<?xml version="1.0" encoding="utf-8"?>
<Party xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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          <durableEffect />
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                <isMagical>false</isMagical>
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                <count>1</count>
              </Item>
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                <isMagical>false</isMagical>
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                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="coat">
              <Item xsi:nil="true" />
            </item>
            <item key="head">
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                <data />
                <recognized>false</recognized>
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                <itemid>leatherhelmet</itemid>
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                <isMagical>false</isMagical>
                <isBroken>false</isBroken>
                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
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              <Item xsi:nil="true" />
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                <data />
                <recognized>false</recognized>
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                <uses>0</uses>
                <count>1</count>
              </Item>
            </item>
            <item key="neck">
              <Item>
                <data />
                <recognized>true</recognized>
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                <count>1</count>
              </Item>
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              <Item>
                <data />
                <recognized>false</recognized>
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                <itemid>longbow</itemid>
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                <count>1</count>
              </Item>
            </item>
            <item key="arrow">
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                <data />
                <recognized>false</recognized>
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              </Item>
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            <item key="bolt">
              <Item xsi:nil="true" />
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          </inventory>
          <xplog>
            <string>Battle rondrageweihte won: 2</string>
            <string>xp_rondrageweihte: 50</string>
          </xplog>
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          </klasse>
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          <battleCharType>dressable</battleCharType>
          <longname>Saja Lichthain</longname>
          <shortname>Saja</shortname>
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          <uniqueid>d39ed58c-6278-45b1-88df-e360e5554eb7</uniqueid>
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          <durableEffect />
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            <string>Battle rondrageweihte won: 2</string>
            <string>xp_rondrageweihte: 50</string>
          </xplog>
          <receivedwonders />
          <escaped>false</escaped>
          <geschlecht>m</geschlecht>
          <klasse>
            <cclass>dwarf</cclass>
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          </klasse>
          <isCompanion>false</isCompanion>
          <campDuty />
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          <battleCharType>dressable</battleCharType>
          <longname>Forgrimm, Sohn des Gurbosch</longname>
          <shortname>Forgrimm</shortname>
          <charpic>zwerg_03.jpg</charpic>
          <charpicid>0</charpicid>
          <uniqueid>6442747b-ac54-41aa-abf1-21e0b4eb1eff</uniqueid>
          <id>5</id>
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              <expires>
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            </BuildingState>
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          <item key="tutorial_city">
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            </BuildingState>
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            </BuildingState>
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          <item key="tutorial_marketplace">
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              <time>
                <timestamplong>0</timestamplong>
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            </BuildingState>
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            </BuildingState>
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        </bldstate>
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      </TownState>
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  </townstate>
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      <item key="nextNakedEventNotUntil">
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        <RouteKnowState>known</RouteKnowState>
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        <RouteKnowState>known</RouteKnowState>
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      <item key="Route096">
        <RouteKnowState>known</RouteKnowState>
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      <item key="Route125">
        <RouteKnowState>known</RouteKnowState>
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      <item key="Route097">
        <RouteKnowState>known</RouteKnowState>
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        <RouteKnowState>known</RouteKnowState>
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      <item key="Route147">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route145">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route144">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route135">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route134">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route138">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route217">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route213">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route209">
        <RouteKnowState>known</RouteKnowState>
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      <item key="Route002">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route003">
        <RouteKnowState>known</RouteKnowState>
      </item>
      <item key="Route021">
        <RouteKnowState>known</RouteKnowState>
      </item>
    </knownRoutes>
    <exploreRoute>
      <item key="Route008">
        <RouteExploration>
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            <boolean>true</boolean>
            <boolean>true</boolean>
            <boolean>false</boolean>
            <boolean>false</boolean>
            <boolean>false</boolean>
            <boolean>false</boolean>
          </cpdone>
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        </RouteExploration>
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      <item key="Route012">
        <RouteExploration>
          <cpdone>
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            <boolean>true</boolean>
            <boolean>true</boolean>
            <boolean>true</boolean>
            <boolean>true</boolean>
            <boolean>true</boolean>
          </cpdone>
          <lastUpdate>2</lastUpdate>
        </RouteExploration>
      </item>
    </exploreRoute>
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      <QuestState step="1" adata="" branch="" />
    </item>
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      <QuestState step="2" adata="" branch="" />
    </item>
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      <QuestState step="3" adata="" branch="" />
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      <QuestState step="5" adata="" branch="" />
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      <QuestState step="1" adata="" branch="" />
    </item>
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      <QuestState step="6" adata="" branch="" />
    </item>
    <item key="dsa1_rukslaughterblind">
      <QuestState step="2" adata="" branch="" />
    </item>
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      <QuestState step="0" adata="" branch="" />
    </item>
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      <QuestState step="0" adata="" branch="" />
    </item>
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      <QuestState step="0" adata="" branch="" />
    </item>
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      <QuestState step="1" adata="" branch="" />
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      <QuestState step="1" adata="" branch="" />
    </item>
    <item key="dsa1_quest_erika_noletter">
      <QuestState step="0" adata="" branch="" />
    </item>
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      <QuestState step="2" adata="" branch="" />
    </item>
    <item key="dsa1_ingerimm">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_throwing_contest">
      <QuestState step="1" adata="" branch="" />
    </item>
    <item key="dsa1_schick_siebenstein">
      <QuestState step="5" adata="" branch="" />
    </item>
    <item key="dsa1_schick_thurboldsson">
      <QuestState step="3" adata="" branch="" />
    </item>
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      <QuestState step="9" adata="" branch="" />
    </item>
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      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_peraine">
      <QuestState step="1" adata="" branch="" />
    </item>
    <item key="dsa1_schick_ahrensson">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_schick_firunjasdotter">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_phex">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_tsa">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_ugdalf2">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_schick_daspota">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_swafnir">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_schick_egilsdotter">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_schick_torfinsson">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_schick_swafnildsson">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_schick_hjallasson">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_schick_derondan">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_schick_thinmarsdotter_clanegh">
      <QuestState step="2" adata="" branch="" />
    </item>
    <item key="dsa1_schick_thinmarsdotter">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_schick_trondesdotter">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_sorduloccupiedbarn_tip">
      <QuestState step="1" adata="" branch="" />
    </item>
    <item key="dsa1_sorduloccupiedbarn">
      <QuestState step="2" adata="" branch="" />
    </item>
    <item key="dsa1_schick_joerg">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_nd_seereise">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_nd_traders">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_nd_temples">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_nd_specialbld">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_hesinde">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_beilunk_quest_accept">
      <QuestState step="8" adata="" branch="" />
    </item>
    <item key="dsa1_blackmageruin">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_met_gundridsson">
      <QuestState step="1" adata="" branch="" />
    </item>
    <item key="dsa1_schick_windenbek">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_firun">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_schick_hyggelik">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_schick_tempelnamenlos">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_schick_larelas">
      <QuestState step="1" adata="" branch="" />
    </item>
    <item key="dsa1_schick_sordulosch">
      <QuestState step="5" adata="" branch="" />
    </item>
    <item key="dsa1_btb_lunatic">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_schick_mordbrenner">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_btb_corumar">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_rukinn">
      <QuestState step="2" adata="" branch="" />
    </item>
    <item key="dsa1_ruktavern">
      <QuestState step="2" adata="" branch="" />
    </item>
    <item key="dsa1_efferd">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_phexcaer_phextemple">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_orkcave">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_phexgewand">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="dsa1_schick_endbattle">
      <QuestState step="3" adata="" branch="" />
    </item>
    <item key="dsa1_ownship">
      <QuestState step="1" adata="" branch="" />
    </item>
    <item key="dsa1_goldliebe">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_goldliebeblumen">
      <QuestState step="5" adata="" branch="" />
    </item>
    <item key="dsa1_goldliebebarde">
      <QuestState step="4" adata="" branch="" />
    </item>
    <item key="dsa1_goldliebemaybe">
      <QuestState step="0" adata="" branch="" />
    </item>
    <item key="salamanderstein">
      <QuestState step="2" adata="" branch="" />
    </item>
    <item key="sternenschweif">
      <QuestState step="1" adata="" branch="" />
    </item>
    <item key="rondrageweihte">
      <QuestState step="1" adata="" branch="" />
    </item>
  </queststate>
  <tips />
  <genstate>
    <item key="godstate_Travia">
      <GeneralState>
        <val>80</val>
        <fval>0</fval>
        <sval>25</sval>
      </GeneralState>
    </item>
    <item key="godstate_Peraine">
      <GeneralState>
        <val>25</val>
        <fval>0</fval>
        <sval>31</sval>
      </GeneralState>
    </item>
    <item key="godstate_Efferd">
      <GeneralState>
        <val>21</val>
        <fval>0</fval>
        <sval>34</sval>
      </GeneralState>
    </item>
    <item key="godstate_Praios">
      <GeneralState>
        <val>29</val>
        <fval>0</fval>
        <sval>22</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rondra">
      <GeneralState>
        <val>65</val>
        <fval>0</fval>
        <sval>23</sval>
      </GeneralState>
    </item>
    <item key="godstate_Boron">
      <GeneralState>
        <val>100</val>
        <fval>0</fval>
        <sval>26</sval>
      </GeneralState>
    </item>
    <item key="godstate_Hesinde">
      <GeneralState>
        <val>45</val>
        <fval>0</fval>
        <sval>27</sval>
      </GeneralState>
    </item>
    <item key="godstate_Firun">
      <GeneralState>
        <val>20</val>
        <fval>0</fval>
        <sval>35</sval>
      </GeneralState>
    </item>
    <item key="godstate_Tsa">
      <GeneralState>
        <val>25</val>
        <fval>0</fval>
        <sval>29</sval>
      </GeneralState>
    </item>
    <item key="godstate_Phex">
      <GeneralState>
        <val>30</val>
        <fval>0</fval>
        <sval>30</sval>
      </GeneralState>
    </item>
    <item key="godstate_Ingerimm">
      <GeneralState>
        <val>20</val>
        <fval>0</fval>
        <sval>32</sval>
      </GeneralState>
    </item>
    <item key="godstate_Rahja">
      <GeneralState>
        <val>25</val>
        <fval>0</fval>
        <sval>33</sval>
      </GeneralState>
    </item>
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      <GeneralState>
        <val>0</val>
        <fval>0</fval>
        <sval />
      </GeneralState>
    </item>
    <item key="dsa1_Herbpouch_532790">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <sval />
      </GeneralState>
    </item>
    <item key="dsa1_Schiff_Laderaum">
      <GeneralState>
        <val>0</val>
        <fval>0</fval>
        <sval />
      </GeneralState>
    </item>
    <item key="dsa1_Bookcase_87223">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <sval />
      </GeneralState>
    </item>
    <item key="dsa1_Vialbag_456097">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <sval />
      </GeneralState>
    </item>
    <item key="dsa1_Packesel_243108">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <sval />
      </GeneralState>
    </item>
    <item key="dsa1_mb_chest">
      <GeneralState>
        <val>1</val>
        <fval>0</fval>
        <sval />
      </GeneralState>
    </item>
  </genstate>
  <compstate />
  <diary />
  <knownPlaces />
  <knownEvents>
    <string>kvirasimleavetemple</string>
  </knownEvents>
  <knownRouteEvents />
  <knownRecipes>
    <string>expurgicum</string>
    <string>wunderkur</string>
    <string>mu_elixier</string>
    <string>heiltrank_big</string>
  </knownRecipes>
  <guardlist>
    <int>5</int>
    <int>1</int>
    <int>6</int>
  </guardlist>
  <journey>
    <percOnRoute>0.015681332</percOnRoute>
    <lastUpdateL>93895212</lastUpdateL>
    <travelDir>-1</travelDir>
    <lastBreakL>93895212</lastBreakL>
    <lastCheckL>93861070</lastCheckL>
    <forcedmarch>false</forcedmarch>
    <startloc>junction00076</startloc>
    <shipPassageSpeed>0</shipPassageSpeed>
    <plannedPath>
      <string>Route012</string>
      <string>Route015</string>
      <string>Route016</string>
    </plannedPath>
    <nextAUupdateL>93897070</nextAUupdateL>
    <nextRandomCheckL>93916800</nextRandomCheckL>
    <nextRandomTimeL>94003200</nextRandomTimeL>
    <moving>false</moving>
    <currentevent>
      <modifiers>
        <item key="rest">
          <int>4</int>
        </item>
        <item key="skill">
          <int>4</int>
        </item>
      </modifiers>
      <type>randomrest</type>
      <posperc>0</posperc>
      <israndom>false</israndom>
      <rWeight>0</rWeight>
      <rIsSpecific>false</rIsSpecific>
      <rType>freshwater</rType>
      <rSea>false</rSea>
      <rIsUnique>false</rIsUnique>
    </currentevent>
    <routeName>Route012</routeName>
    <breakReason>camp_suggest</breakReason>
  </journey>
  <weather>
    <tempNight>9</tempNight>
    <tempDay>12</tempDay>
    <wind>fresh</wind>
    <cloud>many</cloud>
    <rain>none</rain>
    <donewhat>
      <boolean>true</boolean>
      <boolean>true</boolean>
      <boolean>false</boolean>
      <boolean>true</boolean>
    </donewhat>
  </weather>
  <diff>
    <CommonSickness>true</CommonSickness>
    <UncommonSickness>true</UncommonSickness>
    <Fumble>true</Fumble>
    <WeaponDestruction>true</WeaponDestruction>
    <RestBattle>true</RestBattle>
    <NecroChecks>true</NecroChecks>
    <Hunger>true</Hunger>
    <Thirst>true</Thirst>
  </diff>
  <dungeonhint>false</dungeonhint>
  <ignoreTimeout>false</ignoreTimeout>
  <lastTimedTrigger>
    <timestamplong>93895212</timestamplong>
  </lastTimedTrigger>
  <cCompanion />
  <ISactive>rest_nature</ISactive>
  <ISid />
  <savedVersion>200</savedVersion>
  <ctime>
    <timestamplong>93895212</timestamplong>
  </ctime>
</Party>