdlg("reise_lowkampfmagier"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 50,26%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141373651 breakstart was 141373651 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141378513 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 75,02981, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route051 Script:if (getSpecialState("map.lowkampfmagier") < 2) autoSave(); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 75,02%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141378513 breakstart was 141378513 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141383440 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc 100,1211, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction018 Script:startdlg("reise_lowgeheimgang"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 268 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_lowgeheimgang_hl[3] dlgResponse 0 = 3a (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [3a] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unable to Set Dialogue image 'missing_pic' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_lowgeheimgang_hl[5] dlgResponse 0 = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [6] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to close (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.793306 ms Unloading 2354 unused Assets to reduce memory usage. Loaded Objects now: 554422. Total: 333.608246 ms (FindLiveObjects: 41.599972 ms CreateObjectMapping: 44.711391 ms MarkObjects: 174.703186 ms DeleteObjects: 72.593025 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 554402. Total: 232.875336 ms (FindLiveObjects: 30.790770 ms CreateObjectMapping: 29.773052 ms MarkObjects: 171.436813 ms DeleteObjects: 0.874032 ms) Updating Event Assignments in lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (79,8, 12,5, 88,9) to (149,0, 14,0, 143,8) is 88,39404 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (182,1, 11,4, 81,5) to (149,0, 14,0, 143,8) is 70,63802 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (153,7, 14,0, 134,5) to (149,0, 14,0, 143,8) is 10,46033 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (155,8, 14,0, 134,5) to (149,0, 14,0, 143,8) is 11,54508 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (171,8, 14,0, 98,0) to (149,0, 14,0, 143,8) is 51,17468 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (173,6, 14,0, 97,8) to (149,0, 14,0, 143,8) is 52,15531 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (170,0, 11,4, 84,0) to (149,0, 14,0, 143,8) is 63,42889 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (187,7, 11,4, 55,7) to (149,0, 14,0, 143,8) is 96,33675 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (120,4, 11,4, 64,6) to (149,0, 14,0, 143,8) is 84,23042 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (125,3, 14,0, 142,6) to (149,0, 14,0, 143,8) is 23,71986 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (98,2, 14,0, 149,5) to (149,0, 14,0, 143,8) is 51,14971 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (160,8, 14,0, 113,6) to (149,0, 14,0, 143,8) is 32,47366 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (162,7, 14,0, 141,8) to (149,0, 14,0, 143,8) is 13,81408 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (97,1, 14,0, 113,1) to (149,0, 14,0, 143,8) is 60,31887 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (131,8, 14,0, 159,3) to (149,0, 14,0, 143,8) is 23,18113 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (92,9, 14,0, 102,6) to (149,0, 14,0, 143,8) is 69,5374 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (131,9, 14,0, 161,3) to (149,0, 14,0, 143,8) is 24,50296 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (83,3, 14,0, 116,3) to (149,0, 14,0, 143,8) is 71,22703 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (162,6, 14,0, 139,7) to (149,0, 14,0, 143,8) is 14,22951 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (168,0, 11,4, 83,6) to (149,0, 14,0, 143,8) is 63,15973 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (134,8, 11,4, 86,6) to (149,0, 14,0, 143,8) is 58,9546 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (80,7, 11,4, 87,6) to (149,0, 14,0, 143,8) is 88,52104 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (118,4, 11,4, 64,5) to (149,0, 14,0, 143,8) is 85,04401 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (180,9, 11,4, 80,1) to (149,0, 14,0, 143,8) is 71,3128 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (117,0, 11,4, 87,0) to (149,0, 14,0, 143,8) is 65,30104 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (122,8, 14,0, 98,1) to (149,0, 14,0, 143,8) is 52,67263 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (125,2, 14,0, 98,0) to (149,0, 14,0, 143,8) is 51,58315 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (108,2, 11,4, 88,8) to (149,0, 14,0, 143,8) is 68,51822 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (96,8, 11,4, 63,8) to (149,0, 14,0, 143,8) is 95,5699 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (94,2, 11,4, 67,8) to (149,0, 14,0, 143,8) is 93,76775 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (96,8, 14,0, 162,2) to (149,0, 14,0, 143,8) is 55,34854 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (126,8, 14,0, 135,1) to (149,0, 14,0, 143,8) is 23,81003 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (89,5, 11,4, 79,6) to (149,0, 14,0, 143,8) is 87,51583 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (149,2, 14,0, 142,9) to (149,0, 14,0, 143,8) is 0,9296277 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (94,3, 14,0, 141,2) to (149,0, 14,0, 143,8) is 54,79411 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (160,9, 11,4, 50,3) to (149,0, 14,0, 143,8) is 94,33728 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (150,7, 14,0, 104,1) to (149,0, 14,0, 143,8) is 39,78676 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (110,6, 11,4, 72,8) to (149,0, 14,0, 143,8) is 80,74278 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing BuildingEvent enterTown / startdlg("low_enterlowangen"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_enterlowangen [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141384653 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR393: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Prefering local events, already got 16 locals available, NOT using 'ALL' events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting Random Encounter, roll met, got 16 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Prefering local events, already got 16 locals available, NOT using 'ALL' events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing BuildingEvent randomStreet / low_thonnybeutel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_thonnybeutel [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 281 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141385914 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR393: Arrived at (73,7, 11,4, -14,0), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR393: Updating rotation to 289 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog onstreet_hl[1] dlgResponse 0 = 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_thonnybeutel [2] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 209 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog onstreet_hl[2] dlgResponse 0 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Result of call to Dialogue low_thonnybeutel: 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (123,9, 11,4, 43,5) to (155,0, 14,8, 138,3) is 99,84554 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (121,9, 11,4, 43,3) to (157,2, 14,7, 136,7) is 99,83267 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (172,9, 11,4, 37,8) to (158,7, 14,8, 135,1) is 98,39916 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (133,6, 11,4, 35,7) to (160,9, 14,8, 131,7) is 99,89192 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (173,0, 11,4, 35,9) to (160,9, 14,8, 131,7) is 96,63551 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (133,2, 11,4, 34,4) to (162,7, 14,7, 129,0) is 99,24673 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (121,1, 11,4, 28,4) to (158,5, 14,8, 120,3) is 99,26647 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (74,6, 11,4, 63,9) to (157,7, 14,8, 118,8) is 99,56809 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (94,5, 11,4, 40,4) to (157,0, 14,7, 117,4) is 99,26562 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (74,6, 11,4, 61,5) to (157,0, 14,7, 117,4) is 99,66814 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (164,2, 11,4, 12,5) to (154,1, 14,8, 111,2) is 99,25837 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (163,1, 11,4, 11,1) to (153,6, 14,8, 109,9) is 99,35475 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (101,8, 11,4, 20,9) to (151,9, 14,8, 106,4) is 99,15491 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR390: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (129,0, 11,4, 5,4) to (151,1, 14,8, 102,5) is 99,64735 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (97,9, 11,4, 18,9) to (151,1, 14,8, 102,5) is 99,17465 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (69,5, 11,4, 38,7) to (149,7, 14,8, 98,2) is 99,94051 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) ScheduleCheck TOWNCHAR391: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (83,1, 11,4, 22,2) to (149,8, 15,2, 96,5) is 99,91315 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (105,6, 11,4, 6,5) to (149,8, 14,8, 95,9) is 99,80595 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (82,9, 11,4, 20,1) to (149,8, 13,4, 94,4) is 99,99503 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (69,2, 11,4, 30,7) to (146,9, 18,2, 92,2) is 99,28583 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (147,4, 11,4, -13,8) to (140,8, 21,0, 85,0) is 99,49812 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (25,1, 11,4, 77,9) to (123,9, 12,1, 83,2) is 99,00952 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (23,4, 11,4, 79,7) to (122,9, 12,1, 83,0) is 99,60694 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (23,4, 11,4, 76,1) to (122,9, 12,1, 83,0) is 99,73978 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (91,0, 11,4, -13,3) to (118,8, 12,1, 82,5) is 99,71255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (89,1, 11,4, -13,8) to (114,7, 12,1, 82,1) is 99,26483 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (13,7, 11,4, 84,8) to (113,5, 12,1, 82,0) is 99,86153 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (69,4, 11,4, -7,8) to (112,8, 12,1, 82,0) is 99,72638 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (69,3, 11,4, -9,7) to (109,0, 12,1, 81,7) is 99,65797 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (13,1, 11,4, 110,8) to (107,9, 12,1, 81,6) is 99,17429 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (13,2, 11,4, 112,8) to (107,9, 12,1, 81,6) is 99,69761 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (4,3, 11,4, 73,3) to (102,9, 12,1, 81,2) is 98,98247 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-0,2, 11,4, 94,1) to (98,7, 12,1, 81,2) is 99,7151 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Prefering local events, already got 15 locals available, NOT using 'ALL' events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Random Encounter roll missed, got 15 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141387055 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-5,4, 11,4, 58,7) to (91,0, 12,2, 81,8) is 99,12865 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-5,7, 11,4, 109,2) to (89,9, 12,2, 81,5) is 99,485 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-7,6, 11,4, 59,2) to (88,8, 12,2, 81,1) is 98,86078 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-14,2, 11,4, 81,8) to (85,7, 12,1, 79,6) is 99,90861 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-3,3, 11,4, 126,8) to (83,7, 12,1, 78,6) is 99,43151 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR427: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-19,5, 11,4, 46,8) to (75,9, 12,0, 74,9) is 99,45295 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-5,8, 11,4, 16,7) to (74,8, 12,0, 74,4) is 99,01297 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (7,8, 11,4, 152,3) to (68,9, 12,0, 73,5) is 99,78204 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR393: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (5,1, 11,4, 152,1) to (66,1, 12,1, 73,3) is 99,7079 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-13,8, 11,4, 10,8) to (64,0, 12,1, 73,1) is 99,67088 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-32,9, 11,4, 96,4) to (64,0, 12,1, 73,1) is 99,6556 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-35,8, 11,4, 66,7) to (63,4, 12,1, 73,1) is 99,46231 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-37,7, 11,4, 65,9) to (61,9, 12,2, 73,0) is 99,78709 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-34,8, 11,4, 97,6) to (61,9, 12,2, 73,0) is 99,73991 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-9,8, 11,4, 0,2) to (58,5, 12,2, 72,7) is 99,59502 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-23,1, 11,4, 131,7) to (57,1, 12,2, 72,7) is 99,69011 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-31,1, 14,3, 125,9) to (53,2, 12,2, 72,4) is 99,88042 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-41,2, 11,4, 38,5) to (52,3, 12,2, 72,3) is 99,34679 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_regenbogenbruecke [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-50,4, 11,4, 78,0) to (48,6, 12,2, 72,0) is 99,19222 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-8,8, 11,4, 154,0) to (47,9, 12,2, 72,0) is 99,68446 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog low_regenbogenbruecke_hl[1] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_regenbogenbruecke [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 281 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog low_regenbogenbruecke_hl[3] dlgResponse 0 = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_regenbogenbruecke [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ParseForGetNumber Complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_regenbogenbruecke [tobecontinued] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR426: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Change Partypart money 652045h - 500h = 651545h (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Godgrace Tsa +210 +10 = +220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR393: Arrived at (73,2, 11,4, -14,5), csched [SchedEntry: 9:15 (73,7, 11,4, -14,5) 289° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR393: Updating rotation to 289 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-10,9, 11,4, 154,1) to (45,9, 12,2, 71,9) is 99,96839 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-39,9, 11,4, 14,6) to (41,3, 12,2, 71,5) is 99,07907 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (11,5, 11,4, 168,1) to (35,9, 12,2, 71,4) is 99,77261 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-40,6, 11,4, 0,9) to (29,9, 12,1, 71,5) is 99,79919 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-39,0, 11,4, -0,4) to (29,9, 12,1, 71,5) is 99,57355 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-67,5, 11,4, 88,9) to (29,9, 12,1, 71,5) is 98,96223 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-69,2, 11,4, 48,8) to (27,1, 12,1, 72,1) is 99,05946 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-70,2, 11,4, 54,4) to (27,1, 12,1, 72,1) is 98,8341 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-92,0, 11,4, 88,6) to (6,3, 12,1, 76,5) is 99,062 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-95,4, 11,4, 69,1) to (3,7, 12,1, 77,0) is 99,43569 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-95,5, 11,4, 66,9) to (3,7, 12,1, 77,0) is 99,67077 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-59,4, 11,3, 0,4) to (3,7, 12,1, 77,0) is 99,29136 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-61,0, 11,3, -0,5) to (1,4, 12,1, 77,0) is 99,507 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-46,7, 11,4, -13,6) to (-3,2, 12,1, 76,4) is 99,98303 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-101,0, 11,4, 49,3) to (-4,8, 12,1, 76,4) is 99,99095 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-46,2, 11,4, -16,0) to (-7,8, 12,1, 76,2) is 99,89555 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-104,8, 11,4, 107,6) to (-10,4, 12,1, 76,1) is 99,54253 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR428: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-55,8, 11,4, -17,4) to (-17,1, 12,1, 74,6) is 99,78848 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-111,5, 11,4, 107,6) to (-17,1, 12,1, 74,6) is 99,98669 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-55,7, 11,4, -19,2) to (-18,5, 12,1, 73,2) is 99,55061 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-63,7, 11,4, -15,2) to (-18,5, 12,1, 73,2) is 99,30148 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-75,9, 11,4, -12,0) to (-19,5, 12,1, 70,5) is 99,88312 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-76,0, 11,4, -14,2) to (-19,5, 12,1, 68,2) is 99,90944 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-19,7, 11,4, -42,1) to (-11,2, 12,1, 57,4) is 99,92101 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR489: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-55,9, 11,4, -35,5) to (-1,9, 12,1, 48,5) is 99,85416 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR488: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR419: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-72,5, 11,4, -31,1) to (0,6, 12,1, 37,0) is 99,87157 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR502: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-53,9, 11,4, -53,0) to (-2,4, 12,1, 32,1) is 99,49263 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-67,2, 11,4, -47,5) to (-4,1, 12,1, 29,4) is 99,47715 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-35,3, 11,4, -67,4) to (-5,0, 12,1, 27,9) is 99,9828 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-99,3, 11,4, -8,6) to (-6,4, 12,2, 26,1) is 99,15348 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-99,7, 11,4, -10,9) to (-7,7, 12,1, 25,1) is 98,77229 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-47,2, 11,4, -66,1) to (-7,7, 12,1, 25,1) is 99,43974 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-105,4, 11,4, 5,7) to (-7,7, 12,1, 25,1) is 99,60649 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-104,7, 11,4, 3,6) to (-7,7, 12,1, 25,1) is 99,34093 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-32,1, 11,4, -71,1) to (-7,7, 12,1, 25,1) is 99,21497 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-98,0, 11,4, -21,2) to (-9,3, 12,1, 24,5) is 99,78045 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-106,7, 11,4, 4,9) to (-9,3, 12,1, 24,5) is 99,38024 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-93,0, 11,4, -40,7) to (-17,4, 12,1, 23,3) is 99,09838 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-114,2, 11,4, -3,9) to (-18,4, 12,1, 23,2) is 99,55282 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-116,7, 11,4, 39,1) to (-18,4, 12,1, 23,2) is 99,60722 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-116,7, 11,4, 4,0) to (-19,6, 12,1, 23,2) is 99,00492 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-121,3, 11,4, 66,0) to (-29,6, 12,1, 27,7) is 99,41991 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-121,6, 11,4, 67,6) to (-30,5, 12,1, 28,1) is 99,29883 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-121,1, 11,4, 70,3) to (-30,5, 12,1, 28,1) is 99,96568 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-122,0, 11,4, 69,1) to (-31,6, 12,1, 28,4) is 99,17182 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-133,5, 11,4, 18,3) to (-34,5, 12,1, 29,2) is 99,62186 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-133,5, 11,4, 20,8) to (-34,5, 12,1, 29,2) is 99,40523 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-133,0, 11,4, 7,1) to (-36,6, 12,1, 29,9) is 99,13323 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-141,1, 11,4, 34,3) to (-41,6, 12,1, 31,1) is 99,62299 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR495: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-116,4, 11,4, -42,9) to (-45,5, 12,1, 26,8) is 99,39443 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-104,3, 11,4, -60,0) to (-48,3, 12,1, 19,6) is 97,41631 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-135,5, 11,4, -29,3) to (-48,3, 12,1, 19,6) is 99,99455 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-147,6, 11,4, 11,7) to (-48,3, 12,1, 19,6) is 99,67025 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-134,4, 11,4, -31,3) to (-48,9, 12,1, 19,0) is 99,22168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-26,7, 11,4, -79,3) to (-50,9, 12,1, 17,5) is 99,83813 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-59,3, 11,4, -82,7) to (-51,9, 12,1, 16,9) is 99,83477 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-95,8, 11,4, -73,1) to (-52,4, 12,1, 16,4) is 99,44612 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-126,6, 11,4, -51,6) to (-52,5, 12,1, 15,4) is 99,91284 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-95,7, 11,4, -75,1) to (-52,4, 12,1, 15,0) is 99,98396 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) ScheduleCheck TOWNCHAR424: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-80,2, 11,4, -94,5) to (-34,4, 11,9, -6,1) is 99,60194 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Prefering local events, already got 15 locals available, NOT using 'ALL' events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Random Encounter Prereq not met (WOCnt 0/Timecont False/Locked False/Currentdlg True), got 15 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141388016 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-129,6, 11,4, -51,5) to (-37,5, 11,9, -13,6) is 99,55667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-4,0, 11,4, -107,7) to (-37,5, 11,9, -13,6) is 99,86292 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing BuildingEvent -38-22 / low_magistrat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_magistrat [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_magistrat [23] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR502: Arrived at (-63,9, 11,4, -10,5), csched [SchedEntry: 10:0 (-63,9, 11,4, -11,9) 189° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR502: Updating rotation to 189 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog low_magistrat_hl[23] dlgResponse 1 = 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_magistrat [24] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Setting InsideScene to simple_house_door! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for simple_house_door: MoodCtrl (MoodController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find simple_house_door in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for simple_house_door (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 281 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanpeasant_m from Key lowangen_none_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for house/lowangen/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimpleHouse currData empty (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully set inside scene simple_house_door (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant magistratfrau from Key lowangen_none_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog low_magistrat_hl[24] dlgResponse 0 = 33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_magistrat [33] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Leaving MoodScene onto Location lowangen (TownView) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT playing ambient town-lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Result of call to Dialogue low_magistrat: 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR390: Arrived at (96,3, 11,4, 4,2), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR390: Updating rotation to 167 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR391: Arrived at (125,3, 11,4, -66,8), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR391: Updating rotation to 302 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR419: Arrived at (-35,0, 11,4, 116,8), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR419: Updating rotation to 267 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR424: Arrived at (-134,4, 11,4, 10,7), csched [SchedEntry: 9:45 (-4,8, 11,4, 3,0) 280° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR424: Updating rotation to 280 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR426: Arrived at (-55,2, 11,4, 8,7), csched [SchedEntry: 9:15 (-147,9, 11,4, 15,0) 91° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR426: Updating rotation to 91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR427: Arrived at (74,3, 11,4, 79,0), csched [SchedEntry: 9:15 (74,0, 11,5, 82,0) 136° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR427: Updating rotation to 136 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR428: Arrived at (-99,9, 11,4, 77,6), csched [SchedEntry: 9:45 (-110,6, 11,4, 92,7) 17° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR428: Updating rotation to 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR488: Arrived at (85,9, 13,8, 97,4), csched [SchedEntry: 10:0 (77,5, 11,4, 50,0) 91° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR488: Updating rotation to 91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR489: Arrived at (113,2, 11,4, 43,6), csched [SchedEntry: 10:0 (94,4, 11,4, 41,0) 101° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR489: Updating rotation to 101 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR495: Arrived at (-133,9, 11,3, -8,2), csched [SchedEntry: 10:0 (-135,9, 11,4, -32,5) 52° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR495: Updating rotation to 52 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Executing BuildingEvent -38-22 / low_magistrat (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_magistrat [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_magistrat [23] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog low_magistrat_hl[23] dlgResponse 1 = 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_magistrat [24] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Setting InsideScene to simple_house_door! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for simple_house_door: MoodCtrl (MoodController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 281 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanpeasant_m from Key lowangen_none_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for house/lowangen/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimpleHouse currData empty (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully set inside scene simple_house_door (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant magistratfrau from Key lowangen_none_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog low_magistrat_hl[24] dlgResponse 0 = 33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_magistrat [33] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Leaving MoodScene onto Location lowangen (TownView) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT playing ambient town-lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GeneralDialog: Closing Dialog, loadedINS is simple_house_door, trying to 'LeaveNow' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Result of call to Dialogue low_magistrat: 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) ScheduleCheck TOWNCHAR428: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR427: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) ScheduleCheck TOWNCHAR426: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR390: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR391: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR489: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-137,8, 11,4, -56,3) to (-43,3, 12,1, -25,6) is 99,35499 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR424: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) ScheduleCheck TOWNCHAR488: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) ScheduleCheck TOWNCHAR419: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (11,5, 11,4, -114,7) to (-48,9, 12,1, -35,3) is 99,74633 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR495: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-13,4, 11,4, -145,1) to (-57,7, 12,1, -55,6) is 99,85265 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR489: Arrived at (94,8, 11,4, 41,3), csched [SchedEntry: 10:0 (94,4, 11,4, 41,0) 101° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR489: Updating rotation to 101 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR428: Arrived at (-110,3, 11,4, 92,3), csched [SchedEntry: 9:45 (-110,6, 11,4, 92,7) 17° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR428: Updating rotation to 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for handel_gemischt/lowangen/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for trader_gen: TraderCtrl (Trader) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find trader_gen in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for trader_gen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ISC: Initializing Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanfemalemerchant from Key lowangen_-51-52_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanpeasant_m from Key lowangen_-51-52_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient trade called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) initController() - tradermood = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Desdira Falkenbach in Lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Schwert des Artherion (ID swordofartherion), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,05549206 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Pfeil (ID arrow), Uses 0, Count 6, broken False, BF -1, level 0, varusestype ] will be 0,08761597 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Schwacher Heiltrank (ID potion_healing), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,08341463 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: InventorySlot34 (UnityEngine.BoxCollider) (InventorySlot34), container InventorySlot34 (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Moving item ItemEntry(price: 8, Item: [Item Proviantpaket (ID supplypack), Uses 0, Count 15, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Uuz'Dornak - Großer Stachel (ID uuzdornak), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06913047 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,07839826 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,09302972 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,09313922 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,06027686 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Heiltrank (ID potion_stronghealing), Uses 0, Count 3, broken False, BF -1, level 0, varusestype ] will be 0,05411145 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Sila-Thara (ID silathara), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07119522 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Rondrakamm (ID rondrakris), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,07953157 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Goldschild (ID goldenshield2_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,0910138 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Teleport-Wurfdolch (ID homecomingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,08363616 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Meisterliches Skraja (ID skraja_masterful), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,09963199 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Wolfsmesser (ID wolfknife), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,09647473 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kukrisdolch (ID coucrisdagger), Uses 5, Count 1, broken False, BF 3, level 0, varusestype kukris] will be 0,07456536 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Schlafgift (ID pois_sleep), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05649523 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Expurgicum (ID pois_expurgicum), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09832029 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Shurinknollengift (ID pois_shurinbulb), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,08789298 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Meisterlicher Heiltrank (ID potion_miraclecure), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09432653 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Gegengift (ID potion_antidote), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05312215 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item CH-Elixier (ID potion_charisma), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07357469 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Besen (ID broom), Uses 0, Count 1, broken False, BF 7, level 0, varusestype ] will be 0,09862082 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Gulmondblatt (ID herb_golmoonleaf), Uses 0, Count 8, broken False, BF -1, level 0, varusestype ] will be 0,08538593 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Atmonblüte (ID herb_atmonflower), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,08848538 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Thonnysblüte (ID herb_tonnys), Uses 0, Count 8, broken False, BF -1, level 0, varusestype ] will be 0,08593367 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Ilmenblatt (ID herb_ilmleaf), Uses 0, Count 6, broken False, BF -1, level 0, varusestype ] will be 0,05006582 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Klangglockenblumenstrauß (ID bellchimeflowerbouquet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06499751 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Shurinknolle (ID herb_shurinbulb), Uses 0, Count 7, broken False, BF -1, level 0, varusestype ] will be 0,06741241 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Tarnele (ID herb_tarnel), Uses 0, Count 27, broken False, BF -1, level 0, varusestype ] will be 0,08582778 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Jorugawurzel (ID herb_yoruga), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09916532 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Belmartblatt (ID herb_belmartleaf), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09688943 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Finagebäumchen (ID herb_finagetree), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,08576058 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kairanhalm (ID herb_kairan), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ] will be 0,0666079 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Lotosblüte (ID herb_lotus), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05860087 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Menchalkaktus (ID herb_mechalcactus), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06588896 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Olginwurz (ID herb_olginroot), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05896005 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Eitriger Krötenschemel (ID herb_toadstool), Uses 0, Count 5, broken False, BF -1, level 0, varusestype ] will be 0,09799214 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Donfstengel (ID herb_donfstalks), Uses 0, Count 13, broken False, BF -1, level 0, varusestype ] will be 0,09225555 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Wirselkraut (ID herb_whirlweed), Uses 0, Count 2, broken False, BF -1, level 0, varusestype ] will be 0,09949468 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Vierblättrige Einbeere (ID herb_oneberry), Uses 0, Count 3, broken False, BF -1, level 0, varusestype ] will be 0,0758332 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Verfluchtes Bastardschwert (ID cursedbastardsword), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,08516036 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Schwert "Blutgriff" (ID swordbloodhaft), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,06068894 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Spinnenbiss (ID spidersbite), Uses 10000, Count 1, broken False, BF 4, level 0, varusestype arachnae] will be 0,08930472 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Magierrapier (ID magerapier), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,08676176 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Change Partypart money 651545h + 248h = 651793h (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window TraderWindowCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character E (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character C (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character D (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character B (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character F (UnityEngine.BoxCollider) (Character F), container Character F (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character F (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_homecomingdagger (UnityEngine.BoxCollider) (item_homecomingdagger), container container is null, itemdrop item: item_homecomingdagger (CraftyDDItem) itemdrop container: inventory01 (item_homecomingdagger) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory01 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Proviantpaket (ID supplypack), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_st_doc_honorarycitizen (UnityEngine.BoxCollider) (item_st_doc_honorarycitizen), container container is null, itemdrop item: item_st_doc_honorarycitizen (CraftyDDItem) itemdrop container: inventory02 (item_st_doc_honorarycitizen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory02 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_copperkettle (UnityEngine.BoxCollider) (item_copperkettle), container container is null, itemdrop item: item_copperkettle (CraftyDDItem) itemdrop container: inventory01 (item_copperkettle) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory01 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Proviantpaket (ID supplypack), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_homecomingdagger (UnityEngine.BoxCollider) (item_homecomingdagger), container container is null, itemdrop item: item_homecomingdagger (CraftyDDItem) itemdrop container: inventory02 (item_homecomingdagger) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory02 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_st_lowangenkey (UnityEngine.BoxCollider) (item_st_lowangenkey), container container is null, itemdrop item: item_st_lowangenkey (CraftyDDItem) itemdrop container: inventory02 (item_st_lowangenkey) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory02 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_herb_yoruga (UnityEngine.BoxCollider) (item_herb_yoruga), container container is null, itemdrop item: item_herb_yoruga (CraftyDDItem) itemdrop container: inventory01 (item_herb_yoruga) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory01 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Proviantpaket (ID supplypack), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: inventory09 (UnityEngine.BoxCollider) (inventory09), container inventory09 (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory09 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Teleport-Wurfdolch (ID homecomingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character E (UnityEngine.BoxCollider) (Character E), container Character E (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character E (CraftyDDCharacter) returnaction CS is delete Updating screen in 0.5 Destroying item ItemEntry(price: 0, Item: [Item Magischer Wasserschlauch (ID waterskin_magic), Uses 3, Count 0, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: inventory06 (UnityEngine.BoxCollider) (inventory06), container inventory06 (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory06 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Besen (ID broom), Uses 0, Count 1, broken False, BF 7, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: inventory11 (UnityEngine.BoxCollider) (inventory11), container inventory11 (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory11 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Kupferkessel (ID copperkettle), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_herb_belmartleaf (UnityEngine.BoxCollider) (item_herb_belmartleaf), container container is null, itemdrop item: item_herb_belmartleaf (CraftyDDItem) itemdrop container: inventory02 (item_herb_belmartleaf) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory02 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_herb_finagetree (UnityEngine.BoxCollider) (item_herb_finagetree), container container is null, itemdrop item: item_herb_finagetree (CraftyDDItem) itemdrop container: inventory01 (item_herb_finagetree) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory01 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Magischer Wasserschlauch (ID waterskin_magic), Uses 3, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_st_doc_honorarycitizen (UnityEngine.BoxCollider) (item_st_doc_honorarycitizen), container container is null, itemdrop item: item_st_doc_honorarycitizen (CraftyDDItem) itemdrop container: inventory02 (item_st_doc_honorarycitizen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory02 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Proviantpaket (ID supplypack), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_silathara (UnityEngine.BoxCollider) (item_silathara), container container is null, itemdrop item: item_silathara (CraftyDDItem) itemdrop container: inventory03 (item_silathara) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory03 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: item_waterskin_magic (UnityEngine.BoxCollider) (item_waterskin_magic), container container is null, itemdrop item: item_waterskin_magic (CraftyDDItem) itemdrop container: inventory01 (item_waterskin_magic) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: inventory01 (CraftyDDContainer) returnaction CS is movenormal Container found, parent this object to the container Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Proviantpaket (ID supplypack), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR390: Arrived at (97,9, 11,4, -20,9), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR390: Updating rotation to 167 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR391: Arrived at (127,6, 11,4, -68,3), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR391: Updating rotation to 302 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR419: Arrived at (-41,3, 11,4, 100,9), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR419: Updating rotation to 267 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR424: Arrived at (-125,1, 11,3, 13,4), csched [SchedEntry: 9:45 (-4,8, 11,4, 3,0) 280° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR424: Updating rotation to 280 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR426: Arrived at (-34,7, 11,4, 8,8), csched [SchedEntry: 10:15 (-9,8, 11,4, 0,2) 97° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR426: Updating rotation to 97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR427: Arrived at (94,6, 11,4, 82,2), csched [SchedEntry: 10:15 (155,0, 14,0, 97,9) 197° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR427: Updating rotation to 197 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR488: Arrived at (79,9, 11,3, 75,6), csched [SchedEntry: 10:0 (77,5, 11,4, 50,0) 91° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR488: Updating rotation to 91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR495: Arrived at (-134,4, 11,4, -21,8), csched [SchedEntry: 10:0 (-135,9, 11,4, -32,5) 52° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR495: Updating rotation to 52 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR419: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient levelup called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR488: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR495: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR390: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR391: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR426: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR424: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR427: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR495: Arrived at (-136,0, 11,4, -32,0), csched [SchedEntry: 10:0 (-135,9, 11,4, -32,5) 52° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR495: Updating rotation to 52 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR488: Arrived at (77,6, 11,4, 50,5), csched [SchedEntry: 10:0 (77,5, 11,4, 50,0) 91° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR488: Updating rotation to 91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR426: Arrived at (-9,4, 11,4, 0,6), csched [SchedEntry: 10:15 (-9,8, 11,4, 0,2) 97° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR426: Updating rotation to 97 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply increased IN, current 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 429 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply decreased RA, current 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sinnensch, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill gefahrensinn, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR419: Arrived at (-98,2, 11,4, 77,2), csched [SchedEntry: 10:0 (-98,2, 11,4, 76,7) 267° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR419: Updating rotation to 267 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill verstecken, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill verstecken, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill selbstbeh, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill selbstbeh, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR391: Arrived at (163,9, 11,4, -118,9), csched [SchedEntry: 9:30 (164,4, 11,4, -119,0) 302° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR391: Updating rotation to 302 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR427: Arrived at (155,4, 14,0, 97,8), csched [SchedEntry: 10:15 (155,0, 14,0, 97,9) 197° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR427: Updating rotation to 197 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill koerperb, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill koerperb, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schwerter, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schusswaffen, current 13, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill klettern, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill akrobatik, current 2, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill akrobatik, current 3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schwimmen, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schwimmen, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill lesen, current 0, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill lesen, current 1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR424: Arrived at (-5,2, 11,4, 3,2), csched [SchedEntry: 9:45 (-4,8, 11,4, 3,0) 280° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR424: Updating rotation to 280 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sprachen, current 1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell fulminictus, current 16, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell fulminictus, current 17, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell balsam, current 16, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell balsam, current 17, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell abvenenum, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell abvenenum, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell aeolitus, current 2, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell aeolitus, current 3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient levelup called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply increased FF, current 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 429 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply decreased HA, current 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schwerter, current 17, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill zweihaender, current 16, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schusswaffen, current 8, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill wurfwaffen, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill gefahrensinn, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sinnensch, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilenwunde, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilenwunde, current 13, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill betoeren, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill gassenwissen, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill menschenk, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient levelup called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply increased FF, current 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 429 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply decreased HA, current 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill aexte, current 14, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schusswaffen, current 9, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill gefahrensinn, current 9, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilengift, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilenkrankh, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilenwunde, current 11, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilenwunde, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill akrobatik, current 0, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill akrobatik, current 1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill verstecken, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill verstecken, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill hiebwaffen, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schloesser, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schloesser, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sprachen, current -2, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sprachen, current -1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Prefering local events, already got 15 locals available, NOT using 'ALL' events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Random Encounter roll missed, got 15 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141389277 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient levelup called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply increased FF, current 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 429 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply decreased GG, current 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill aexte, current 14, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill hiebwaffen, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schusswaffen, current 10, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schloesser, current 16, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schloesser, current 17, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill gefahrensinn, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sinnensch, current 8, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill ueberreden, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill ueberreden, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill akrobatik, current 0, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill akrobatik, current 1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilenkrankh, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient levelup called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply increased GE, current 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 429 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply decreased JZ, current 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill orientierung, current 9, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill faehrtens, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill wildnisleben, current 14, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill wildnisleben, current 15, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill pflanzenk, current 16, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill pflanzenk, current 17, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill stichwaffen, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill gefahrensinn, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sinnensch, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilengift, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilenwunde, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill heilenwunde, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell respondami, current 1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell destructibo, current -1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell furorblut, current -5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell hartesschmelze, current 0, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell blitz, current 11, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell balsam, current 9, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell boeserblick, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell boeserblick, current 13, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell herrdertiere, current 14, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell herrdertiere, current 15, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell nekropathia, current -3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient levelup called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 392 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply increased GE, current 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 429 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Simply decreased HA, current 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Grand Meditation Rolling 1W6+2, Result 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill stichwaffen, current 3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill schwerter, current -2, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill speere, current 12, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill gefahrensinn, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sinnensch, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill geographie, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill geographie, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill lesen, current 13, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill sprachen, current 13, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill verstecken, current 2, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase skill verstecken, current 3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 170 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell transversalis, current -8, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell transversalis, current -7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell motoricus, current 3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell skelettarius, current -3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell skelettarius, current -2, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell furorblut, current -1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell furorblut, current 0, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell abvenenum, current -1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell silentium, current -6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell horriphobus, current 6, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell horriphobus, current 7, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell bannbaladin, current 1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell respondami, current 2, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell respondami, current 3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell saftkraft, current -1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell saftkraft, current 0, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell somnigravis, current 1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell arcano, current -2, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell arcano, current -1, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell beherrschung, current 3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell destructibo, current 3, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell destructibo, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell gardianum, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell gardianum, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell geisterbannen, current -4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell illusionen, current 4, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell illusionen, current 5, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell blitz, current 15, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell analues, current 10, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell analues, current 11, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Trying to increase spell paralue, current 8, Roll 99, Result success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowKeywordset: Using DataID towncharhuman_132 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient keyworddlg called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR490: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TownView Menu Button travelmap clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR493: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR409: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to close (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR390: Arrived at (115,5, 11,4, -106,2), csched [SchedEntry: 9:45 (117,9, 11,4, -152,7) 167° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR390: Updating rotation to 167 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR409: Arrived at (94,2, 11,4, 67,8), csched [SchedEntry: 10:30 (115,0, 11,4, -136,1) 307° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR409: Updating rotation to 307 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR490: Arrived at (149,7, 14,0, 103,8), csched [SchedEntry: 10:30 (-117,2, 11,4, -54,0) 87° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR490: Updating rotation to 87 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR493: Arrived at (110,6, 11,4, 72,8), csched [SchedEntry: 10:30 (-5,0, 11,4, -175,4) 190° idle visible] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AgentArrived TOWNCHAR493: Updating rotation to 190 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TownView Menu Button travelmap clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT playing ambient map (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route020, distance 8, expected speed 1,95 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route020], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1636,439, ctime 1636,439, next Check atnext Check at 1637 Available Random encounter number: 1 reise_kraeuterfund5, Random encounter 'reise_kraeuterfund5' at: 1636,56 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141389139 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 94,77968, cspeed 1,95 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route020 Script: var js = getJourneyState(); if (js.dir == false) {setSpecialState("map.cantleavelow1",1); startdlg("reise_cantleavelow");} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_cantleavelow [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 209 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_loworklager_hl[1] dlgResponse 0 = 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_cantleavelow [2] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to close (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.503172 ms Unloading 3209 unused Assets to reduce memory usage. Loaded Objects now: 554949. Total: 326.075348 ms (FindLiveObjects: 44.827267 ms CreateObjectMapping: 41.005363 ms MarkObjects: 199.217484 ms DeleteObjects: 41.024567 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 554949. Total: 253.695511 ms (FindLiveObjects: 31.760153 ms CreateObjectMapping: 30.200800 ms MarkObjects: 190.905884 ms DeleteObjects: 0.827682 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Updating Event Assignments in lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-50,4, 11,4, 78,0) to (-107,0, 11,4, 100,8) is 61,04185 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-133,5, 11,4, 18,3) to (-107,0, 11,4, 100,8) is 86,57272 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-133,5, 11,4, 20,8) to (-107,0, 11,4, 100,8) is 84,26856 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-92,0, 11,4, 88,6) to (-107,0, 11,4, 100,8) is 19,33934 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-67,5, 11,4, 88,9) to (-107,0, 11,4, 100,8) is 41,29191 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-69,2, 11,4, 48,8) to (-107,0, 11,4, 100,8) is 64,30481 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-22,8, 11,4, 97,4) to (-107,0, 11,4, 100,8) is 84,33897 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-98,2, 11,4, 76,7) to (-107,0, 11,4, 100,8) is 25,64887 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-147,6, 11,4, 11,7) to (-107,0, 11,4, 100,8) is 97,8603 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-55,5, 11,4, 80,2) to (-107,0, 11,4, 100,8) is 55,46352 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-35,8, 11,4, 66,7) to (-107,0, 11,4, 100,8) is 78,97165 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-37,7, 11,4, 65,9) to (-107,0, 11,4, 100,8) is 77,64533 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-14,2, 11,4, 81,8) to (-107,0, 11,4, 100,8) is 94,79924 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-116,7, 11,4, 39,1) to (-107,0, 11,4, 100,8) is 62,46615 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-101,0, 11,4, 49,3) to (-107,0, 11,4, 100,8) is 51,82085 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-41,2, 11,4, 38,5) to (-107,0, 11,4, 100,8) is 90,62381 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-95,4, 11,4, 69,1) to (-107,0, 11,4, 100,8) is 33,76262 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-95,5, 11,4, 66,9) to (-107,0, 11,4, 100,8) is 35,77595 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-34,8, 11,4, 97,6) to (-107,0, 11,4, 100,8) is 72,33127 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-32,9, 11,4, 96,4) to (-107,0, 11,4, 100,8) is 74,29921 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-23,1, 11,4, 131,7) to (-107,0, 11,4, 100,8) is 89,4335 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-31,1, 14,3, 125,9) to (-107,0, 11,4, 100,8) is 80,04044 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-119,8, 14,1, 194,4) to (-107,0, 11,4, 100,8) is 94,51655 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-117,7, 13,9, 194,5) to (-107,0, 11,4, 100,8) is 94,32964 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-115,6, 13,6, 194,4) to (-107,0, 11,4, 100,8) is 94,02071 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-122,0, 11,4, 69,1) to (-107,0, 11,4, 100,8) is 35,00272 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-104,8, 11,4, 107,6) to (-107,0, 11,4, 100,8) is 7,175572 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-111,5, 11,4, 107,6) to (-107,0, 11,4, 100,8) is 8,190759 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-121,8, 14,1, 195,3) to (-107,0, 11,4, 100,8) is 95,73856 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-127,4, 13,6, 193,8) to (-107,0, 11,4, 100,8) is 95,27828 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-123,6, 13,9, 193,4) to (-107,0, 11,4, 100,8) is 94,12411 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-121,6, 11,4, 67,6) to (-107,0, 11,4, 100,8) is 36,26955 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-105,4, 11,4, 5,7) to (-107,0, 11,4, 100,8) is 95,05397 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-141,1, 11,4, 34,3) to (-107,0, 11,4, 100,8) is 74,74215 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-116,7, 11,4, 4,0) to (-107,0, 11,4, 100,8) is 97,22011 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-106,7, 11,4, 4,9) to (-107,0, 11,4, 100,8) is 95,90046 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-104,7, 11,4, 3,6) to (-107,0, 11,4, 100,8) is 97,15818 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-121,1, 11,4, 70,3) to (-107,0, 11,4, 100,8) is 33,52116 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-121,3, 11,4, 66,0) to (-107,0, 11,4, 100,8) is 37,61593 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for lowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town-lowangen called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing BuildingEvent enterTown / startdlg("low_enterlowangen"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_enterlowangen [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141390304 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-19,5, 11,4, 46,8) to (-106,4, 12,1, 96,0) is 99,87617 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-114,2, 11,4, -3,9) to (-106,3, 12,1, 94,3) is 98,51999 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-99,3, 11,4, -8,6) to (-106,1, 12,1, 90,7) is 99,49362 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-39,9, 11,4, 14,6) to (-106,0, 12,1, 89,0) is 99,47742 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-99,7, 11,4, -10,9) to (-106,0, 12,1, 88,2) is 99,25288 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-61,0, 11,3, -0,5) to (-106,0, 12,1, 88,2) is 99,41428 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-59,4, 11,3, 0,4) to (-106,0, 12,1, 88,2) is 99,35187 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-75,9, 11,4, -12,0) to (-105,7, 12,1, 83,0) is 99,56387 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-7,6, 11,4, 59,2) to (-104,4, 12,1, 83,2) is 99,752 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-5,7, 11,4, 109,2) to (-102,4, 12,1, 84,2) is 99,96536 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-5,4, 11,4, 58,7) to (-101,5, 12,1, 84,9) is 99,64968 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-0,2, 11,4, 94,1) to (-99,1, 12,1, 87,0) is 99,1264 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (4,3, 11,4, 73,3) to (-93,2, 12,1, 90,8) is 99,00626 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-10,9, 11,4, 154,1) to (-86,9, 12,1, 90,0) is 99,46197 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-40,6, 11,4, 0,9) to (-86,1, 12,1, 89,9) is 99,90838 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-8,8, 11,4, 154,0) to (-84,7, 12,1, 89,8) is 99,39266 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (13,1, 11,4, 110,8) to (-83,0, 12,1, 89,8) is 98,45432 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (13,2, 11,4, 112,8) to (-83,0, 12,1, 89,8) is 98,9561 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-39,0, 11,4, -0,4) to (-82,3, 12,1, 89,7) is 99,94514 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (23,4, 11,4, 79,7) to (-76,1, 12,1, 89,5) is 99,91867 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-13,8, 11,4, 10,8) to (-75,2, 12,1, 89,5) is 99,83616 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (23,4, 11,4, 76,1) to (-75,2, 12,1, 89,5) is 99,51652 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (-5,8, 11,4, 16,7) to (-72,6, 12,1, 89,4) is 98,78539 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (25,1, 11,4, 77,9) to (-72,6, 12,1, 89,4) is 98,35381 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (5,1, 11,4, 152,1) to (-72,6, 12,1, 89,4) is 99,841 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (7,8, 11,4, 152,3) to (-69,1, 12,1, 89,3) is 99,38014 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (11,5, 11,4, 168,1) to (-55,6, 12,1, 95,0) is 99,25555 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (79,8, 12,5, 88,9) to (-12,9, 12,1, 126,1) is 99,80584 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (80,7, 11,4, 87,6) to (-11,2, 12,1, 126,1) is 99,59141 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (74,6, 11,4, 63,9) to (-3,5, 12,1, 125,3) is 99,34294 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (74,6, 11,4, 61,5) to (-2,3, 12,1, 125,2) is 99,83929 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (97,1, 14,0, 113,1) to (-1,4, 12,1, 125,1) is 99,242 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (89,5, 11,4, 79,6) to (1,0, 12,1, 124,9) is 99,42031 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (98,2, 14,0, 149,5) to (1,8, 12,1, 124,8) is 99,46171 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (98,5, 14,0, 148,2) to (2,0, 12,1, 124,8) is 99,27309 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (96,8, 14,0, 162,2) to (4,6, 12,1, 124,5) is 99,61121 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (77,5, 11,4, 50,0) to (8,5, 12,1, 122,2) is 99,94238 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (69,5, 11,4, 38,7) to (9,9, 12,1, 118,7) is 99,74774 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (96,8, 11,4, 63,8) to (9,3, 12,1, 112,0) is 99,9286 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (69,2, 11,4, 30,7) to (9,4, 12,1, 109,8) is 99,20543 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Prefering local events, already got 15 locals available, NOT using 'ALL' events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Random Encounter roll missed, got 15 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141391325 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (108,2, 11,4, 88,8) to (10,0, 12,1, 107,5) is 99,97115 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (100,9, 11,4, 57,1) to (11,6, 12,1, 102,1) is 99,98671 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (94,4, 11,4, 41,0) to (12,3, 12,1, 97,8) is 99,82043 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (94,5, 11,4, 40,4) to (12,4, 12,1, 97,2) is 99,86774 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-9,8, 11,4, 0,2) to (12,5, 12,1, 96,8) is 99,05148 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (83,1, 11,4, 22,2) to (13,1, 12,1, 92,7) is 99,35673 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (82,9, 11,4, 20,1) to (13,3, 12,1, 91,7) is 99,92743 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (69,4, 11,4, -7,8) to (16,9, 12,1, 76,8) is 99,62458 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (117,0, 11,4, 87,0) to (17,9, 12,1, 76,3) is 99,67184 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (69,3, 11,4, -9,7) to (18,9, 12,1, 75,9) is 99,30158 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (101,8, 11,4, 20,9) to (18,9, 12,1, 75,9) is 99,45021 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (118,4, 11,4, 64,5) to (19,5, 12,1, 75,7) is 99,48443 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (120,4, 11,4, 64,6) to (22,1, 12,1, 74,8) is 98,90224 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (73,7, 11,4, -14,5) to (26,4, 12,1, 73,3) is 99,68736 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (122,8, 14,0, 98,1) to (26,4, 12,1, 73,3) is 99,54936 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (121,9, 11,4, 43,3) to (27,5, 12,1, 72,9) is 98,94054 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (123,9, 11,4, 43,5) to (28,5, 12,1, 72,6) is 99,8101 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (125,2, 14,0, 98,0) to (29,1, 12,1, 72,5) is 99,50521 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (105,6, 11,4, 6,5) to (31,5, 12,2, 72,1) is 98,96645 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (121,1, 11,4, 28,4) to (32,2, 12,2, 72,1) is 99,02923 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (134,8, 11,4, 86,6) to (36,0, 12,2, 71,7) is 99,95956 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Replacing Elf Female F_upper Overlay on F_Poor 2 Dress (Poor Dress) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (89,1, 11,4, -13,8) to (37,1, 12,2, 71,6) is 99,9193 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (91,0, 11,4, -13,3) to (38,9, 12,2, 71,5) is 99,50136 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (133,2, 11,4, 34,4) to (40,8, 12,2, 71,5) is 99,57239 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (133,6, 11,4, 35,7) to (40,8, 12,2, 71,5) is 99,46233 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing BuildingEvent lowregenbogenbruecke / low_regenbogenbruecke (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_regenbogenbruecke [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog low_regenbogenbruecke_hl[1] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_regenbogenbruecke [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 281 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog low_regenbogenbruecke_hl[3] dlgResponse 0 = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_regenbogenbruecke [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ParseForGetNumber Complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_regenbogenbruecke [tobecontinued] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Change Partypart money 651793h - 1000h = 650793h (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Godgrace Tsa +220 +20 = +240 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (126,8, 14,0, 135,1) to (50,1, 12,2, 71,5) is 99,65134 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (129,0, 11,4, 5,4) to (55,5, 12,2, 72,3) is 99,37897 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (125,3, 14,0, 142,6) to (55,5, 12,2, 72,3) is 99,09038 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (155,0, 14,0, 97,9) to (58,4, 12,2, 73,1) is 99,70438 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (160,8, 14,0, 113,6) to (69,0, 12,1, 75,8) is 99,27842 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (168,0, 11,4, 83,6) to (69,0, 12,1, 75,8) is 99,36024 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (170,0, 11,4, 84,0) to (71,2, 12,1, 76,5) is 99,04704 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (153,7, 14,0, 134,5) to (73,1, 12,3, 77,7) is 98,58179 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (155,8, 14,0, 134,5) to (73,9, 12,1, 78,5) is 99,21655 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (171,8, 14,0, 98,0) to (73,9, 12,1, 78,5) is 99,89635 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (131,8, 14,0, 159,3) to (73,9, 12,1, 78,5) is 99,43711 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (149,2, 14,0, 142,9) to (73,9, 12,1, 78,5) is 99,08641 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (173,6, 14,0, 97,8) to (75,2, 12,1, 80,2) is 99,92635 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (131,9, 14,0, 161,3) to (75,2, 12,1, 80,2) is 98,99836 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (162,6, 14,0, 139,7) to (79,6, 12,8, 85,1) is 99,38623 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (162,7, 14,0, 141,8) to (80,3, 12,9, 85,8) is 99,62288 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (180,9, 11,4, 80,1) to (81,7, 13,2, 87,6) is 99,5587 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (182,1, 11,4, 81,5) to (82,7, 13,7, 90,4) is 99,88557 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR693: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ScheduleCheck TOWNCHAR694: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (187,7, 11,4, 55,7) to (108,4, 14,8, 116,2) is 99,89938 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (172,9, 11,4, 37,8) to (111,7, 14,8, 116,5) is 99,73428 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Creating char, Distance from (173,0, 11,4, 35,9) to (115,0, 14,8, 116,7) is 99,50323 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) ScheduleCheck TOWNCHAR660: setting new Target (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Executing BuildingEvent 140144 / low_ordensburg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_ordensburg [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_ordensburg [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Dialog dlglow48_71[3] dlgResponse 0 = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_ordensburg [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog dlglow48_71[4] dlgResponse 0 = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_ordensburg [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Result of call to Dialogue low_ordensburg: 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Prefering local events, already got 15 locals available, NOT using 'ALL' events (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Random Encounter roll missed, got 15 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141392346 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) UnloadTime: 368.817505 ms You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController.syncWeather: No Weathersystem found! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 3046 unused Assets to reduce memory usage. Loaded Objects now: 174281. Total: 450.779572 ms (FindLiveObjects: 8.009646 ms CreateObjectMapping: 27.119503 ms MarkObjects: 152.426285 ms DeleteObjects: 263.223145 ms) TimeController.syncWeather: No Weathersystem found! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController.syncWeather: No Weathersystem found! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to junction00184 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route051, distance 9, expected speed 1,65 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 99%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1636,474, ctime 1636,474, next Check atnext Check at 1637 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_stleichewegesrand' at: 1636,757 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141391697 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc 100,7926, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction018 Script:startdlg("reise_lowgeheimgang"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_lowgeheimgang [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 268 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_lowgeheimgang_hl[3] dlgResponse 1 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100,79%, Dir 1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141391697 breakstart was 141391697 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141391697 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,7926, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route051, distance 9, expected speed 1,65 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1636,478, ctime 1636,478, next Check atnext Check at 1637 No Random Encounter, Setting nexttime to 1638 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141396623 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 74,91383, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route051 Script:if (getSpecialState("map.lowkampfmagier") < 2) autoSave(); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 74,91%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141396623 breakstart was 141396623 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141401537 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 49,88878, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route051 Script:if (getSpecialState("map.lowkampfmagier") < 2) startdlg("reise_lowkampfmagier"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,88%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141401537 breakstart was 141401537 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junctionevent, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141411375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junctionevent, perc -0,2120759, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: junction00184 Script:if (getSpecialState("map.lowgabelungno") <1) startdlg("reise_lowgabelungno"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos -0,22%, Dir -1, moving True, route Route051], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141411375 breakstart was 141411375 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141411435 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc -0,5176315, cspeed 1,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route019, distance 18, expected speed 1,95 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1636,706, ctime 1636,707, next Check atnext Check at 1637 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_stleichewegesrand' at: 1636,986 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 10/17/8 = success Restskill 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: hunt: +6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141425840 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 67,30602, cspeed 0,975 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find rest_nature in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for rest_nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 67,3%, Dir -1, moving False, route Route019], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00184, neulowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1637,001 season 3 area general: WeatherForecast[ Clouds closed Wind light Rain light, Temp 8 - 13 = uwsValue 1 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check KO+6 (19) roll 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check KO+8 (23) roll 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check KO+6 (23) roll 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check KO+7 (23) roll 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check KO+8 (19) roll 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check KO+10 (20) roll 1 = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+4(Value 18 Checkmod -1 personalmod +5) (KL/IN/FF, 14/13/13): 7/6/7 = success Restskill 18 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType road found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 3 Herb Wirselkraut (ID herb_whirlweed), Weight 6 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 4 Herb Tarnele (ID herb_tarnel), Weight 12 Herb Shurinknolle (ID herb_shurinbulb), Weight 3 Herb Ilmenblatt (ID herb_ilmleaf), Weight 4 Herb Thonnysblüte (ID herb_tonnys), Weight 2 Herb Jorugawurzel (ID herb_yoruga), Weight 1 Weight Sum: 35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 7 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+4(Value 11 Checkmod +4 personalmod 0) (KL/IN/IN, 13/14/14): 4/6/18 = success Restskill 11 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche+4(Value 13 Checkmod +4 personalmod 0) (KL/IN/GE, 13/14/14): 20/5/10 = success Restskill 10 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 10 Current total party hunger 184 Ration Hungermod is -20 Total Hunger 184 <= 320, sating Party completely Remaining Ration value 136, making 6 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window CharScreenCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is False, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Choosing random fight with prefix camp_road_general and avgLevel: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check verstecken modified by eBE 1 (BE 3 -2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schleichen modified by eBE 3 (BE 3 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill Wache halten(Value 0 Checkmod 0 personalmod 0) (MU/IN/KK, 14/13/20): 1/11/19 = success Restskill 0 Preparation skill selbstbeh, Value: 6 (6) Preparation skill selbstbeh, Value: 6 (6) Preparation skill selbstbeh, Value: 6 (6) Preparation skill sinnensch, Value: 7 (7) Preparation skill sinnensch, Value: 7 (7) Preparation skill sinnensch, Value: 7 (7) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 16 (16) Preparation skill verstecken, Value: -1 (0) Preparation skill schleichen, Value: 5 (8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadBattleSubscene: Trying to find road-01_night in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for road-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Battle camp_road_general_2 in Scene road-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArenaTry: Coverage 22%, retries left 77 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 40/40 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Ork (orkfighter_4): LE 38/38 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect behinderung1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 31/31 AE 0/0 MU 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect behinderung1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Orkschütze (orkarcher_4): LE 35/35 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Orkschütze add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork Schamane add Effect behinderung1 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Ork Schamane (orkshaman_6): LE 37/37 AE 61/61 MU 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork Schamane add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn is guarding, only 0 more Chars awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn left asleep for 1 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm left asleep for 1 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron left asleep for 2 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 4 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 1 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 4 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 1 roll - 3 BE + -4 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id hatchet Weapon has prefdisp dwarf_axe_05 Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id hatchet Weapon has prefdisp dwarf_axe_05 Weapon Prefab dwarf_axe_05 loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id shortbow Weapon has prefdisp elf_arch_01 Bow Prefab elf_arch_01 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id shortbow Weapon has prefdisp elf_arch_01 Bow Prefab elf_arch_01 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id battlestaff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id bowofartherion Weapon has prefdisp elf_arch_02 Bow Prefab elf_arch_02 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id claymoreofwinds Weapon has prefdisp 2H_Sword_B Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id silvermace Weapon has prefdisp Prefab_MedievalFlangedMace01 Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id phexshield Weapon has prefdisp HeaterB Shield Prefab HeaterB loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id berserkorknose Weapon has prefdisp Axe_A Weapon Prefab Axe_A loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id obsidiandagger Weapon has prefdisp dwarf_sword_01 Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand setting animationtype 2 from dispclass thrustGot weapon with id goldenshield Weapon has prefdisp Highelf Shield Gold Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id staff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Order: Ork Schamane(15), Orkschütze(11), Ork(11), Orkschütze(9), Ork(7), Giordyn(5) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient battle called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: grverwirrung, fulminictus, bandundfessel, plumbumbarum chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn IS viable, adding with cost 7 chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm IS viable, adding with cost 6 chooseLOSTarget: Giordyn not viable, no LOS chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(27/23) / Dist6 / Targetid3: BattleCharacter(Gorm) Top 2: Pos(25/23) / Dist7 / Targetid1: BattleCharacter(Adorn) Top 3: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Checking Gorm as a magical Target, distance 8 Possible Spell grverwirrung only has range of 2 Possible Spell fulminictus only has range of 7 Possible Spell bandundfessel chosen Found a target NPC choosing Magic as means of attack, spell bandundfessel trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn IS viable, adding with cost 7 chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm IS viable, adding with cost 6 chooseLOSTarget: Giordyn not viable, no LOS chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(27/23) / Dist6 / Targetid3: BattleCharacter(Gorm) Top 2: Pos(25/23) / Dist7 / Targetid1: BattleCharacter(Adorn) Top 3: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Found at least one Target Gorm is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell bandundfessel-16 (Value 12) (KL/CH/KK, 15/10/10, Checkmod -16: 10/6/1 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect bandundfessel (Duration 999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Spell bandundfessel final cost 7AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MagicSkill execute _caster Ork Schamane, cAE current 54, original cost 7, final cost 7, delta 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( bandundfessel, suffer ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castsuccess, Spawning Effect webCocoon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 9 chooseLOSTarget: Kirgam IS viable, adding with cost 8 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 8 chooseLOSTarget: Geron IS viable, adding with cost 7 chooseLOSTarget: Found 4 Enemies with line of sight, Top 10: Top 1: Pos(25/25) / Dist7 / Targetid5: BattleCharacter(Geron) Top 2: Pos(23/27) / Dist8 / Targetid4: BattleCharacter(Giordyn) Top 3: Pos(23/25) / Dist8 / Targetid2: BattleCharacter(Kirgam) Top 4: Pos(25/23) / Dist9 / Targetid1: BattleCharacter(Adorn) Found at least one Target Geron is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = False, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,297796s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (22/23) cost is 10 Calculating cost to destination (23/22) cost is 10 Calculating cost to destination (24/23) cost is 12 Calculating cost to destination (23/24) cost is 14 Calculating cost to destination (24/23) cost is 12 Calculating cost to destination (25/22) cost is 12 Calculating cost to destination (26/23) cost is 14 Calculating cost to destination (25/24) cost is 14 Calculating cost to destination (22/25) cost is 14 Calculating cost to destination (23/24) cost is 14 Calculating cost to destination (24/25) cost is 14 Calculating cost to destination (23/26) cost is 14 Calculating cost to destination (22/27) cost is 14 Calculating cost to destination (23/26) cost is 14 Calculating cost to destination (24/27) cost is 16 Calculating cost to destination (23/28) cost is 16 Calculating cost to destination (24/25) cost is 14 Calculating cost to destination (25/24) cost is 14 Calculating cost to destination (26/25) cost is 16 Calculating cost to destination (25/26) cost is 16 found 20 valid attack positions, closest at (23/22) (dist: 10), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Giordyn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, no LOS chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, no LOS chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (16/33) Maximum Distance for approach is 8 Checking position (16/34) viable, distance 1, count 1 Checking position (17/34) viable, distance 2, count 3 Checking position (17/33) viable, distance 1, count 1 Checking position (17/32) viable, distance 2, count 0 Checking position (16/32) viable, distance 1, count 0 Checking position (15/32) viable, distance 2, count 0 Checking position (15/33) viable, distance 1, count 0 Checking position (15/34) viable, distance 2, count 1 Checking position (16/35) viable, distance 2, count 1 Checking position (17/35) viable, distance 3, count 3 Checking position (15/35) viable, distance 3, count 1 Checking position (18/35) viable, distance 4, count 4 Checking position (18/34) viable, distance 3, count 4 Checking position (18/33) viable, distance 2, count 3 Checking position (18/32) viable, distance 3, count 1 Checking position (18/31) viable, distance 4, count 0 Checking position (17/31) viable, distance 3, count 0 Checking position (16/31) viable, distance 2, count 0 Checking position (15/31) viable, distance 3, count 1 Checking position (14/31) viable, distance 4, count 3 Checking position (14/32) viable, distance 3, count 1 Checking position (14/33) viable, distance 2, count 0 Checking position (14/34) viable, distance 3, count 0 Checking position (14/35) viable, distance 4, count 1 Checking position (16/36) viable, distance 3, count 3 Checking position (17/36) viable, distance 4, count 4 Checking position (15/36) viable, distance 4, count 1 Checking position (18/36) viable, distance 5, count 4 Checking position (14/36) viable, distance 5, count 1 Checking position (19/36) viable, distance 6, count 4 Checking position (19/35) viable, distance 5, count 4 Checking position (19/34) viable, distance 4, count 4 Checking position (19/33) viable, distance 3, count 3 Checking position (19/32) viable, distance 4, count 4 Checking position (19/31) viable, distance 5, count 2 Checking position (17/30) viable, distance 4, count 0 Checking position (16/30) viable, distance 3, count 1 Checking position (15/30) viable, distance 4, count 3 Checking position (14/30) viable, distance 5, count 4 Checking position (13/30) viable, distance 6, count 4 Checking position (13/31) viable, distance 5, count 3 Checking position (13/32) viable, distance 4, count 1 Checking position (13/33) viable, distance 3, count 1 Checking position (13/34) viable, distance 4, count 0 Checking position (13/35) viable, distance 5, count 0 Checking position (13/36) viable, distance 6, count 1 Checking position (16/37) viable, distance 4, count 3 Checking position (17/37) viable, distance 5, count 4 Checking position (15/37) viable, distance 5, count 3 Checking position (18/37) viable, distance 6, count 4 found 38 viable fields Top 1: Pos(18/34) / Dist 3 / Targets 4 Top 2: Pos(19/34) / Dist 4 / Targets 4 Top 3: Pos(17/36) / Dist 4 / Targets 4 Top 4: Pos(18/35) / Dist 4 / Targets 4 Top 5: Pos(19/32) / Dist 4 / Targets 4 Top 6: Pos(18/36) / Dist 5 / Targets 4 Top 7: Pos(17/37) / Dist 5 / Targets 4 Top 8: Pos(14/30) / Dist 5 / Targets 4 Top 9: Pos(19/35) / Dist 5 / Targets 4 Top 10: Pos(13/30) / Dist 6 / Targets 4 found at least one field to move to (18/34), do it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 11 chooseLOSTarget: Adorn IS viable, adding with cost 11 chooseLOSTarget: Kirgam IS viable, adding with cost 9 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 7 chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 4 Enemies with line of sight, Top 10: Top 1: Pos(23/27) / Dist7 / Targetid4: BattleCharacter(Giordyn) Top 2: Pos(23/25) / Dist9 / Targetid2: BattleCharacter(Kirgam) Top 3: Pos(23/23) / Dist11 / Targetid0: BattleCharacter(Imion) Top 4: Pos(25/23) / Dist11 / Targetid1: BattleCharacter(Adorn) Found at least one Target Giordyn is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT-6 (15): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single evade (6): 8 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Giordyn ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Giordyn receives 8 - 6RS = 2 physicalthrust Damage because of Attack from Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = False, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,257859s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 4 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_AIBATTLES returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_AIBATTLES (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Giordyn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (22/23) cost is 14 Calculating cost to destination (24/23) cost is 16 Calculating cost to destination (23/24) cost is 18 Calculating cost to destination (24/23) cost is 16 Calculating cost to destination (25/22) cost is 16 Calculating cost to destination (26/23) cost is 18 Calculating cost to destination (25/24) cost is 18 Calculating cost to destination (22/25) cost is 18 Calculating cost to destination (23/24) cost is 18 Calculating cost to destination (24/25) cost is 18 Calculating cost to destination (23/26) cost is 18 Calculating cost to destination (22/27) cost is 18 Calculating cost to destination (23/26) cost is 18 Calculating cost to destination (24/27) cost is 20 Calculating cost to destination (23/28) cost is 20 Calculating cost to destination (24/25) cost is 18 Calculating cost to destination (25/24) cost is 18 Calculating cost to destination (26/25) cost is 20 Calculating cost to destination (25/26) cost is 20 found 19 valid attack positions, closest at (22/23) (dist: 14), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (22/22) cost is 10 Calculating cost to destination (22/22) cost is 10 Calculating cost to destination (23/21) cost is 8 Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (30/32) cost is 12 Calculating cost to destination (31/31) cost is 12 Calculating cost to destination (32/32) cost is 14 Calculating cost to destination (31/33) cost is 14 Calculating cost to destination (17/34) cost is 13 Calculating cost to destination (18/33) cost is 11 Calculating cost to destination (19/34) cost is 11 Calculating cost to destination (18/35) cost is 13 Calculating cost to destination (31/17) cost is 18 Calculating cost to destination (32/16) cost is 20 Calculating cost to destination (33/17) cost is 20 Calculating cost to destination (32/18) cost is 18 found 16 valid attack positions, closest at (24/22) (dist: 6), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpAdorn: Removing battle effect stillsleeping, started in battleround 0, duration 1, current round 2, so 1 < 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGorm: Removing battle effect stillsleeping, started in battleround 0, duration 1, current round 2, so 1 < 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 5 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 1 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 5 roll - 0 BE + 0 effects = 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 2 roll - 8 BE + 0 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 2 roll - 3 BE + -4 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: fulminictus, plumbumbarum, bandundfessel, grverwirrung chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 7 chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 8 chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(25/23) / Dist7 / Targetid1: BattleCharacter(Adorn) Top 2: Pos(24/22) / Dist8 / Targetid4: BattleCharacter(Giordyn) Checking Adorn as a magical Target, distance 10 Possible Spell fulminictus only has range of 7 Possible Spell plumbumbarum only has range of 7 Possible Spell bandundfessel chosen Found a target NPC choosing Magic as means of attack, spell bandundfessel trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 7 chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 8 chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(25/23) / Dist7 / Targetid1: BattleCharacter(Adorn) Top 2: Pos(24/22) / Dist8 / Targetid4: BattleCharacter(Giordyn) Found at least one Target Adorn is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell bandundfessel-13 (Value 12) (KL/CH/KK, 15/10/10, Checkmod -13: 5/18/20 = failure, final cost 4AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( bandundfessel, miss ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castfail, Spawning Effect failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Not a placed effect, parenting to RightHand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Zauber fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 9 chooseLOSTarget: Kirgam IS viable, adding with cost 8 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, no LOS chooseLOSTarget: Geron IS viable, adding with cost 7 chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(25/25) / Dist7 / Targetid5: BattleCharacter(Geron) Top 2: Pos(23/25) / Dist8 / Targetid2: BattleCharacter(Kirgam) Top 3: Pos(25/23) / Dist9 / Targetid1: BattleCharacter(Adorn) Found at least one Target Geron is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Geron ranged attack no evasions left (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Geron receives 8 - 6RS = 2 physicalthrust Damage because of Attack from Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Geron, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,300158s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 4 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 11 chooseLOSTarget: Adorn IS viable, adding with cost 11 chooseLOSTarget: Kirgam IS viable, adding with cost 9 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, no LOS chooseLOSTarget: Geron IS viable, adding with cost 9 chooseLOSTarget: Found 4 Enemies with line of sight, Top 10: Top 1: Pos(23/25) / Dist9 / Targetid2: BattleCharacter(Kirgam) Top 2: Pos(25/25) / Dist9 / Targetid5: BattleCharacter(Geron) Top 3: Pos(23/23) / Dist11 / Targetid0: BattleCharacter(Imion) Top 4: Pos(25/23) / Dist11 / Targetid1: BattleCharacter(Adorn) Found at least one Target Kirgam is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT-8 (15): 1 (Confirm: 15) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Kirgam ranged attack no evasions left (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Kirgam receives 7 - 5RS = 2 physicalthrust Damage because of Attack from Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Kirgam, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,367926s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 5 - 5RS = 0 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Imion, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 6 - 3RS = 3 physicalthrust Damage because of Attack from Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 0 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (22/22) cost is 6 Calculating cost to destination (22/22) cost is 6 Calculating cost to destination (23/21) cost is 4 Calculating cost to destination (24/22) unreachable Calculating cost to destination (30/32) cost is 14 Calculating cost to destination (31/31) cost is 14 Calculating cost to destination (32/32) cost is 16 Calculating cost to destination (31/33) cost is 16 Calculating cost to destination (17/34) cost is 19 Calculating cost to destination (18/33) cost is 17 Calculating cost to destination (19/34) cost is 17 Calculating cost to destination (18/35) cost is 19 Calculating cost to destination (31/17) cost is 12 Calculating cost to destination (32/16) cost is 14 Calculating cost to destination (33/17) cost is 14 Calculating cost to destination (32/18) cost is 12 found 15 valid attack positions, closest at (23/21) (dist: 4), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Ork no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 14 - 3RS = 11 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 6, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 6 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 3 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 6 roll - 0 BE + 0 effects = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 4 roll - 2 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 2 roll - 8 BE + 0 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 4 roll - 5 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 6 roll - 3 BE + 1 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Geron on Position 1Adding Char Orkschütze on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: plumbumbarum, grverwirrung, fulminictus, bandundfessel chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 9 chooseLOSTarget: Kirgam IS viable, adding with cost 9 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 8 chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(24/22) / Dist8 / Targetid4: BattleCharacter(Giordyn) Top 2: Pos(23/25) / Dist9 / Targetid2: BattleCharacter(Kirgam) Top 3: Pos(23/21) / Dist9 / Targetid1: BattleCharacter(Adorn) Checking Giordyn as a magical Target, distance 10 Possible Spell plumbumbarum only has range of 7 Possible Spell grverwirrung only has range of 2 Possible Spell fulminictus only has range of 7 Possible Spell bandundfessel chosen Found a target NPC choosing Magic as means of attack, spell bandundfessel trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 9 chooseLOSTarget: Kirgam IS viable, adding with cost 9 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 8 chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(24/22) / Dist8 / Targetid4: BattleCharacter(Giordyn) Top 2: Pos(23/25) / Dist9 / Targetid2: BattleCharacter(Kirgam) Top 3: Pos(23/21) / Dist9 / Targetid1: BattleCharacter(Adorn) Found at least one Target Giordyn is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell bandundfessel-13 (Value 12) (KL/CH/KK, 15/10/10, Checkmod -13: 14/19/6 = failure, final cost 4AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( bandundfessel, miss ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castfail, Spawning Effect failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Not a placed effect, parenting to RightHand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Zauber fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Orkschütze on Position 1Adding Char Imion on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (22/22) cost is 10 Calculating cost to destination (22/22) cost is 10 Calculating cost to destination (23/21) unreachable Calculating cost to destination (30/32) cost is 12 Calculating cost to destination (31/31) cost is 12 Calculating cost to destination (32/32) cost is 14 Calculating cost to destination (31/33) cost is 14 Calculating cost to destination (17/34) cost is 17 Calculating cost to destination (18/33) cost is 15 Calculating cost to destination (19/34) cost is 15 Calculating cost to destination (18/35) cost is 17 Calculating cost to destination (31/17) cost is 14 Calculating cost to destination (32/16) cost is 16 Calculating cost to destination (33/17) cost is 16 Calculating cost to destination (32/18) cost is 14 found 14 valid attack positions, closest at (22/22) (dist: 10), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Imion on Position 1Adding Char Ork on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, no LOS chooseLOSTarget: Kirgam IS viable, adding with cost 8 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 10 chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(23/25) / Dist8 / Targetid2: BattleCharacter(Kirgam) Top 2: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Top 3: Pos(24/22) / Dist10 / Targetid4: BattleCharacter(Giordyn) Found at least one Target Kirgam is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT-8 (15): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,389798s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Orkschütze IS viable, adding with cost 11 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Top 2: Pos(18/34) / Dist11 / Targetid3: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 9 - 2RS = 7 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,481461s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 86 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Giordyn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 11 chooseLOSTarget: Adorn not viable, no LOS chooseLOSTarget: Kirgam IS viable, adding with cost 9 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, no LOS chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/25) / Dist9 / Targetid2: BattleCharacter(Kirgam) Top 2: Pos(23/23) / Dist11 / Targetid0: BattleCharacter(Imion) Found at least one Target Kirgam is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT-8 (15): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,367237s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Giordyn on Position 1Adding Char Kirgam on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Kirgam on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (22/22) unreachable Calculating cost to destination (22/22) unreachable Calculating cost to destination (30/32) cost is 14 Calculating cost to destination (31/31) cost is 14 Calculating cost to destination (32/32) cost is 16 Calculating cost to destination (31/33) cost is 16 Calculating cost to destination (17/34) cost is 15 Calculating cost to destination (18/33) cost is 13 Calculating cost to destination (19/34) cost is 13 Calculating cost to destination (18/35) cost is 15 Calculating cost to destination (31/17) cost is 16 Calculating cost to destination (32/16) cost is 18 Calculating cost to destination (33/17) cost is 18 Calculating cost to destination (32/18) cost is 16 found 12 valid attack positions, closest at (18/33) (dist: 13), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Ork no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 13 - 3RS = 10 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 1 roll - 0 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 6 roll - 0 BE + 0 effects = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 3 roll - 2 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 4 roll - 8 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 5 roll - 3 BE + -4 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 4 roll - 3 BE + 1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Geron on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: plumbumbarum, fulminictus, grverwirrung, bandundfessel chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 9 chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 8 chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(24/22) / Dist8 / Targetid4: BattleCharacter(Giordyn) Top 2: Pos(23/21) / Dist9 / Targetid1: BattleCharacter(Adorn) Checking Giordyn as a magical Target, distance 10 Possible Spell plumbumbarum only has range of 7 Possible Spell fulminictus only has range of 7 Possible Spell grverwirrung only has range of 2 Possible Spell bandundfessel chosen Found a target NPC choosing Magic as means of attack, spell bandundfessel trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 9 chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn IS viable, adding with cost 8 chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(24/22) / Dist8 / Targetid4: BattleCharacter(Giordyn) Top 2: Pos(23/21) / Dist9 / Targetid1: BattleCharacter(Adorn) Found at least one Target Giordyn is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell bandundfessel-13 (Value 12) (KL/CH/KK, 15/10/10, Checkmod -13: 15/1/3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect bandundfessel (Duration 999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Spell bandundfessel final cost 7AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MagicSkill execute _caster Ork Schamane, cAE current 39, original cost 7, final cost 7, delta 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( bandundfessel, suffer ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castsuccess, Spawning Effect webCocoon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Geron on Position 1Adding Char Imion on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, no LOS chooseLOSTarget: Kirgam IS viable, adding with cost 13 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Top 2: Pos(18/33) / Dist13 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 20 (Confirm: 16) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Attackepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,489794s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Imion on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 20 (Confirm: 14) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 3 - 3RS = 0 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Paradepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Imion on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Orkschütze not viable, no LOS chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 18 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 1 (Confirm: 9) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,484097s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 85 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, no LOS chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (18/34) Maximum Distance for approach is 8 Checking position (18/35) viable, distance 1, count 2 Checking position (19/35) viable, distance 2, count 2 Checking position (19/34) viable, distance 1, count 1 Checking position (19/33) viable, distance 2, count 1 Checking position (18/33) NOT viable, distance 9999, already in False Checking position (17/33) viable, distance 2, count 0 Checking position (17/34) viable, distance 1, count 0 Checking position (17/35) viable, distance 2, count 1 Checking position (18/36) viable, distance 2, count 2 Checking position (19/36) viable, distance 3, count 2 Checking position (17/36) viable, distance 3, count 1 Checking position (20/36) viable, distance 4, count 2 Checking position (20/35) viable, distance 3, count 2 Checking position (20/34) viable, distance 2, count 2 Checking position (20/33) viable, distance 3, count 2 Checking position (20/32) viable, distance 4, count 2 Checking position (19/32) viable, distance 3, count 1 Checking position (18/32) viable, distance 4, count 0 Checking position (17/32) viable, distance 3, count 0 Checking position (16/32) viable, distance 4, count 1 Checking position (16/33) viable, distance 3, count 1 Checking position (16/34) viable, distance 2, count 1 Checking position (16/35) viable, distance 3, count 1 Checking position (16/36) viable, distance 4, count 1 Checking position (18/37) viable, distance 3, count 2 Checking position (19/37) viable, distance 4, count 2 Checking position (17/37) viable, distance 4, count 2 Checking position (20/37) viable, distance 5, count 2 Checking position (16/37) viable, distance 5, count 1 Checking position (21/37) viable, distance 6, count 2 Checking position (21/36) viable, distance 5, count 2 Checking position (21/35) viable, distance 4, count 2 Checking position (21/34) viable, distance 3, count 2 Checking position (21/33) viable, distance 4, count 2 Checking position (21/32) viable, distance 5, count 2 Checking position (21/31) viable, distance 6, count 2 Checking position (20/31) viable, distance 5, count 2 Checking position (19/31) viable, distance 4, count 1 Checking position (18/31) viable, distance 5, count 1 Checking position (17/31) viable, distance 4, count 1 Checking position (16/31) viable, distance 5, count 2 Checking position (15/31) viable, distance 6, count 3 Checking position (15/32) viable, distance 5, count 2 Checking position (15/33) viable, distance 4, count 1 Checking position (15/34) viable, distance 3, count 1 Checking position (15/35) viable, distance 4, count 1 Checking position (15/36) viable, distance 5, count 1 Checking position (15/37) viable, distance 6, count 1 Checking position (18/38) viable, distance 4, count 2 Checking position (19/38) viable, distance 5, count 2 found 45 viable fields Top 1: Pos(15/31) / Dist 6 / Targets 3 Top 2: Pos(18/35) / Dist 1 / Targets 2 Top 3: Pos(20/34) / Dist 2 / Targets 2 Top 4: Pos(19/35) / Dist 2 / Targets 2 Top 5: Pos(18/36) / Dist 2 / Targets 2 Top 6: Pos(20/35) / Dist 3 / Targets 2 Top 7: Pos(18/37) / Dist 3 / Targets 2 Top 8: Pos(21/34) / Dist 3 / Targets 2 Top 9: Pos(20/33) / Dist 3 / Targets 2 Top 10: Pos(19/36) / Dist 3 / Targets 2 found at least one field to move to (15/31), do it Starting to Think for Orkschütze ID 3, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 8 chooseLOSTarget: Adorn not viable, no LOS chooseLOSTarget: Kirgam IS viable, adding with cost 3 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron IS viable, adding with cost 9 chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(18/33) / Dist3 / Targetid2: BattleCharacter(Kirgam) Top 2: Pos(23/23) / Dist8 / Targetid0: BattleCharacter(Imion) Top 3: Pos(22/22) / Dist9 / Targetid5: BattleCharacter(Geron) Found at least one Target Kirgam is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT-8 (15): 9 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,921829s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 19 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 5 - 5RS = 0 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Adorn on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 11) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 11 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 14 - 3RS = 11 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (30/32) cost is 13 Calculating cost to destination (31/31) cost is 15 Calculating cost to destination (32/32) cost is 15 Calculating cost to destination (31/33) cost is 13 Calculating cost to destination (14/31) cost is 6 Calculating cost to destination (15/30) cost is 6 Calculating cost to destination (16/31) cost is 4 Calculating cost to destination (15/32) cost is 4 Calculating cost to destination (31/17) cost is 29 Calculating cost to destination (32/16) cost is 31 Calculating cost to destination (33/17) cost is 31 Calculating cost to destination (32/18) cost is 29 found 12 valid attack positions, closest at (16/31) (dist: 4), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Orkschütze has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Orkschütze is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 6 roll - 0 BE + -3 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 1 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 5 roll - 2 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 5 roll - 8 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 4 roll - 5 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Orkschütze on Position 1Adding Char Imion on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 6 - 3RS = 3 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Imion on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 8 chooseLOSTarget: Adorn not viable, no LOS chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron IS viable, adding with cost 9 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist8 / Targetid0: BattleCharacter(Imion) Top 2: Pos(22/22) / Dist9 / Targetid5: BattleCharacter(Geron) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 17 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Imion ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 4 - 5RS = 0 physicalthrust Damage because of Attack from Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,433833s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork Schamane on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Orkschütze IS viable, adding with cost 8 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(15/31) / Dist8 / Targetid3: BattleCharacter(Orkschütze) Top 2: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 14 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,432677s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 84 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork Schamane on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, no LOS chooseLOSTarget: Kirgam IS viable, adding with cost 15 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Top 2: Pos(16/31) / Dist15 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,484851s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork Schamane on Position 1Adding Char Ork on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 8 - 5RS = 3 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork Schamane in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: grverwirrung, plumbumbarum, fulminictus, bandundfessel chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 9 chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/21) / Dist9 / Targetid1: BattleCharacter(Adorn) Checking Adorn as a magical Target, distance 10 Possible Spell grverwirrung only has range of 2 Possible Spell plumbumbarum only has range of 7 Possible Spell fulminictus only has range of 7 Possible Spell bandundfessel chosen Found a target NPC choosing Magic as means of attack, spell bandundfessel trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn IS viable, adding with cost 9 chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/21) / Dist9 / Targetid1: BattleCharacter(Adorn) Found at least one Target Adorn is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell bandundfessel-13 (Value 12) (KL/CH/KK, 15/10/10, Checkmod -13: 1/3/1 = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect bandundfessel (Duration 999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Spell bandundfessel final cost 7AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MagicSkill execute _caster Ork Schamane, cAE current 32, original cost 7, final cost 7, delta 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( bandundfessel, suffer ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castsuccess, Spawning Effect webCocoon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 11 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 9 - 5RS = 4 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Orkschütze is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 6 roll - 0 BE + -3 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 1 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 4 roll - 0 BE + -1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 1 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 1 roll - 5 BE + -3 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 4 roll - 3 BE + 1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Ork on Position 1Adding Char Ork Schamane on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 8 - 3RS = 5 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork Schamane on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 5 - 5RS = 0 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork Schamane in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: bandundfessel, grverwirrung, plumbumbarum, fulminictus chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position Did not find a target choosing melee as means of attack True/32/0/0/magic trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/22) unreachable Calculating cost to destination (24/23) cost is 14 Calculating cost to destination (23/24) cost is 16 Calculating cost to destination (16/30) cost is 29 Calculating cost to destination (17/31) cost is 29 Calculating cost to destination (16/32) cost is 31 Calculating cost to destination (21/22) cost is 16 Calculating cost to destination (22/21) cost is 14 Calculating cost to destination (23/22) unreachable found 7 valid attack positions, closest at (22/21) (dist: 14), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Imion on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 8 chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron IS viable, adding with cost 9 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist8 / Targetid0: BattleCharacter(Imion) Top 2: Pos(22/22) / Dist9 / Targetid5: BattleCharacter(Geron) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Imion ranged attack no evasions left (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 5 - 5RS = 0 physicalthrust Damage because of Attack from Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,439734s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Imion on Position 1Adding Char Orkschütze on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Orkschütze on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Orkschütze IS viable, adding with cost 8 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(15/31) / Dist8 / Targetid3: BattleCharacter(Orkschütze) Top 2: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 14 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 8 - 2RS = 6 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,428699s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 83 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 15 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Top 2: Pos(16/31) / Dist15 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,471307s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Orkschütze no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 12 - 2RS = 10 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Orkschütze is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 2 roll - 0 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 4 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 6 roll - 2 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 3 roll - 5 BE + -3 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Geron on Position 1Adding Char Imion on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: grverwirrung, bandundfessel, plumbumbarum, fulminictus chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 10 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(16/31) / Dist10 / Targetid2: BattleCharacter(Kirgam) Checking Kirgam as a magical Target, distance 12 Possible Spell grverwirrung only has range of 2 Possible Spell bandundfessel chosen Found a target NPC choosing Magic as means of attack, spell bandundfessel trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 10 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron IS viable, adding with cost 1 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(22/22) / Dist1 / Targetid5: BattleCharacter(Geron) Top 2: Pos(16/31) / Dist10 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Geron is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell bandundfessel-11 (Value 12) (KL/CH/KK, 15/10/10, Checkmod -11: 2/8/5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Casting BandundFessel with Duration/Strength RestSkill 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect bandundfessel (Duration 999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Spell bandundfessel final cost 7AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MagicSkill execute _caster Ork Schamane, cAE current 25, original cost 7, final cost 7, delta 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( bandundfessel, suffer ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castsuccess, Spawning Effect webCocoon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Orkschütze on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Orkschütze IS viable, adding with cost 8 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(15/31) / Dist8 / Targetid3: BattleCharacter(Orkschütze) Top 2: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,462525s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 82 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 15 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Top 2: Pos(16/31) / Dist15 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,482155s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 2 <= 5 Escaping towards (0/33) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 10 - 5RS = 5 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 5 - 5RS = 0 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (30/32) cost is 15 Calculating cost to destination (31/31) cost is 15 Calculating cost to destination (32/32) cost is 17 Calculating cost to destination (31/33) cost is 17 Calculating cost to destination (0/33) cost is 20 Calculating cost to destination (1/32) cost is 18 Calculating cost to destination (2/33) cost is 16 Calculating cost to destination (1/34) cost is 18 Calculating cost to destination (21/21) cost is 15 Calculating cost to destination (22/20) cost is 17 found 10 valid attack positions, closest at (21/21) (dist: 15), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 3 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 1 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 5 roll - 2 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork Schamane on Position 1Adding Char Orkschütze on Position 2Adding Char Orkschütze on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Orkschütze not viable, no LOS chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,469029s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 81 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork Schamane in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: plumbumbarum, bandundfessel, fulminictus, grverwirrung chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 2 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(20/22) / Dist2 / Targetid2: BattleCharacter(Kirgam) Checking Kirgam as a magical Target, distance 3 Possible Spell plumbumbarum chosen Found a target NPC choosing Magic as means of attack, spell plumbumbarum trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 2 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(20/22) / Dist2 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Kirgam is in LOS, attacking magically, got enough Actions, attacking by Magic plumbumbarum (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell plumbumbarum-18 (Value 10) (CH/GE/KK, 10/12/10, Checkmod -18: 11/10/18 = failure, final cost 4AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( plumbumbarum, miss ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castfail, Spawning Effect failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Not a placed effect, parenting to RightHand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Zauber fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 10 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && False, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 2 <= 5 Escaping right away at (0/33) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 11 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Top 2: Pos(20/22) / Dist11 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 14 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 16 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Imion ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 9 - 5RS = 4 physicalthrust Damage because of Attack from Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,49804s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 6 - 5RS = 1 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 6 - 5RS = 1 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (30/32) cost is 20 Calculating cost to destination (31/31) cost is 20 Calculating cost to destination (32/32) cost is 22 Calculating cost to destination (31/33) cost is 22 Calculating cost to destination (21/21) cost is 2 Calculating cost to destination (22/20) cost is 4 found 6 valid attack positions, closest at (21/21) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 20 (Confirm: 18) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Attackepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 3 roll - 0 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 4 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 1 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 6 roll - 2 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 4 roll - 5 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Orkschütze on Position 1Adding Char Ork Schamane on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 4 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 11 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,514984s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 80 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork Schamane on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,519965s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork Schamane in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: plumbumbarum, grverwirrung, bandundfessel, fulminictus chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 1 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(21/21) / Dist1 / Targetid2: BattleCharacter(Kirgam) Checking Kirgam as a magical Target, distance 1 Possible Spell plumbumbarum chosen Found a target NPC choosing Magic as means of attack, spell plumbumbarum trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 1 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(21/21) / Dist1 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Kirgam is in LOS, attacking magically, got enough Actions, attacking by Magic plumbumbarum (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell plumbumbarum-18 (Value 10) (CH/GE/KK, 10/12/10, Checkmod -18: 4/15/20 = failure, final cost 4AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( plumbumbarum, miss ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castfail, Spawning Effect failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Not a placed effect, parenting to RightHand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Zauber fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 19 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 6 roll - 0 BE + -3 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 6 roll - 0 BE + 0 effects = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: grverwirrung, plumbumbarum, bandundfessel, fulminictus chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 1 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(21/21) / Dist1 / Targetid2: BattleCharacter(Kirgam) Checking Kirgam as a magical Target, distance 1 Possible Spell grverwirrung chosen Found a target NPC choosing Magic as means of attack, spell grverwirrung trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 1 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(21/21) / Dist1 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Kirgam is in LOS, attacking magically, got enough Actions, attacking by Magic grverwirrung (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell grverwirrung-18 (Value 12) (KL/KL/CH, 15/15/10, Checkmod -18: 12/1/19 = failure, final cost 4AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( grverwirrung, miss ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castfail, Spawning Effect failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Not a placed effect, parenting to RightHand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Zauber fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 14 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 16 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Imion ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze.currentDamage of Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 8 - 5RS = 3 physicalthrust Damage because of Attack from Orkschütze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,47966s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Imion on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 5 - 5RS = 0 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Imion on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 4 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,475303s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 79 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 16 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 5 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 4 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: bandundfessel, plumbumbarum, fulminictus, grverwirrung chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 1 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(21/21) / Dist1 / Targetid2: BattleCharacter(Kirgam) Checking Kirgam as a magical Target, distance 1 Possible Spell bandundfessel chosen Found a target NPC choosing Magic as means of attack, spell bandundfessel trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 1 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(21/21) / Dist1 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Kirgam is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell bandundfessel-18 (Value 12) (KL/CH/KK, 15/10/10, Checkmod -18: 18/15/19 = failure, final cost 4AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( bandundfessel, miss ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castfail, Spawning Effect failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Not a placed effect, parenting to RightHand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Zauber fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Imion on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Imion ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,470518s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Imion on Position 1Adding Char Kirgam on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 11 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 7 - 5RS = 2 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Kirgam on Position 1Adding Char Ork on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 4 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 20 (Confirm: 14) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,53109s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 78 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Ork on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single PA (14): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork Schamane receives 13 - 2RS = 11 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 4 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 3 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 3 roll - 0 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 4 roll - 2 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Imion on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed Checking for viable Magical target trying to retrieve NPC magic class 11 Number of Spells available: 4 Adding keys to Spell-List: bandundfessel, fulminictus, grverwirrung, plumbumbarum Shuffled order: bandundfessel, plumbumbarum, grverwirrung, fulminictus chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 1 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(21/21) / Dist1 / Targetid2: BattleCharacter(Kirgam) Checking Kirgam as a magical Target, distance 1 Possible Spell bandundfessel chosen Found a target NPC choosing Magic as means of attack, spell bandundfessel trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion not viable, no LOS chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam IS viable, adding with cost 1 chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(21/21) / Dist1 / Targetid2: BattleCharacter(Kirgam) Found at least one Target Kirgam is in LOS, attacking magically, got enough Actions, attacking by Magic bandundfessel (Setting 0) --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Spell bandundfessel-18 (Value 12) (KL/CH/KK, 15/10/10, Checkmod -18: 6/14/8 = failure, final cost 4AE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Executing AttackCast( bandundfessel, miss ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Voiceover (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Castfail, Spawning Effect failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Not a placed effect, parenting to RightHand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: Starting Animation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Zauber fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Imion on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed NPC choosing ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Imion IS viable, adding with cost 9 chooseLOSTarget: Adorn not viable, has ignoreTarget chooseLOSTarget: Kirgam not viable, no LOS chooseLOSTarget: Gorm not viable, has ignoreTarget chooseLOSTarget: Giordyn not viable, has ignoreTarget chooseLOSTarget: Geron not viable, has ignoreTarget chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/23) / Dist9 / Targetid0: BattleCharacter(Imion) Found at least one Target Imion is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single AT (15): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Imion ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,489491s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 4 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,485502s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 77 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 7 - 5RS = 2 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 13) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 18 - 5RS = 13 physicalcut Damage because of Attack from Ork, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 1 roll - 0 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 4 roll - 0 BE + -1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 2 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 5 roll - 2 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Imion on Position 1Adding Char Orkschütze on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 4 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Orkschütze IS viable, adding with cost 9 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(31/32) / Dist9 / Targetid2: BattleCharacter(Orkschütze) Found at least one Target Orkschütze is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 18 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Orkschütze check Single evade (7): 10 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Orkschütze ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Orkschütze receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Orkschütze(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,508122s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 76 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 4 <= 5 Escaping towards (31/50) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 8 - 5RS = 3 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single PA (14): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 3 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 2 roll - 0 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 10 + 3 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Orkschütze: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 6 roll - 0 BE + 0 effects = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 3 roll - 5 BE + -3 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Orkschütze on Position 1Adding Char Ork on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Orkschütze in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Orkschütze on Position 0Adding Char Ork on Position 1Adding Char Imion on Position 2Adding Char Ork on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Orkschütze)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Orkschütze: BaseAP 10 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Orkschütze in queue True && False, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Orkschütze ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 4 <= 5 Escaping right away at (31/50) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Imion on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Orkschütze: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 9) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 3 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (23/23) Maximum Distance for approach is 8 Checking position (23/24) viable, distance 1, count 1 Checking position (24/24) viable, distance 2, count 2 Checking position (24/23) viable, distance 1, count 1 Checking position (23/22) NOT viable, distance 9999, already in False Checking position (23/25) viable, distance 2, count 2 Checking position (24/25) viable, distance 3, count 2 Checking position (22/25) viable, distance 3, count 2 Checking position (25/25) viable, distance 4, count 2 Checking position (25/24) viable, distance 3, count 2 Checking position (25/23) viable, distance 2, count 2 Checking position (25/22) viable, distance 3, count 0 Checking position (23/26) viable, distance 3, count 2 Checking position (24/26) viable, distance 4, count 2 Checking position (22/26) viable, distance 4, count 2 Checking position (25/26) viable, distance 5, count 2 Checking position (21/26) viable, distance 5, count 1 Checking position (26/26) viable, distance 6, count 2 Checking position (26/25) viable, distance 5, count 2 Checking position (26/24) viable, distance 4, count 2 Checking position (26/23) viable, distance 3, count 1 Checking position (26/22) viable, distance 4, count 0 Checking position (26/21) viable, distance 5, count 0 Checking position (25/21) viable, distance 4, count 1 Checking position (24/21) viable, distance 5, count 0 Checking position (23/27) viable, distance 4, count 2 Checking position (24/27) viable, distance 5, count 2 Checking position (22/27) viable, distance 5, count 2 Checking position (25/27) viable, distance 6, count 2 Checking position (21/27) viable, distance 6, count 2 Checking position (26/27) viable, distance 7, count 2 Checking position (20/25) viable, distance 7, count 2 Checking position (20/26) viable, distance 6, count 1 Checking position (20/27) viable, distance 7, count 1 Checking position (27/27) viable, distance 8, count 2 Checking position (27/26) viable, distance 7, count 2 Checking position (27/25) viable, distance 6, count 2 Checking position (27/24) viable, distance 5, count 2 Checking position (27/20) viable, distance 7, count 1 Checking position (26/20) viable, distance 6, count 1 Checking position (25/20) viable, distance 5, count 1 Checking position (24/20) viable, distance 6, count 2 Checking position (23/20) viable, distance 7, count 0 Checking position (23/28) viable, distance 5, count 2 Checking position (24/28) viable, distance 6, count 2 Checking position (22/28) viable, distance 6, count 2 Checking position (25/28) viable, distance 7, count 2 Checking position (21/28) viable, distance 7, count 2 Checking position (20/24) viable, distance 8, count 2 Checking position (19/26) viable, distance 7, count 2 Checking position (19/27) viable, distance 8, count 2 found 44 viable fields Top 1: Pos(25/23) / Dist 2 / Targets 2 Top 2: Pos(23/25) / Dist 2 / Targets 2 Top 3: Pos(24/24) / Dist 2 / Targets 2 Top 4: Pos(25/24) / Dist 3 / Targets 2 Top 5: Pos(23/26) / Dist 3 / Targets 2 Top 6: Pos(22/25) / Dist 3 / Targets 2 Top 7: Pos(24/25) / Dist 3 / Targets 2 Top 8: Pos(22/26) / Dist 4 / Targets 2 Top 9: Pos(23/27) / Dist 4 / Targets 2 Top 10: Pos(26/24) / Dist 4 / Targets 2 found at least one field to move to (25/23), do it Starting to Think for Imion ID 5, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 3 viable Targets chooseLOSTarget: Ork IS viable, adding with cost 3 chooseLOSTarget: Ork IS viable, adding with cost 2 chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/22) / Dist2 / Targetid1: BattleCharacter(Ork) Top 2: Pos(22/23) / Dist3 / Targetid0: BattleCharacter(Ork) Found at least one Target Ork is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single evade (7): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Ork ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 7 - 3RS = 4 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Ork Adding 1 hatchet to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,824758s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 75 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/23) cost is 2 Calculating cost to destination (25/22) cost is 8 Calculating cost to destination (26/23) cost is 6 Calculating cost to destination (25/24) cost is 4 Calculating cost to destination (20/21) cost is 12 Calculating cost to destination (21/20) cost is 14 Calculating cost to destination (21/22) cost is 12 found 7 valid attack positions, closest at (24/23) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single PA (14): 14 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 3 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 6 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 5 roll - 0 BE + 0 effects = 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 4 roll - 2 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Imion on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (25/23) Maximum Distance for approach is 8 Checking position (25/24) viable, distance 1, count 0 Checking position (26/24) viable, distance 2, count 1 Checking position (26/23) viable, distance 1, count 1 Checking position (26/22) viable, distance 2, count 1 Checking position (25/22) viable, distance 1, count 0 Checking position (24/23) NOT viable, distance 9999, already in False Checking position (24/24) viable, distance 2, count 1 Checking position (25/25) viable, distance 2, count 1 Checking position (26/25) viable, distance 3, count 1 Checking position (24/25) viable, distance 3, count 2 Checking position (27/25) viable, distance 4, count 1 Checking position (27/24) viable, distance 3, count 1 Checking position (26/21) viable, distance 3, count 1 Checking position (25/21) viable, distance 2, count 1 Checking position (24/21) viable, distance 3, count 0 Checking position (23/23) viable, distance 4, count 1 Checking position (23/24) viable, distance 3, count 0 Checking position (23/25) viable, distance 4, count 1 Checking position (25/26) viable, distance 3, count 2 Checking position (26/26) viable, distance 4, count 1 Checking position (24/26) viable, distance 4, count 1 Checking position (27/26) viable, distance 5, count 1 Checking position (23/26) viable, distance 5, count 1 Checking position (28/26) viable, distance 6, count 1 Checking position (28/25) viable, distance 5, count 1 Checking position (28/24) viable, distance 4, count 1 Checking position (28/23) viable, distance 5, count 0 Checking position (27/20) viable, distance 5, count 1 Checking position (26/20) viable, distance 4, count 1 Checking position (25/20) viable, distance 3, count 0 Checking position (24/20) viable, distance 4, count 1 Checking position (23/20) viable, distance 5, count 0 Checking position (23/22) viable, distance 5, count 0 Checking position (22/23) viable, distance 5, count 1 Checking position (22/25) viable, distance 5, count 1 Checking position (22/26) viable, distance 6, count 1 Checking position (25/27) viable, distance 4, count 2 Checking position (26/27) viable, distance 5, count 2 Checking position (24/27) viable, distance 5, count 1 Checking position (27/27) viable, distance 6, count 1 Checking position (23/27) viable, distance 6, count 1 Checking position (28/27) viable, distance 7, count 1 Checking position (22/27) viable, distance 7, count 1 Checking position (29/27) viable, distance 8, count 1 Checking position (29/26) viable, distance 7, count 1 Checking position (29/25) viable, distance 6, count 1 Checking position (29/24) viable, distance 5, count 1 Checking position (29/23) viable, distance 6, count 0 Checking position (29/22) viable, distance 7, count 1 Checking position (28/20) viable, distance 6, count 1 found 40 viable fields Top 1: Pos(24/25) / Dist 3 / Targets 2 Top 2: Pos(25/26) / Dist 3 / Targets 2 Top 3: Pos(25/27) / Dist 4 / Targets 2 Top 4: Pos(26/27) / Dist 5 / Targets 2 Top 5: Pos(26/23) / Dist 1 / Targets 1 Top 6: Pos(26/22) / Dist 2 / Targets 1 Top 7: Pos(25/21) / Dist 2 / Targets 1 Top 8: Pos(24/24) / Dist 2 / Targets 1 Top 9: Pos(26/24) / Dist 2 / Targets 1 Top 10: Pos(25/25) / Dist 2 / Targets 1 found at least one field to move to (24/25), do it Starting to Think for Imion ID 5, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Ork IS viable, adding with cost 2 chooseLOSTarget: Ork Schamane IS viable, adding with cost 4 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(24/23) / Dist2 / Targetid0: BattleCharacter(Ork) Top 2: Pos(22/21) / Dist4 / Targetid1: BattleCharacter(Ork Schamane) Found at least one Target Ork is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 17 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single evade (7): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Ork ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 6 - 3RS = 3 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,81733s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 74 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/25) cost is 3 Calculating cost to destination (24/24) cost is 1 Calculating cost to destination (25/25) cost is 3 Calculating cost to destination (24/26) cost is 5 Calculating cost to destination (20/21) cost is 10 Calculating cost to destination (21/20) cost is 8 Calculating cost to destination (21/22) cost is 12 found 7 valid attack positions, closest at (24/24) (dist: 1), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 12 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 2 roll - 0 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 1 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 4 roll - 2 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Imion on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 14 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork Schamane not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (24/25) Maximum Distance for approach is 8 Checking position (24/26) viable, distance 1, count 1 Checking position (25/26) viable, distance 2, count 1 Checking position (25/25) viable, distance 1, count 0 Checking position (25/24) viable, distance 2, count 1 Checking position (24/24) NOT viable, distance 9999, already in False Checking position (23/24) viable, distance 2, count 0 Checking position (23/25) viable, distance 1, count 0 Checking position (23/26) viable, distance 2, count 1 Checking position (24/27) viable, distance 2, count 1 Checking position (25/27) viable, distance 3, count 1 Checking position (23/27) viable, distance 3, count 1 Checking position (26/27) viable, distance 4, count 1 Checking position (26/26) viable, distance 3, count 1 Checking position (26/25) viable, distance 2, count 2 Checking position (26/24) viable, distance 3, count 2 Checking position (26/23) viable, distance 4, count 1 Checking position (25/23) viable, distance 3, count 0 Checking position (24/23) viable, distance 4, count 1 Checking position (23/23) viable, distance 3, count 1 Checking position (22/23) viable, distance 4, count 1 Checking position (22/25) viable, distance 2, count 1 Checking position (22/26) viable, distance 3, count 1 Checking position (22/27) viable, distance 4, count 1 Checking position (24/28) viable, distance 3, count 1 Checking position (25/28) viable, distance 4, count 1 Checking position (23/28) viable, distance 4, count 1 Checking position (22/28) viable, distance 5, count 1 Checking position (27/27) viable, distance 5, count 2 Checking position (27/26) viable, distance 4, count 2 Checking position (27/25) viable, distance 3, count 2 Checking position (27/24) viable, distance 4, count 1 Checking position (26/22) viable, distance 5, count 1 Checking position (25/22) viable, distance 4, count 1 Checking position (23/22) viable, distance 4, count 1 Checking position (21/26) viable, distance 4, count 1 Checking position (21/27) viable, distance 5, count 1 Checking position (21/28) viable, distance 6, count 1 Checking position (24/29) viable, distance 4, count 1 Checking position (25/29) viable, distance 5, count 1 Checking position (23/29) viable, distance 5, count 1 Checking position (22/29) viable, distance 6, count 1 Checking position (21/29) viable, distance 7, count 1 Checking position (28/28) viable, distance 7, count 2 Checking position (28/27) viable, distance 6, count 2 Checking position (28/26) viable, distance 5, count 2 Checking position (28/25) viable, distance 4, count 1 Checking position (28/24) viable, distance 5, count 1 Checking position (28/23) viable, distance 6, count 0 Checking position (26/21) viable, distance 6, count 1 Checking position (25/21) viable, distance 5, count 1 found 44 viable fields Top 1: Pos(26/25) / Dist 2 / Targets 2 Top 2: Pos(26/24) / Dist 3 / Targets 2 Top 3: Pos(27/25) / Dist 3 / Targets 2 Top 4: Pos(27/26) / Dist 4 / Targets 2 Top 5: Pos(28/26) / Dist 5 / Targets 2 Top 6: Pos(27/27) / Dist 5 / Targets 2 Top 7: Pos(28/27) / Dist 6 / Targets 2 Top 8: Pos(28/28) / Dist 7 / Targets 2 Top 9: Pos(24/26) / Dist 1 / Targets 1 Top 10: Pos(22/25) / Dist 2 / Targets 1 found at least one field to move to (26/25), do it Starting to Think for Imion ID 5, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Ork IS viable, adding with cost 2 chooseLOSTarget: Ork Schamane IS viable, adding with cost 4 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(24/24) / Dist2 / Targetid0: BattleCharacter(Ork) Top 2: Pos(22/21) / Dist4 / Targetid1: BattleCharacter(Ork Schamane) Found at least one Target Ork is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single evade (7): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Ork ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,825935s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 2 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 73 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (25/25) cost is 2 Calculating cost to destination (26/24) cost is 2 Calculating cost to destination (27/25) cost is 4 Calculating cost to destination (26/26) cost is 4 Calculating cost to destination (20/21) cost is 11 Calculating cost to destination (21/20) cost is 9 Calculating cost to destination (21/22) cost is 11 found 7 valid attack positions, closest at (26/24) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 20 (Confirm: 14) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 6 - 5RS = 1 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Paradepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 2 roll - 0 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 2 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 4 roll - 2 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 3 roll - 5 BE + -3 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Imion on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane.currentDamage of Item [Item Kampfstab (ID battlestaff), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] is 1W6+1 (Native 1W6+1, KK 10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Kirgam receives 5 - 5RS = 0 physicalblunt Damage because of Attack from Ork Schamane (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork Schamane IS viable, adding with cost 4 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(22/21) / Dist4 / Targetid1: BattleCharacter(Ork Schamane) Found at least one Target Ork Schamane is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single evade (13): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Ork Schamane ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 2 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 2 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,06375s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 72 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 5 roll - 0 BE + 0 effects = 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 1 roll - 5 BE + -3 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Imion on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork Schamane IS viable, adding with cost 4 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(22/21) / Dist4 / Targetid1: BattleCharacter(Ork Schamane) Found at least one Target Ork Schamane is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single evade (13): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Ork Schamane ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,059319s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 2 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 71 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 8 - 5RS = 3 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 4 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 4 roll - 2 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Imion on Position 1Adding Char Ork on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Ork not viable, no LOS chooseLOSTarget: Ork Schamane IS viable, adding with cost 4 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(22/21) / Dist4 / Targetid1: BattleCharacter(Ork Schamane) Found at least one Target Ork Schamane is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single evade (13): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Ork Schamane ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork Schamane receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,067621s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 4 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 70 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 1 (Confirm: 9) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade-4 (8): 20 (Confirm: 9) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 16 - 5RS = 11 physicalcut Damage because of Attack from Ork, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect unconscious (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitBumblerDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitBumblerDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitBumblerDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Paradepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 5 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Ork Schamane no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork Schamane receives 14 - 2RS = 12 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 4 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 1 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (20/21) cost is 11 Calculating cost to destination (21/20) cost is 9 Calculating cost to destination (21/22) cost is 13 found 3 valid attack positions, closest at (21/20) (dist: 9), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 9 - 3RS = 6 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 2 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 1 roll - 5 BE + -3 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 1 (Confirm: 15) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check BF on Kriegsbeil (BF 4): Threw 11, so success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork weapon Kriegsbeil breakcheck passed, BF increased to 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Kirgam block criticalsuccess, get another block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 1 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 1 roll - 5 BE + -3 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane.currentDamage of Item [Item Kampfstab (ID battlestaff), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] is 1W6+1 (Native 1W6+1, KK 10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Kirgam receives 3 - 5RS = 0 physicalblunt Damage because of Attack from Ork Schamane (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 20 (Confirm: 16) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Attackepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Attackepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 6 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 6 roll - 0 BE + 0 effects = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Kirgam no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork.currentDamage of Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 5, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Kirgam receives 5 - 5RS = 0 physicalcut Damage because of Attack from Ork (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 11 - 3RS = 8 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 2 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 11 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 20 (Confirm: 14) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Attackepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 6 roll - 0 BE + 0 effects = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Kirgam on Position 1Adding Char Ork on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 1 (Confirm: 12) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check BF on Kampfstab (BF 5): Threw 10, so success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Ork Schamane weapon Kampfstab breakcheck passed, BF increased to 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Kirgam block criticalsuccess, get another block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Ork on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork check Single PA (9): 10 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork receives 13 - 3RS = 10 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 6 roll - 0 BE + 0 effects = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 5 <= 5 Escaping towards (21/0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Ork on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Ork in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Ork: BaseAP 10 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork in queue True && False, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 5 <= 5 Escaping right away at (21/0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single PA (14): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 3 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 3 roll - 0 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single AT (12): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack True/5/0/0/magic trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Ork Schamane check Single PA (14): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Ork Schamane receives 9 - 2RS = 7 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Ork Schamane(battle/template_orcnoarmor) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Ork Schamane is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane.DoExecuteAnimation: action 4 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 3 roll - 0 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 Escaping towards (22/0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (21/5) cost is 16 Calculating cost to destination (22/4) cost is 18 Calculating cost to destination (23/5) cost is 18 Calculating cost to destination (22/6) cost is 16 found 4 valid attack positions, closest at (22/6) (dist: 16), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Ork Schamane: 11 + 2 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 3 roll - 5 BE + -3 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Ork Schamane: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Ork Schamane on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Ork Schamane)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Ork Schamane: BaseAP 18 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Ork Schamane in queue True && False, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Ork Schamane ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 Escaping right away at (22/0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Checking end of battle, battle is over according to BattleState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Playing Victory Jingle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Currentcontrol is NOT null, reactivating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying Battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 67,3%, Dir -1, moving False, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam erhält 5 AP: Battle camp_road_general_2 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window ContainerItemCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: Finalizing Battle, forced is False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 67,3%, Dir -1, moving False, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: CurrentControl is CampController, using recoverAfterBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 67,3%, Dir -1, moving False, route Route019], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Recover after battle, script is (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Camptype is NOT battle, regenerating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT Freezing because Type is nature and Season is 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam LE (85/87) regen: roll 3 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 0,17 = finalregen 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (39/51) regen: base 4 + Effects 1 + BaseMod -2 = sumregen 3 x guard 1 x sleeptime 0,17 = effective 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn LE (54/56) regen: roll 6 + Effects 1 + BaseMod -2 = sum 5 x guardmult 1 x sleeptime 0,17 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (34/48) regen: base 4 + Effects 1 + BaseMod -2 = sumregen 3 x guard 1 x sleeptime 0,17 = effective 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (39/51) regen: base 4 + Effects 1 + BaseMod -2 = sumregen 3 x guard 1 x sleeptime 0,17 = effective 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (39/51) regen: base 4 + Effects 1 + BaseMod -2 = sumregen 3 x guard 1 x sleeptime 0,17 = effective 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (1/57) regen: roll 5 + Effects 1 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 0,17 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (36/48) regen: base 4 + Effects 1 + BaseMod -2 = sumregen 3 x guard 1 x sleeptime 0,17 = effective 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron LE (66/68) regen: roll 2 + Effects 1 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 0,17 = finalregen 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (34/48) regen: base 4 + Effects 1 + BaseMod -2 = sumregen 3 x guard 1 x sleeptime 0,17 = effective 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 67,3%, Dir -1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141458240 breakstart was 141425840 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 67,3%, Dir -1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1637, ctime 1637,248, next Check atnext Check at 1638 No Random Encounter, Setting nexttime to 1639 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing battle effect bandundfessel, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect bandundfessel expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect bandundfessel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing battle effect bandundfessel, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect bandundfessel expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect bandundfessel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing battle effect bandundfessel, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect bandundfessel expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect bandundfessel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing battle effect bandundfessel, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect bandundfessel expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect bandundfessel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141465661 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 49,9367, cspeed 1,516667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route019 Script:if (getSpecialState("map.antharon") <1) { var js = getJourneyState(); if (js.dir == true) startDialogueAt("reise_antharon", 1); else startDialogueAt("reise_antharon", 2); } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 49,93%, Dir -1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141465661 breakstart was 141465661 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 281 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, userbreak, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 13/14/14, Checkmod -4, Personalmod 0): 8/10/4 = success Restskill 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: nothing special (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141476285 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, userbreak, perc 25,07087, cspeed 1,516667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 25,07%, Dir -1, moving False, route Route019], breakreason is userbreak (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00184, neulowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character C (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Using tool herb_whirlweed for healing with mod 2, effect 1W6+4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+2 (Value 18) (KL/CH/FF, 13/13/14, Checkmod 2, Personalmod 0): 7/5/8 = success Restskill 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) removing 1 Items of id herb_whirlweed Skipping slot inventory01 because it doesn't contain item herb_whirlweed Skipping slot inventory02 because it doesn't contain item herb_whirlweed Skipping slot inventory03 because it doesn't contain item herb_whirlweed Skipping slot inventory04 because it doesn't contain item herb_whirlweed Skipping slot inventory05 because it doesn't contain item herb_whirlweed Skipping slot inventory06 because it doesn't contain item herb_whirlweed Skipping slot inventory07 because it doesn't contain item herb_whirlweed Skipping slot inventory08 because it doesn't contain item herb_whirlweed Skipping slot inventory09 because it doesn't contain item herb_whirlweed Skipping slot inventory10 because it doesn't contain item herb_whirlweed Skipping slot inventory11 because it doesn't contain item herb_whirlweed Skipping slot inventory12 because it doesn't contain item herb_whirlweed Skipping slot inventory13 because it doesn't contain item herb_whirlweed Skipping slot inventory14 because it doesn't contain item herb_whirlweed Skipping slot inventory15 because it doesn't contain item herb_whirlweed Skipping slot inventory16 because it doesn't contain item herb_whirlweed Skipping slot inventory17 because it doesn't contain item herb_whirlweed Skipping slot inventory18 because it doesn't contain item herb_whirlweed Skipping slot inventory19 because it doesn't contain item herb_whirlweed Removing 1 items from slot inventory20, slot is now empty Done searching, remaining count is 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 18 tool 7 = max 25 = final 25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect unconscious forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,07%, Dir -1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141479885 breakstart was 141476285 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 25,07%, Dir -1, moving True, route Route019], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, arrival, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141490636 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, arrival, perc -0,09219514, cspeed 1,516667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to arrival (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to close (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for neulowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene neulowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.995432 ms Unloading 4321 unused Assets to reduce memory usage. Loaded Objects now: 175514. Total: 225.893997 ms (FindLiveObjects: 9.490867 ms CreateObjectMapping: 26.328239 ms MarkObjects: 126.209618 ms DeleteObjects: 63.864620 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 175476. Total: 162.560425 ms (FindLiveObjects: 10.577447 ms CreateObjectMapping: 25.475065 ms MarkObjects: 126.087112 ms DeleteObjects: 0.419800 ms) Failed to load trader data for town 'neulowangen'. The town is not present in the TraderData.townTraderData dictionary. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Entry Signpost at (66,7, 29,0, 65,9)/159,7561 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Updating Event Assignments in neulowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (83,8, 28,4, 32,4) to (66,7, 29,8, 65,9) is 37,56714 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (62,2, 28,4, 45,4) to (66,7, 29,8, 65,9) is 21,01647 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (61,1, 28,5, 45,5) to (66,7, 29,8, 65,9) is 21,19584 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (84,4, 28,4, 31,2) to (66,7, 29,8, 65,9) is 38,96125 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for NeuLowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ambient town is unknown, defaulting to menu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141491869 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing street_naked [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing street_naked [1b] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Random Encounter roll missed, got 8 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141493130 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for wegweiser/neulowangen/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to neulowangen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route030, distance 8, expected speed 1,283333 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1637,638, ctime 1637,638, next Check atnext Check at 1638 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_stleichewegesrand' at: 1637,922 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing nonbattle effect healattempt, started at 1637,457, duration 0,3333333, current time 1637,791, so 1637,79 < 1637,791 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 6/9/14 = success Restskill 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +4, water: +3, herb: +2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141506364 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 61,77387, cspeed 0,6416667 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find rest_nature in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for rest_nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 61,77%, Dir 1, moving False, route Route030], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, neulowangen, junction00277 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lager unter freiem Himmel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: No tools for Healing available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+4 (Value 18) (KL/CH/FF, 13/13/14, Checkmod 4, Personalmod 0): 20/13/14 = success Restskill 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 15 tool 0 = max 15 = final 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1638,005 season 3 area general: WeatherForecast[ Clouds closed Wind light Rain none, Temp 8 - 13 = uwsValue 9 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+6(Value 18 Checkmod +1 personalmod +5) (KL/IN/FF, 14/13/13): 2/2/3 = success Restskill 18 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType road found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 3 Herb Wirselkraut (ID herb_whirlweed), Weight 6 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 4 Herb Tarnele (ID herb_tarnel), Weight 12 Herb Shurinknolle (ID herb_shurinbulb), Weight 3 Herb Ilmenblatt (ID herb_ilmleaf), Weight 4 Herb Thonnysblüte (ID herb_tonnys), Weight 2 Herb Jorugawurzel (ID herb_yoruga), Weight 1 Weight Sum: 35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 6 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing nonbattle effect healattempt, started at 1637,805, duration 0,3333333, current time 1638,143, so 1638,139 < 1638,143 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Choosing random fight with prefix camp_road_road and avgLevel: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check verstecken modified by eBE 5 (BE 7 -2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schleichen modified by eBE 7 (BE 7 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check MetaSkill Wache halten(Value 0 Checkmod 0 personalmod 0) (MU/IN/KK, 14/13/23): 7/11/15 = success Restskill 0 Preparation skill selbstbeh, Value: 8 (8) Preparation skill selbstbeh, Value: 8 (8) Preparation skill selbstbeh, Value: 8 (8) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill wildnisleben, Value: 0 (0) Preparation skill verstecken, Value: 1 (6) Preparation skill schleichen, Value: 2 (9) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadBattleSubscene: Trying to find road-01_night in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for road-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Battle camp_road_road_1 in Scene road-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArenaTry: Coverage 22%, retries left 80 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 34/34 AE 0/0 MU 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 31/31 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 32/32 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 36/36 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung3 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_6): LE 37/37 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung3 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_6): LE 38/38 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm is guarding, only 0 more Chars awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion left asleep for 1 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn left asleep for 4 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn left asleep for 2 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 2 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 2 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 5 roll - 0 BE + -1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 6 roll - 0 BE + -3 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 5 roll - 7 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id sabre Weapon has prefdisp Scimitar_Aged Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id sabre Weapon has prefdisp Scimitar_Aged Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id sabre Weapon has prefdisp Scimitar_Aged Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id sabre Weapon has prefdisp Scimitar_Aged Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id mace Weapon has prefdisp Prefab_MedievalMace02 Weapon Prefab Prefab_MedievalMace02 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id torch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id mace Weapon has prefdisp Prefab_MedievalMace02 Weapon Prefab Prefab_MedievalMace02 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id torch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id bowofartherion Weapon has prefdisp elf_arch_02 Bow Prefab elf_arch_02 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id claymoreofwinds Weapon has prefdisp 2H_Sword_B Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id silvermace Weapon has prefdisp Prefab_MedievalFlangedMace01 Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id phexshield Weapon has prefdisp HeaterB Shield Prefab HeaterB loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id berserkorknose Weapon has prefdisp Axe_A Weapon Prefab Axe_A loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id obsidiandagger Weapon has prefdisp dwarf_sword_01 Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand setting animationtype 2 from dispclass thrustGot weapon with id goldenshield Weapon has prefdisp Highelf Shield Gold Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id staff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Order: Aventurier(13), Aventurier(13), Aventurier(12), Aventurier(11), Aventurier(9), Aventurier(9), Gorm(8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient battle called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/24) cost is 24 Calculating cost to destination (27/26) cost is 12 Calculating cost to destination (25/26) cost is 16 Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/26) cost is 12 Calculating cost to destination (26/27) cost is 12 Calculating cost to destination (25/24) cost is 18 Calculating cost to destination (26/23) cost is 22 Calculating cost to destination (27/24) cost is 24 Calculating cost to destination (26/25) unreachable Calculating cost to destination (24/27) cost is 14 Calculating cost to destination (25/26) cost is 16 Calculating cost to destination (26/27) cost is 12 Calculating cost to destination (25/28) cost is 12 Calculating cost to destination (24/23) cost is 18 Calculating cost to destination (25/22) cost is 20 Calculating cost to destination (26/23) cost is 22 Calculating cost to destination (25/24) cost is 18 Calculating cost to destination (24/25) cost is 16 Calculating cost to destination (25/24) cost is 18 Calculating cost to destination (26/25) unreachable Calculating cost to destination (25/26) cost is 16 found 19 valid attack positions, closest at (26/27) (dist: 12), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/24) cost is 25 Calculating cost to destination (27/26) cost is 21 Calculating cost to destination (25/26) cost is 17 Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/26) cost is 21 Calculating cost to destination (26/27) unreachable Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (26/23) cost is 23 Calculating cost to destination (27/24) cost is 25 Calculating cost to destination (26/25) unreachable Calculating cost to destination (24/27) cost is 15 Calculating cost to destination (25/26) cost is 17 Calculating cost to destination (26/27) unreachable Calculating cost to destination (25/28) cost is 15 Calculating cost to destination (24/23) cost is 19 Calculating cost to destination (25/22) cost is 21 Calculating cost to destination (26/23) cost is 23 Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (24/25) cost is 17 Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (26/25) unreachable Calculating cost to destination (25/26) cost is 17 found 17 valid attack positions, closest at (25/28) (dist: 15), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/24) cost is 14 Calculating cost to destination (27/26) cost is 14 Calculating cost to destination (25/26) cost is 18 Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/26) cost is 14 Calculating cost to destination (25/24) cost is 16 Calculating cost to destination (26/23) cost is 12 Calculating cost to destination (27/24) cost is 14 Calculating cost to destination (26/25) unreachable Calculating cost to destination (24/27) cost is 18 Calculating cost to destination (25/26) cost is 18 Calculating cost to destination (25/28) unreachable Calculating cost to destination (24/23) cost is 14 Calculating cost to destination (25/22) cost is 12 Calculating cost to destination (26/23) cost is 12 Calculating cost to destination (25/24) cost is 16 Calculating cost to destination (24/25) cost is 16 Calculating cost to destination (25/24) cost is 16 Calculating cost to destination (26/25) unreachable Calculating cost to destination (25/26) cost is 18 found 16 valid attack positions, closest at (26/23) (dist: 12), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_AIBATTLES returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_AIBATTLES (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/24) unreachable Calculating cost to destination (27/26) cost is 17 Calculating cost to destination (25/26) cost is 21 Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/26) cost is 17 Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (26/23) unreachable Calculating cost to destination (27/24) unreachable Calculating cost to destination (26/25) unreachable Calculating cost to destination (24/27) cost is 21 Calculating cost to destination (25/26) cost is 21 Calculating cost to destination (24/23) cost is 17 Calculating cost to destination (25/22) cost is 15 Calculating cost to destination (26/23) unreachable Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (24/25) cost is 19 Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (26/25) unreachable Calculating cost to destination (25/26) cost is 21 found 12 valid attack positions, closest at (25/22) (dist: 15), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/24) unreachable Calculating cost to destination (27/26) cost is 13 Calculating cost to destination (25/26) cost is 17 Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/26) cost is 13 Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (27/24) unreachable Calculating cost to destination (26/25) unreachable Calculating cost to destination (24/27) cost is 15 Calculating cost to destination (25/26) cost is 17 Calculating cost to destination (24/23) cost is 19 Calculating cost to destination (25/22) unreachable Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (24/25) cost is 17 Calculating cost to destination (25/24) cost is 19 Calculating cost to destination (26/25) unreachable Calculating cost to destination (25/26) cost is 17 found 11 valid attack positions, closest at (27/26) (dist: 13), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/24) unreachable Calculating cost to destination (27/26) unreachable Calculating cost to destination (25/26) cost is 19 Calculating cost to destination (26/25) unreachable Calculating cost to destination (27/26) unreachable Calculating cost to destination (25/24) cost is 17 Calculating cost to destination (27/24) unreachable Calculating cost to destination (26/25) unreachable Calculating cost to destination (24/27) cost is 19 Calculating cost to destination (25/26) cost is 19 Calculating cost to destination (24/23) cost is 15 Calculating cost to destination (25/24) cost is 17 Calculating cost to destination (24/25) cost is 17 Calculating cost to destination (25/24) cost is 17 Calculating cost to destination (26/25) unreachable Calculating cost to destination (25/26) cost is 19 found 9 valid attack positions, closest at (24/23) (dist: 15), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 19 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing battle effect stillsleeping, started in battleround 0, duration 1, current round 2, so 1 < 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 1 roll - 0 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 1 roll - 0 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 1 roll - 0 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 4 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 6 roll - 2 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 4 roll - 7 BE + -1 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier IS viable, adding with cost 2 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(26/23) / Dist2 / Targetid3: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 13 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,810348s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 2 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 69 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Adorn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Adorn receives 9 - 8RS = 1 physicalcut Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Adorn, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 20 (Confirm: 3) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Giordyn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Streitkolben (ID mace), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Giordyn receives 9 - 6RS = 3 physicalblunt Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Giordyn, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 4 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 20 (Confirm: 10) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 19 - 2RS = 17 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 1 roll - 0 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 4 roll - 0 BE + -1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 3 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 1 roll - 0 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 6 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 3 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 2 roll - 8 BE + 0 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 4 roll - 7 BE + -1 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Imion on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single PA (15): 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single PA (15): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 3 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier IS viable, adding with cost 2 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(26/23) / Dist2 / Targetid3: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 16 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 1 (Confirm: 11) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,831768s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 2 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 68 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single PA (9): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Streitkolben (ID mace), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+5 (Native 1W6+4, KK 14) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Gorm receives 8 - 10RS = 0 physicalblunt Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Giordyn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Kirgam no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Kirgam receives 5 - 5RS = 0 physicalcut Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Kirgam, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Giordyn on Position 1Adding Char Gorm on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 11 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Giordyn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Giordyn receives 6 - 6RS = 0 physicalcut Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 4 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Gorm on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 2 - 2RS = 0 physicalthrust Damage because of Attack from Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 0 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 16 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 20 (Confirm: 13) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGeron: Removing battle effect stillsleeping, started in battleround 0, duration 3, current round 4, so 3 < 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 1 roll - 0 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 3 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 4 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 4 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 1 roll - 5 BE + -3 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 4 roll - 7 BE + -1 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 6 roll - 3 BE + -4 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 4 roll - 3 BE + 1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/23) cost is 4 Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (24/24) cost is 2 Calculating cost to destination (27/27) cost is 14 Calculating cost to destination (28/26) cost is 14 Calculating cost to destination (27/27) cost is 14 Calculating cost to destination (26/22) cost is 10 Calculating cost to destination (27/23) unreachable Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (25/21) cost is 8 Calculating cost to destination (26/22) cost is 10 Calculating cost to destination (24/28) cost is 4 Calculating cost to destination (25/29) cost is 6 found 12 valid attack positions, closest at (24/24) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 5 - 2RS = 3 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single PA (15): 1 (Confirm: 11) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check BF on Säbel (BF 2): Threw 4, so success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier weapon Säbel breakcheck passed, BF increased to 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Adorn block criticalsuccess, get another block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single PA (9): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Imion on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Aventurier on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single PA (15): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 3 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Aventurier on Position 1Adding Char Giordyn on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 6 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier IS viable, adding with cost 2 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(26/23) / Dist2 / Targetid3: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 7 - 2RS = 5 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,833167s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 67 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Giordyn on Position 1Adding Char Aventurier on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Aventurier on Position 1Adding Char Gorm on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 20 (Confirm: 9) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Gorm on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Giordyn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 12) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Giordyn receives 5 - 6RS = 0 physicalcut Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 4 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Adorn on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 17 - 2RS = 15 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Aventurier Adding 1 sabre to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 12 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 13 - 2RS = 11 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 10 - 2RS = 8 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 6 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 1 roll - 0 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 6 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 6 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 2 roll - 0 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 3 roll - 3 BE + -4 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 3 roll - 3 BE + 1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Geron on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 1 (Confirm: 19) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA-8 (16): 9 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Kirgam receives 8 - 5RS = 3 physicalcut Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Geron on Position 1Adding Char Aventurier on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single PA (15): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 3 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Imion on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Giordyn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Streitkolben (ID mace), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 10) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Giordyn receives 10 - 6RS = 4 physicalblunt Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 4 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier IS viable, adding with cost 2 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(26/23) / Dist2 / Targetid2: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 7 - 2RS = 5 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,844953s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 66 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Kirgam on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 20 (Confirm: 16) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Attackepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Kirgam on Position 1Adding Char Giordyn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 6 - 5RS = 1 physicalcut Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Giordyn on Position 1Adding Char Gorm on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Gorm on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 13 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 4 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 3 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 3 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 5 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 3 roll - 2 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 1 roll - 7 BE + -1 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 1 roll - 3 BE + 1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Aventurier on Position 2Adding Char Geron on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Aventurier on Position 1Adding Char Geron on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier IS viable, adding with cost 2 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(26/23) / Dist2 / Targetid2: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 13 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 2 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 2 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,838298s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 65 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Geron on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 17 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 8 - 2RS = 6 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Giordyn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Giordyn on Position 1Adding Char Kirgam on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single PA (15): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 3 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Kirgam on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 10 - 2RS = 8 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 12 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 16 - 2RS = 14 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 12 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 19 - 3RS = 16 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 4 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 3 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 6 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 6 roll - 0 BE + -3 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 6 roll - 2 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 6 roll - 8 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 5 roll - 7 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 1 roll - 3 BE + -4 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 1 roll - 3 BE + 1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier IS viable, adding with cost 2 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(26/23) / Dist2 / Targetid2: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,844325s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 64 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Geron on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single PA (9): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Geron on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 1 <= 5 Escaping towards (26/0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Geron on Position 1Adding Char Aventurier on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single PA (15): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 3 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Kirgam on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 11 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 7 - 2RS = 5 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Kirgam on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 20 (Confirm: 11) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/23) cost is 6 Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (28/26) cost is 16 Calculating cost to destination (27/27) cost is 16 Calculating cost to destination (26/6) cost is 20 Calculating cost to destination (27/7) cost is 18 Calculating cost to destination (26/8) cost is 16 Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (25/21) cost is 4 Calculating cost to destination (26/22) cost is 2 Calculating cost to destination (24/28) cost is 6 Calculating cost to destination (25/29) cost is 8 found 12 valid attack positions, closest at (26/22) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 1 (Confirm: 13) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA-5 (10): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 11 - 3RS = 8 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Adding Char Aventurier on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 17 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Aventurier on Position 1Adding Char Giordyn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 16 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 19 - 3RS = 16 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Giordyn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 6 - 2RS = 4 physicalthrust Damage because of Attack from Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 0 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 4 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 2 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 3 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 6 roll - 0 BE + -3 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 6 roll - 8 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 4 roll - 5 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 6 roll - 3 BE + 1 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 20 (Confirm: 10) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single PA (9): 18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Streitkolben (ID mace), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+5 (Native 1W6+4, KK 14) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Gorm receives 9 - 10RS = 0 physicalblunt Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single PA (15): 1 (Confirm: 17) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check BF on Säbel (BF 2): Threw 6, so success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier weapon Säbel breakcheck passed, BF increased to 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 3 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Imion on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && False, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 1 <= 5 Escaping right away at (26/0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Aventurier on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Aventurier on Position 1Adding Char Adorn on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 4 viable Targets chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(25/22) / Dist3 / Targetid2: BattleCharacter(Aventurier) Top 2: Pos(24/23) / Dist3 / Targetid0: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 1 (Confirm: 18) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,925453s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 2 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 63 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Adorn on Position 1Adding Char Giordyn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 1 (Confirm: 3) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade-4 (8): 7 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 18 - 5RS = 13 physicalcut Damage because of Attack from Aventurier, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Giordyn on Position 1Adding Char Kirgam on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 10 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 12 - 2RS = 10 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Aventurier Adding 1 sabre to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Kirgam on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Kirgam on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 14 - 3RS = 11 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 17 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 6 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 1 roll - 0 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 10 + 5 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 3 roll - 2 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 1 roll - 8 BE + 0 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 1 (Confirm: 10) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA-4 (9): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Check BF on Säbel (BF 3): Threw 8, so success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier weapon Säbel breakcheck passed, BF increased to 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron weapon unbreakable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Imion on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Kirgam on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Kirgam on Position 1Adding Char Giordyn on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 3 viable Targets chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(25/22) / Dist3 / Targetid1: BattleCharacter(Aventurier) Top 2: Pos(24/23) / Dist3 / Targetid0: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,925076s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 2 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 62 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Giordyn on Position 1Adding Char Aventurier on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Aventurier on Position 1Adding Char Gorm on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 20 (Confirm: 9) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Gorm on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/23) cost is 6 Calculating cost to destination (24/22) cost is 8 Calculating cost to destination (24/22) cost is 8 Calculating cost to destination (25/21) cost is 10 Calculating cost to destination (24/28) cost is 4 Calculating cost to destination (25/29) cost is 6 found 6 valid attack positions, closest at (24/28) (dist: 4), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 1 (Confirm: 4) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 28 - 3RS = 25 physicalcut Damage because of Attack from Adorn, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Aventurier Adding 1 mace to loot Adding 1 torch to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 2 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 3 roll - 2 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 4 roll - 8 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 1 roll - 5 BE + -3 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 1 roll - 7 BE + -1 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 6 roll - 3 BE + -4 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 4 roll - 3 BE + 1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Imion on Position 1Adding Char Giordyn on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Imion on Position 1Adding Char Giordyn on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Giordyn on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(25/22) / Dist3 / Targetid1: BattleCharacter(Aventurier) Top 2: Pos(24/23) / Dist3 / Targetid0: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 20 (Confirm: 6) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,924115s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 61 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 17 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/23) cost is 6 Calculating cost to destination (24/22) cost is 8 Calculating cost to destination (24/22) cost is 8 Calculating cost to destination (25/21) cost is 10 found 4 valid attack positions, closest at (23/23) (dist: 6), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 15 - 2RS = 13 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/23) unreachable Calculating cost to destination (24/22) cost is 22 Calculating cost to destination (24/22) cost is 22 Calculating cost to destination (25/21) cost is 20 found 3 valid attack positions, closest at (25/21) (dist: 20), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 9 - 3RS = 6 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 1 roll - 0 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 6 roll - 2 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 1 roll - 8 BE + 0 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 6 roll - 7 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 1 roll - 3 BE + -4 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 1 roll - 3 BE + 1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Geron on Position 1Adding Char Aventurier on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(25/22) / Dist3 / Targetid1: BattleCharacter(Aventurier) Top 2: Pos(24/23) / Dist3 / Targetid0: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 20 (Confirm: 20) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 6 - 3RS = 3 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,931615s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 60 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Gorm on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 16 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Gorm on Position 1Adding Char Aventurier on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 11 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Aventurier on Position 1Adding Char Kirgam on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (25/21) cost is 4 found 3 valid attack positions, closest at (25/21) (dist: 4), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 9, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Kirgam on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 Escaping towards (26/0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 9 - 3RS = 6 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 1 (Confirm: 2) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 14 - 3RS = 11 physicalthrust Damage because of Attack from Giordyn, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Aventurier Adding 1 mace to loot Adding 1 torch to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 0 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/8) cost is 16 Calculating cost to destination (26/8) cost is 18 Calculating cost to destination (25/9) cost is 16 found 3 valid attack positions, closest at (25/9) (dist: 16), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 8 + 6 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 6 roll - 2 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 2 roll - 8 BE + 0 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 3 roll - 3 BE + -4 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Imion on Position 1Adding Char Aventurier on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/8) cost is 16 Calculating cost to destination (26/8) cost is 18 Calculating cost to destination (25/9) unreachable found 2 valid attack positions, closest at (24/8) (dist: 16), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 16 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Aventurier on Position 1Adding Char Kirgam on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (27/25) Maximum Distance for approach is 8 Checking position (27/26) viable, distance 1, count 0 Checking position (28/26) viable, distance 2, count 0 Checking position (27/24) viable, distance 1, count 0 Checking position (26/24) viable, distance 2, count 0 Checking position (26/25) viable, distance 1, count 0 Checking position (26/26) viable, distance 2, count 0 Checking position (27/27) viable, distance 2, count 0 Checking position (28/27) viable, distance 3, count 0 Checking position (26/27) viable, distance 3, count 0 Checking position (29/27) viable, distance 4, count 0 Checking position (29/26) viable, distance 3, count 0 Checking position (28/23) viable, distance 3, count 0 Checking position (27/23) viable, distance 2, count 0 Checking position (26/23) viable, distance 3, count 0 Checking position (25/24) viable, distance 3, count 0 Checking position (25/25) viable, distance 2, count 0 Checking position (25/26) viable, distance 3, count 0 Checking position (25/27) viable, distance 4, count 0 Checking position (28/28) viable, distance 4, count 0 Checking position (29/28) viable, distance 5, count 0 Checking position (25/28) viable, distance 5, count 0 Checking position (30/28) viable, distance 6, count 0 Checking position (30/27) viable, distance 5, count 0 Checking position (30/26) viable, distance 4, count 0 Checking position (24/23) viable, distance 5, count 0 Checking position (24/24) viable, distance 4, count 0 Checking position (24/25) viable, distance 3, count 0 Checking position (24/26) viable, distance 4, count 0 Checking position (24/27) viable, distance 5, count 0 Checking position (24/28) viable, distance 6, count 0 Checking position (28/29) viable, distance 5, count 0 Checking position (29/29) viable, distance 6, count 0 Checking position (30/29) viable, distance 7, count 0 Checking position (25/29) viable, distance 6, count 0 Checking position (24/29) viable, distance 7, count 0 Checking position (31/29) viable, distance 8, count 0 Checking position (31/28) viable, distance 7, count 0 Checking position (31/27) viable, distance 6, count 0 Checking position (31/26) viable, distance 5, count 0 Checking position (31/25) viable, distance 6, count 0 Checking position (25/22) viable, distance 7, count 0 Checking position (24/22) viable, distance 6, count 0 Checking position (23/22) viable, distance 7, count 0 Checking position (23/23) viable, distance 6, count 0 Checking position (23/24) viable, distance 5, count 0 Checking position (23/25) viable, distance 4, count 0 Checking position (23/26) viable, distance 5, count 0 Checking position (23/27) viable, distance 6, count 0 Checking position (23/28) viable, distance 7, count 0 Checking position (23/29) viable, distance 8, count 0 did NOT find any viable fields to approach to with reserve 1, trying reserveless approach trying to Approach for LOS-Attack, origin (27/25) Maximum Distance for approach is 16 Checking position (27/26) viable, distance 1, count 0 Checking position (28/26) viable, distance 2, count 0 Checking position (27/24) viable, distance 1, count 0 Checking position (26/24) viable, distance 2, count 0 Checking position (26/25) viable, distance 1, count 0 Checking position (26/26) viable, distance 2, count 0 Checking position (27/27) viable, distance 2, count 0 Checking position (28/27) viable, distance 3, count 0 Checking position (26/27) viable, distance 3, count 0 Checking position (29/27) viable, distance 4, count 0 Checking position (29/26) viable, distance 3, count 0 Checking position (28/23) viable, distance 3, count 0 Checking position (27/23) viable, distance 2, count 0 Checking position (26/23) viable, distance 3, count 0 Checking position (25/24) viable, distance 3, count 0 Checking position (25/25) viable, distance 2, count 0 Checking position (25/26) viable, distance 3, count 0 Checking position (25/27) viable, distance 4, count 0 Checking position (28/28) viable, distance 4, count 0 Checking position (29/28) viable, distance 5, count 0 Checking position (25/28) viable, distance 5, count 0 Checking position (30/28) viable, distance 6, count 0 Checking position (30/27) viable, distance 5, count 0 Checking position (30/26) viable, distance 4, count 0 Checking position (24/23) viable, distance 5, count 0 Checking position (24/24) viable, distance 4, count 0 Checking position (24/25) viable, distance 3, count 0 Checking position (24/26) viable, distance 4, count 0 Checking position (24/27) viable, distance 5, count 0 Checking position (24/28) viable, distance 6, count 0 Checking position (28/29) viable, distance 5, count 0 Checking position (29/29) viable, distance 6, count 0 Checking position (30/29) viable, distance 7, count 0 Checking position (25/29) viable, distance 6, count 0 Checking position (24/29) viable, distance 7, count 0 Checking position (31/29) viable, distance 8, count 0 Checking position (31/28) viable, distance 7, count 0 Checking position (31/27) viable, distance 6, count 0 Checking position (31/26) viable, distance 5, count 0 Checking position (31/25) viable, distance 6, count 0 Checking position (25/22) viable, distance 7, count 0 Checking position (24/22) viable, distance 6, count 0 Checking position (23/22) viable, distance 7, count 0 Checking position (23/23) viable, distance 6, count 0 Checking position (23/24) viable, distance 5, count 0 Checking position (23/25) viable, distance 4, count 0 Checking position (23/26) viable, distance 5, count 0 Checking position (23/27) viable, distance 6, count 0 Checking position (23/28) viable, distance 7, count 0 Checking position (23/29) viable, distance 8, count 0 did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach trying to Approach for LOS-Attack, origin (27/25) Maximum Distance for approach is 16 Checking position (27/26) viable, distance 1, count 0 Checking position (28/26) viable, distance 2, count 0 Checking position (27/24) viable, distance 1, count 0 Checking position (26/24) viable, distance 2, count 0 Checking position (26/25) viable, distance 1, count 0 Checking position (26/26) viable, distance 2, count 0 Checking position (27/27) viable, distance 2, count 0 Checking position (28/27) viable, distance 3, count 0 Checking position (26/27) viable, distance 3, count 0 Checking position (29/27) viable, distance 4, count 0 Checking position (29/26) viable, distance 3, count 0 Checking position (28/23) viable, distance 3, count 0 Checking position (27/23) viable, distance 2, count 0 Checking position (26/23) viable, distance 3, count 0 Checking position (25/24) viable, distance 3, count 0 Checking position (25/25) viable, distance 2, count 0 Checking position (25/26) viable, distance 3, count 0 Checking position (25/27) viable, distance 4, count 0 Checking position (28/28) viable, distance 4, count 0 Checking position (29/28) viable, distance 5, count 0 Checking position (25/28) viable, distance 5, count 0 Checking position (30/28) viable, distance 6, count 0 Checking position (30/27) viable, distance 5, count 0 Checking position (30/26) viable, distance 4, count 0 Checking position (24/23) viable, distance 5, count 0 Checking position (24/24) viable, distance 4, count 0 Checking position (24/25) viable, distance 3, count 0 Checking position (24/26) viable, distance 4, count 0 Checking position (24/27) viable, distance 5, count 0 Checking position (24/28) viable, distance 6, count 0 Checking position (28/29) viable, distance 5, count 0 Checking position (29/29) viable, distance 6, count 0 Checking position (30/29) viable, distance 7, count 0 Checking position (25/29) viable, distance 6, count 0 Checking position (24/29) viable, distance 7, count 0 Checking position (31/29) viable, distance 8, count 0 Checking position (31/28) viable, distance 7, count 0 Checking position (31/27) viable, distance 6, count 0 Checking position (31/26) viable, distance 5, count 0 Checking position (31/25) viable, distance 6, count 0 Checking position (25/22) viable, distance 7, count 0 Checking position (24/22) viable, distance 6, count 0 Checking position (23/22) viable, distance 7, count 0 Checking position (23/23) viable, distance 6, count 0 Checking position (23/24) viable, distance 5, count 0 Checking position (23/25) viable, distance 4, count 0 Checking position (23/26) viable, distance 5, count 0 Checking position (23/27) viable, distance 6, count 0 Checking position (23/28) viable, distance 7, count 0 Checking position (23/29) viable, distance 8, count 0 did NOT find any viable fields to approach to WITHOUT reserve, cancelling LOSapproach Trying to choose and approach a melee target Calculating cost to destination (26/8) cost is 22 found 1 valid attack positions, closest at (26/8) (dist: 22), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Kirgam on Position 1Adding Char Giordyn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && False, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 Escaping right away at (25/0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Giordyn on Position 1Adding Char Gorm on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Checking end of battle, battle is over according to BattleState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Playing Victory Jingle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Currentcontrol is NOT null, reactivating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying Battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 61,77%, Dir 1, moving False, route Route030], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm erhält 1 AP: Battle camp_road_road_1 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn erhält 1 AP: Battle camp_road_road_1 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam erhält 1 AP: Battle camp_road_road_1 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion erhält 1 AP: Battle camp_road_road_1 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn erhält 1 AP: Battle camp_road_road_1 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron erhält 1 AP: Battle camp_road_road_1 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 4 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window ContainerItemCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: Finalizing Battle, forced is False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 61,77%, Dir 1, moving False, route Route030], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: CurrentControl is CampController, using recoverAfterBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 61,77%, Dir 1, moving False, route Route030], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Recover after battle, script is (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Camptype is NOT battle, regenerating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT Freezing because Type is nature and Season is 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (28/51) regen: base 8 + Effects 1 + BaseMod 2 = sumregen 11 x guard 1 x sleeptime 0,33 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn LE (81/82) regen: roll 1 + Effects 1 + BaseMod 2 = sum 4 x guardmult 1 x sleeptime 0,33 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (28/51) regen: base 8 + Effects 1 + BaseMod 2 = sumregen 11 x guard 1 x sleeptime 0,33 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam regeneriert 3 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam LE (82/87) regen: roll 5 + Effects 1 + BaseMod 2 = sum 8 x guardmult 1 x sleeptime 0,33 = finalregen 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (28/51) regen: base 8 + Effects 1 + BaseMod 2 = sumregen 11 x guard 1 x sleeptime 0,33 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 3 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (28/57) regen: roll 6 + Effects 1 + BaseMod 2 = sum 9 x guardmult 1 x sleeptime 0,33 = finalregen 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (30/48) regen: base 8 + Effects 1 + BaseMod 2 = sumregen 11 x guard 1 x sleeptime 0,33 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn regeneriert 3 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn LE (48/56) regen: roll 5 + Effects 1 + BaseMod 2 = sum 8 x guardmult 1 x sleeptime 0,33 = finalregen 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (23/48) regen: base 8 + Effects 1 + BaseMod 2 = sumregen 11 x guard 1 x sleeptime 0,33 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron LE (66/68) regen: roll 1 + Effects 1 + BaseMod 2 = sum 4 x guardmult 1 x sleeptime 0,33 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (23/48) regen: base 8 + Effects 1 + BaseMod 2 = sumregen 11 x guard 1 x sleeptime 0,33 = effective 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 61,77%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141542364 breakstart was 141506364 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 61,77%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1638, ctime 1638,222, next Check atnext Check at 1639 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_stleichewegesrand' at: 1638,818 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141546801 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 90,01879, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route030 Script:startdlg("reise_furtfinster"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[1] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check GE-2 (14) roll 17 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check GE-3 (14) roll 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check GE-2 (14) roll 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check GE-1 (14) roll 20 = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check GE-1 (14) roll 16 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Durableeffect dumpfsch_infection2 activateInterval anotherdamage every 24 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect dumpfsch_infection2 (Duration 25 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect dumpfsch_infection (Duration 24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[5] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check GE-1 (14) roll 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [4] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[4] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_furtfinster [6] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog reise_furtfinster_hl[6] dlgResponse 0 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 90,01%, Dir 1, moving True, route Route030], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141546801 breakstart was 141546801 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141548421 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,3313, cspeed 1,833333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route049, distance 22, expected speed 2,5 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route049], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1638,292, ctime 1638,293, next Check atnext Check at 1639 Available Random encounter number: 1 reise_kraeuterfund5, Random encounter 'reise_kraeuterfund5' at: 1638,604 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: executing Random Encounter reise_kraeuterfund5/freshwater (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141575430 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 85,25564, cspeed 2,5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: freshwater Script:startdlg("reise_kraeuterfund5"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_kraeuterfund5 [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog amwegesrand_hl[1] dlgResponse 0 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 3 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 85,25%, Dir 1, moving True, route Route049], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141575430 breakstart was 141575430 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141580113 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,0378, cspeed 2,5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route094, distance 25, expected speed 2,166667 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route094], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1638,659, ctime 1638,659, next Check atnext Check at 1639 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_stleichewegesrand' at: 1638,965 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 17/8/5 = success Restskill 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +4, hunt: +1, water: +1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141594520 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 31,14347, cspeed 1,083333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 31,14%, Dir 1, moving False, route Route094], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction00524, junction01045 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect dumpfsch_infection forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: No tools for Healing available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill heilenwunde+4 (Value 18) (KL/CH/FF, 13/13/14, Checkmod 4, Personalmod 0): 8/4/1 = success Restskill 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Successfully healed: base 18 tool 0 = max 18 = final 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect healattempt (Duration 8 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1639,006 season 3 area general: WeatherForecast[ Clouds closed Wind light Rain none, Temp 8 - 13 = uwsValue 9 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+4(Value 18 Checkmod -1 personalmod +5) (KL/IN/FF, 14/13/13): 5/12/5 = success Restskill 18 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType road found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 3 Herb Wirselkraut (ID herb_whirlweed), Weight 6 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 4 Herb Tarnele (ID herb_tarnel), Weight 12 Herb Shurinknolle (ID herb_shurinbulb), Weight 3 Herb Ilmenblatt (ID herb_ilmleaf), Weight 4 Herb Thonnysblüte (ID herb_tonnys), Weight 2 Herb Jorugawurzel (ID herb_yoruga), Weight 1 Weight Sum: 35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 7 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing nonbattle effect healattempt, started at 1638,825, duration 0,3333333, current time 1639,159, so 1639,159 < 1639,159 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect healattempt expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect healattempt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+5(Value 11 Checkmod +5 personalmod 0) (KL/IN/IN, 13/14/14): 8/10/13 = success Restskill 11 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier -1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche-1(Value 13 Checkmod -1 personalmod 0) (KL/IN/GE, 13/14/14): 4/14/16 = success Restskill 10 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 10 Current total party hunger 138 Ration Hungermod is -20 Total Hunger 138 <= 320, sating Party completely Remaining Ration value 182, making 9 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window ContainerItemCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character C (UnityEngine.BoxCollider) (Character C), container Character C (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character C (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character D (UnityEngine.BoxCollider) (Character D), container Character D (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character D (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: Character B (UnityEngine.BoxCollider) (Character B), container Character B (CraftyDDCharacter) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: Character B (CraftyDDCharacter) returnaction CS is noaction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Choosing random fight with prefix camp_road_road and avgLevel: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check verstecken modified by eBE 5 (BE 7 -2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schleichen modified by eBE 7 (BE 7 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check MetaSkill Wache halten(Value 0 Checkmod 0 personalmod 0) (MU/IN/KK, 14/13/23): 1/12/20 = success Restskill 0 Preparation skill selbstbeh, Value: 8 (8) Preparation skill selbstbeh, Value: 8 (8) Preparation skill selbstbeh, Value: 8 (8) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill wildnisleben, Value: 0 (0) Preparation skill verstecken, Value: 1 (6) Preparation skill schleichen, Value: 2 (9) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadBattleSubscene: Trying to find road-01_night in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for road-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Battle camp_road_road_10 in Scene road-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArenaTry: Coverage 22%, retries left 76 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 35/35 AE 0/0 MU 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 33/33 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_5): LE 32/32 AE 0/0 MU 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung3 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_6): LE 41/41 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect behinderung3 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Aventurier (aventurier_6): LE 37/37 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm is guarding, only 0 more Chars awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion left asleep for 4 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn left asleep for 4 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 1 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.InitVisual: Falling back to Standard-UMA for Nonhumanoid Character (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id sabre Weapon has prefdisp Scimitar_Aged Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id sabre Weapon has prefdisp Scimitar_Aged Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id sabre Weapon has prefdisp Scimitar_Aged Weapon Prefab Scimitar_Aged loaded successfully, placing in righthand setting animationtype 0 from dispclass (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id mace Weapon has prefdisp Prefab_MedievalMace02 Weapon Prefab Prefab_MedievalMace02 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id torch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id mace Weapon has prefdisp Prefab_MedievalMace02 Weapon Prefab Prefab_MedievalMace02 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id torch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id bowofartherion Weapon has prefdisp elf_arch_02 Bow Prefab elf_arch_02 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id berserkorknose Weapon has prefdisp Axe_A Weapon Prefab Axe_A loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id claymoreofwinds Weapon has prefdisp 2H_Sword_B Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id silvermace Weapon has prefdisp Prefab_MedievalFlangedMace01 Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id phexshield Weapon has prefdisp HeaterB Shield Prefab HeaterB loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id obsidiandagger Weapon has prefdisp dwarf_sword_01 Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand setting animationtype 2 from dispclass thrustGot weapon with id goldenshield Weapon has prefdisp Highelf Shield Gold Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id staff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Order: Aventurier(14), Aventurier(11), Aventurier(10), Aventurier(9), Aventurier(8), Gorm(6) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient battle called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/27) cost is 19 Calculating cost to destination (27/26) cost is 17 Calculating cost to destination (28/27) cost is 17 Calculating cost to destination (24/27) cost is 21 Calculating cost to destination (25/26) cost is 19 Calculating cost to destination (26/27) cost is 19 Calculating cost to destination (25/28) cost is 23 Calculating cost to destination (26/25) cost is 17 Calculating cost to destination (27/24) cost is 15 Calculating cost to destination (28/25) cost is 15 Calculating cost to destination (27/26) cost is 17 Calculating cost to destination (22/27) cost is 23 Calculating cost to destination (23/26) cost is 21 Calculating cost to destination (24/27) cost is 21 Calculating cost to destination (23/28) cost is 23 Calculating cost to destination (26/23) cost is 15 Calculating cost to destination (28/23) cost is 13 Calculating cost to destination (27/24) cost is 15 Calculating cost to destination (24/25) cost is 19 Calculating cost to destination (25/24) cost is 17 Calculating cost to destination (26/25) cost is 17 Calculating cost to destination (25/26) cost is 19 found 22 valid attack positions, closest at (28/23) (dist: 13), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/27) cost is 14 Calculating cost to destination (27/26) cost is 12 Calculating cost to destination (28/27) cost is 10 Calculating cost to destination (24/27) cost is 14 Calculating cost to destination (25/26) cost is 14 Calculating cost to destination (26/27) cost is 14 Calculating cost to destination (25/28) cost is 12 Calculating cost to destination (26/25) cost is 14 Calculating cost to destination (27/24) cost is 14 Calculating cost to destination (28/25) cost is 12 Calculating cost to destination (27/26) cost is 12 Calculating cost to destination (22/27) cost is 18 Calculating cost to destination (23/26) cost is 16 Calculating cost to destination (24/27) cost is 14 Calculating cost to destination (23/28) cost is 14 Calculating cost to destination (26/23) cost is 16 Calculating cost to destination (28/23) unreachable Calculating cost to destination (27/24) cost is 14 Calculating cost to destination (24/25) cost is 16 Calculating cost to destination (25/24) cost is 16 Calculating cost to destination (26/25) cost is 14 Calculating cost to destination (25/26) cost is 14 found 21 valid attack positions, closest at (28/27) (dist: 10), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_AIBATTLES returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_AIBATTLES (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/27) cost is 15 Calculating cost to destination (27/26) cost is 15 Calculating cost to destination (28/27) unreachable Calculating cost to destination (24/27) cost is 11 Calculating cost to destination (25/26) cost is 13 Calculating cost to destination (26/27) cost is 15 Calculating cost to destination (25/28) cost is 11 Calculating cost to destination (26/25) cost is 15 Calculating cost to destination (27/24) cost is 17 Calculating cost to destination (28/25) cost is 17 Calculating cost to destination (27/26) cost is 15 Calculating cost to destination (22/27) cost is 9 Calculating cost to destination (23/26) cost is 11 Calculating cost to destination (24/27) cost is 11 Calculating cost to destination (23/28) cost is 9 Calculating cost to destination (26/23) cost is 17 Calculating cost to destination (27/24) cost is 17 Calculating cost to destination (24/25) cost is 13 Calculating cost to destination (25/24) cost is 15 Calculating cost to destination (26/25) cost is 15 Calculating cost to destination (25/26) cost is 13 found 20 valid attack positions, closest at (23/28) (dist: 9), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/27) cost is 15 Calculating cost to destination (27/26) cost is 13 Calculating cost to destination (24/27) cost is 15 Calculating cost to destination (25/26) cost is 15 Calculating cost to destination (26/27) cost is 15 Calculating cost to destination (25/28) cost is 13 Calculating cost to destination (26/25) cost is 15 Calculating cost to destination (27/24) cost is 15 Calculating cost to destination (28/25) cost is 13 Calculating cost to destination (27/26) cost is 13 Calculating cost to destination (22/27) cost is 19 Calculating cost to destination (23/26) cost is 17 Calculating cost to destination (24/27) cost is 15 Calculating cost to destination (23/28) unreachable Calculating cost to destination (26/23) cost is 17 Calculating cost to destination (27/24) cost is 15 Calculating cost to destination (24/25) cost is 17 Calculating cost to destination (25/24) cost is 17 Calculating cost to destination (26/25) cost is 15 Calculating cost to destination (25/26) cost is 15 found 19 valid attack positions, closest at (25/28) (dist: 13), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/27) cost is 16 Calculating cost to destination (27/26) cost is 14 Calculating cost to destination (24/27) cost is 16 Calculating cost to destination (25/26) cost is 16 Calculating cost to destination (26/27) cost is 16 Calculating cost to destination (25/28) unreachable Calculating cost to destination (26/25) cost is 16 Calculating cost to destination (27/24) cost is 16 Calculating cost to destination (28/25) cost is 14 Calculating cost to destination (27/26) cost is 14 Calculating cost to destination (22/27) cost is 20 Calculating cost to destination (23/26) cost is 18 Calculating cost to destination (24/27) cost is 16 Calculating cost to destination (26/23) cost is 18 Calculating cost to destination (27/24) cost is 16 Calculating cost to destination (24/25) cost is 18 Calculating cost to destination (25/24) cost is 18 Calculating cost to destination (26/25) cost is 16 Calculating cost to destination (25/26) cost is 16 found 18 valid attack positions, closest at (28/25) (dist: 14), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 2 roll - 7 BE + -1 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 11 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Adorn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Streitkolben (ID mace), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] is 1W6+4 (Native 1W6+4, KK 13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Adorn receives 7 - 8RS = 0 physicalblunt Damage because of Attack from Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Adorn, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single PA (9): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 12 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 10 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 19 - 2RS = 17 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 3 roll - 0 BE + -1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 1 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 3 roll - 0 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 1 roll - 8 BE + 0 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Gorm on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Gorm on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 16 - 2RS = 14 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 16 - 3RS = 13 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpKirgam: Removing battle effect stillsleeping, started in battleround 0, duration 3, current round 4, so 3 < 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGiordyn: Removing battle effect stillsleeping, started in battleround 0, duration 3, current round 4, so 3 < 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGeron: Removing battle effect stillsleeping, started in battleround 0, duration 3, current round 4, so 3 < 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 2 roll - 7 BE + -1 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 5 roll - 8 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 2 roll - 3 BE + -4 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 6 roll - 3 BE + 1 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/23) cost is 6 Calculating cost to destination (28/24) cost is 4 Calculating cost to destination (24/28) cost is 4 Calculating cost to destination (25/29) cost is 6 Calculating cost to destination (28/26) cost is 4 Calculating cost to destination (29/27) cost is 6 Calculating cost to destination (28/28) cost is 8 Calculating cost to destination (28/24) cost is 4 Calculating cost to destination (29/25) cost is 6 Calculating cost to destination (28/26) cost is 4 Calculating cost to destination (24/28) cost is 4 Calculating cost to destination (23/29) cost is 6 found 12 valid attack positions, closest at (28/26) (dist: 4), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 3 - 2RS = 1 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 2 <= 5 Escaping towards (22/50) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualAttackStarted: CurrentAttacker is null! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Kirgam on Position 1Adding Char Adorn on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Adorn on Position 1Adding Char Giordyn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 14 - 3RS = 11 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Giordyn on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 11 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 14 - 3RS = 11 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 1 (Confirm: 9) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn weapon unbreakable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier block criticalsuccess, get another block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/23) cost is 8 Calculating cost to destination (28/24) cost is 6 Calculating cost to destination (20/40) cost is 18 Calculating cost to destination (21/39) cost is 16 Calculating cost to destination (22/40) cost is 18 Calculating cost to destination (21/41) cost is 20 Calculating cost to destination (29/27) cost is 10 Calculating cost to destination (28/28) cost is 8 Calculating cost to destination (28/24) cost is 6 Calculating cost to destination (29/25) cost is 8 Calculating cost to destination (24/28) cost is 2 Calculating cost to destination (23/29) cost is 4 found 12 valid attack positions, closest at (24/28) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 20 - 3RS = 17 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing battle effect stillsleeping, started in battleround 0, duration 4, current round 5, so 4 < 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 6 roll - 0 BE + -3 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -3 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 1 roll - 7 BE + -1 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 1 roll - 8 BE + 0 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 6 roll - 3 BE + -4 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 3 - 2RS = 1 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && False, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 2 <= 5 Escaping right away at (21/50) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualAttackStarted: CurrentAttacker is null! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single PA (15): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Giordyn on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 1 (Confirm: 10) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade-4 (8): 8 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier.currentDamage of Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] is 1W6+3 (Native 1W6+3, KK 11) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 12 - 5RS = 7 physicalcut Damage because of Attack from Aventurier, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Giordyn on Position 1Adding Char Imion on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Imion on Position 1Adding Char Kirgam on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Kirgam on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 4 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier IS viable, adding with cost 2 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(28/25) / Dist2 / Targetid2: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 13 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 9 - 3RS = 6 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,831739s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 59 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (10): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 10 - 3RS = 7 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 16 - 3RS = 13 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Aventurier Adding 1 mace to loot Adding 1 torch to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 20 (Confirm: 10) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 6 roll - 0 BE + -1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 4 roll - 0 BE + -3 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 4 roll - 2 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 1 roll - 7 BE + -1 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 4 roll - 8 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 1 roll - 5 BE + -3 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 3 roll - 3 BE + -4 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 1 roll - 3 BE + 1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Geron on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Geron on Position 1Adding Char Aventurier on Position 2Adding Char Aventurier on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 3 viable Targets chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (27/27) Maximum Distance for approach is 8 Checking position (27/26) viable, distance 1, count 1 Checking position (26/26) viable, distance 2, count 2 Checking position (26/27) viable, distance 1, count 1 Checking position (26/25) viable, distance 3, count 3 Checking position (25/25) viable, distance 4, count 3 Checking position (25/26) viable, distance 3, count 3 Checking position (25/27) viable, distance 2, count 3 Checking position (25/28) viable, distance 3, count 1 Checking position (27/24) viable, distance 5, count 1 Checking position (26/24) viable, distance 4, count 2 Checking position (25/24) viable, distance 5, count 2 Checking position (24/24) viable, distance 6, count 1 Checking position (24/25) viable, distance 5, count 2 Checking position (24/26) viable, distance 4, count 3 Checking position (24/27) viable, distance 3, count 2 Checking position (25/29) viable, distance 4, count 2 Checking position (24/29) viable, distance 5, count 1 Checking position (28/25) viable, distance 7, count 2 Checking position (28/24) viable, distance 6, count 0 Checking position (26/23) viable, distance 5, count 1 Checking position (25/23) viable, distance 6, count 1 Checking position (24/23) viable, distance 7, count 1 Checking position (23/23) viable, distance 8, count 1 Checking position (23/24) viable, distance 7, count 1 Checking position (23/25) viable, distance 6, count 1 Checking position (23/26) viable, distance 5, count 2 Checking position (25/30) viable, distance 5, count 2 Checking position (26/30) viable, distance 6, count 2 Checking position (24/30) viable, distance 6, count 2 Checking position (23/29) viable, distance 6, count 1 Checking position (23/30) viable, distance 7, count 2 Checking position (29/26) viable, distance 9, count 1 Checking position (29/25) viable, distance 8, count 3 Checking position (29/24) viable, distance 7, count 0 Checking position (29/23) viable, distance 8, count 0 Checking position (26/22) viable, distance 6, count 2 Checking position (25/22) viable, distance 7, count 0 Checking position (24/22) viable, distance 8, count 1 Checking position (23/22) viable, distance 9, count 1 Checking position (22/22) viable, distance 10, count 1 Checking position (22/23) viable, distance 9, count 1 Checking position (22/25) viable, distance 7, count 1 Checking position (22/26) viable, distance 6, count 3 Checking position (22/27) viable, distance 7, count 1 Checking position (25/31) viable, distance 6, count 2 Checking position (26/31) viable, distance 7, count 2 Checking position (24/31) viable, distance 7, count 2 Checking position (27/31) viable, distance 8, count 2 Checking position (27/30) viable, distance 7, count 2 Checking position (23/31) viable, distance 8, count 2 found 46 viable fields Top 1: Pos(25/27) / Dist 2 / Targets 3 Top 2: Pos(26/25) / Dist 3 / Targets 3 Top 3: Pos(25/26) / Dist 3 / Targets 3 Top 4: Pos(24/26) / Dist 4 / Targets 3 Top 5: Pos(25/25) / Dist 4 / Targets 3 Top 6: Pos(22/26) / Dist 6 / Targets 3 Top 7: Pos(29/25) / Dist 8 / Targets 3 Top 8: Pos(26/26) / Dist 2 / Targets 2 Top 9: Pos(24/27) / Dist 3 / Targets 2 Top 10: Pos(25/29) / Dist 4 / Targets 2 found at least one field to move to (25/27), do it Starting to Think for Imion ID 5, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 3 viable Targets chooseLOSTarget: Aventurier IS viable, adding with cost 4 chooseLOSTarget: Aventurier IS viable, adding with cost 3 chooseLOSTarget: Aventurier IS viable, adding with cost 2 chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(23/28) / Dist2 / Targetid2: BattleCharacter(Aventurier) Top 2: Pos(28/27) / Dist3 / Targetid1: BattleCharacter(Aventurier) Top 3: Pos(28/23) / Dist4 / Targetid0: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 1 (Confirm: 20) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade-3 (7): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack CritHit can only be evaded with CritEvade, hit anyways (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 12 - 3RS = 9 physicalthrust Damage because of Attack from Imion, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Aventurier Adding 1 mace to loot Adding 1 torch to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventurierb) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,834261s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 58 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Kirgam on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/23) cost is 4 Calculating cost to destination (28/24) cost is 2 Calculating cost to destination (27/27) cost is 2 Calculating cost to destination (29/27) cost is 4 Calculating cost to destination (28/28) cost is 6 found 5 valid attack positions, closest at (27/27) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 12 - 2RS = 10 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/23) cost is 10 Calculating cost to destination (28/24) cost is 8 Calculating cost to destination (27/27) unreachable Calculating cost to destination (29/27) cost is 10 Calculating cost to destination (28/28) cost is 10 found 4 valid attack positions, closest at (28/24) (dist: 8), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/23) cost is 10 Calculating cost to destination (28/24) unreachable Calculating cost to destination (29/27) cost is 10 Calculating cost to destination (28/28) cost is 8 found 3 valid attack positions, closest at (28/28) (dist: 8), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 4 roll - 0 BE + -1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 6 roll - 7 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 3 roll - 3 BE + -4 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Aventurier on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 7 - 2RS = 5 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Aventurier on Position 1Adding Char Imion on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Gorm on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 13 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Gorm on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Aventurier IS viable, adding with cost 4 chooseLOSTarget: Aventurier not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(28/23) / Dist4 / Targetid0: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 12 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 8 - 2RS = 6 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,011682s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 57 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 16 - 2RS = 14 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 20 (Confirm: 7) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 12 - 2RS = 10 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 1 roll - 0 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 2 roll - 0 BE + -1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 1 roll - 7 BE + -1 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 5 roll - 8 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 6 roll - 3 BE + -4 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 1 roll - 3 BE + 1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Imion on Position 1Adding Char Aventurier on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single PA (9): 10 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 6 - 2RS = 4 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Aventurier Adding 1 sabre to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Giordyn on Position 1Adding Char Aventurier on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Giordyn on Position 1Adding Char Aventurier on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Aventurier IS viable, adding with cost 4 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(28/23) / Dist4 / Targetid0: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 8 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 10 - 2RS = 8 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,014685s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 56 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Aventurier on Position 1Adding Char Kirgam on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Kirgam on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 17 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/23) cost is 6 found 1 valid attack positions, closest at (29/23) (dist: 6), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Aventurier no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 12 - 2RS = 10 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Aventurier is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/23) unreachable No attack positions, waiting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Aventurier: 9 + 5 roll - 0 BE + -1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 3 roll - 2 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 5 roll - 8 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 1 roll - 5 BE + -3 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 5 roll - 3 BE + -4 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Aventurier on Position 1Adding Char Imion on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target No attack positions, waiting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Aventurier in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Aventurier on Position 0Adding Char Imion on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single AT (13): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Aventurier ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 1 <= 5 No route to escape, need to fight choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Aventurier)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Aventurier in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Aventurier IS viable, adding with cost 4 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(28/23) / Dist4 / Targetid0: BattleCharacter(Aventurier) Found at least one Target Aventurier is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Aventurier check Single evade (7): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Aventurier ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Aventurier receives 11 - 2RS = 9 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Aventurier add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Aventurier: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.handleNPCDeath Loot DropLog for Aventurier Adding 1 sabre to loot (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Aventurier(battle/template_aventuriera) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,016983s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier.DoExecuteAnimation: action 5 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Aventurier: OnDeath (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 55 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Aventurier (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Checking end of battle, battle is over according to BattleState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Playing Victory Jingle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Currentcontrol is NOT null, reactivating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying Battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 31,14%, Dir 1, moving False, route Route094], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm erhält 0 AP: Battle camp_road_road_10 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion erhält 5 AP: Battle camp_road_road_10 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn erhält 0 AP: Battle camp_road_road_10 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam erhält 0 AP: Battle camp_road_road_10 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn erhält 0 AP: Battle camp_road_road_10 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron erhält 0 AP: Battle camp_road_road_10 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which character, iscombat False, ischaracter True lastshown combat iscombat True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 3 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window ContainerItemCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown combat iscombat True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: Finalizing Battle, forced is False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 31,14%, Dir 1, moving False, route Route094], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: CurrentControl is CampController, using recoverAfterBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 31,14%, Dir 1, moving False, route Route094], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Recover after battle, script is (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Camptype is NOT battle, regenerating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT Freezing because Type is nature and Season is 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (19/51) regen: base 4 + Effects 1 + BaseMod 2 = sumregen 7 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (42/57) regen: roll 5 + Effects 1 + BaseMod 2 = sum 8 x guardmult 1 x sleeptime 0,17 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (21/48) regen: base 4 + Effects 1 + BaseMod 2 = sumregen 7 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (19/51) regen: base 4 + Effects 1 + BaseMod 2 = sumregen 7 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam LE (85/87) regen: roll 5 + Effects 1 + BaseMod 2 = sum 8 x guardmult 1 x sleeptime 0,17 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (19/51) regen: base 4 + Effects 1 + BaseMod 2 = sumregen 7 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn LE (51/56) regen: roll 4 + Effects 1 + BaseMod 2 = sum 7 x guardmult 1 x sleeptime 0,17 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (14/48) regen: base 4 + Effects 1 + BaseMod 2 = sumregen 7 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron LE (67/68) regen: roll 2 + Effects 1 + BaseMod 2 = sum 5 x guardmult 1 x sleeptime 0,17 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (14/48) regen: base 4 + Effects 1 + BaseMod 2 = sumregen 7 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 31,14%, Dir 1, moving True, route Route094], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141630520 breakstart was 141594520 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 31,14%, Dir 1, moving True, route Route094], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1639, ctime 1639,242, next Check atnext Check at 1640 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_halmarantilope' at: 1639,55 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check KO+7 (23) roll 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check KO+6 (19) roll 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check KO+6 (23) roll 1 = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check KO+8 (19) roll 1 = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect dumpfsch_infection2 forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 13/14/14, Checkmod -4, Personalmod 0): 19/6/2 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +2, hunt: +2, water: -3, herb: +2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141649730 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 86,06165, cspeed 4,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 86,06%, Dir 1, moving True, route Route094], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141649730 breakstart was 141649730 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141652674 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,2365, cspeed 4,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route096, distance 16, expected speed 2,166667 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 0%, Dir 1, moving True, route Route096], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1639,499, ctime 1639,499, next Check atnext Check at 1640 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_stleichewegesrand' at: 1639,945 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_force, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 6/8/19 = success Restskill 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: water: +3, herb: +1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141665878 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_force, perc 82,86732, cspeed 4,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction01045, junction01057 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+5(Value 18 Checkmod 0 personalmod +5) (KL/IN/FF, 14/13/13): 18/7/12 = success Restskill 18 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType road found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 3 Herb Wirselkraut (ID herb_whirlweed), Weight 6 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 4 Herb Tarnele (ID herb_tarnel), Weight 12 Herb Shurinknolle (ID herb_shurinbulb), Weight 3 Herb Ilmenblatt (ID herb_ilmleaf), Weight 4 Herb Thonnysblüte (ID herb_tonnys), Weight 2 Herb Jorugawurzel (ID herb_yoruga), Weight 1 Weight Sum: 35 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 7 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1640,005 season 4 area general: WeatherForecast[ Clouds closed Wind light Rain none, Temp 8 - 13 = uwsValue 9 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: Freeze-Log for camp type nature Not adding for Temp 9 > -10 at 20 o'clock yesterday Not adding for Temp 9 > -10 at 21 o'clock yesterday Not adding for Temp 8 > -10 at 22 o'clock yesterday Not adding for Temp 8 > -10 at 23 o'clock yesterday Not adding for Temp 8 > -10 at 0 o'clock today Not adding for Temp 8 > -10 at 1 o'clock today Not adding for Temp 8 > -10 at 2 o'clock today Not adding for Temp 9 > -10 at 3 o'clock today Not adding for Temp 9 > -10 at 4 o'clock today Not adding for Temp 10 > -10 at 5 o'clock today Freezemod Total is 0 for 9 hours of sleep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 4 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (43/57) regen: roll 6 + Effects 1 + BaseMod -2 = sum 5 x guardmult 1 x sleeptime 0,75 = finalregen 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (7/48) regen: base 18 + Effects 1 + BaseMod -2 = sumregen 17 x guard 1 x sleeptime 0,75 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (5/51) regen: base 18 + Effects 1 + BaseMod -2 = sumregen 17 x guard 1 x sleeptime 0,75 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (5/51) regen: base 18 + Effects 1 + BaseMod -2 = sumregen 17 x guard 1 x sleeptime 0,75 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam LE (86/87) regen: roll 5 + Effects 1 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 0,75 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (5/51) regen: base 18 + Effects 1 + BaseMod -2 = sumregen 17 x guard 1 x sleeptime 0,75 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn LE (52/56) regen: roll 2 + Effects 1 + BaseMod -2 = sum 1 x guardmult 1 x sleeptime 0,75 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (0/48) regen: base 18 + Effects 1 + BaseMod -2 = sumregen 17 x guard 1 x sleeptime 0,75 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (0/48) regen: base 18 + Effects 1 + BaseMod -2 = sumregen 17 x guard 1 x sleeptime 0,75 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,86%, Dir 1, moving True, route Route096], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141716278 breakstart was 141665878 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 82,86%, Dir 1, moving True, route Route096], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1640, ctime 1640,235, next Check atnext Check at 1641 No Random Encounter, Setting nexttime to 1642 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141718580 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc 100,1855, cspeed 4,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route125, distance 17, expected speed 2,166667 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route125], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1640,261, ctime 1640,262, next Check atnext Check at 1641 No Random Encounter, Setting nexttime to 1642 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 11/10/19 = success Restskill 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +2, hunt: +1, herb: +1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141732987 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 8,822769, cspeed 4,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 8,82%, Dir -1, moving True, route Route125], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141732987 breakstart was 141732987 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141734248 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc -0,1058801, cspeed 4,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route097, distance 28, expected speed 2,166667 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 100%, Dir -1, moving True, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1640,443, ctime 1640,443, next Check atnext Check at 1641 Available Random encounter number: 3 reise_kraeuterfund1, reise_strehjagd, reise_waldschratattacke, Random encounter 'reise_strehjagd' at: 1640,91 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_force, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 15/9/3 = success Restskill 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +1, water: +7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141737904 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_force, perc 88,9173, cspeed 4,333333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction01440, arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche(Value 18 Checkmod -5 personalmod +5) (KL/IN/FF, 14/13/13): 13/19/1 = success Restskill 12 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType forest found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 12 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 4 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 3 Herb Tarnele (ID herb_tarnel), Weight 6 Herb Shurinknolle (ID herb_shurinbulb), Weight 2 Herb Belmartblatt (ID herb_belmartleaf), Weight 4 Herb Ilmenblatt (ID herb_ilmleaf), Weight 5 Herb Jorugawurzel (ID herb_yoruga), Weight 3 Herb Thonnysblüte (ID herb_tonnys), Weight 1 Herb Alraune (ID herb_mandrake), Weight 3 Weight Sum: 43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 8 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+5(Value 11 Checkmod +5 personalmod 0) (KL/IN/IN, 13/14/14): 10/13/14 = success Restskill 11 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier -2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche-2(Value 13 Checkmod -2 personalmod 0) (KL/IN/GE, 13/14/14): 4/11/15 = success Restskill 10 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 10 Current total party hunger 114 Ration Hungermod is -20 Total Hunger 114 <= 320, sating Party completely Remaining Ration value 206, making 10 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window CharScreenCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is False, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1641,009 season 4 area general: WeatherForecast[ Clouds many Wind light Rain light, Temp -8 - -5 = uwsValue 1 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Choosing random fight with prefix camp_road_forest and avgLevel: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check verstecken modified by eBE 1 (BE 3 -2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schleichen modified by eBE 3 (BE 3 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill Wache halten(Value 0 Checkmod 0 personalmod 0) (MU/IN/KK, 14/13/20): 1/20/8 = failure Preparation skill selbstbeh, Value: 6 (6) Preparation skill selbstbeh, Value: 6 (6) Preparation skill selbstbeh, Value: 6 (6) Preparation skill sinnensch, Value: 7 (7) Preparation skill sinnensch, Value: 7 (7) Preparation skill sinnensch, Value: 7 (7) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 16 (16) Preparation skill verstecken, Value: -1 (0) Preparation skill schleichen, Value: 5 (8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadBattleSubscene: Trying to find forest-01_night in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for forest-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Battle camp_road_forest_5 in Scene forest-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArenaTry: Coverage 32%, retries left 61 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Waldlöwe (lion_forest_3): LE 40/40 AE 0/0 MU 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Waldlöwe add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Waldlöwe (lion_forest_3): LE 38/38 AE 0/0 MU 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Waldlöwe add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn is guarding, only 0 more Chars awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion left asleep for 4 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn left asleep for 1 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam left asleep for 2 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron left asleep for 4 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 6 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 2 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id bowofartherion Weapon has prefdisp elf_arch_02 Bow Prefab elf_arch_02 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id berserkorknose Weapon has prefdisp Axe_A Weapon Prefab Axe_A loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id claymoreofwinds Weapon has prefdisp 2H_Sword_B Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id silvermace Weapon has prefdisp Prefab_MedievalFlangedMace01 Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id phexshield Weapon has prefdisp HeaterB Shield Prefab HeaterB loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id obsidiandagger Weapon has prefdisp dwarf_sword_01 Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand setting animationtype 2 from dispclass thrustGot weapon with id goldenshield Weapon has prefdisp Highelf Shield Gold Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id staff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Waldlöwe on Position 1Adding Char Giordyn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Order: Waldlöwe(15), Waldlöwe(11), Giordyn(8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient battle called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Waldlöwe on Position 1Adding Char Giordyn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (22/27) cost is 8 Calculating cost to destination (22/28) cost is 7 Calculating cost to destination (23/29) cost is 7 Calculating cost to destination (24/29) cost is 8 Calculating cost to destination (25/23) cost is 25 Calculating cost to destination (25/24) cost is 24 Calculating cost to destination (27/26) cost is 20 Calculating cost to destination (28/26) cost is 19 Calculating cost to destination (29/27) cost is 17 Calculating cost to destination (29/28) cost is 16 Calculating cost to destination (25/24) cost is 24 Calculating cost to destination (26/24) cost is 23 Calculating cost to destination (27/25) cost is 21 Calculating cost to destination (27/26) cost is 20 found 14 valid attack positions, closest at (23/29) (dist: 7), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = False, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_AIBATTLES returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_AIBATTLES (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Waldlöwe in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Giordyn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (22/27) cost is 11 Calculating cost to destination (22/28) unreachable Calculating cost to destination (23/29) unreachable Calculating cost to destination (24/29) unreachable Calculating cost to destination (25/23) cost is 26 Calculating cost to destination (25/24) cost is 25 Calculating cost to destination (27/26) cost is 21 Calculating cost to destination (28/26) cost is 20 Calculating cost to destination (29/27) cost is 18 Calculating cost to destination (29/28) cost is 17 Calculating cost to destination (25/24) cost is 25 Calculating cost to destination (26/24) cost is 24 Calculating cost to destination (27/25) cost is 22 Calculating cost to destination (27/26) cost is 21 found 11 valid attack positions, closest at (22/27) (dist: 11), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/29) cost is 7 Calculating cost to destination (23/30) cost is 9 Calculating cost to destination (24/28) cost is 6 Calculating cost to destination (21/29) cost is 12 Calculating cost to destination (22/30) cost is 10 Calculating cost to destination (21/28) cost is 13 Calculating cost to destination (22/27) unreachable Calculating cost to destination (21/27) unreachable Calculating cost to destination (22/26) unreachable Calculating cost to destination (21/26) unreachable Calculating cost to destination (22/25) unreachable Calculating cost to destination (23/26) cost is 5 Calculating cost to destination (22/27) unreachable Calculating cost to destination (20/27) cost is 15 Calculating cost to destination (21/26) unreachable Calculating cost to destination (22/27) unreachable Calculating cost to destination (21/28) cost is 13 Calculating cost to destination (20/26) cost is 16 Calculating cost to destination (22/26) unreachable Calculating cost to destination (21/27) unreachable found 10 valid attack positions, closest at (23/26) (dist: 5), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single PA (6): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 2 - 1RS = 1 physicalthrust Damage because of Attack from Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 0 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 6, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 4 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpAdorn: Removing battle effect stillsleeping, started in battleround 0, duration 1, current round 2, so 1 < 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 5 roll - 0 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 3 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 5 roll - 8 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Waldlöwe on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Waldlöwe in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single PA (6): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 3 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/29) cost is 3 Calculating cost to destination (23/30) cost is 5 Calculating cost to destination (24/28) cost is 2 Calculating cost to destination (21/29) cost is 8 Calculating cost to destination (22/30) cost is 6 Calculating cost to destination (21/28) cost is 9 Calculating cost to destination (22/25) unreachable Calculating cost to destination (23/26) unreachable Calculating cost to destination (20/27) cost is 11 Calculating cost to destination (21/28) cost is 9 Calculating cost to destination (20/26) cost is 12 found 9 valid attack positions, closest at (24/28) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 19 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 4, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpKirgam: Removing battle effect stillsleeping, started in battleround 0, duration 2, current round 3, so 2 < 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 6 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 3 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 1 roll - 8 BE + 0 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 5 roll - 3 BE + -4 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Waldlöwe on Position 1Adding Char Giordyn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Waldlöwe in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Giordyn on Position 1Adding Char Kirgam on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 1 (Confirm: 12) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 8 - 5RS = 3 physicalcut Damage because of Paw swipe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Imion, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check KK-2 (20) roll 1 = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect attack_lion4 (Duration 0 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 0 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 8 - 5RS = 3 physicalcut Damage because of Paw swipe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check KK-2 (20) roll 16 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect attack_lion4 (Duration 0 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Kirgam on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single PA (6): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 3 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/29) cost is 19 Calculating cost to destination (23/30) cost is 19 Calculating cost to destination (24/28) unreachable Calculating cost to destination (21/29) cost is 18 Calculating cost to destination (22/30) cost is 20 Calculating cost to destination (21/28) cost is 17 Calculating cost to destination (22/25) unreachable Calculating cost to destination (20/27) cost is 15 Calculating cost to destination (21/28) cost is 17 Calculating cost to destination (20/26) cost is 14 found 8 valid attack positions, closest at (20/26) (dist: 14), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 20 (Confirm: 6) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing battle effect attack_lion4, started in battleround 3, duration 0, current round 4, so 3 < 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing battle effect attack_lion4, started in battleround 3, duration 0, current round 4, so 3 < 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect attack_lion4 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect attack_lion4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect attack_lion4 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect attack_lion4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGorm: Removing battle effect stillsleeping, started in battleround 0, duration 3, current round 4, so 3 < 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 3 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 4 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 6 roll - 7 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 6 roll - 8 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 3 roll - 5 BE + -3 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 2 roll - 3 BE + -4 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Waldlöwe on Position 1Adding Char Imion on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 20 (Confirm: 10) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 5 - 5RS = 0 physicalcut Damage because of Paw swipe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check KK-2 (20) roll 17 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect attack_lion4 (Duration 0 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Paradepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Waldlöwe on Position 1Adding Char Imion on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 10 - 5RS = 5 physicalcut Damage because of Paw swipe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check KK-2 (20) roll 1 = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect attack_lion4 (Duration 0 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Waldlöwe in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Imion on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 8 - 5RS = 3 physicalcut Damage because of Paw swipe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check KK-2 (20) roll 16 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect attack_lion4 (Duration 0 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 0 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 2, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Waldlöwe not viable, no LOS chooseLOSTarget: Waldlöwe not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (23/27) Maximum Distance for approach is 8 Checking position (24/27) viable, distance 1, count 1 Checking position (24/26) viable, distance 2, count 1 Checking position (25/28) viable, distance 3, count 1 Checking position (25/27) viable, distance 2, count 2 Checking position (25/26) viable, distance 3, count 2 Checking position (24/25) viable, distance 3, count 1 Checking position (26/27) viable, distance 3, count 1 Checking position (26/26) viable, distance 4, count 2 Checking position (26/25) viable, distance 5, count 1 Checking position (25/24) viable, distance 5, count 1 Checking position (24/24) viable, distance 4, count 1 Checking position (23/24) viable, distance 5, count 1 Checking position (27/27) viable, distance 4, count 1 Checking position (27/26) viable, distance 5, count 2 Checking position (27/25) viable, distance 6, count 2 Checking position (27/24) viable, distance 7, count 1 Checking position (26/24) viable, distance 6, count 0 Checking position (26/23) viable, distance 7, count 1 Checking position (25/23) viable, distance 6, count 2 Checking position (24/23) viable, distance 5, count 1 Checking position (23/23) viable, distance 6, count 1 Checking position (22/23) viable, distance 7, count 1 Checking position (28/28) viable, distance 6, count 2 Checking position (28/27) viable, distance 5, count 2 Checking position (28/26) viable, distance 6, count 1 Checking position (28/25) viable, distance 7, count 2 Checking position (28/24) viable, distance 8, count 1 Checking position (28/23) viable, distance 9, count 1 Checking position (27/23) viable, distance 8, count 0 Checking position (26/22) viable, distance 8, count 1 Checking position (25/22) viable, distance 7, count 2 Checking position (24/22) viable, distance 6, count 1 Checking position (23/22) viable, distance 7, count 1 Checking position (22/22) viable, distance 8, count 1 Checking position (21/22) viable, distance 9, count 1 Checking position (28/29) viable, distance 7, count 2 Checking position (29/29) viable, distance 8, count 1 Checking position (29/28) viable, distance 7, count 2 Checking position (29/27) viable, distance 6, count 2 Checking position (29/26) viable, distance 7, count 1 Checking position (29/25) viable, distance 8, count 2 Checking position (29/24) viable, distance 9, count 2 Checking position (29/23) viable, distance 10, count 1 Checking position (29/22) viable, distance 11, count 1 Checking position (26/21) viable, distance 9, count 2 Checking position (25/21) viable, distance 8, count 2 Checking position (24/21) viable, distance 7, count 1 Checking position (20/21) viable, distance 11, count 1 Checking position (20/22) viable, distance 10, count 0 Checking position (28/30) viable, distance 8, count 2 found 47 viable fields Top 1: Pos(25/27) / Dist 2 / Targets 2 Top 2: Pos(25/26) / Dist 3 / Targets 2 Top 3: Pos(26/26) / Dist 4 / Targets 2 Top 4: Pos(28/27) / Dist 5 / Targets 2 Top 5: Pos(27/26) / Dist 5 / Targets 2 Top 6: Pos(29/27) / Dist 6 / Targets 2 Top 7: Pos(28/28) / Dist 6 / Targets 2 Top 8: Pos(27/25) / Dist 6 / Targets 2 Top 9: Pos(25/23) / Dist 6 / Targets 2 Top 10: Pos(25/22) / Dist 7 / Targets 2 found at least one field to move to (25/27), do it Starting to Think for Imion ID 2, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Waldlöwe IS viable, adding with cost 2 chooseLOSTarget: Waldlöwe IS viable, adding with cost 3 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(23/29) / Dist2 / Targetid0: BattleCharacter(Waldlöwe) Top 2: Pos(22/27) / Dist3 / Targetid1: BattleCharacter(Waldlöwe) Found at least one Target Waldlöwe is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 17 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single evade (6): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Waldlöwe ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,919529s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 2 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 54 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Adding Char Giordyn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 18 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Giordyn on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 3, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/29) cost is 17 Calculating cost to destination (23/30) cost is 17 Calculating cost to destination (23/27) cost is 4 Calculating cost to destination (21/29) cost is 20 Calculating cost to destination (22/30) cost is 18 Calculating cost to destination (21/28) cost is 19 Calculating cost to destination (23/27) cost is 4 Calculating cost to destination (22/25) cost is 1 Calculating cost to destination (20/27) cost is 17 Calculating cost to destination (21/28) cost is 19 found 10 valid attack positions, closest at (22/25) (dist: 1), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single PA (6): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 21 - 1RS = 20 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 3, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 4 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Waldlöwe no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 3 - 1RS = 2 physicalthrust Damage because of Attack from Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 0 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 4 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 12 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing battle effect attack_lion4, started in battleround 4, duration 0, current round 5, so 4 < 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing battle effect attack_lion4, started in battleround 4, duration 0, current round 5, so 4 < 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpImion: Removing battle effect attack_lion4, started in battleround 4, duration 0, current round 5, so 4 < 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect attack_lion4 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect attack_lion4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect attack_lion4 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect attack_lion4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect attack_lion4 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect attack_lion4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGeron: Removing battle effect stillsleeping, started in battleround 0, duration 4, current round 5, so 4 < 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 1 roll - 0 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 6 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 2 roll - 7 BE + -1 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 5 roll - 3 BE + -4 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Geron on Position 1Adding Char Waldlöwe on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Attacker Waldlöwe is Big, Defender Gorm can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single evade (3): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 1, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 2 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 2 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Waldlöwe on Position 1Adding Char Imion on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/29) cost is 15 Calculating cost to destination (23/30) cost is 15 Calculating cost to destination (23/27) cost is 4 Calculating cost to destination (21/29) cost is 18 Calculating cost to destination (22/30) cost is 16 Calculating cost to destination (21/28) cost is 19 Calculating cost to destination (23/27) cost is 4 Calculating cost to destination (22/25) unreachable Calculating cost to destination (20/27) cost is 19 Calculating cost to destination (21/28) cost is 19 found 9 valid attack positions, closest at (23/27) (dist: 4), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 1 (Confirm: 18) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single PA-3 (6): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 3 - 1RS = 2 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 7, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 4 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Waldlöwe in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Imion on Position 1Adding Char Giordyn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Attacker Waldlöwe is Big, Defender Adorn can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single evade (2): 7 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Adorn receives 7 - 8RS = 0 physicalcut Damage because of Paw swipe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check KK-8 (23) roll 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect attack_lion4 (Duration 0 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 0 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Giordyn on Position 1Adding Char Kirgam on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 2, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Waldlöwe IS viable, adding with cost 2 chooseLOSTarget: Waldlöwe not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/29) / Dist2 / Targetid0: BattleCharacter(Waldlöwe) Found at least one Target Waldlöwe is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Waldlöwe ranged attack no evasions left (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 6 - 1RS = 5 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,879125s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 4 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 53 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Kirgam on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single PA (6): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 3 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Waldlöwe no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 13 - 1RS = 12 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Waldlöwe no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 17 - 1RS = 16 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Waldlöwe add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Waldlöwe: BaseAP 10 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 3, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpAdorn: Removing battle effect attack_lion4, started in battleround 5, duration 0, current round 6, so 5 < 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect attack_lion4 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect attack_lion4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Waldlöwe: 9 + 3 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 6 roll - 7 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 6 roll - 3 BE + 1 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Waldlöwe on Position 1Adding Char Imion on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Waldlöwe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Waldlöwe on Position 1Adding Char Imion on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single PA (6): 9 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 3 - 1RS = 2 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Waldlöwe in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Waldlöwe on Position 0Adding Char Imion on Position 1Adding Char Gorm on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 20 (Confirm: 8) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 1 variation 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Waldlöwe(battle/Lion) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Waldlöwe check Single AT (11): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Attacker Waldlöwe is Big, Defender Adorn can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single evade (2): 12 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Adorn receives 6 - 8RS = 0 physicalcut Damage because of Paw swipe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check KK-8 (23) roll 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect attack_lion4 (Duration 0 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Waldlöwe ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Waldlöwe)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Waldlöwe in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Gorm on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 2, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Waldlöwe IS viable, adding with cost 2 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/29) / Dist2 / Targetid0: BattleCharacter(Waldlöwe) Found at least one Target Waldlöwe is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Waldlöwe ranged attack no evasions left (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 7 - 1RS = 6 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,879633s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 52 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 3, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/29) cost is 10 Calculating cost to destination (23/30) cost is 8 Calculating cost to destination (23/27) unreachable Calculating cost to destination (21/29) cost is 5 Calculating cost to destination (22/30) cost is 7 Calculating cost to destination (21/28) cost is 4 Calculating cost to destination (22/27) cost is 2 found 6 valid attack positions, closest at (22/27) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Waldlöwe no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Waldlöwe receives 20 - 1RS = 19 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Waldlöwe add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Waldlöwe: BaseAP 10 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Waldlöwe(battle/Lion) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 3, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Waldlöwe is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Waldlöwe: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Waldlöwe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Checking end of battle, battle is over according to BattleState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Playing Victory Jingle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Currentcontrol is NOT null, reactivating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying Battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 88,91%, Dir -1, moving False, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn erhält 0 AP: Battle camp_road_forest_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm erhält 0 AP: Battle camp_road_forest_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn erhält 0 AP: Battle camp_road_forest_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam erhält 0 AP: Battle camp_road_forest_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion erhält 2 AP: Battle camp_road_forest_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron erhält 0 AP: Battle camp_road_forest_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: Finalizing Battle, forced is False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 88,91%, Dir -1, moving False, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: CurrentControl is CampController, using recoverAfterBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Recover after battle, script is (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Camptype is NOT battle, regenerating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: Freeze-Log for camp type nature Not adding for Temp 10 > -10 at 18 o'clock yesterday Not adding for Temp 10 > -10 at 19 o'clock yesterday Not adding for Temp 9 > -10 at 20 o'clock yesterday Not adding for Temp 9 > -10 at 21 o'clock yesterday Not adding for Temp 8 > -10 at 22 o'clock yesterday Not adding for Temp 8 > -10 at 23 o'clock yesterday Not adding for Temp -8 > -10 at 0 o'clock today Not adding for Temp -8 > -10 at 1 o'clock today Not adding for Temp -8 > -10 at 2 o'clock today Not adding for Temp -8 > -10 at 3 o'clock today Not adding for Temp -7 > -10 at 4 o'clock today Not adding for Temp -7 > -10 at 5 o'clock today Freezemod Total is 0 for 11 hours of sleep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn regeneriert 3 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn LE (53/56) regen: roll 3 + Effects 1 + BaseMod -1 = sum 3 x guardmult 1 x sleeptime 0,92 = finalregen 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (0/48) regen: base 22 + Effects 1 + BaseMod -1 = sumregen 22 x guard 1 x sleeptime 0,92 = effective 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (5/51) regen: base 22 + Effects 1 + BaseMod -1 = sumregen 22 x guard 1 x sleeptime 0,92 = effective 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (5/51) regen: base 22 + Effects 1 + BaseMod -1 = sumregen 22 x guard 1 x sleeptime 0,92 = effective 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (5/51) regen: base 22 + Effects 1 + BaseMod -1 = sumregen 22 x guard 1 x sleeptime 0,92 = effective 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (33/57) regen: roll 1 + Effects 1 + BaseMod -1 = sum 1 x guardmult 1 x sleeptime 0,92 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (7/48) regen: base 22 + Effects 1 + BaseMod -1 = sumregen 22 x guard 1 x sleeptime 0,92 = effective 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (0/48) regen: base 22 + Effects 1 + BaseMod -1 = sumregen 22 x guard 1 x sleeptime 0,92 = effective 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 88,91%, Dir -1, moving True, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141802704 breakstart was 141737904 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 88,91%, Dir -1, moving True, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1641, ctime 1641,235, next Check atnext Check at 1642 No Random Encounter, Setting nexttime to 1643 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing battle effect attack_lion4, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect attack_lion4 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect attack_lion4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141815655 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 49,94463, cspeed 3,033333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route097 Script:if (getSpecialState("map.steinbocktod") <1) startdlg("reise_steinbocktod"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 49,94%, Dir -1, moving True, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141815655 breakstart was 141815655 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Skill wildnisleben-4 (Value 16) (IN/FF/GE, 13/13/14, Checkmod -4, Personalmod 0): 15/11/13 = success Restskill 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +4, hunt: +3, water: +1, herb: +2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141817155 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 45,43076, cspeed 3,033333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 45,43%, Dir -1, moving True, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141817155 breakstart was 141817155 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_force, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 19/3/10 = success Restskill 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141826762 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_force, perc 16,52086, cspeed 3,033333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction01440, arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche(Value 18 Checkmod -5 personalmod +5) (KL/IN/FF, 14/13/13): 8/8/6 = success Restskill 18 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType forest found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 12 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 4 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 3 Herb Tarnele (ID herb_tarnel), Weight 6 Herb Shurinknolle (ID herb_shurinbulb), Weight 2 Herb Belmartblatt (ID herb_belmartleaf), Weight 4 Herb Ilmenblatt (ID herb_ilmleaf), Weight 5 Herb Jorugawurzel (ID herb_yoruga), Weight 3 Herb Thonnysblüte (ID herb_tonnys), Weight 1 Herb Alraune (ID herb_mandrake), Weight 3 Weight Sum: 43 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 7 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche-2(Value 11 Checkmod -2 personalmod 0) (KL/IN/IN, 13/14/14): 1/8/17 = success Restskill 6 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier -2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche-2(Value 13 Checkmod -2 personalmod 0) (KL/IN/GE, 13/14/14): 12/20/11 = success Restskill 5 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 5 Current total party hunger 72 Ration Hungermod is -20 Total Hunger 72 <= 180, sating Party completely Remaining Ration value 108, making 5 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window CharScreenCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is False, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1642,005 season 4 area general: WeatherForecast[ Clouds many Wind none Rain light, Temp -2 - -1 = uwsValue 1 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: Freeze-Log for camp type nature Not adding for Temp -7 > -10 at 19 o'clock yesterday Not adding for Temp -7 > -10 at 20 o'clock yesterday Not adding for Temp -8 > -10 at 21 o'clock yesterday Not adding for Temp -8 > -10 at 22 o'clock yesterday Not adding for Temp -8 > -10 at 23 o'clock yesterday Not adding for Temp -2 > -10 at 0 o'clock today Not adding for Temp -2 > -10 at 1 o'clock today Not adding for Temp -2 > -10 at 2 o'clock today Not adding for Temp -2 > -10 at 3 o'clock today Not adding for Temp -2 > -10 at 4 o'clock today Not adding for Temp -2 > -10 at 5 o'clock today Freezemod Total is 0 for 10 hours of sleep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 5 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (34/57) regen: roll 3 + Effects 1 + BaseMod 2 = sum 6 x guardmult 1 x sleeptime 0,83 = finalregen 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (7/48) regen: base 20 + Effects 1 + BaseMod 2 = sumregen 23 x guard 1 x sleeptime 0,83 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (5/51) regen: base 20 + Effects 1 + BaseMod 2 = sumregen 23 x guard 0,67 x sleeptime 0,83 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (5/51) regen: base 20 + Effects 1 + BaseMod 2 = sumregen 23 x guard 0,67 x sleeptime 0,83 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (5/51) regen: base 20 + Effects 1 + BaseMod 2 = sumregen 23 x guard 0,67 x sleeptime 0,83 = effective 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (0/48) regen: base 20 + Effects 1 + BaseMod 2 = sumregen 23 x guard 1 x sleeptime 0,83 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (0/48) regen: base 20 + Effects 1 + BaseMod 2 = sumregen 23 x guard 1 x sleeptime 0,83 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 16,52%, Dir -1, moving True, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 141887962 breakstart was 141826762 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_forest, Pos 16,52%, Dir -1, moving True, route Route097], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1642, ctime 1642,222, next Check atnext Check at 1643 Available Random encounter number: 3 reise_kraeuterfund1, reise_strehjagd, reise_waldschratattacke, Random encounter 'reise_kraeuterfund1' at: 1642,658 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, arrival, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 141893485 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, arrival, perc -0,09928741, cspeed 3,033333 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to arrival (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to close (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.901738 ms Unloading 15457 unused Assets to reduce memory usage. Loaded Objects now: 168019. Total: 238.792938 ms (FindLiveObjects: 8.233451 ms CreateObjectMapping: 26.202099 ms MarkObjects: 132.075241 ms DeleteObjects: 72.281151 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 167967. Total: 176.962769 ms (FindLiveObjects: 8.147041 ms CreateObjectMapping: 25.354223 ms MarkObjects: 136.641403 ms DeleteObjects: 6.819439 ms) Found Entry Signpost at (-86,2, 34,8, 140,6)/309,276 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Updating Event Assignments in arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-104,8, 35,5, 170,7) to (-86,2, 35,6, 140,6) is 35,44103 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (-105,1, 35,4, 169,7) to (-86,2, 35,6, 140,6) is 34,71207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ambient town is unknown, defaulting to menu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141894785 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing street_naked [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing street_naked [1b] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for handel_kraeuter/arsingen/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for trader_herbs: TraderCtrl (Trader) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find trader_herbs in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for trader_herbs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ISC: Initializing Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanfemaleherbs from Key arsingen_-89174_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient trade called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) initController() - tradermood = 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Jette Haberkorn in Arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Proviantpaket (ID supplypack), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ] will be 0,07934802 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Magistratsdokument (ID st_doc_honorarycitizen), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,0715063 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Sila-Thara (ID silathara), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09198003 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Grünes Amulett (ID greenamulet), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09320538 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Rondrakamm (ID rondrakris), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,07747915 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kriegsbeil (ID hatchet), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,08901949 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Goldschild (ID goldenshield2_unided), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,06565596 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Meisterliche Laute (ID epic_lute), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,0513698 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Pfeil (ID arrow), Uses 0, Count 6, broken False, BF -1, level 0, varusestype ] will be 0,07052305 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Schwert des Artherion (ID swordofartherion), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,0689 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Dietriche (ID lockpick), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09850847 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Besen (ID broom), Uses 0, Count 1, broken False, BF 7, level 0, varusestype ] will be 0,09592748 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Meisterliches Skraja (ID skraja_masterful), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,05220225 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Teleport-Wurfdolch (ID homecomingdagger), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,09473972 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kupferkessel (ID copperkettle), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05457621 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Wolfsmesser (ID wolfknife), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,08669241 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kukrisdolch (ID coucrisdagger), Uses 5, Count 1, broken False, BF 3, level 0, varusestype kukris] will be 0,09510814 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Fackel (ID torch), Uses 0, Count 4, broken False, BF -1, level 0, varusestype ] will be 0,05945238 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Streitkolben (ID mace), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,08073033 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Säbel (ID sabre), Uses 0, Count 1, broken False, BF 2, level 0, varusestype ] will be 0,05416974 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Moving item ItemEntry(price: 1400, Item: [Item Shurinknollengift (ID pois_shurinbulb), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: InventorySlot12 (UnityEngine.BoxCollider) (InventorySlot12), container InventorySlot12 (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Destroying item ItemEntry(price: 1400, Item: [Item Shurinknollengift (ID pois_shurinbulb), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Moving item ItemEntry(price: 1500, Item: [Item Meisterlicher Heiltrank (ID potion_miraclecure), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: InventorySlot13 (UnityEngine.BoxCollider) (InventorySlot13), container InventorySlot13 (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Destroying item ItemEntry(price: 1500, Item: [Item Meisterlicher Heiltrank (ID potion_miraclecure), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Moving item ItemEntry(price: 1400, Item: [Item Shurinknollengift (ID pois_shurinbulb), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Moving item ItemEntry(price: 250, Item: [Item Expurgicum (ID pois_expurgicum), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Moving item ItemEntry(price: 700, Item: [Item Schlafgift (ID pois_sleep), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Moving item ItemEntry(price: 800, Item: [Item CH-Elixier (ID potion_charisma), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: SellContainer (UnityEngine.BoxCollider) (SellContainer), container SellContainer (CraftyDDContainer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context Moving item ItemEntry(price: 320, Item: [Item Gegengift (ID potion_antidote), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Magischer Wasserschlauch (ID waterskin_magic), Uses 3, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,07876857 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kurzbogen (ID shortbow), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,05823584 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Uuz'Dornak - Großer Stachel (ID uuzdornak), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,08180799 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Waffenpflegeutensilien (ID whetstone), Uses 10, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,09484737 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Elfenbogen (ID elvenbow), Uses 0, Count 1, broken False, BF 3, level 0, varusestype ] will be 0,07742704 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Schwert "Blutgriff" (ID swordbloodhaft), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,06781634 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Spinnenbiss (ID spidersbite), Uses 10000, Count 1, broken False, BF 4, level 0, varusestype arachnae] will be 0,063632 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Magierrapier (ID magerapier), Uses 0, Count 1, broken False, BF 4, level 0, varusestype ] will be 0,08479293 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Verfluchtes Bastardschwert (ID cursedbastardsword), Uses 0, Count 1, broken False, BF 1, level 0, varusestype ] will be 0,056176 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kristallkugel (ID st_crystalball), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ] will be 0,05016469 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saleprice multiplier for Item [Item Kristallkugel (ID crystalball), Uses 0, Count 1, broken False, BF -1, level 5, varusestype ] will be 0,07831942 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Skill ueberreden-24 (Value 18) (MU/KL/CH, 14/13/13, Checkmod -24, Personalmod 0): 5/9/1 = success Restskill 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Change Partypart money 650793h + 5205h = 655998h (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window TraderWindowCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ambient town is unknown, defaulting to menu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing BuildingEvent brunnen / low_brunnen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_brunnen [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog tjolmar_28_hl[1] dlgResponse 0 = 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_brunnen [2] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Passing time, callback name (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Time Passed, calling OnTimePassed() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog tjolmar_28_hl[2] dlgResponse 0 = 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing low_brunnen [3] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Result of call to Dialogue low_brunnen: 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for herberge/arsingen/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for hostel: HostelCtrl (HostelController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find hostel in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for hostel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ISC: Initializing Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant dwarvenfemalebartender from Key arsingen_-116168_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanfemalebartender from Key arsingen_-116168_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanmalemerchant from Key arsingen_-116168_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanfemaleherbs from Key arsingen_-116168_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient hostel called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Room rented hostelid hostel_-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rented Quality 2 -1 hostelid hostel_-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using stored inhabitant dwarvenfemalebartender from Key arsingen_-116168_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for hostel/arsingen/-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Haus Lowangen in Arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for hostel/arsingen/-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for hostel/arsingen/-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Change Partypart money 655998h - 24h = 655974h (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rented Quality 3 0 hostelid hostel_-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using stored inhabitant dwarvenfemalebartender from Key arsingen_-116168_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Change Partypart money 655974h - 48h = 655926h (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_room1: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find rest_room1 in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for rest_room1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type room_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type room_1 done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ISC: Initializing Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Hostel open: Found 1 Elements of type 'campHostel' for ALL, arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Schlafsaal in Herberge in Arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1643,01 season 4 area general: WeatherForecast[ Clouds many Wind none Rain none, Temp -8 - -4 = uwsValue 11 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NOT Freezing because Type is room_1 and Season is 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (14/51) regen: base 44 + Effects 0 + BaseMod 0 = sumregen 44 x guard 1 x sleeptime 1,83 = effective 37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 7 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (39/57) regen: roll 4 + Effects 0 + BaseMod 0 = sum 4 x guardmult 1 x sleeptime 1,83 = finalregen 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (22/48) regen: base 44 + Effects 0 + BaseMod 0 = sumregen 44 x guard 1 x sleeptime 1,83 = effective 26 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (14/51) regen: base 44 + Effects 0 + BaseMod 0 = sumregen 44 x guard 1 x sleeptime 1,83 = effective 37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (14/51) regen: base 44 + Effects 0 + BaseMod 0 = sumregen 44 x guard 1 x sleeptime 1,83 = effective 37 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (15/48) regen: base 44 + Effects 0 + BaseMod 0 = sumregen 44 x guard 1 x sleeptime 1,83 = effective 33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (15/48) regen: base 44 + Effects 0 + BaseMod 0 = sumregen 44 x guard 1 x sleeptime 1,83 = effective 33 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for hostel: HostelCtrl (HostelController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ISC: Initializing Scene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using stored inhabitant dwarvenfemalebartender from Key arsingen_-116168_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using stored inhabitant humanfemalebartender from Key arsingen_-116168_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using stored inhabitant humanmalemerchant from Key arsingen_-116168_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using stored inhabitant humanfemaleherbs from Key arsingen_-116168_3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient hostel called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Room rented hostelid hostel_-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rented Quality 2 -1 hostelid hostel_-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Using stored inhabitant dwarvenfemalebartender from Key arsingen_-116168_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for hostel/arsingen/-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for hostel/arsingen/-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for hostel/arsingen/-116168 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ambient town is unknown, defaulting to menu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing street_naked [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Random Encounter roll missed, got 13 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 141975137 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TownView Menu Button travelmap clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to arsingen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route148, distance 19, expected speed 1,625 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route148], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1643,217, ctime 1643,217, next Check atnext Check at 1644 Available Random encounter number: 3 reise_halmarantilope, reise_kraeuterfund2, reise_stleichewegesrand, Random encounter 'reise_kraeuterfund2' at: 1643,817 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142015957 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc -0,08481167, cspeed 3,25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route147, distance 16, expected speed 1,625 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route147], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1643,703, ctime 1643,704, next Check atnext Check at 1644 Available Random encounter number: 1 reise_kraeuterfund5, Random encounter 'reise_kraeuterfund5' at: 1643,969 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 14/3/5 = success Restskill 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +1, hunt: +6, herb: +2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142030414 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 54,6523, cspeed 1,625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find rest_nature in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for rest_nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 54,65%, Dir -1, moving False, route Route147], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction01632, junction01611 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lager unter freiem Himmel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1644,004 season 4 area general: WeatherForecast[ Clouds many Wind none Rain none, Temp -8 - -4 = uwsValue 11 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+2(Value 18 Checkmod -3 personalmod +5) (KL/IN/FF, 14/13/13): 20/5/3 = success Restskill 14 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType freshwater found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 6 Herb Wirselkraut (ID herb_whirlweed), Weight 4 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 4 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 1 Herb Tarnele (ID herb_tarnel), Weight 8 Herb Shurinknolle (ID herb_shurinbulb), Weight 1 Herb Donfstengel (ID herb_donfstalks), Weight 2 Herb Alraune (ID herb_mandrake), Weight 2 Herb Ilmenblatt (ID herb_ilmleaf), Weight 1 Weight Sum: 29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 4 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche+2(Value 13 Checkmod +2 personalmod 0) (KL/IN/GE, 13/14/14): 1/12/11 = success Restskill 13 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 13 Current total party hunger 132 Ration Hungermod is -20 Total Hunger 132 <= 420, sating Party completely Remaining Ration value 288, making 14 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window CharScreenCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is False, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Choosing random fight with prefix camp_road_freshwater and avgLevel: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check sinnensch modified by 4 from item Silberstreitkolben (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check sinnensch modified by 4 from item Silberstreitkolben (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check sinnensch modified by 4 from item Silberstreitkolben (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check sinnensch modified by 4 from item Silberstreitkolben (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check verstecken modified by eBE 3 (BE 5 -2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schleichen modified by eBE 5 (BE 5 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check MetaSkill Wache halten(Value 0 Checkmod 0 personalmod 0) (MU/IN/KK, 14/13/23): 20/2/20 = autofailure Preparation skill selbstbeh, Value: 8 (8) Preparation skill selbstbeh, Value: 8 (8) Preparation skill selbstbeh, Value: 8 (8) Preparation skill sinnensch, Value: 16 (12) Preparation skill sinnensch, Value: 16 (12) Preparation skill sinnensch, Value: 16 (12) Preparation skill sinnensch, Value: 16 (12) Preparation skill wildnisleben, Value: 0 (0) Preparation skill verstecken, Value: 3 (6) Preparation skill schleichen, Value: 3 (8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadBattleSubscene: Trying to find freshwater-01_night in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for freshwater-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Battle camp_road_freshwater_3 in Scene freshwater-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArenaTry: Coverage 20%, retries left 85 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Steppenhund (steppedog_6): LE 17/17 AE 0/0 MU 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Steppenhund (steppedog_6): LE 14/14 AE 0/0 MU 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Steppenhund (steppedog_6): LE 14/14 AE 0/0 MU 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Steppenhund (steppedog_6): LE 16/16 AE 0/0 MU 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Steppenhund (steppedog_6): LE 18/18 AE 0/0 MU 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Steppenhund (steppedog_6): LE 16/16 AE 0/0 MU 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Steppenhund (steppedog_6): LE 16/16 AE 0/0 MU 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Steppenhund (steppedog_6): LE 15/15 AE 0/0 MU 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam left asleep for 2 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm left asleep for 2 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn left asleep for 2 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn left asleep for 4 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron left asleep for 2 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 6 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 3 roll - 0 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 3 roll - 0 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 3 roll - 0 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 3 roll - 0 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 1 roll - 0 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 3 roll - 0 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 4 roll - 2 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id bowofartherion Weapon has prefdisp elf_arch_02 Bow Prefab elf_arch_02 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id silvermace Weapon has prefdisp Prefab_MedievalFlangedMace01 Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id phexshield Weapon has prefdisp HeaterB Shield Prefab HeaterB loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id berserkorknose Weapon has prefdisp Axe_A Weapon Prefab Axe_A loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id claymoreofwinds Weapon has prefdisp 2H_Sword_B Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id obsidiandagger Weapon has prefdisp dwarf_sword_01 Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand setting animationtype 2 from dispclass thrustGot weapon with id goldenshield Weapon has prefdisp Highelf Shield Gold Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id staff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Order: Imion(12), Steppenhund(12), Steppenhund(9), Steppenhund(9), Steppenhund(9), Steppenhund(9), Steppenhund(9), Steppenhund(8), Steppenhund(7) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient battle called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 8 viable Targets chooseLOSTarget: Steppenhund IS viable, adding with cost 11 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 5 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 8 chooseLOSTarget: Steppenhund IS viable, adding with cost 7 chooseLOSTarget: Steppenhund IS viable, adding with cost 9 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Found 5 Enemies with line of sight, Top 10: Top 1: Pos(31/18) / Dist5 / Targetid2: BattleCharacter(Steppenhund) Top 2: Pos(35/19) / Dist7 / Targetid5: BattleCharacter(Steppenhund) Top 3: Pos(19/18) / Dist8 / Targetid4: BattleCharacter(Steppenhund) Top 4: Pos(33/33) / Dist9 / Targetid6: BattleCharacter(Steppenhund) Top 5: Pos(16/18) / Dist11 / Targetid0: BattleCharacter(Steppenhund) Found at least one Target Steppenhund is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single evade (6): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Steppenhund ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 9 - 1RS = 8 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = False, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 2,11508s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 51 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_AIBATTLES returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_AIBATTLES (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/24) cost is 23 Calculating cost to destination (29/25) cost is 24 Calculating cost to destination (29/26) cost is 25 Calculating cost to destination (25/22) cost is 13 Calculating cost to destination (26/22) cost is 14 Calculating cost to destination (26/27) cost is 21 Calculating cost to destination (29/27) cost is 26 Calculating cost to destination (29/28) cost is 27 Calculating cost to destination (23/22) cost is 11 Calculating cost to destination (24/22) cost is 12 Calculating cost to destination (24/25) cost is 21 Calculating cost to destination (24/25) cost is 21 Calculating cost to destination (24/26) cost is 20 Calculating cost to destination (25/27) cost is 20 Calculating cost to destination (26/27) cost is 21 found 15 valid attack positions, closest at (23/22) (dist: 11), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Giordyn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Giordyn receives 3 - 6RS = 0 physicalcut Damage because of Attack from Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Giordyn, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 0, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 4 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/24) cost is 20 Calculating cost to destination (29/25) cost is 21 Calculating cost to destination (29/26) cost is 22 Calculating cost to destination (25/22) cost is 12 Calculating cost to destination (26/22) cost is 13 Calculating cost to destination (26/27) cost is 22 Calculating cost to destination (29/27) cost is 23 Calculating cost to destination (29/28) cost is 24 Calculating cost to destination (23/22) unreachable Calculating cost to destination (24/22) unreachable Calculating cost to destination (24/25) cost is 22 Calculating cost to destination (24/25) cost is 22 Calculating cost to destination (24/26) cost is 21 Calculating cost to destination (25/27) cost is 21 Calculating cost to destination (26/27) cost is 22 found 13 valid attack positions, closest at (25/22) (dist: 12), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 11 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Gorm no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Gorm receives 7 - 10RS = 0 physicalcut Damage because of Attack from Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Gorm, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 4, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/24) cost is 16 Calculating cost to destination (29/25) cost is 15 Calculating cost to destination (29/26) cost is 14 Calculating cost to destination (25/22) unreachable Calculating cost to destination (26/22) unreachable Calculating cost to destination (26/27) cost is 18 Calculating cost to destination (29/27) cost is 13 Calculating cost to destination (29/28) cost is 12 Calculating cost to destination (24/25) cost is 20 Calculating cost to destination (24/25) cost is 20 Calculating cost to destination (24/26) cost is 19 Calculating cost to destination (25/27) cost is 17 Calculating cost to destination (26/27) cost is 18 found 11 valid attack positions, closest at (29/28) (dist: 12), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Adorn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Adorn receives 5 - 8RS = 0 physicalcut Damage because of Attack from Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Adorn, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 3, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 7, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/24) cost is 13 Calculating cost to destination (29/25) cost is 14 Calculating cost to destination (29/26) cost is 15 Calculating cost to destination (26/27) cost is 29 Calculating cost to destination (29/27) unreachable Calculating cost to destination (29/28) unreachable Calculating cost to destination (24/25) cost is 31 Calculating cost to destination (24/25) cost is 31 Calculating cost to destination (24/26) cost is 30 Calculating cost to destination (25/27) cost is 28 Calculating cost to destination (26/27) cost is 29 found 9 valid attack positions, closest at (29/24) (dist: 13), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/24) unreachable Calculating cost to destination (29/25) unreachable Calculating cost to destination (29/26) cost is 10 Calculating cost to destination (26/27) cost is 24 Calculating cost to destination (24/25) cost is 26 Calculating cost to destination (24/25) cost is 26 Calculating cost to destination (24/26) cost is 25 Calculating cost to destination (25/27) cost is 23 Calculating cost to destination (26/27) cost is 24 found 7 valid attack positions, closest at (29/26) (dist: 10), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Kirgam no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Kirgam receives 4 - 5RS = 0 physicalcut Damage because of Attack from Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Kirgam, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 2, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/26) unreachable Calculating cost to destination (26/27) cost is 11 Calculating cost to destination (24/25) cost is 11 Calculating cost to destination (24/25) cost is 11 Calculating cost to destination (24/26) cost is 10 Calculating cost to destination (25/27) cost is 10 Calculating cost to destination (26/27) cost is 11 found 6 valid attack positions, closest at (24/26) (dist: 10), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Geron no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Geron receives 3 - 6RS = 0 physicalcut Damage because of Attack from Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Geron, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 1, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Geron is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 4 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 6, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/27) cost is 15 Calculating cost to destination (24/25) unreachable Calculating cost to destination (24/25) unreachable Calculating cost to destination (24/26) unreachable Calculating cost to destination (25/27) unreachable Calculating cost to destination (26/27) cost is 15 found 2 valid attack positions, closest at (26/27) (dist: 15), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (26/27) unreachable Calculating cost to destination (26/27) unreachable No attack positions, waiting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 3 roll - 0 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 6 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 4 roll - 0 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 6 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 1 roll - 0 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 5 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 6 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 5 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 1 roll - 7 BE + -1 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 2 roll - 8 BE + 0 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 3 roll - 3 BE + -4 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 4 roll - 3 BE + 1 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 7 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 6 - 1RS = 5 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 13, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single PA (15): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 6, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Geron is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Imion on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target No attack positions, waiting (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Imion on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 7, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 8 viable Targets chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 3 chooseLOSTarget: Steppenhund IS viable, adding with cost 2 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 2 chooseLOSTarget: Steppenhund IS viable, adding with cost 7 chooseLOSTarget: Steppenhund IS viable, adding with cost 3 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Found 5 Enemies with line of sight, Top 10: Top 1: Pos(25/22) / Dist2 / Targetid4: BattleCharacter(Steppenhund) Top 2: Pos(29/26) / Dist2 / Targetid2: BattleCharacter(Steppenhund) Top 3: Pos(26/27) / Dist3 / Targetid6: BattleCharacter(Steppenhund) Top 4: Pos(24/26) / Dist3 / Targetid1: BattleCharacter(Steppenhund) Top 5: Pos(35/19) / Dist7 / Targetid5: BattleCharacter(Steppenhund) Found at least one Target Steppenhund is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 12 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single evade (6): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Steppenhund ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,875076s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 2 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 50 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Kirgam on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Kirgam on Position 1Adding Char Steppenhund on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Steppenhund on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 10 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single PA (9): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 12, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 3 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 9 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 17 - 1RS = 16 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Steppenhund: BaseAP 6 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 20 (Confirm: 14) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 6 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 1 roll - 0 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 5 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 5 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 3 roll - 2 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 5 roll - 3 BE + -4 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Steppenhund on Position 1Adding Char Imion on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 12 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 20 (Confirm: 7) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 4 - 1RS = 3 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 13, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Paradepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Steppenhund on Position 1Adding Char Imion on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Imion on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 7 viable Targets chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 3 chooseLOSTarget: Steppenhund IS viable, adding with cost 2 chooseLOSTarget: Steppenhund IS viable, adding with cost 2 chooseLOSTarget: Steppenhund IS viable, adding with cost 7 chooseLOSTarget: Steppenhund IS viable, adding with cost 3 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Found 5 Enemies with line of sight, Top 10: Top 1: Pos(25/22) / Dist2 / Targetid3: BattleCharacter(Steppenhund) Top 2: Pos(29/26) / Dist2 / Targetid2: BattleCharacter(Steppenhund) Top 3: Pos(26/27) / Dist3 / Targetid5: BattleCharacter(Steppenhund) Top 4: Pos(24/26) / Dist3 / Targetid1: BattleCharacter(Steppenhund) Top 5: Pos(35/19) / Dist7 / Targetid4: BattleCharacter(Steppenhund) Found at least one Target Steppenhund is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 1 (Confirm: 5) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single evade-3 (6): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Steppenhund ranged attack CritHit can only be evaded with CritEvade, hit anyways (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 12 - 1RS = 11 physicalthrust Damage because of Attack from Imion, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,875069s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 49 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Giordyn on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 12 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Giordyn on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 12 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 6, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 12, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 3 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (29/28) cost is 15 found 1 valid attack positions, closest at (29/28) (dist: 15), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Kirgam on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 9 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 6 - 5RS = 1 physicalcut Damage because of Attack from Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 7, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Kirgam on Position 1Adding Char Steppenhund on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single PA (14): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Geron is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 3 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Steppenhund on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 20 (Confirm: 5) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 17 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 3 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 19 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 4 roll - 0 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 5 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 1 roll - 0 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 1 roll - 0 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 6 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 5 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 6 roll - 2 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 5 roll - 5 BE + -3 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 4 roll - 7 BE + -1 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 4 roll - 3 BE + -4 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 2 roll - 3 BE + 1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Steppenhund on Position 1Adding Char Geron on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 7 viable Targets chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 3 chooseLOSTarget: Steppenhund IS viable, adding with cost 2 chooseLOSTarget: Steppenhund IS viable, adding with cost 2 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 3 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Found 4 Enemies with line of sight, Top 10: Top 1: Pos(25/22) / Dist2 / Targetid3: BattleCharacter(Steppenhund) Top 2: Pos(29/26) / Dist2 / Targetid2: BattleCharacter(Steppenhund) Top 3: Pos(26/27) / Dist3 / Targetid5: BattleCharacter(Steppenhund) Top 4: Pos(24/26) / Dist3 / Targetid1: BattleCharacter(Steppenhund) Found at least one Target Steppenhund is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 12 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single evade (6): 1 (Confirm: 14) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Steppenhund ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,873155s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 2 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 48 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Geron on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 1 (Confirm: 17) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron weapon unbreakable (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 13, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 3 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 7, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 20 (Confirm: 11) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Geron is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Giordyn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Giordyn on Position 1Adding Char Kirgam on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single PA (15): 12 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 6, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Kirgam on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 3 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 5 - 1RS = 4 physicalthrust Damage because of Attack from Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 0 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 12, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Gorm on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 20 (Confirm: 11) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 4, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Gorm on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 8 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 17 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Steppenhund no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 19 - 1RS = 18 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Steppenhund: BaseAP 6 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 19 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 6 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 5 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 5 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 6 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 3 roll - 2 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 3 roll - 5 BE + -3 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 3 roll - 7 BE + -1 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 4 roll - 8 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 1 roll - 3 BE + -4 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 3 roll - 3 BE + 1 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 1 (Confirm: 12) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA-3 (6): 15 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 16 - 1RS = 15 physicalblunt Damage because of Attack from Geron, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Steppenhund: BaseAP 6 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 13, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Imion on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Imion on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 4 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 11 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 5 - 5RS = 0 physicalcut Damage because of Attack from Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 7, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Imion on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Giordyn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 5 viable Targets chooseLOSTarget: Steppenhund IS viable, adding with cost 4 chooseLOSTarget: Steppenhund IS viable, adding with cost 2 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 3 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Found 3 Enemies with line of sight, Top 10: Top 1: Pos(29/26) / Dist2 / Targetid1: BattleCharacter(Steppenhund) Top 2: Pos(26/27) / Dist3 / Targetid3: BattleCharacter(Steppenhund) Top 3: Pos(23/22) / Dist4 / Targetid0: BattleCharacter(Steppenhund) Found at least one Target Steppenhund is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single evade (6): 10 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Steppenhund ranged attack evasion failed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 8 - 1RS = 7 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Steppenhund: BaseAP 6 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,879807s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 47 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 19 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 6, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single PA (15): 16 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Adorn receives 8 - 8RS = 0 physicalcut Damage because of Attack from Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Adding Char Kirgam on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 12 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 13 - 1RS = 12 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Kirgam on Position 1Adding Char Giordyn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/22) cost is 2 Calculating cost to destination (23/20) cost is 5 Calculating cost to destination (24/21) cost is 3 Calculating cost to destination (21/22) cost is 9 Calculating cost to destination (22/23) unreachable Calculating cost to destination (21/21) cost is 8 Calculating cost to destination (22/20) cost is 6 Calculating cost to destination (28/28) unreachable Calculating cost to destination (29/27) unreachable Calculating cost to destination (30/28) cost is 16 Calculating cost to destination (29/29) cost is 14 Calculating cost to destination (28/27) unreachable Calculating cost to destination (29/26) cost is 15 Calculating cost to destination (30/27) cost is 15 Calculating cost to destination (29/28) unreachable Calculating cost to destination (28/27) unreachable Calculating cost to destination (29/28) unreachable Calculating cost to destination (28/29) cost is 13 Calculating cost to destination (28/26) cost is 16 Calculating cost to destination (29/27) unreachable Calculating cost to destination (28/28) unreachable Calculating cost to destination (26/25) cost is 3 Calculating cost to destination (27/26) cost is 17 Calculating cost to destination (24/27) cost is 5 Calculating cost to destination (25/28) cost is 7 Calculating cost to destination (24/26) cost is 4 Calculating cost to destination (30/24) cost is 12 Calculating cost to destination (29/25) cost is 14 Calculating cost to destination (29/22) cost is 9 Calculating cost to destination (30/23) cost is 11 Calculating cost to destination (27/24) cost is 3 Calculating cost to destination (28/25) cost is 15 found 23 valid attack positions, closest at (24/22) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 20 (Confirm: 19) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 10, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Attackepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Giordyn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/22) unreachable Calculating cost to destination (23/20) cost is 9 Calculating cost to destination (24/21) cost is 7 Calculating cost to destination (21/22) cost is 13 Calculating cost to destination (22/23) unreachable Calculating cost to destination (21/21) cost is 12 Calculating cost to destination (22/20) cost is 10 Calculating cost to destination (30/28) cost is 6 Calculating cost to destination (29/29) cost is 8 Calculating cost to destination (29/26) cost is 3 Calculating cost to destination (30/27) cost is 5 Calculating cost to destination (28/29) cost is 9 Calculating cost to destination (28/26) cost is 2 Calculating cost to destination (26/25) cost is 1 Calculating cost to destination (27/26) cost is 1 Calculating cost to destination (24/27) cost is 7 Calculating cost to destination (25/28) cost is 9 Calculating cost to destination (24/26) cost is 6 Calculating cost to destination (30/24) cost is 4 Calculating cost to destination (29/25) cost is 2 Calculating cost to destination (29/22) cost is 7 Calculating cost to destination (30/23) cost is 5 Calculating cost to destination (27/24) cost is 1 Calculating cost to destination (28/25) cost is 1 found 22 valid attack positions, closest at (26/25) (dist: 1), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 7 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 9 - 1RS = 8 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 9, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 12, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 1 roll - 0 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 3 roll - 0 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 5 roll - 2 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 6 roll - 7 BE + -1 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 5 roll - 8 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 5 roll - 3 BE + -4 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Imion on Position 1Adding Char Steppenhund on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 6 - 1RS = 5 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 13, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Steppenhund on Position 1Adding Char Giordyn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 4 viable Targets chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund IS viable, adding with cost 4 chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(29/28) / Dist4 / Targetid1: BattleCharacter(Steppenhund) Found at least one Target Steppenhund is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single evade (6): 1 (Confirm: 16) = autosuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Steppenhund ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,995321s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 2 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 46 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Giordyn on Position 1Adding Char Gorm on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 20 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 6, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 Escaping towards (26/50) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Gorm on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 13 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 3 - 1RS = 2 physicalthrust Damage because of Attack from Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 0 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 12, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Steppenhund no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 18 - 1RS = 17 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Steppenhund: BaseAP 6 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 10, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 5 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 7, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 2 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Adorn on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Steppenhund: BaseAP 6 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && False, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 5, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 4 <= 5 Escaping right away at (50/28) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (27/47) cost is 24 Calculating cost to destination (26/48) cost is 26 Calculating cost to destination (26/45) cost is 21 Calculating cost to destination (27/46) cost is 23 Calculating cost to destination (24/47) cost is 25 Calculating cost to destination (25/48) cost is 27 Calculating cost to destination (24/46) cost is 24 Calculating cost to destination (25/45) cost is 22 Calculating cost to destination (30/24) cost is 6 Calculating cost to destination (29/25) cost is 4 Calculating cost to destination (29/22) cost is 9 Calculating cost to destination (30/23) cost is 7 Calculating cost to destination (27/24) cost is 3 Calculating cost to destination (28/25) cost is 3 found 14 valid attack positions, closest at (27/24) (dist: 3), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 14 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 1 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 11, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 3 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (27/47) cost is 25 Calculating cost to destination (26/48) cost is 27 Calculating cost to destination (26/45) cost is 22 Calculating cost to destination (27/46) cost is 24 Calculating cost to destination (24/47) cost is 26 Calculating cost to destination (25/48) cost is 28 Calculating cost to destination (24/46) cost is 25 Calculating cost to destination (25/45) cost is 23 Calculating cost to destination (30/24) cost is 5 Calculating cost to destination (29/25) cost is 3 Calculating cost to destination (29/22) cost is 8 Calculating cost to destination (30/23) cost is 6 Calculating cost to destination (27/24) unreachable Calculating cost to destination (28/25) cost is 2 found 13 valid attack positions, closest at (28/25) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 17 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 9, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 1 roll - 0 BE + 0 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Steppenhund: 6 + 2 roll - 0 BE + 0 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 4 roll - 5 BE + -3 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 1 roll - 7 BE + -1 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 2 roll - 3 BE + -4 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 1 roll - 3 BE + 1 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Imion on Position 1Adding Char Steppenhund on Position 2Adding Char Steppenhund on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 13, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (27/47) cost is 24 Calculating cost to destination (26/48) cost is 26 Calculating cost to destination (26/45) cost is 21 Calculating cost to destination (27/46) cost is 23 Calculating cost to destination (24/47) cost is 25 Calculating cost to destination (25/48) cost is 27 Calculating cost to destination (24/46) cost is 24 Calculating cost to destination (25/45) cost is 22 Calculating cost to destination (30/24) cost is 8 Calculating cost to destination (29/25) cost is 6 Calculating cost to destination (29/22) cost is 11 Calculating cost to destination (30/23) cost is 9 Calculating cost to destination (28/25) unreachable found 12 valid attack positions, closest at (29/25) (dist: 6), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 14 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single PA (6): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 13, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 3 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Steppenhund on Position 1Adding Char Steppenhund on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Steppenhund not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (27/23) Maximum Distance for approach is 8 Checking position (26/22) viable, distance 2, count 2 Checking position (26/23) viable, distance 1, count 2 Checking position (26/24) viable, distance 2, count 1 Checking position (26/21) viable, distance 3, count 2 Checking position (25/21) viable, distance 4, count 2 Checking position (25/22) viable, distance 3, count 2 Checking position (25/23) viable, distance 2, count 2 Checking position (25/24) viable, distance 3, count 2 Checking position (26/25) viable, distance 3, count 2 Checking position (27/25) viable, distance 4, count 1 Checking position (25/25) viable, distance 4, count 1 Checking position (27/20) viable, distance 5, count 1 Checking position (26/20) viable, distance 4, count 2 Checking position (25/20) viable, distance 5, count 2 Checking position (24/20) viable, distance 6, count 1 Checking position (24/21) viable, distance 5, count 1 Checking position (24/23) viable, distance 3, count 2 Checking position (24/24) viable, distance 4, count 2 Checking position (24/25) viable, distance 5, count 1 Checking position (26/26) viable, distance 4, count 2 Checking position (27/26) viable, distance 5, count 2 Checking position (25/26) viable, distance 5, count 2 Checking position (28/26) viable, distance 6, count 1 Checking position (24/26) viable, distance 6, count 2 Checking position (28/20) viable, distance 6, count 1 Checking position (28/19) viable, distance 7, count 1 Checking position (27/19) viable, distance 6, count 1 Checking position (26/19) viable, distance 5, count 2 Checking position (25/19) viable, distance 6, count 2 Checking position (24/19) viable, distance 7, count 1 Checking position (23/19) viable, distance 8, count 1 Checking position (23/20) viable, distance 7, count 1 Checking position (23/21) viable, distance 6, count 1 Checking position (23/22) viable, distance 7, count 0 Checking position (23/24) viable, distance 5, count 2 Checking position (23/25) viable, distance 6, count 2 Checking position (23/26) viable, distance 7, count 1 Checking position (26/27) viable, distance 5, count 2 Checking position (27/27) viable, distance 6, count 1 Checking position (25/27) viable, distance 6, count 2 Checking position (28/27) viable, distance 7, count 1 Checking position (24/27) viable, distance 7, count 2 Checking position (29/27) viable, distance 8, count 1 Checking position (29/26) viable, distance 7, count 1 Checking position (23/27) viable, distance 8, count 2 Checking position (29/21) viable, distance 8, count 1 Checking position (29/20) viable, distance 7, count 1 Checking position (29/19) viable, distance 8, count 1 Checking position (29/18) viable, distance 9, count 1 Checking position (28/18) viable, distance 8, count 1 found 49 viable fields Top 1: Pos(26/23) / Dist 1 / Targets 2 Top 2: Pos(25/23) / Dist 2 / Targets 2 Top 3: Pos(26/22) / Dist 2 / Targets 2 Top 4: Pos(25/24) / Dist 3 / Targets 2 Top 5: Pos(24/23) / Dist 3 / Targets 2 Top 6: Pos(26/25) / Dist 3 / Targets 2 Top 7: Pos(26/21) / Dist 3 / Targets 2 Top 8: Pos(25/22) / Dist 3 / Targets 2 Top 9: Pos(24/24) / Dist 4 / Targets 2 Top 10: Pos(26/26) / Dist 4 / Targets 2 found at least one field to move to (26/23), do it Starting to Think for Imion ID 8, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Steppenhund IS viable, adding with cost 23 chooseLOSTarget: Steppenhund IS viable, adding with cost 2 chooseLOSTarget: Found 2 Enemies with line of sight, Top 10: Top 1: Pos(29/24) / Dist2 / Targetid1: BattleCharacter(Steppenhund) Top 2: Pos(26/47) / Dist23 / Targetid0: BattleCharacter(Steppenhund) Found at least one Target Steppenhund is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Steppenhund ranged attack no evasions left (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 7 - 1RS = 6 physicalthrust Damage because of Attack from Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,855807s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 45 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Steppenhund on Position 1Adding Char Kirgam on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Steppenhund(battle/WolfC) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Steppenhund check Single AT (11): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 7 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 7, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 3 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && True, skipping Checking Steppenhund in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Steppenhund on Position 0Adding Char Kirgam on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Steppenhund)) escape = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Steppenhund: BaseAP 6 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Geflohen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Steppenhund in queue True && False, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Steppenhund ID 6, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping because of low cLE: 3 <= 5 Escaping right away at (26/50) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 12 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 12, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (30/24) cost is 12 Calculating cost to destination (29/22) cost is 11 Calculating cost to destination (30/23) cost is 13 Calculating cost to destination (27/23) unreachable found 3 valid attack positions, closest at (29/22) (dist: 11), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 10 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Steppenhund no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Steppenhund receives 12 - 1RS = 11 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Steppenhund add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Steppenhund: BaseAP 6 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Steppenhund(battle/WolfC) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 11, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Steppenhund is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Steppenhund: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Steppenhund (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Checking end of battle, battle is over according to BattleState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Playing Victory Jingle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Currentcontrol is NOT null, reactivating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying Battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,65%, Dir -1, moving False, route Route147], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion erhält 3 AP: Battle camp_road_freshwater_3 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam erhält 1 AP: Battle camp_road_freshwater_3 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm erhält 1 AP: Battle camp_road_freshwater_3 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn erhält 1 AP: Battle camp_road_freshwater_3 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn erhält 1 AP: Battle camp_road_freshwater_3 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron erhält 1 AP: Battle camp_road_freshwater_3 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: Finalizing Battle, forced is False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,65%, Dir -1, moving False, route Route147], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: CurrentControl is CampController, using recoverAfterBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 54,65%, Dir -1, moving False, route Route147], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Recover after battle, script is (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Camptype is NOT battle, regenerating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: Freeze-Log for camp type nature Not adding for Temp -8 > -10 at 3 o'clock today Not adding for Temp -7 > -10 at 4 o'clock today Not adding for Temp -6 > -10 at 5 o'clock today Freezemod Total is 0 for 2 hours of sleep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 1 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (45/57) regen: roll 6 + Effects 1 + BaseMod -1 = sum 6 x guardmult 1 x sleeptime 0,17 = finalregen 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (29/48) regen: base 4 + Effects 1 + BaseMod -1 = sumregen 4 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (32/51) regen: base 4 + Effects 1 + BaseMod -1 = sumregen 4 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (32/51) regen: base 4 + Effects 1 + BaseMod -1 = sumregen 4 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (32/51) regen: base 4 + Effects 1 + BaseMod -1 = sumregen 4 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (29/48) regen: base 4 + Effects 1 + BaseMod -1 = sumregen 4 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (29/48) regen: base 4 + Effects 1 + BaseMod -1 = sumregen 4 x guard 1 x sleeptime 0,17 = effective 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,65%, Dir -1, moving True, route Route147], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142062814 breakstart was 142030414 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 54,65%, Dir -1, moving True, route Route147], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1644, ctime 1644,245, next Check atnext Check at 1645 Available Random encounter number: 1 reise_kraeuterfund5, Random encounter 'reise_kraeuterfund5' at: 1644,994 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142072516 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc -0,08988662, cspeed 3,25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route145, distance 7, expected speed 1,625 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route145], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1644,358, ctime 1644,359, next Check atnext Check at 1645 Available Random encounter number: 1 reise_kraeuterfund5, Random encounter 'reise_kraeuterfund5' at: 1644,639 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, junction, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142084031 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, junction, perc -0,1697232, cspeed 3,25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to junction (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route144, distance 24, expected speed 1,625 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 100%, Dir -1, moving True, route Route144], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1644,491, ctime 1644,492, next Check atnext Check at 1645 Available Random encounter number: 1 reise_kraeuterfund5, Random encounter 'reise_kraeuterfund5' at: 1644,921 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 4/17/15 = success Restskill 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +3, hunt: +1, water: +1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142098437 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 48,30304, cspeed 3,25 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_road, Pos 48,3%, Dir -1, moving False, route Route144], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, junction01607, svellmia (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche(Value 18 Checkmod -5 personalmod +5) (KL/IN/FF, 14/13/13): 1/11/20 = success Restskill 11 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType freshwater found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 6 Herb Wirselkraut (ID herb_whirlweed), Weight 4 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 4 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 1 Herb Tarnele (ID herb_tarnel), Weight 8 Herb Shurinknolle (ID herb_shurinbulb), Weight 1 Herb Donfstengel (ID herb_donfstalks), Weight 2 Herb Alraune (ID herb_mandrake), Weight 2 Herb Ilmenblatt (ID herb_ilmleaf), Weight 1 Weight Sum: 29 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 6 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Kirgam clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Gorm clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_ARMOR_10) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_ARMOR_10'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Adorn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Geron clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found 1 viable containers (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DDItem dropped container: et_right (UnityEngine.BoxCollider) (et_right), container et_right (CraftyDDContainer) Autoequip container et07_shoe (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dropping Item in CharacterScreen context got a container: et07_shoe (CraftyDDContainer) returnaction CS is moveback No valid container under the mouse -- revert the item's parent et07_shoe (UnityEngine.Transform) Updating screen in 0.5 Moving item ItemEntry(price: 0, Item: [Item Stiefel (ID boots), Uses 0, Count 1, broken False, BF -1, level 0, varusestype ]) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1645,002 season 4 area general: WeatherForecast[ Clouds many Wind none Rain none, Temp -1 - 0 = uwsValue 11 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: Freeze-Log for camp type nature Not adding for Temp -7 > -10 at 20 o'clock yesterday Not adding for Temp -8 > -10 at 21 o'clock yesterday Not adding for Temp -8 > -10 at 22 o'clock yesterday Not adding for Temp -8 > -10 at 23 o'clock yesterday Not adding for Temp -1 > -10 at 0 o'clock today Not adding for Temp -1 > -10 at 1 o'clock today Not adding for Temp -1 > -10 at 2 o'clock today Not adding for Temp -1 > -10 at 3 o'clock today Not adding for Temp -1 > -10 at 4 o'clock today Not adding for Temp -1 > -10 at 5 o'clock today Freezemod Total is 0 for 9 hours of sleep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 2 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (46/57) regen: roll 1 + Effects 1 + BaseMod 1 = sum 3 x guardmult 1 x sleeptime 0,75 = finalregen 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (9/48) regen: base 18 + Effects 1 + BaseMod 1 = sumregen 20 x guard 1 x sleeptime 0,75 = effective 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (12/51) regen: base 18 + Effects 1 + BaseMod 1 = sumregen 20 x guard 1 x sleeptime 0,75 = effective 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (12/51) regen: base 18 + Effects 1 + BaseMod 1 = sumregen 20 x guard 1 x sleeptime 0,75 = effective 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (12/51) regen: base 18 + Effects 1 + BaseMod 1 = sumregen 20 x guard 1 x sleeptime 0,75 = effective 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (9/48) regen: base 18 + Effects 1 + BaseMod 1 = sumregen 20 x guard 1 x sleeptime 0,75 = effective 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (9/48) regen: base 18 + Effects 1 + BaseMod 1 = sumregen 20 x guard 1 x sleeptime 0,75 = effective 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 48,3%, Dir -1, moving True, route Route144], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142148837 breakstart was 142098437 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_road, Pos 48,3%, Dir -1, moving True, route Route144], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1645, ctime 1645,241, next Check atnext Check at 1646 No Random Encounter, Setting nexttime to 1647 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, arrival, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142164314 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, arrival, perc -0,1064494, cspeed 1,625 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to arrival (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to close (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for svellmia (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LLC: Loading scene svellmia (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.951080 ms Unloading 5647 unused Assets to reduce memory usage. Loaded Objects now: 168989. Total: 342.618713 ms (FindLiveObjects: 7.946080 ms CreateObjectMapping: 24.621227 ms MarkObjects: 134.962509 ms DeleteObjects: 175.088562 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 168951. Total: 166.351212 ms (FindLiveObjects: 7.497145 ms CreateObjectMapping: 23.520079 ms MarkObjects: 134.938690 ms DeleteObjects: 0.394638 ms) Failed to load trader data for town 'svellmia'. The town is not present in the TraderData.townTraderData dictionary. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found Entry Signpost at (42,8, 34,5, -79,4)/82,67735 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Updating Event Assignments in svellmia (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (57,7, 34,4, -90,2) to (42,8, 35,3, -79,4) is 18,40636 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (56,0, 34,4, -89,4) to (42,8, 35,3, -79,4) is 16,59196 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (54,7, 34,4, -69,6) to (42,8, 35,3, -79,4) is 15,43098 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (53,8, 34,4, -70,6) to (42,8, 35,3, -79,4) is 14,05608 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Creating char, Distance from (51,4, 33,1, -40,8) to (42,8, 35,3, -79,4) is 39,61316 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading UMARecipe, CurrentMeshLOD is int.MinValue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) No Camera Setup defined for svellmia (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient town called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Ambient town is unknown, defaulting to menu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Svellmia (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 142165432 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Executing BuildingEvent harbor / svellmiahafen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing svellmiahafen [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 344 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog svellmiahafen_hl[1] dlgResponse 3 = away (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing svellmiahafen [away] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Result of call to Dialogue svellmiahafen: 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Random Encounter roll missed, got 13 events available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Next Random Encounter Roll at 142166453 with an interval of 1W6+15 Minutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for wegweiser/svellmia/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to landroutes (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for travelmap2d (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at MapView.highlightRoads (System.String town, Boolean isIn) [0x00000] in :0 at MapLocationView.OnHover (Boolean isIn) [0x00000] in :0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:set_hoveredObject(GameObject) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:ProcessEvents() UICamera:Update() (Filename: Line: -1) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) center to svellmia (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP SetMapView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) You can't place widgets on a layer different than the UIPanel that manages them. If you want to move widgets to a different layer, parent them to a new panel instead. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting next Random Check to 'just now' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Travelling on Route Route142, distance 23, expected speed 0,65 MpH (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_LANDJOURNEY returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_LANDJOURNEY (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 100%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO beginJourney (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1645,435, ctime 1645,435, next Check atnext Check at 1646 Available Random encounter number: 0 No Randomevents available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142170669 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 95,99723, cspeed 0,65 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route142 Script:autoSave(); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/auto.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 95,99%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142170669 breakstart was 142170669 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron consumes some of Adorn's Magischer Wasserschlauch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 3/13/5 = success Restskill 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +2, hunt: +7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142180020 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 81,31551, cspeed 1,3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find rest_nature in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for rest_nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey is [Journey: maptext_rt_swamp, Pos 81,31%, Dir -1, moving False, route Route142], breakreason is camp_suggest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, svellmia, junction01556 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LocationSlider.LoadingChanged: Loading screen is now hidden, showing Lager unter freiem Himmel (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche(Value 18 Checkmod -5 personalmod +5) (KL/IN/FF, 14/13/13): 12/16/4 = success Restskill 15 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType swamp found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 1 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 5 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 1 Herb Tarnele (ID herb_tarnel), Weight 6 Herb Donfstengel (ID herb_donfstalks), Weight 5 Herb Kairanhalm (ID herb_kairan), Weight 3 Weight Sum: 21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 5 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+4(Value 11 Checkmod +4 personalmod 0) (KL/IN/IN, 13/14/14): 7/12/19 = success Restskill 10 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche+1(Value 13 Checkmod +1 personalmod 0) (KL/IN/GE, 13/14/14): 2/14/12 = success Restskill 13 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 13 Current total party hunger 120 Ration Hungermod is -20 Total Hunger 120 <= 420, sating Party completely Remaining Ration value 300, making 15 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window CharScreenCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is False, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1646,005 season 4 area general: WeatherForecast[ Clouds many Wind none Rain none, Temp -1 - 0 = uwsValue 11 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: Freeze-Log for camp type nature Not adding for Temp -1 > -10 at 21 o'clock yesterday Not adding for Temp -1 > -10 at 22 o'clock yesterday Not adding for Temp -1 > -10 at 23 o'clock yesterday Not adding for Temp -1 > -10 at 0 o'clock today Not adding for Temp -1 > -10 at 1 o'clock today Not adding for Temp -1 > -10 at 2 o'clock today Not adding for Temp -1 > -10 at 3 o'clock today Not adding for Temp -1 > -10 at 4 o'clock today Not adding for Temp -1 > -10 at 5 o'clock today Freezemod Total is 0 for 8 hours of sleep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion regeneriert 4 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (48/57) regen: roll 5 + Effects 1 + BaseMod 0 = sum 6 x guardmult 1 x sleeptime 0,67 = finalregen 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (6/48) regen: base 16 + Effects 1 + BaseMod 0 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (9/51) regen: base 16 + Effects 1 + BaseMod 0 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (9/51) regen: base 16 + Effects 1 + BaseMod 0 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (9/51) regen: base 16 + Effects 1 + BaseMod 0 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (6/48) regen: base 16 + Effects 1 + BaseMod 0 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (6/48) regen: base 16 + Effects 1 + BaseMod 0 = sumregen 17 x guard 1 x sleeptime 0,67 = effective 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 81,31%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142234020 breakstart was 142180020 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 81,31%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1646, ctime 1646,227, next Check atnext Check at 1647 No Random Encounter, Setting nexttime to 1648 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142244304 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 65,96971, cspeed 1,3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route142 Script:startdlg("reise_sumpfloecher"); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_sumpfloecher [1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Setting InsideScene to brinasker_marschen! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for brinasker_marschen: MoodCtrl (MoodController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Trying to find brinasker_marschen in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for brinasker_marschen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 270 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Storing new inhabitant humanfemalehealer from Key map_none_0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG GeneralDialog [reise_sumpfloecher.1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Checking Housetriggers for house/map/ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SimpleHouse currData empty (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully set inside scene brinasker_marschen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Coroutine couldn't be started because the the game object 'Somebody' is inactive! (Filename: Line: 769) Coroutine couldn't be started because the the game object 'Somebody' is inactive! (Filename: Line: 769) Dialog imsumpf_hl[1] dlgResponse 1 = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_sumpfloecher [5] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill sinnensch-1 (Value 7) (KL/IN/IN, 13/14/14, Checkmod -1, Personalmod 0): 10/2/7 = success Restskill 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Executing reise_sumpfloecher [6] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 207 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog imsumpf_hl[6] dlgResponse 0 = 255 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GeneralDialog: Closing Dialog, loadedINS is brinasker_marschen, trying to 'LeaveNow' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GeneralDialog: Executing LeaveNow for MoodController (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Leaving MoodScene onto map (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG GeneralDialog [reise_sumpfloecher.6] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 65,96%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142244304 breakstart was 142244304 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 8/11/6 = success Restskill 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +4, hunt: +2, water: +1, herb: +2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142248463 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 59,4398, cspeed 1,3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 59,43%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142248463 breakstart was 142248463 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_force, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 16/16/10 = success Restskill 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: hunt: +3, water: +1, herb: +1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142256858 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_force, perc 46,25916, cspeed 1,3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, svellmia, junction01556 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+5(Value 11 Checkmod +5 personalmod 0) (KL/IN/IN, 13/14/14): 15/9/2 = success Restskill 11 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier -3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche-3(Value 13 Checkmod -3 personalmod 0) (KL/IN/GE, 13/14/14): 1/9/6 = success Restskill 10 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 10 Current total party hunger 48 Ration Hungermod is -20 Total Hunger 48 <= 320, sating Party completely Remaining Ration value 272, making 13 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window CharScreenCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is False, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+1(Value 18 Checkmod -4 personalmod +5) (KL/IN/FF, 14/13/13): 18/19/10 = success Restskill 9 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType swamp found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 1 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 5 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 1 Herb Tarnele (ID herb_tarnel), Weight 6 Herb Donfstengel (ID herb_donfstalks), Weight 5 Herb Kairanhalm (ID herb_kairan), Weight 3 Weight Sum: 21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 5 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/camp.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 1 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Spiele\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 HandleGuardCallbacks( 2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Weatherforecast for 1647,002 season 4 area general: WeatherForecast[ Clouds many Wind none Rain none, Temp -5 - -2 = uwsValue 11 ] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleGuardCallbacks( 3 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Choosing random fight with prefix camp_road_swamp and avgLevel: 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check verstecken modified by eBE 5 (BE 7 -2) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check schleichen modified by eBE 7 (BE 7 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check MetaSkill Wache halten(Value 0 Checkmod 0 personalmod 0) (MU/IN/KK, 14/13/23): 16/9/16 = failure Preparation skill selbstbeh, Value: 8 (8) Preparation skill selbstbeh, Value: 8 (8) Preparation skill selbstbeh, Value: 8 (8) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill sinnensch, Value: 9 (9) Preparation skill wildnisleben, Value: 0 (0) Preparation skill verstecken, Value: 1 (6) Preparation skill schleichen, Value: 2 (9) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LoadBattleSubscene: Trying to find swamp-01_night in an assetbundle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LABFA: No Asset Bundle found for swamp-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Battle camp_road_swamp_5 in Scene swamp-01_night (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing UICombat: which combat, iscombat True, ischaracter False lastshown character iscombat False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV.RandomizeArenaTry: Coverage 30%, retries left 60 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Großer Schröter (schroeter_gross_6): LE 20/20 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Großer Schröter add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Großer Schröter (schroeter_gross_6): LE 20/20 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Großer Schröter add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Großer Schröter (schroeter_gross_6): LE 20/20 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Großer Schröter add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Created new Monster: Großer Schröter (schroeter_gross_6): LE 20/20 AE 0/0 MU 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Großer Schröter add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect battlestance_2 (Duration 9999 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm is guarding, only 0 more Chars awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion left asleep for 3 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam left asleep for 1 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn left asleep for 4 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn left asleep for 2 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron add Effect stillsleeping (Duration 3 BattleRounds) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron left asleep for 1 Rounds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 1 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 3 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 1 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 4 roll - 0 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 5 roll - 7 BE + -1 effects = 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on UMABattlePrefab(Clone), currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id bowofartherion Weapon has prefdisp elf_arch_02 Bow Prefab elf_arch_02 loaded successfully, placing in lefthand setting animationtype 5 from dispclass bow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id silvermace Weapon has prefdisp Prefab_MedievalFlangedMace01 Weapon Prefab Prefab_MedievalFlangedMace01 loaded successfully, placing in righthand setting animationtype 0 from dispclass Got weapon with id phexshield Weapon has prefdisp HeaterB Shield Prefab HeaterB loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id berserkorknose Weapon has prefdisp Axe_A Weapon Prefab Axe_A loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id claymoreofwinds Weapon has prefdisp 2H_Sword_B Weapon Prefab 2H_Sword_B loaded successfully, placing in righthand setting animationtype 1 from dispclass twohanded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id obsidiandagger Weapon has prefdisp dwarf_sword_01 Weapon Prefab dwarf_sword_01 loaded successfully, placing in righthand setting animationtype 2 from dispclass thrustGot weapon with id goldenshield Weapon has prefdisp Highelf Shield Gold Shield Prefab Highelf Shield Gold loaded successfully, placing in lefthand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: Apply Equipment Righthand is RightHand (UnityEngine.GameObject) (RightHand) Got weapon with id staff Weapon has prefdisp Wizards_staff_07 Weapon Prefab Wizards_staff_07 loaded successfully, placing in righthand setting animationtype 4 from dispclass halberd (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BAV Checkpoint 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Großer Schröter on Position 2Adding Char Großer Schröter on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Order: Großer Schröter(14), Großer Schröter(13), Großer Schröter(11), Großer Schröter(11), Gorm(8) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient battle called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Großer Schröter on Position 2Adding Char Großer Schröter on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/28) cost is 14 Calculating cost to destination (25/29) cost is 14 Calculating cost to destination (23/27) cost is 14 Calculating cost to destination (24/28) cost is 14 Calculating cost to destination (28/27) cost is 21 Calculating cost to destination (24/24) cost is 22 Calculating cost to destination (23/27) cost is 14 Calculating cost to destination (27/24) cost is 25 Calculating cost to destination (28/24) cost is 24 Calculating cost to destination (29/25) cost is 22 Calculating cost to destination (29/26) cost is 21 Calculating cost to destination (28/27) cost is 21 Calculating cost to destination (25/24) cost is 23 Calculating cost to destination (26/24) cost is 24 found 14 valid attack positions, closest at (24/28) (dist: 14), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_AIBATTLES returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_AIBATTLES (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Großer Schröter on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/28) unreachable Calculating cost to destination (25/29) cost is 13 Calculating cost to destination (23/27) unreachable Calculating cost to destination (24/28) unreachable Calculating cost to destination (28/27) cost is 16 Calculating cost to destination (24/24) cost is 23 Calculating cost to destination (23/27) unreachable Calculating cost to destination (27/24) cost is 20 Calculating cost to destination (28/24) cost is 19 Calculating cost to destination (29/25) cost is 17 Calculating cost to destination (29/26) cost is 16 Calculating cost to destination (28/27) cost is 16 Calculating cost to destination (25/24) cost is 22 Calculating cost to destination (26/24) cost is 21 found 10 valid attack positions, closest at (25/29) (dist: 13), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (25/29) unreachable Calculating cost to destination (23/27) unreachable Calculating cost to destination (28/27) cost is 10 Calculating cost to destination (24/24) cost is 17 Calculating cost to destination (23/27) unreachable Calculating cost to destination (27/24) cost is 14 Calculating cost to destination (28/24) cost is 13 Calculating cost to destination (29/25) cost is 11 Calculating cost to destination (29/26) cost is 10 Calculating cost to destination (28/27) cost is 10 Calculating cost to destination (25/24) cost is 16 Calculating cost to destination (26/24) cost is 15 found 9 valid attack positions, closest at (29/26) (dist: 10), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/27) unreachable Calculating cost to destination (28/27) unreachable Calculating cost to destination (24/24) cost is 11 Calculating cost to destination (23/27) unreachable Calculating cost to destination (27/24) cost is 14 Calculating cost to destination (28/24) cost is 15 Calculating cost to destination (29/25) unreachable Calculating cost to destination (29/26) unreachable Calculating cost to destination (28/27) unreachable Calculating cost to destination (25/24) cost is 12 Calculating cost to destination (26/24) cost is 13 found 5 valid attack positions, closest at (24/24) (dist: 11), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/24) unreachable Calculating cost to destination (24/23) unreachable Calculating cost to destination (25/24) cost is 3 Calculating cost to destination (24/25) unreachable Calculating cost to destination (23/23) unreachable Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (25/23) cost is 4 Calculating cost to destination (24/24) unreachable Calculating cost to destination (23/23) unreachable Calculating cost to destination (24/24) unreachable Calculating cost to destination (22/23) cost is 9 Calculating cost to destination (23/22) cost is 7 Calculating cost to destination (24/23) unreachable Calculating cost to destination (23/24) unreachable Calculating cost to destination (26/30) cost is 8 Calculating cost to destination (25/31) cost is 10 Calculating cost to destination (25/28) unreachable Calculating cost to destination (23/30) cost is 13 Calculating cost to destination (24/31) cost is 11 Calculating cost to destination (24/28) unreachable Calculating cost to destination (30/26) cost is 6 Calculating cost to destination (29/27) cost is 4 Calculating cost to destination (29/24) cost is 5 Calculating cost to destination (30/25) cost is 7 Calculating cost to destination (27/26) cost is 1 Calculating cost to destination (28/27) cost is 3 Calculating cost to destination (28/24) cost is 4 Calculating cost to destination (23/30) cost is 13 Calculating cost to destination (23/27) unreachable Calculating cost to destination (24/28) unreachable Calculating cost to destination (21/29) cost is 16 Calculating cost to destination (22/30) cost is 14 Calculating cost to destination (21/28) cost is 17 Calculating cost to destination (22/27) unreachable found 20 valid attack positions, closest at (27/26) (dist: 1), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single PA (5): 20 (Confirm: 10) = criticalfailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 19 - 5RS = 14 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitBumbler (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Paradepatzer! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpKirgam: Removing battle effect stillsleeping, started in battleround 0, duration 1, current round 2, so 1 < 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGeron: Removing battle effect stillsleeping, started in battleround 0, duration 1, current round 2, so 1 < 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 5 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 5 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 4 roll - 0 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 1 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 4 roll - 7 BE + -1 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 2 roll - 3 BE + 1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Großer Schröter on Position 2Adding Char Großer Schröter on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (27/27) unreachable Calculating cost to destination (25/29) cost is 1 Calculating cost to destination (23/27) unreachable Calculating cost to destination (27/27) unreachable Calculating cost to destination (27/27) unreachable Calculating cost to destination (23/27) unreachable Calculating cost to destination (27/24) cost is 18 Calculating cost to destination (28/24) cost is 17 Calculating cost to destination (27/27) unreachable Calculating cost to destination (26/24) cost is 19 found 4 valid attack positions, closest at (25/29) (dist: 1), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 13 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 7 - 5RS = 2 physicalcut Damage because of Attack from Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Imion, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 1, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Großer Schröter on Position 2Adding Char Geron on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Adorn no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Adorn receives 11 - 8RS = 3 physicalcut Damage because of Attack from Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect stillsleeping forced (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Removed 1 Effects on Adorn, ends early because of incoming Damage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Geron on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single PA (9): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 2, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Geron on Position 1Adding Char Kirgam on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (24/28) unreachable Calculating cost to destination (25/29) unreachable Calculating cost to destination (23/27) cost is 2 Calculating cost to destination (24/28) unreachable Calculating cost to destination (23/27) cost is 2 Calculating cost to destination (27/24) cost is 21 Calculating cost to destination (28/24) cost is 20 Calculating cost to destination (26/24) cost is 22 found 5 valid attack positions, closest at (23/27) (dist: 2), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 12 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single PA (16): 19 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Kirgam receives 8 - 5RS = 3 physicalcut Damage because of Attack from Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 3, current Actions 1 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 4 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Kirgam on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (25/24) cost is 1 Calculating cost to destination (24/25) cost is 1 Calculating cost to destination (24/22) cost is 4 Calculating cost to destination (25/23) cost is 2 Calculating cost to destination (22/23) cost is 7 Calculating cost to destination (23/22) cost is 5 Calculating cost to destination (25/30) cost is 11 Calculating cost to destination (23/29) cost is 14 Calculating cost to destination (24/30) cost is 12 Calculating cost to destination (23/28) cost is 15 Calculating cost to destination (24/27) unreachable Calculating cost to destination (30/26) cost is 8 Calculating cost to destination (29/27) cost is 6 Calculating cost to destination (29/24) cost is 5 Calculating cost to destination (30/25) cost is 7 Calculating cost to destination (28/27) cost is 5 Calculating cost to destination (28/24) cost is 4 Calculating cost to destination (22/27) unreachable Calculating cost to destination (23/26) unreachable Calculating cost to destination (24/27) unreachable Calculating cost to destination (23/28) cost is 15 Calculating cost to destination (22/26) unreachable Calculating cost to destination (23/27) unreachable Calculating cost to destination (22/26) unreachable Calculating cost to destination (23/27) unreachable Calculating cost to destination (22/28) cost is 16 Calculating cost to destination (22/25) unreachable Calculating cost to destination (23/26) unreachable Calculating cost to destination (22/27) unreachable found 18 valid attack positions, closest at (24/25) (dist: 1), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 20 (Confirm: 12) = autofailure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 1 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 9, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 8 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single PA (5): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 14 - 5RS = 9 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 15 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single PA (5): 14 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 19 - 5RS = 14 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Großer Schröter add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Großer Schröter: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: Object already disabled, not playing anything (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExpGiordyn: Removing battle effect stillsleeping, started in battleround 0, duration 2, current round 3, so 2 < 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect stillsleeping expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect stillsleeping (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 5 roll - 0 BE + 0 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 2 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 1 roll - 0 BE + 0 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 1 roll - 2 BE + 0 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 1 roll - 7 BE + -1 effects = 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 2 roll - 8 BE + 0 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 1 roll - 3 BE + -4 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 6 roll - 3 BE + 1 effects = 15 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Geron on Position 1Adding Char Großer Schröter on Position 2Adding Char Großer Schröter on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Geron on Position 1Adding Char Großer Schröter on Position 2Adding Char Großer Schröter on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 7 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single PA (15): 16 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Adorn receives 7 - 8RS = 0 physicalcut Damage because of Attack from Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 0, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Adorn is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 4 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Großer Schröter on Position 1Adding Char Großer Schröter on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 16 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single PA (5): 6 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 4 - 5RS = 0 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Rüstungsschutz absorbiert Schaden (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Imion on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 11 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 15 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 8 - 5RS = 3 physicalcut Damage because of Attack from Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Imion on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 16 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 3 viable Targets chooseLOSTarget: Großer Schröter not viable, no LOS chooseLOSTarget: Großer Schröter not viable, no LOS chooseLOSTarget: Großer Schröter IS viable, adding with cost 2 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/27) / Dist2 / Targetid2: BattleCharacter(Großer Schröter) Found at least one Target Großer Schröter is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single evade (3): 3 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Großer Schröter ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,852428s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 2 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 44 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Kirgam on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (25/24) cost is 3 Calculating cost to destination (24/25) unreachable Calculating cost to destination (24/22) cost is 6 Calculating cost to destination (25/23) cost is 4 Calculating cost to destination (22/23) cost is 9 Calculating cost to destination (23/22) cost is 7 Calculating cost to destination (25/30) cost is 9 Calculating cost to destination (23/29) cost is 12 Calculating cost to destination (24/30) cost is 10 Calculating cost to destination (23/28) cost is 13 Calculating cost to destination (24/27) unreachable Calculating cost to destination (24/27) unreachable Calculating cost to destination (23/28) cost is 13 Calculating cost to destination (22/28) cost is 14 Calculating cost to destination (22/25) unreachable found 11 valid attack positions, closest at (25/24) (dist: 3), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 13 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 8, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Kirgam on Position 1Adding Char Gorm on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 1 (Confirm: 4) = criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Großer Schröter no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 32 - 5RS = 27 physicalcut Damage because of Attack from Adorn, double Damage for criticalsuccess (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Großer Schröter add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Großer Schröter: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Gorm on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 2 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Großer Schröter no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 11 - 5RS = 6 physicalblunt Damage because of Attack from Kirgam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 0 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (25/30) cost is 8 Calculating cost to destination (23/29) cost is 11 Calculating cost to destination (24/30) cost is 9 Calculating cost to destination (23/28) cost is 12 Calculating cost to destination (24/27) unreachable Calculating cost to destination (24/27) unreachable Calculating cost to destination (23/28) cost is 12 Calculating cost to destination (22/28) cost is 13 Calculating cost to destination (22/25) unreachable found 6 valid attack positions, closest at (25/30) (dist: 8), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 3 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 3 roll - 0 BE + 0 effects = 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 2 roll - 2 BE + 0 effects = 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 6 roll - 5 BE + -3 effects = 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 4 roll - 7 BE + -1 effects = 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 2 roll - 8 BE + 0 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 1 roll - 3 BE + -4 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 5 roll - 3 BE + 1 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualAttackStarted: CurrentAttacker is null! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Großer Schröter on Position 1Adding Char Großer Schröter on Position 2Adding Char Imion on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (25/30) unreachable Calculating cost to destination (23/29) cost is 17 Calculating cost to destination (24/30) cost is 15 Calculating cost to destination (23/28) cost is 18 Calculating cost to destination (24/27) unreachable Calculating cost to destination (24/27) unreachable Calculating cost to destination (23/28) cost is 18 Calculating cost to destination (22/28) cost is 19 Calculating cost to destination (22/25) unreachable found 5 valid attack positions, closest at (24/30) (dist: 15), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Großer Schröter on Position 1Adding Char Imion on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 18 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 3, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Kirgam is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.PlayReaction: miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Imion on Position 1Adding Char Kirgam on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 6 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Imion has ranged weapon, can only evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single evade (8): 12 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Imion receives 10 - 5RS = 5 physicalcut Damage because of Attack from Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 0 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Imion is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 4 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Imion in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Kirgam on Position 1Adding Char Gorm on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 2 viable Targets chooseLOSTarget: Großer Schröter not viable, no LOS chooseLOSTarget: Großer Schröter IS viable, adding with cost 2 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(23/27) / Dist2 / Targetid1: BattleCharacter(Großer Schröter) Found at least one Target Großer Schröter is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single evade (3): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Großer Schröter ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,887026s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 2 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 43 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Kirgam in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Kirgam on Position 0Adding Char Gorm on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Kirgam (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam check Single AT (11): 12 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Kirgam (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.DoExecuteAnimation: action 1 animationtype 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Kirgam ID 5, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Kirgam)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Kirgam in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Kirgam: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Gorm (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single AT (17): 6 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single PA (5): 7 (Confirm: 0) = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 18 - 5RS = 13 physicalcut Damage because of Attack from Gorm (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Gorm ID 6, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit blockHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Gorm)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Gorm in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (23/29) cost is 17 Calculating cost to destination (24/30) unreachable Calculating cost to destination (23/28) cost is 18 Calculating cost to destination (24/27) unreachable Calculating cost to destination (24/27) unreachable Calculating cost to destination (23/28) cost is 18 Calculating cost to destination (22/28) cost is 19 Calculating cost to destination (22/25) unreachable found 4 valid attack positions, closest at (23/29) (dist: 17), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 10 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Clearing 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 17 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Großer Schröter no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 17 - 5RS = 12 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Großer Schröter add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Großer Schröter: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Großer Schröter: 10 + 2 roll - 0 BE + 0 effects = 12 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Imion: 10 + 6 roll - 2 BE + 0 effects = 14 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Kirgam: 11 + 2 roll - 5 BE + -3 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Gorm: 11 + 2 roll - 7 BE + -1 effects = 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Adorn: 11 + 3 roll - 8 BE + 0 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Giordyn: 11 + 2 roll - 3 BE + -4 effects = 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Initiative Geron: 11 + 2 roll - 3 BE + 1 effects = 11 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Queue done, rerolling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Großer Schröter on Position 1Adding Char Geron on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Imion on Position 0Adding Char Großer Schröter on Position 1Adding Char Geron on Position 2Adding Char Giordyn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Imion ID 4, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Großer Schröter not viable, no LOS chooseLOSTarget: Didn't find any viable LOS targets from current position trying to Approach for LOS-Attack, origin (25/27) Maximum Distance for approach is 8 Checking position (26/27) viable, distance 1, count 0 Checking position (26/26) viable, distance 2, count 1 Checking position (25/26) viable, distance 1, count 1 Checking position (24/27) viable, distance 1, count 0 Checking position (27/27) viable, distance 2, count 1 Checking position (27/26) viable, distance 3, count 1 Checking position (27/25) viable, distance 4, count 1 Checking position (26/25) viable, distance 3, count 1 Checking position (25/25) viable, distance 2, count 1 Checking position (24/25) viable, distance 3, count 0 Checking position (23/26) viable, distance 3, count 1 Checking position (23/27) viable, distance 2, count 0 Checking position (23/28) viable, distance 3, count 0 Checking position (28/28) viable, distance 4, count 1 Checking position (28/27) viable, distance 3, count 1 Checking position (28/26) viable, distance 4, count 1 Checking position (28/25) viable, distance 5, count 1 Checking position (28/24) viable, distance 6, count 1 Checking position (27/24) viable, distance 5, count 1 Checking position (26/24) viable, distance 4, count 1 Checking position (25/24) viable, distance 3, count 1 Checking position (24/24) viable, distance 4, count 0 Checking position (23/24) viable, distance 5, count 0 Checking position (22/25) viable, distance 5, count 1 Checking position (22/26) viable, distance 4, count 1 Checking position (22/27) viable, distance 3, count 1 Checking position (22/28) viable, distance 4, count 1 Checking position (23/29) viable, distance 4, count 0 Checking position (22/29) viable, distance 5, count 1 Checking position (28/29) viable, distance 5, count 1 Checking position (29/29) viable, distance 6, count 1 Checking position (29/28) viable, distance 5, count 1 Checking position (29/27) viable, distance 4, count 1 Checking position (29/26) viable, distance 5, count 1 Checking position (29/25) viable, distance 6, count 1 Checking position (29/24) viable, distance 7, count 1 Checking position (29/23) viable, distance 8, count 1 Checking position (28/23) viable, distance 7, count 1 Checking position (27/23) viable, distance 6, count 1 Checking position (26/23) viable, distance 5, count 1 Checking position (25/23) viable, distance 4, count 1 Checking position (24/23) viable, distance 5, count 1 Checking position (23/23) viable, distance 6, count 0 Checking position (22/23) viable, distance 7, count 0 Checking position (21/28) viable, distance 5, count 1 Checking position (21/29) viable, distance 6, count 1 Checking position (22/30) viable, distance 6, count 1 Checking position (21/30) viable, distance 7, count 1 Checking position (28/30) viable, distance 6, count 1 Checking position (29/30) viable, distance 7, count 1 found 40 viable fields Top 1: Pos(25/26) / Dist 1 / Targets 1 Top 2: Pos(25/25) / Dist 2 / Targets 1 Top 3: Pos(27/27) / Dist 2 / Targets 1 Top 4: Pos(26/26) / Dist 2 / Targets 1 Top 5: Pos(23/26) / Dist 3 / Targets 1 Top 6: Pos(28/27) / Dist 3 / Targets 1 Top 7: Pos(22/27) / Dist 3 / Targets 1 Top 8: Pos(26/25) / Dist 3 / Targets 1 Top 9: Pos(25/24) / Dist 3 / Targets 1 Top 10: Pos(27/26) / Dist 3 / Targets 1 found at least one field to move to (25/26), do it Starting to Think for Imion ID 4, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed choosing Ranged as means of attack trying to find target in LOS chooseLOSTarget: got 1 viable Targets chooseLOSTarget: Großer Schröter IS viable, adding with cost 2 chooseLOSTarget: Found 1 Enemies with line of sight, Top 10: Top 1: Pos(25/29) / Dist2 / Targetid0: BattleCharacter(Großer Schröter) Found at least one Target Großer Schröter is in LOS, attacking ranged, got an action left, attacking ranged (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Imion (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Single AT (26): 4 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single evade (3): 2 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Target Großer Schröter ranged attack evaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Imion (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.DoExecuteAnimation: action 1 animationtype 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnFire received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying ProjectileEffect arrow(Clone) in 1,855153s (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: evade (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 2 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Imion)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Reducing Shield Item Pfeil count 42 by 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Imion in queue True && True, skipping Checking Großer Schröter in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Großer Schröter on Position 0Adding Char Geron on Position 1Adding Char Giordyn on Position 2Adding Char Adorn on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Imion: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: NPC Großer Schröter check Single AT (14): 9 (Confirm: 0) = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Single PA (9): 5 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Gorm (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 1 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Großer Schröter ID 1, current Actions 2 Team NPC Grounded check passed CanDoSomething check passed Escaping check passed choosing melee as means of attack False/0/0/0/melee trying to attack adjacent target Target Gorm is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Pariert (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.PlayReaction: block (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm.DoExecuteAnimation: action 3 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit: Empty attackResponse, do nothing (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Großer Schröter)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Großer Schröter in queue True && True, skipping Checking Geron in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Geron on Position 0Adding Char Giordyn on Position 1Adding Char Adorn on Position 2Adding Char Kirgam on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Geron (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron check Single AT (17): 9 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Großer Schröter no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 8 - 5RS = 3 physicalblunt Damage because of Attack from Geron (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Geron (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.DoExecuteAnimation: action 0 animationtype 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Geron ID 9, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 4 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Geron)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Geron in queue True && True, skipping Checking Giordyn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Giordyn on Position 0Adding Char Adorn on Position 1Adding Char Kirgam on Position 2Adding Char Gorm on Position 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Geron: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 8, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (25/27) cost is 5 Calculating cost to destination (23/29) cost is 1 Calculating cost to destination (23/28) cost is 2 Calculating cost to destination (24/27) cost is 4 found 4 valid attack positions, closest at (23/29) (dist: 1), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Giordyn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check Single AT (12): 16 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Giordyn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.DoExecuteAnimation: action 1 animationtype 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Giordyn ID 8, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock miss (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Communicate message Angriff fehlgeschlagen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Giordyn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Giordyn in queue True && True, skipping Checking Adorn in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Adorn on Position 0Adding Char Gorm on Position 1Adding Char Kirgam on Position 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Giordyn: current False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 2 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target No adjacent Target found, approaching Trying to choose and approach a melee target Calculating cost to destination (25/27) cost is 4 Calculating cost to destination (23/29) unreachable Calculating cost to destination (23/28) cost is 3 Calculating cost to destination (24/27) cost is 3 found 3 valid attack positions, closest at (24/27) (dist: 3), moving (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) execMove Following Path of length 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Reset CurrentAttacker (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Set CurrentAttacker to curVisual: P Adorn (BattleCharBehaviour) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn check Single AT (17): 11 = success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Defender Großer Schröter no more blocks available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Character Großer Schröter receives 16 - 5RS = 11 physicalcut Damage because of Attack from Adorn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Großer Schröter add Effect dead (Duration -24 Hours) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Logging AP total for monster Großer Schröter: BaseAP 12 x Mult 0,05 = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ExecAttack response is hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(P Adorn (BattleCharBehaviour)) atready = True, defready = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualTurnDone(NPC Großer Schröter(battle/Schroeter) (BattleCharBehaviour)) atready = True, defready = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.DoExecuteAnimation: action 0 animationtype 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) AILog: Starting to Think for Adorn ID 7, current Actions 1 Team Player Grounded check passed CanDoSomething check passed Escaping check passed trying to attack adjacent target Target Großer Schröter is in range, got enough Actions, attacking --- done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnGetHit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualGetHit hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.PlayReaction: hitDie (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter.DoExecuteAnimation: action 5 variation 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn.OnIdle, reporting action complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) VisualMoveDone(BattleCharacter(Adorn)) escape = False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BS.advanceIni log Checking Adorn in queue True && True, skipping Checking Gorm in queue canAct + !grounded, turn placed (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Großer Schröter: Updating NPC weapon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: stateHandling (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Handling Death of Character Großer Schröter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initiative Ini Display Adding Char Gorm on Position 0Adding Char Kirgam on Position 1Clearing 2Clearing 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC: Checking end of battle, battle is over according to BattleState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Playing Victory Jingle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Adorn: OnBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BC.VisualBlock (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) BCB Gorm: current True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Currentcontrol is NOT null, reactivating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Destroying Battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 46,25%, Dir -1, moving False, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm erhält 0 AP: Battle camp_road_swamp_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam erhält 0 AP: Battle camp_road_swamp_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion erhält 4 AP: Battle camp_road_swamp_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn erhält 0 AP: Battle camp_road_swamp_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn erhält 0 AP: Battle camp_road_swamp_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron erhält 0 AP: Battle camp_road_swamp_5 won (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: Finalizing Battle, forced is False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 46,25%, Dir -1, moving False, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HBF: CurrentControl is CampController, using recoverAfterBattle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Recover after battle, script is (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Camptype is NOT battle, regenerating (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: Freeze-Log for camp type nature Not adding for Temp 0 > -10 at 18 o'clock yesterday Not adding for Temp -1 > -10 at 19 o'clock yesterday Not adding for Temp -1 > -10 at 20 o'clock yesterday Not adding for Temp -1 > -10 at 21 o'clock yesterday Not adding for Temp -1 > -10 at 22 o'clock yesterday Not adding for Temp -1 > -10 at 23 o'clock yesterday Not adding for Temp -5 > -10 at 0 o'clock today Not adding for Temp -5 > -10 at 1 o'clock today Not adding for Temp -5 > -10 at 2 o'clock today Not adding for Temp -5 > -10 at 3 o'clock today Not adding for Temp -4 > -10 at 4 o'clock today Not adding for Temp -4 > -10 at 5 o'clock today Freezemod Total is 0 for 11 hours of sleep (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm AU (3/51) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam regeneriert 2 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam LE (84/87) regen: roll 3 + Effects 1 + BaseMod -2 = sum 2 x guardmult 1 x sleeptime 0,92 = finalregen 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam AU (3/51) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion LE (42/57) regen: roll 1 + Effects 1 + BaseMod -2 = sum 0 x guardmult 1 x sleeptime 0,92 = finalregen 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion AU (0/48) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn regeneriert 3 LE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn LE (79/82) regen: roll 5 + Effects 1 + BaseMod -2 = sum 4 x guardmult 1 x sleeptime 0,92 = finalregen 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn AU (3/51) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn AU (0/48) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron AU (0/48) regen: base 22 + Effects 1 + BaseMod -2 = sumregen 21 x guard 1 x sleeptime 0,92 = effective 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FREEZE: NOT Rolling for freeze (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) lockmovement Setup in ISS.leaveFinalize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_SAVE_DUCATS_250) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_SAVE_DUCATS_250'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 46,25%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142321658 breakstart was 142256858 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient map called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 46,25%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) JOURNEY: Doing Random Check, nextcheck was 1647, ctime 1647,241, next Check atnext Check at 1648 Available Random encounter number: 0 No Randomevents available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Gorm: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Kirgam remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Kirgam: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Imion: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Adorn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Adorn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Giordyn: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing battle effect battlestance_2, not in battle (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Geron remove effect battlestance_2 expired (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) runEffExp Geron: Removing durable effect battlestance_2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, event, camp: False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142328231 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, event, perc 35,9393, cspeed 1,3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) HandleEvent Type:event Hint: Route: Route142 Script:autoSave(); (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/auto.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 35,93%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142328231 breakstart was 142328231 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_suggest, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Gorm check Skill wildnisleben-4 (Value 0) (IN/FF/GE, 13/14/14, Checkmod -4, Personalmod 0): 9/20/14 = failure (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +1, hunt: +1, water: -3, herb: -3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142336088 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_suggest, perc 23,6035, cspeed 1,3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 244 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to movingLand (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: continueJourney called, resetAU False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting Journey Buttons to True with journey [Journey: maptext_rt_swamp, Pos 23,6%, Dir -1, moving True, route Route142], route DSA.Model.TravelRoute route type land (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController GO startMoving CT 142336088 breakstart was 142336088 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey: DoBreak called, camp_force, camp: True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check Skill wildnisleben-4 (Value 13) (IN/FF/GE, 14/14/14, Checkmod -4, Personalmod 0): 16/5/14 = success Restskill 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Random Campsite: rest: +2, hunt: +1, water: +3, herb: +1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) TimeController STOP travel stopped event CT 142344496 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Journey stopped, camp_force, perc 10,40259, cspeed 1,3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapController: Set Mapmode to pause (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Dialog.UpdateHeight: Updating to 220 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Found handler for rest_nature: CampCtrl (CampController) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on InsideSceneChar, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on CampfireSitting, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( garaldssonchainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting DarkElf Helmet on cslot 1 for 'DarkElf Helmet'( greathelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting HighElf Shoulder on cslot 4 for 'HighElf Shoulder'( platearmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping1, currently 47 Slots, ACLib dwarfmale Setting Chainmail Upper on cslot 0 for 'Chainmail Upper'( chainmail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Edle Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) Setting Leather Shoulders on cslot 3 for 'Leather Shoulders'( leatherarmor_arm ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on GoingToSleep, currently 47 Slots, ACLib humanmale Setting HighElf Torso on cslot 0 for 'HighElf Torso'( platemail ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet2_unided ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( leathertrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) Setting Fighter Shoulders on cslot 4 for 'Fighter Shoulders'( chainarmor ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Sleeping2, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Guard, currently 47 Slots, ACLib humanmale Setting Warlock Torso on cslot 0 for 'Warlock Torso'( baerhagleatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( silverhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController.setMenu: Type nature done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: ActivateInsideScene True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MapView: NOT ending Pause: MM pause/CDLG (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CampController Nature open generic: Found 1 Elements of type 'campNature' for ALL, svellmia, junction01556 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayAmbient rest called (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Camp has OnLeave callback, but afterRestCallback is already set to OnLeave (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Giordyn clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: check kraeutersuche modified by 5 from item Vulkanglasdolch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Giordyn check MetaSkill kraeutersuche+1(Value 18 Checkmod -4 personalmod +5) (KL/IN/FF, 14/13/13): 11/18/7 = success Restskill 14 Preparation skill pflanzenk, Value: 18 (18) Preparation skill pflanzenk, Value: 18 (18) Preparation skill wildnisleben, Value: 16 (16) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LandRouteType swamp found herbs! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Herblist: Herb Vierblättrige Einbeere (ID herb_oneberry), Weight 1 Herb Eitriger Krötenschemel (ID herb_toadstool), Weight 5 Herb Gulmondblatt (ID herb_golmoonleaf), Weight 1 Herb Tarnele (ID herb_tarnel), Weight 6 Herb Donfstengel (ID herb_donfstalks), Weight 5 Herb Kairanhalm (ID herb_kairan), Weight 3 Weight Sum: 21 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 6 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 0 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Requesting Charscreen full update (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is True, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Calling UpdateAllNow (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharScreen not visible, not updating inventory (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Giordyn (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib humanmale Setting Leather Torso on cslot 0 for 'Leather Torso'( leatherarmor ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting WolfArmor Helmet on cslot 1 for 'WolfArmor Helmet'( phexhelmet ) Setting Peasant Pants on cslot 2 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 3 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( True ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion OnPress( False ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) CharacterView Imion clicked (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill wassersuche+7(Value 11 Checkmod +7 personalmod 0) (KL/IN/IN, 13/14/14): 20/11/11 = success Restskill 11 Preparation skill orientierung, Value: 13 (13) Preparation skill sinnensch, Value: 7 (7) Preparation skill wildnisleben, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Base Food modifier -5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) LogDiceroll: Imion check MetaSkill nahrungssuche-5(Value 13 Checkmod -5 personalmod 0) (KL/IN/GE, 13/14/14): 15/9/2 = success Restskill 6 Preparation skill wildnisleben, Value: 13 (13) Preparation skill tierkunde, Value: 13 (13) Preparation skill faehrtens, Value: 13 (13) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Successfully found food, restskill is 6 Current total party hunger 84 Ration Hungermod is -20 Total Hunger 84 <= 200, sating Party completely Remaining Ration value 116, making 5 Rations (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SteamStats Int result for STAT_PROVISIONS returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Unknown Int Stat Value STAT_PROVISIONS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: Sending request to store updated stats. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window QuestbookCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting PlayerCharacter to Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Applying Equipment on Char, currently 47 Slots, ACLib elvenmale Setting Ranger Torso on cslot 0 for 'Ranger Torso'( toadskin ) UMACharCreator.ApplyEquip: Unable to apply UMARep 'Poor Cape' of Item 'Robe', not found Setting Peasant Pants on cslot 1 for 'Peasant Pants'( clothtrousers ) Setting Mage Boots on cslot 2 for 'Mage Boots'( boots ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SISteam: SetAchievement (ACH_STRENGTH_20) result returned false. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SetAchievementUnlocked 'ACH_STRENGTH_20'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SyncInvenotry for Imion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Showing itemset with 1 items (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Atlas resolution is too small, Textures will be reduced. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Charscreen is hiding (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window CharScreenCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ContainerItemWindow: Saving itemset to itemset (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Closing ContainerItemWindow, linked is False, CharScreen CharScreenCtrl (CharacterScreen) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Users/Gubbl/Documents/StarTrail/save/: *.dsa2save: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window PauseMenuCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Saving to C:/Users/Gubbl/Documents/StarTrail/save/quick.dsa2save (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains SaveLoadCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window SaveLoadCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Users/Gubbl/Documents/StarTrail/save/: *.dsa2save: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) winFocusStack already contains MessageboxCtrl, removing and adding as uppermost (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Window MessageboxCtrl is NOT topmost, removing from stack anyways! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Stopping Music (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DontDestroy: Destroying UMABaseToolsPrefab (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DontDestroy: Destroying CharView (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 38.451466 ms Loading Loca de.xml (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: CraftyLocalizationLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loca: current Language from globalchosenlanguage de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 5360 unused Assets to reduce memory usage. Loaded Objects now: 153078. Total: 388.654724 ms (FindLiveObjects: 7.120715 ms CreateObjectMapping: 26.886759 ms MarkObjects: 150.609360 ms DeleteObjects: 204.037231 ms) SaveLoad.fillGameList: Files in C:/Users/Gubbl/Documents/StarTrail/save/: *.dsa2save: 13 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveLoad.fillGameList: Files in C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/: *.dsa2save: 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.410950 ms SISteam: SteamInterface startup successful, waiting for Stats! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Initializing Music Music (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Current Playlist is NULL. Subsequent calls will fail. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Starting with Ambient rest (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 160754. Total: 213.589355 ms (FindLiveObjects: 6.922402 ms CreateObjectMapping: 24.799677 ms MarkObjects: 158.863663 ms DeleteObjects: 23.002611 ms) STARTUP MCP VERSION Version 0.90, 170713-1530 Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loca: current Language from globalchosenlanguage de (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading Loca de.xml (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Loading: CraftyLocalizationLoader (C:/Spiele/SteamLibrary/steamapps/common/Realms of Arkania – Star Trail/schweif_Data/_data/de.xml, loadversion = 0) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)